Build Advice: Skills: Difference between revisions
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{{Guide | {{Guide | ||
| name = Build Advice | | name = Build Advice | ||
| image = | | image = Icon-Guide2.PNG | ||
| description = Forget the builds you used in Fallout 2. The builds in this game are different. | | description = Forget the builds you used in Fallout 2. The builds in this game are different. | ||
| status = | | season = 3 | ||
| complete = | | status = Build template added | ||
| complete = 95% | |||
| authors = [[User:Henry|Henry]] | | authors = [[User:Henry|Henry]] | ||
| chapter = Skills | | chapter = Skills | ||
| chapters = [[Build Advice|Build Advice: Title Page]]<br>[[Build Advice: SPECIAL]]<br>[[Build Advice: Traits]]<br>[[Build Advice: Perks]]<br>[[Build Advice: Skills]]<br>[[Builds: Strong Explorer]]<br>[[Builds: Universal Soldier]]<br>[[Builds: | | chapters = [[Build Advice|Build Advice: Title Page]]<br>[[Build Advice: SPECIAL]]<br>[[Build Advice: Traits]]<br>[[Build Advice: Perks]]<br>[[Build Advice: Skills]]<br>[[Build Advice: Conclusion]] | ||
| notes = [[Builds: Strong Explorer]]<br>[[Builds: Universal Soldier]]<br>[[Builds: Turbo Miner]]<br>[[Builds: A Leveling Build]]<br>[[Builds: Fire Leader]] | |||
}} | }} | ||
You get to tag 3 skills. Mathematically speaking, it makes best sense to tag skills that have high limits, like gun skills. It thus is advised not to tag things like [[Science]] or [[Repair]] since those cannot be raised above 125 anyway, | You get to tag 3 skills. Mathematically speaking, it makes best sense to tag skills that have high limits, like gun skills (300). It thus is advised not to tag things like [[Science]] or [[Repair]] since those cannot be raised above 125 anyway, a limit easy to reach even when not tagged. Recommendations: | ||
* [[Small Guns]]: Max 300, ''<span style="color:green">'''Yes'''</span>'' it's a good one to tag. | * [[Small Guns]]: Max 300, ''<span style="color:green">'''Yes'''</span>'' it's a good one to tag. | ||
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* [[Energy Weapons]]: Max 300, ''<span style="color:green">'''Yes'''</span>'' it's a good one to tag. | * [[Energy Weapons]]: Max 300, ''<span style="color:green">'''Yes'''</span>'' it's a good one to tag. | ||
* [[Close Combat]]: Max 300 which is overkill for HtH, but still ''<span style="color:green">'''Yes'''</span>'' a good one to tag. | * [[Close Combat]]: Max 300 which is overkill for HtH, but still ''<span style="color:green">'''Yes'''</span>'' a good one to tag. | ||
* [[Scavenging]]: Max 100, ''<span style="color:red">'''No'''</span>'' this one raises on it's own as you find stuff via Scavenging skill. | |||
* [[Throwing]]: Max 300, ''<span style="color:green">'''Yes'''</span>'' it's a good one to tag if you plan to fight this way. | * [[Throwing]]: Max 300, ''<span style="color:green">'''Yes'''</span>'' it's a good one to tag if you plan to fight this way. | ||
* [[First Aid]]: Max 200, ''<span style="color:green">'''Yes'''</span>'' even though [[Books]] can boost it 60 points. | * [[First Aid]]: Max 200, ''<span style="color:green">'''Yes'''</span>'' even though [[Books]] can boost it 60 points. | ||
* [[Doctor]]: Max 200, ''<span style="color:green">'''Yes'''</span>'' especially if you plan to craft drugs, | * [[Doctor]]: Max 200, ''<span style="color:green">'''Yes'''</span>'' especially if you plan to craft drugs, or be a combat medic. | ||
* [[Sneak]]: Max | * [[Sneak]]: Max 270, ''<span style="color:green">'''Yes'''</span>'' but only if you plan to get [[Silent Running]]. | ||
* [[Lockpick]]: Max 150, ''<span style="color:green">'''Yes'''</span>'' if you want to get started hunting | * [[Lockpick]]: Max 150, ''<span style="color:green">'''Yes'''</span>'' for [[PvE]] if you want to get started hunting locker loot as soon as possible. | ||
* [[Steal]]: Max 150, maybe only if you plan to be a | * [[Steal]]: Max 150, maybe only if you plan to be a [[Thief]] and get all of the thief perks. | ||
* [[Traps]]: Max 150, ''<span style="color:red">'''No'''</span>''. Bump it up without using a tag. | * [[Traps]]: Max 150, ''<span style="color:red">'''No'''</span>''. Bump it up without using a tag. | ||
* [[Science]]: Max 125, ''<span style="color:red">'''No'''</span>'' this one's max is too low, and [[Books]] can boost it by 60 points. | * [[Science]]: Max 125, ''<span style="color:red">'''No'''</span>'' this one's max is too low, and [[Books]] can boost it by 60 points. | ||
* [[Repair]]: Max 125, ''<span style="color:red">'''No'''</span>'' this one's max is too low, and [[Books]] can boost it by 60 points. | * [[Repair]]: Max 125, ''<span style="color:red">'''No'''</span>'' this one's max is too low, and [[Books]] can boost it by 60 points. | ||
