Death: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
*Animals and Robots die at 0 [[HP]] | *Animals and Robots die at 0 [[HP]] | ||
*All humans, both NPC and Player Characters, die at -20 HP | *All humans, both [[NPC]] and Player [[Characters]], die at -20 [[HP]] | ||
*[[PC|Player Characters]] with [[Dead Man Walking]] die at -40 HP | *[[PC|Player Characters]] with [[Dead Man Walking]] die at -40 [[HP]] | ||
*Humans and Player Characters alike die when they are damaged by [[poison]] while at 1 HP or below. | *Humans and Player Characters alike die when they are damaged by [[poison]] while at 1 [[HP]] or below. | ||
When a player character dies, they get a 60-second [[timeout]] called replication. After the timeout, the character normally "wakes up" at a nearby [[Respawn Point]]. Whatever gear he had equipped when he died, should be in his | When a player character dies, they get a 60-second [[cooldown|timeout]] called replication. After the timeout, the character normally "wakes up" at a nearby [[Respawn Point]]. Whatever gear he had equipped when he died, should be in his [[Inventory]], and other items he had should still be there. Depending on how he died, his armor and weapon will have suffered some noticeable [[Deterioration]]. | ||
Players above [[Levels|level]] 24 lose some [[Experience Points]] on death (less if killed by player). | Players above [[Levels|level]] 24 lose some [[Experience Points]] on death (less if killed by player). |
Revision as of 00:03, 9 July 2020
- Animals and Robots die at 0 HP
- All humans, both NPC and Player Characters, die at -20 HP
- Player Characters with Dead Man Walking die at -40 HP
- Humans and Player Characters alike die when they are damaged by poison while at 1 HP or below.
When a player character dies, they get a 60-second timeout called replication. After the timeout, the character normally "wakes up" at a nearby Respawn Point. Whatever gear he had equipped when he died, should be in his Inventory, and other items he had should still be there. Depending on how he died, his armor and weapon will have suffered some noticeable Deterioration.
Players above level 24 lose some Experience Points on death (less if killed by player).
Armor and Weapon Deterioration penalty on player's Death, depending on death type.
If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.
NOTE: You may or may not get a "death message" in your chat bar, and hear a voice narrating it.
See Also | ||
---|---|---|
Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
Combat | Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting | |
Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters |