Crafting: Difference between revisions

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'''Crafting''' allows players to create brand new [[Items]] out of raw materials. To craft an item you may need to have the necessary [[Professions|crafting profession]], the required [[Resources|resources]], and in many cases the appropriate [[Blueprints]]. Crafting is one of the most important features in the [[FOnline: Reloaded]] economy. Some players create support characters dedicated to mining and crafting.
 
==Crafted Items and Chance for Bonus Stats==
 
[[File:ACombat.jpg|thumb|Advanced Combat Armor]]
===Possible buffs for Armors===
* + Normal/Laser/Fire/Plasma/Explode [[Damage Threshold|Thresholds]]
* + Normal/Laser/Fire/Plasma/Explode [[Damage Resistance|Resistance]]
* + [[SPECIAL]] stats ([[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], [[Luck]])
* + 1 [[Action Points|Action Point]]
* + [[Radiated|Radiation Resistance]]
* + [[Poisoned|Poison Resistance]]
* + [[Carry Weight]]
* + [[Healing Rate]]
* - [[Critical Chance|Crit chance mod]]
* - [[Critical Hit|Crit power mod]]
[[File:UPlasma.jpg|thumb|Unique Plasma Rifle]]
===Possible buffs for Helmets===
* + Normal/Laser/Fire/Plasma [[Damage Threshold|Thresholds]]
* + Normal/Laser/Fire/Plasma [[Damage Resistance|Resistance]]
* - [[Critical Chance|Crit chance mod]]
* - [[Critical Hit|Crit power mod]]
[[File:ALpistol.jpg|thumb|Advanced Laser Pistol]]
===Possible buffs for Weapons===
* + [[Critical Chance|Crit chance mod]]
* + [[Critical Hit|Crit power mod]]
* + Min [[Damage]]
* + Max [[Damage]]
* + Accuracy
* + [[Range]]
* +1 [[AP|Action Point]]
 
 
===Each item with buffs has a prefix, based on the number of buffs===
*''1 - Quality (25% chance)''
*''<span style="color:grey">2 - Improved (12% chance)</span>''
*''<span style="color:silver">3 - Superior (7% chance)</span>''
*''<span style="color:blue">4 - Advanced (3% chance)</span>''
*''<span style="color:orange">5 - Unique (1% chance)</span>''
 
There is almost 50% chance that a crafted item will have at least 1 bonus stat.
 
 
==Item Enchanting==
Player can improve his [[Weapon]]/[[Armor]] with crafting bonuses in following NPCs:
 
* [[Flick]] in [[Den]] - [[Small Guns]]
* [[Marcus]] in [[Broken Hills]] - [[Big Guns]]
* [[Skeeter]] in [[Gecko]] - [[Energy Weapons]]
* [[Sulik]] in [[Klamath]] - [[Melee]] and [[Throwing]] weapons
* [[Balthas]] in [[Modoc]] - [[Armor]]s
 
It costs 10k [[Caps]] and you have to keep an item you want to enchant in main hand slot.
 
'''Possible results''':
* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
* 35% - item will be destroyed, player will get some junk depending on item type
* 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
* 30% - nothing happens
 
==See Also==
{|width="90%" align="center"
 
|-
|colspan="3"|<br />
|-
 
{|width="90%" align="center"
|align="center"|''[[:Category:Craftable Items|Craftable Items]]''
|align="center"|''[[Professions]]''
|align="center"|''[[Resources]]''
|align="center"|''[[Mines]]''
|-
!width="20%"|[[File:Craftableitems.png|link=:Category:Craftable_Items]]
!width="20%"|[[File:Professions.png|link=Professions]]
!width="20%"|[[File:Skinning.png|link=:Category:Resources]]
!width="20%"|[[File:Resources.png|link=Mines]]
|-
|colspan="3"|<br /><br />
|-
 
 
 
{|width="90%" align="center"
!align="center"|<span style="font-size: 85%;">And also... </span>
!<span style="font-size: 85%;">[[:Category:Blueprints|Blueprints]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[:Category:Books|Books]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[Crafting tools]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[Gathering cooldown|Gathering Cooldown]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[Workbench]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[Fixboy]]</span>
|}
 
[[Category:Crafting]]

Revision as of 06:20, 18 July 2018

Crafting allows players to create brand new Items out of raw materials. To craft an item you may need to have the necessary crafting profession, the required resources, and in many cases the appropriate Blueprints. Crafting is one of the most important features in the FOnline: Reloaded economy. Some players create support characters dedicated to mining and crafting.

Crafted Items and Chance for Bonus Stats

Advanced Combat Armor

Possible buffs for Armors

Unique Plasma Rifle

Possible buffs for Helmets

Advanced Laser Pistol

Possible buffs for Weapons


Each item with buffs has a prefix, based on the number of buffs

  • 1 - Quality (25% chance)
  • 2 - Improved (12% chance)
  • 3 - Superior (7% chance)
  • 4 - Advanced (3% chance)
  • 5 - Unique (1% chance)

There is almost 50% chance that a crafted item will have at least 1 bonus stat.


Item Enchanting

Player can improve his Weapon/Armor with crafting bonuses in following NPCs:

* Flick in Den - Small Guns
* Marcus in Broken Hills - Big Guns
* Skeeter in Gecko - Energy Weapons
* Sulik in Klamath - Melee and Throwing weapons
* Balthas in Modoc - Armors

It costs 10k Caps and you have to keep an item you want to enchant in main hand slot.

Possible results:

* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
* 35% - item will be destroyed, player will get some junk depending on item type
* 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
* 30% - nothing happens

See Also


Craftable Items Professions Resources Mines


And also... Blueprints · Books · Crafting tools · Gathering Cooldown · Workbench · Fixboy