* [[Speech]]: ''<span style="color:red">'''No'''</span>'' | * [[Speech]]: Max 300, ''<span style="color:red">'''No'''</span>'', unless you really do need high Speech: | ||
* [[Barter]]: ''<span style="color:red">'''No'''</span>''. The financial advantage from better [[Barter]] prices is too weak for this. | ** You are [[Good Natured]], have (or will have) 3 [[CH]], and you want 4 companion followers (instead of only 3). | ||
* [[Gambling]]: ''<span style="color: | * [[Barter]]: Max 150, ''<span style="color:red">'''No'''</span>''. The financial advantage from better [[Barter]] prices is too weak for this. Just level up some more. | ||
* [[Gambling]]: ''<span style="color:purple">'''Maybe, some day...'''</span>''. | |||
* [[Outdoorsman]]: Max 175, ''<span style="color:green">'''Yes'''</span>'' for several reasons: | * [[Outdoorsman]]: Max 175, ''<span style="color:green">'''Yes'''</span>'' for several reasons: | ||
** To get this to 100 sooner to get [[Ranger]]. | ** To get this to 100 sooner to get [[Ranger]]. | ||
** To get this to 150 sooner to get the faster-travel perks: [[Pathfinder]] and [[Explorer]]. | ** To get this to 150 sooner to get the faster-travel perks: [[Pathfinder]] and [[Explorer]]. | ||
** To get this to 150 sooner to get [[Scout]] which is | ** To get this to 150 sooner to get [[Scout]] which is an amazing advantage on the [[The World|world map]]. | ||
** To get this to 175 sooner because you heard you get a slightly greater chance to find the [[Ruined Military Bunker]] [[Special Encounter|SE]]. | ** To get this to 175 sooner because you heard a rumor you get a slightly greater chance to find the [[Ruined Military Bunker]] [[Special Encounter|SE]]. | ||
==Chapters== | |||
* Previous Chapter: [[Build Advice: Perks|About Perks]] | |||
* Next Chapter: [[Build Advice: Conclusion|Conclusion]] | |||
{{Template:NavboxSkills}} | |||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 03:50, 5 August 2019
Build Advice | |
---|---|
Forget the builds you used in Fallout 2. The builds in this game are different. | |
Season | 3 |
Status | Build template added |
Completion | 95% |
Authors | Henry |
This Chapter | Skills |
More Chapters | Build Advice: Title Page Build Advice: SPECIAL Build Advice: Traits Build Advice: Perks Build Advice: Skills Build Advice: Conclusion |
Notes | Builds: Strong Explorer Builds: Universal Soldier Builds: Turbo Miner Builds: A Leveling Build Builds: Fire Leader |
You get to tag 3 skills. Mathematically speaking, it makes best sense to tag skills that have high limits, like gun skills (300). It thus is advised not to tag things like Science or Repair since those cannot be raised above 125 anyway, a limit easy to reach even when not tagged. Recommendations:
- Small Guns: Max 300, Yes it's a good one to tag.
- Big Guns: Max 300, Yes it's a good one to tag.
- Energy Weapons: Max 300, Yes it's a good one to tag.
- Close Combat: Max 300 which is overkill for HtH, but still Yes a good one to tag.
- Scavenging: Max 100, No this one raises on it's own as you find stuff via Scavenging skill.
- Throwing: Max 300, Yes it's a good one to tag if you plan to fight this way.
- First Aid: Max 200, Yes even though Books can boost it 60 points.
- Doctor: Max 200, Yes especially if you plan to craft drugs, or be a combat medic.
- Sneak: Max 270, Yes but only if you plan to get Silent Running.
- Lockpick: Max 150, Yes for PvE if you want to get started hunting locker loot as soon as possible.
- Steal: Max 150, maybe only if you plan to be a Thief and get all of the thief perks.
- Traps: Max 150, No. Bump it up without using a tag.
- Science: Max 125, No this one's max is too low, and Books can boost it by 60 points.
- Repair: Max 125, No this one's max is too low, and Books can boost it by 60 points.
- Speech: Max 300, No, unless you really do need high Speech:
- You are Good Natured, have (or will have) 3 CH, and you want 4 companion followers (instead of only 3).
- Barter: Max 150, No. The financial advantage from better Barter prices is too weak for this. Just level up some more.
- Gambling: Maybe, some day....
- Outdoorsman: Max 175, Yes for several reasons:
- To get this to 100 sooner to get Ranger.
- To get this to 150 sooner to get the faster-travel perks: Pathfinder and Explorer.
- To get this to 150 sooner to get Scout which is an amazing advantage on the world map.
- To get this to 175 sooner because you heard a rumor you get a slightly greater chance to find the Ruined Military Bunker SE.
Chapters
- Previous Chapter: About Perks
- Next Chapter: Conclusion
Skills | ||
---|---|---|
Combat Skills | Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing | |
Important Skills | First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman | |
Other Skills | Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter |