Weapons: Difference between revisions

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Weapons in [[FOnline: Reloaded]] are divided, like in the original [[Fallout]], in six skills:
'''Weapons''' in [[FOnline: Reloaded]] are divided into six categories which correspond to the skill required to master their use:
* '''[[Small Guns]]'''
* '''[[Big Guns]]'''
* '''[[Energy Weapons|Energy Weapons]]'''
* '''[[Melee Weapons]]'''
* '''[[Unarmed]] + [[:Category:Unarmed-Class Weapons|Weapons]]'''
* '''[[Throwing|Throwing Weapons]]'''


The more you are competent in a skill, the more you will be efficient with a weapon that is related to this skill.
*'''[[Small Guns]]'''
*'''[[Big Guns]]'''
*'''[[Energy Weapons|Energy Weapons]]'''
*'''[[Melee Weapons]]'''
*'''[[Unarmed]] + [[:Category:Unarmed-Class Weapons|Weapons]]'''
*'''[[Throwing|Throwing Weapons]]'''


=== Repairing ===
== Repairing ==
Weapons deteriorate when you use them. For info about weapon wearing out and fixing weapons, see [[Deterioration]] article.
The condition of most of your weapons will deteriorate as you use them; for more information, see [[Deterioration|the article on deterioration]].


=== Disassembling Weapons ===
== Disassembling ==
Weapons and armors can be disassembled for 20xp by using the [[science]] skill on the weapon in your inventory. By disassembling, you can also get some crafting materials that are needed to craft this weapon. Good [[science]] skill is required to get anything.
Weapons and armor can be disassembled through the use of the [[science]] skill on an item in your inventory. Disassembling items gives you 20 experience points per item and if your [[science]] skill is sufficiently high, it may also yield [[resources]].
 
 
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[[Category:Weapons| ]]

Latest revision as of 14:17, 17 November 2017

Weapons in FOnline: Reloaded are divided into six categories which correspond to the skill required to master their use:

Repairing

The condition of most of your weapons will deteriorate as you use them; for more information, see the article on deterioration.

Disassembling

Weapons and armor can be disassembled through the use of the science skill on an item in your inventory. Disassembling items gives you 20 experience points per item and if your science skill is sufficiently high, it may also yield resources.


See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters