Weapons: Difference between revisions
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Weapons in [[FOnline: Reloaded]] are divided | '''Weapons''' in [[FOnline: Reloaded]] are divided into six categories which correspond to the skill required to master their use: | ||
*'''[[Small Guns]]''' | |||
*'''[[Big Guns]]''' | |||
*'''[[Energy Weapons|Energy Weapons]]''' | |||
*'''[[Melee Weapons]]''' | |||
*'''[[Unarmed]] + [[:Category:Unarmed-Class Weapons|Weapons]]''' | |||
*'''[[Throwing|Throwing Weapons]]''' | |||
== Repairing == | |||
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]]. | |||
== Disassembling == | |||
Weapons and | Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]]. | ||
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[[Category:Weapons| ]] |
Latest revision as of 14:17, 17 November 2017
Weapons in FOnline: Reloaded are divided into six categories which correspond to the skill required to master their use:
Repairing
The condition of most of your weapons will deteriorate as you use them; for more information, see the article on deterioration.
Disassembling
Weapons and armor can be disassembled through the use of the science skill on an item in your inventory. Disassembling items gives you 20 experience points per item and if your science skill is sufficiently high, it may also yield resources.
See Also | ||
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Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
Combat | Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting | |
Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters |