Guide 101: Step-by-Step White Knight Start-Up Guide

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Guide 101: Step-by-Step White Knight Startup
Get a strong start exploring solo!
Season {{{season}}}
Status On Hold for Season 3
Completion 3%
Authors Henry
This Chapter Title Page
More Chapters Title Page
Crawling out of the Sandstorm
Building Your Safe Network
Notes {{{notes}}}


Purpose

This guide is intended to provide new players with a structured route for starting strong, exploring the map, discovering features, and becoming familiar with the mechanics. This guide provides you with a few character builds, and a route to take to get set up. You'll learn the following:

  • Finding jobs and earning your first caps
  • Getting your first level ups and boosting gun skills so you can fight
  • Exploring the quests in a logical order and getting Support Perks along the way
  • Gathering resources, mining and crafting your own fresh gear
  • Becoming a crafting professional so you can craft even better gear
  • Building your own base, and a network of tents and Safe Houses all over the map
  • Embracing the game's economy, and making more caps via Bartering with NPC merchants
  • Buying a vehicle for faster, smoother travels
  • Finding great places to hunt and level up
  • Fighting hostile encounters in Real-Time and win
  • Opening locked containers and getting numerous items like blueprints
  • Getting a human NPC companion to travel with you and assist you in combat
Current Status
As it is, this guide can help a new player get started. It is, however, far from done. One of the first goals is to get the player to a point where he saves up 10,000 caps and uses it to buy a DIY Outpost base. Then drop all of your tent maps there in neat piles of 10. That way, when you start each new character, you can add his name to the base terminal, allow him access there, and then he can go there at level 1 and read all maps. He will have instant safe locations all over the map, plus he can read whatever skill books you drop there so he has a stronger start. Additional chapters will be added later that take the new player on board the stranded ship (quest from Klamath), taking on the Rail Line Gang in NCR, to Glow, to Ares, and beyond. This was started in season 1 and became slightly outdated when season 2 began. It will need a serious re-work with season 3.

Play Style

White Knight means you're a total good-guy, so you won't be murdering children or enslaving anyone according to this guide. If you're okay with that, then use this guide. If however you already know you're going to be a bad-guy, then don't even bother reading this - use some other guide instead.

Orientation

One of the very first things to accept is that, while you can play this game with only one character, a multi-character approach better lends itself to the game's build limitations. This guide will start you off with one lead character, but he is a support provider for your additional characters who specialize more in fighting. So you start with support, work hard to build up some infrastructure, then add fighters to your network. Your fighters will thus be well supported.

For best results, switch to Real-Time mode. You may be a big fan of the old original Fallout games which were in Turn-Based, and you can play in TB here, but you'll be exploring quests according to this guide, and most quests are much more enjoyable in RT. Some are even so bad in TB that players call them bugged. A 30 minute fun RT quest can become a 2-hour snore-fest in TB mode. We cannot have you falling asleep so...go into your FOnline Reloaded game directory on your computer and find the two Config files:

FOConfig.exe

  • Keyboard Language Switch: Alt+Shift
  • Always Run: enabled
  • Default Combat Mode: Real-Time
  • Ammo Amount...Display: Lines and Numbers
  • Damage Indication on Head: Delay 5000ms

FO2238Config.exe

  • Enable All Displays: Player Names, On-Screen Awareness, TC Countdowns
  • Display TC Zones: Show Area
  • Set Main File Paths: master.dat and critter.dat
  • Set Key Bindings: R for Weapon Reload, X for Detonator, S for Super Stimpak, Control+Q to Disable Aim.
  • Set other Key Bindings as you see fit. Maybe one for Healing Powder or regular Stimpaks, other keys to aim.

Remember this is not "Fallout 2 Online". There is no such game. This is a massive multi-player and it runs mostly in Real-Time. The game's best features are in RT too, like Town Control, but even public locations are all in RT anyway. If you go to Ares Rocket Silo, you're in RT regardless of your setting. Same with Warehouse and all of the PvP in New Reno, etc. When you travel in a vehicle (including the vertibird!), you will get into forced encounters. You can escape quickly if you're in RT mode, but you're stuck there until combat ends if you're in TB. I hope you win that fight or you lose your car. Easier just to get used to the fast-paced world of Real-Time. You'll level up faster too.

That said, TB can be fun too, but TB characters have specific builds with certain perks. Player-Killers will set Turn-Based traps on the map. It is times like those when having a TB-optimized fighter can be fun. Watch for red dots on the map where PKs have lit flares to attract victims. Go there if you think you can handle it, but otherwise avoid them.

Hostile Environment

Following this guide, you go into this world exploring the map and getting into casual PvE adventures. Meanwhile much of the player activity is team-vs-team PvP combat, brutal and highly competitive. When you get killed in Broken Hills for example while just trying to mine resources, try to remember that it, like other northern towns, is a hot zone for player fights. Especially during a Town Control operation, teams are paranoid about enemy scouts. They don't know you. That's why they killed you. You could be a scout for the enemy. Letting you live is a tactical risk most will not take. They need you to leave and killing you is the fastest way to get rid of you. So watch for PvP activity and know in advance that you are a target to teams simply because you're not on their team. It's not personal. No, you usually cannot come back and get your stuff. It's gone. It's a big map so do something else and try there again later. (Or become so strong that you return and clobber them yourself!)

A Build

This guide is not about perfecting or debating builds. You're presented here with a PvE Lead Character Start-Up build. It's a Strong Explorer and it works. It's just a support character for getting you all set up. Once you're established, you can add some specialized fighters.

You can alter this build if you like, but remember: this guide is written with specific goals and steps, so if you change it too much, you'll break the guide a bit.

  • Tag Skill 2: Lockpick. You'll open locked containers sooner, and find good loot including combat armor, weapons, Drugs, and ammo.
  • Tag Skill 3: Outdoorsman. You'll travel faster and safer, which is important since you'll be carrying materials and valuable things to sell.

Your Strong Explorer will be very versatile and a lot of Support Perks. Refer to Builds: Strong Explorer for build details.

Register this guy, write down your password, log in, and get ready to crawl out of the sandstorm!

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