Blood-Soaked Heroes

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Quest:
Blood-Soaked Heroes
The Quest-Giver is:
Cira in A Tent in the Wasteland
Destination: {{{access}}} {{{dest}}}
Party Access: {{{party}}} {{{shared}}}
Requirements: First complete:
A Tent in the Wasteland
Completion: ?
Rewards: ? XP
? Caps
? Karma
?
Repeatable: No {{{timer}}}
Notes: wip

This is the new "Main Quest". Tons of work to do on this page - check back later.

You get this quest by first completing the A Tent in the Wasteland quest. Once the family leaves their camp site, you encounter an old friend from your vault. You speak with Cira and find out she has instructions for you from your Overseer back in Vault 24, where you and Cira worked together. You might be traumatized by a certain event that transpires during dialogue with her, and this leads you to pursue justice with a passion. 1000 XP

First, you're directed to go to Vault 12 (which is on Level 3 under Necropolis), find a certain computer terminal (with blinky lights), and run a program that Cira loaded into your Pip-Boy. 1000 XP. During this process, you play an audio recording in which an ESO Enclave officer named Lieutenant Thompson calls out for anyone to reply. He is obviously looking for something or someone, but logs off because all he hears are zombie noises.

You send some data to your Overseer (probably that audio file), and you find this puzzling. Then you hear footsteps behind you! Someone was spying on you but has made a hasty exit. You're able to track him to a nearby location on The World map. You're sure it's someone sinister, related to the traumatic event with Cira. Go to that location, and fight a "Mysterious Stranger" who is also from a vault. 500 XP.

NOTE: Fighting this slow-walking vault-dweller is on a timer. If you do not beat him soon after his location appears on your map, then the status of this quest is reset back to before you accessed the computer terminal under Necropolis, so you'll need to do that part again.

Next, you are drawn to go to Vault 15. Find the closest working terminal, download its entire database, and send it back to your vault. You're not sure what significance this has, but you're then drawn to find Vault 8 and try another computer. 1000 XP

At this point you need to go to Vault City's Information Center, and use the computer terminal in the back area. The Information Center is behind the FLC bank, to the left of the "Servant Allocation Center", in past the gate. You'll need a Day Pass (use Mentats if your IN is under 4) to get in if you're not a member here, or become a member. 1000 XP

From there, your vault overseer sends you to Gecko to speak with Skeeter to get a part. Get the part from Skeeter and he sends you to talk with someone in Redding but he does not know a name. 1000 XP

Find the blue-suited mysterious stranger in a tent in Redding and give the part to him. In exchange, he gives you a letter to deliver to Councilwoman McClaire at Vault City (in the FLC bank). There is promise of reward if you do. 1200 XP

Deliver the message to Councilwoman McClaire, and she gets pretty mad. Argue with her and she sends you to New Reno to talk with Bishop. (Bring 100 Caps to get into the Shark's Club.) 1200 XP

Bishop shows you the place you're to go, to take care of a problem for Councilwoman McClaire. You go there and you're immediately attacked by three vault-dwellers. 1500 XP

Head back to speak again with Councilwoman McClaire at Vault City. She pays you some Caps and sends you back to your Redding contact with a letter. 2500 XP

The vault-dweller in the tent at Redding sends you next to speak with Katrina in the Los Angeles Boneyard Library. 1200 XP

Katrina looks familiar. She will always prompt you get stronger (you'll need to reach Level 12 to proceed) even if you're already strong. Then she hands you a book and directs you to deliver it to someone at Hub's post office. 1000 XP

Talk with the head postman at Hub (building above the Maltese Falcon) and deliver the book. 1000 XP

The head postman has a letter for you from your overseer, that includes a warning about someone following you who is very angry. While you're reading it, someone taps you on the shoulder and runs away. Chase them out to the map and find where they went, nearby.

You get into a fight immediately when you catch up to the guy who tapped your shoulder. You find a note on him - it turns out he was hired to kill you, and the note indicates where he was to go to be paid.

Finding the place in San Francisco can be tricky. Go to a miscellaneous building on the far west edge of town, and find a big tough mobster guy. You have to have a very tough talk with him. 2500 XP

Next, check to see if you have any new mail messages (talk with the head postman at Hub again). 2000 XP

Now your overseer asks you to hack the Chinese database in San Francisco. Go to the palace sector of town, through the exit grid to the right.

Here, talk to Dr. Wong and ask him for access to the database, which is a VDU console in the lower right corner of the map. 2000 XP

Now you need to acquire the password, which Ken Lee (standing in the main hall) can give you. 1000 XP

You can buy the password from him for 5000 Caps if you tell him you don`t have enough money, right after he asks you for 10,000. 3000 XP

Now you can use the VDU again, and install the "backdoor Trojan" hacking program. 2000 XP

You have a troublesome conversation with the Overseer, which leads to a little pep-talk from him, ending in the two of you singing a patriotic song together. He sends you to the Enclave outpost in Navarro to find out about the "men in black armor". Find and talk to the pissing Enclave Soldier (west from entrance).

After you kill the enclave solider (2000 XP), come back to San Francisco and access the VDU again. You get immediately locked out of the terminal, which warns you to step away. As you do, you get a message to find a Videocom machine in Shady Sands in a building with Dorothy and Toto. 2000 more XP.

You insert your Pip-Boy in the Videocom system and are prompted to pay to receive an incoming call from "The United States Government". The cost is 1248 Dollars. 2000 XP. You can try inserting Caps but the machine will reject them; it wants old-fashioned coinage. You can buy 1248 Dollars for 12,480 Caps down the street at the FLC Bank (2000 more XP). Talk with the banker there twice to do this, and return to the Videocom terminal.

Via the Videocom, pay to receive the call, which is an interesting, live conversation with your Overseer. He gets your report on the prior mission to Navarro, and sends you to Hub to check your mail for your next assignment. He also warns you there are some Chinese on their way to ambush you when you leave Shady Sands. 2000 XP.

Find the map marker to go fight and beat the Chinese Hit Gang, which is a varied bunch, wielding pistols and melee weapons.

Return to the Hub Post Office, and pick up your new mail. 2000 XP.

The Overseer shows you the location of your reward, which is a Safe House with a Mr Handy robot. Go there and talk with the robot, which connects you to a live conversation with Captain Stone. The two of you are hostile and he indicates a meeting point not far from your new Safe House. 2000 XP.

Meet Captain Jason Stone for a final one-on-one showdown. He has been working with the Enclave this whole time. If you can beat him, you get his Pip-Boy which may have some answers. 3000 XP.

Next, you need somebody to hack the captain's Pip-Boy. Return to Shady Sands and speak with Dorothy the Engineer back near the Videocom machine. 3000 XP. She's not much help, but gives you a clue where to go next, which you guess is down in the Boneyard area, but really is at Cathedral on the west coast.

Talk with the "Old Creepy Priest" in Cathedral. He needs some time to work on Captain Stone's Pip-Boy in his workshop, and sends you back to Hub to check your mail again. That surprises you - who is this guy? 3000 XP.

Check mail, and get two letters, but something is not quite right. There is some confusion about who is who. Meanwhile, whomever it is does not know you had to kill Captain Stone. You're sent back to the Videocom machine at Shady Sands to make a call to your Overseer in your old vault. 3000 XP.