Tesla Armor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 51: | Line 51: | ||
==Obtaining== | ==Obtaining== | ||
*[[Crafting]] with [[Science]] skill 100 or more, and the [[Profession:Energy Expert|Energy Expert Profession]] | *[[Crafting]] with [[Science]] skill 100 or more, and the [[Profession: Energy Expert|Energy Expert Profession]] | ||
*Can be found in [[New Reno]] and [[Warehouse]] lockers with a certain prefix. | *Can be found in [[New Reno]] and [[Warehouse]] lockers with a certain prefix. | ||
Revision as of 02:23, 8 July 2020
Tesla Armor | ||
---|---|---|
This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks. | ||
AC Bonus | +15 for body | |
Crit chance mod | -5 | |
Crit power mod | -10 | |
Damage Type | Damage Threshold | Damage Resistance |
Normal | 3 | 25% |
Laser | 10 | 85% |
Fire | 0 | 10% |
Plasma | 10 | 75% |
Electrical | 12 | 80% |
Explode | 1 | 20% |
Possible buffs for Armors | ||
Deterioration | Yes | |
Weight | 15875 grams | |
Base Price | 5045 caps |
Crafting Table | |
---|---|
x 1 | |
Requirements | Profession: Armorer: 2 |
Blueprints | Yes |
Resources | 1 x 1 x 4 x |
Tools | |
XP | 320 info maybe outdated |
This high-level Metal Armor adds more defense against Energy Weapons, but decreases the defense against Normal weapons. See also Tesla Helmet.
Armor and Weapon!
Tesla Armor can also be used as a weapon; it has a Discharge feature (implemented with the Wipe of May 1, 2015). First, charge the armor by using Traps skill on it, and choose Micro Fusion Cells or Small Energy Cells. It will also become charged when absorbing incoming energy damage. By default, the Tesla Discharge feature is activated via SHIFT + D.
More facts about Tesla Discharge:
- AP cost: 5 (constant, not affected by any perks)
- Activated: SHIFT + D
- Base damage: 60 - 120
- Damage type: Electrical
- Damage radius: 7
- Discharge cost: 100
- Max armor charges: 500
- Recharge cost: 1 MFC = 5, 1 SEC = 2 (use Traps skill on armor)
- Recharge value: 100 (when you use discharge, it checks for critters in discharge range, recharge value is divided by the number of critters hit and this value is added as charge to Tesla Armor of every critter that is wearing it and is hit by discharge)
- Tesla Armor self-charges from energy-based damage (when you hit person wearing Tesla Armor with weapon dealing laser, plasma, electric, emp damage type, his armor is charged by value equal to 25% of damage he receives).
You can buy blueprint from Rondo in Shady Sands for 75k Caps.
Obtaining
- Crafting with Science skill 100 or more, and the Energy Expert Profession
- Can be found in New Reno and Warehouse lockers with a certain prefix.
Other Armor | ||
---|---|---|
None Requirements Can be crafted |
Robe · Robe (purpure) · Black Robe · Leather Jacket and Leather Helmet | |
Profession: Armorer 1 | Combat Leather Jacket and Combat Leather Helmet Leather Armor and Leather Armor Helmet · Leather Armor Mark II and Leather Armor Helmet Mark II · Thermal Leather Armor Metal Armor and Metal Mask | |
Profession: Armorer 2 | Metal Armor Mark II and Metal Mask Mark II · Tesla Armor and Tesla Helmet · Combat Armor and Combat Helmet | |
Rare Armor Can not be crafted |
Combat Armor Mark II and Combat Helmet Mark II · Desert Combat Armor and Desert Combat Helmet · Bridgekeeper's Robes NCR Ranger Armor and NCR Ranger Helmet · Brotherhood Armor and Brotherhood Combat Helmet · Enclave Armor and Enclave Combat Helmet Power Armor · Hardened Power Armor · Advanced Power Armor · Advanced Power Armor Helmet · Adv. Power Armor MKII |