Armor Class

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Warning
Armor Class has been totally re-engineered as of 01 September 2017. Some information on this page or section may be outdated. Proceed with caution.

Modifies the chance to hit this particular character.

Armor Class (abbreviated as AC) is a derived statistic from Fallout and Fallout 2, used in all the FOnline games.

AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.

Armor class is only applied under specific conditions, based on the combat mode.

Real-Time Combat

Armor class is applied when

  • A character is running.

AC is 0 when standing, or walking otherwise.

Turn-Based Combat

Armor class is applied when...

  • ...a character spends at least half of their Action Points on movement.
  • ...a character ends their turn with at least half of their Action Points unspent.

AC is 0 otherwise.


Understanding Armor Class

Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.

Armor Class is no longer working only when running.

Armor Class = (3 * Agility) + Livewire + Armor

Note: Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)

See Also

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
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