Skills: Difference between revisions

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Line 18: Line 18:
| Yes
| Yes
| [[Fast Shot]]<br>[[Finesse]]
| [[Fast Shot]]<br>[[Finesse]]
|| [[Weapon Handling]] at 100<br>[[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Fire]] at 180<br>[[Sharpshooter]] at 150<br>[[Right between the Eyes]] at 200
|| [[Weapon Handling]] at 100<br>[[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Attack]] at 180<br>[[Sharpshooter]] at 150
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Line 25: Line 25:
| Yes
| Yes
| [[Fast Shot]]<br>[[Finesse]]
| [[Fast Shot]]<br>[[Finesse]]
| [[Weapon Handling]] at 100<br>[[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Fire]] at 180<br>[[Pyromaniac]] at 100/150<br>[[Sharpshooter]] at 150<br>[[Right between the Eyes]] at 200
| [[Weapon Handling]] at 100<br>[[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Attack]] at 180<br>[[Pyromaniac]] at 100/150<br>[[Sharpshooter]] at 150
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Line 32: Line 32:
| Yes
| Yes
| [[Fast Shot]]<br>[[Finesse]]
| [[Fast Shot]]<br>[[Finesse]]
| [[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[Sharpshooter]] at 150<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Fire]] at 180<br>[[Pyromaniac]] w/[[Solar Scorcher]]s<br>[[Right between the Eyes]] at 200
| [[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[Sharpshooter]] at 150<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Attack]] at 180<br>[[Pyromaniac]] w/[[Solar Scorcher]]s
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| Yes
| Yes
| [[Bruiser]]<br>[[Heavy Handed]]
| [[Bruiser]]<br>[[Heavy Handed]]
| [[Bonus HtH Damage]]<br>[[More HtH Criticals]]<br>[[Better HtH Criticals]] at 175<br>[[Bonus HtH Attacks]]<br>[[HtH Evade]] at 75<br>[[HtH Evade+]] at 150<br>[[Hit the Gaps]] at 150<br>[[In Your Face!]] at 125
| [[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Sharpshooter]] at 150<br>[[Bonus Rate of Attack]] at 180<br>[[Close Combat Master]]at 150<br>[[In Your Face!]] at 125 <br>[[Dodger]] at 175
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| Yes
| Yes
| [[Fast Shot]]
| [[Fast Shot]]
| [[Heave Ho!]] at 100<br>[[Heave Ho!!]] at 150<br>[[More Critical]]<br>[[Even More Criticals]]<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]]<br>[[Sharpshooter]] at 150[[Bonus Rate of Fire]] at 180<br>[[Right between the Eyes]] at 200
| [[Heave Ho!]] at 100<br>[[More Critical]]<br>[[Even More Criticals]]<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]]<br>[[Sharpshooter]] at 150[[Bonus Rate of Attack]] at 180
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Line 60: Line 60:
| Yes
| Yes
| [[Chem Resistant]]
| [[Chem Resistant]]
| [[Healer]]<br>[[Blessed Are the Weak]]<br>[[Living Anatomy]]<br>[[Healer+]]<br>[[Medic]]
| [[Living Anatomy]]<br>[[Medic]]<br>[[Field Medic]]
| 5
| 5
|-
|-
Line 67: Line 67:
| Yes
| Yes
| [[Chem Resistant]]
| [[Chem Resistant]]
| [[Dead Man Walking]] at 50<br>[[Faster Healing]] at 75<br>[[Rad Resistance]] at 100
| [[Dead Man Walking]] at 50<br>[[Faster Healing]] at 75<br>[[Rad Resistance]] at 100 <br>[[Medic]]<br>[[Field Medic]]
| 5
| 5
|-
|-

Revision as of 23:48, 4 November 2017

There are 17 skills in FOnline: Reloaded. At the beginning of the game you have to choose your 3 tagged skills. The skills you want to pick depends on who you want to become (Warrior, Crafter, Doctor, Wanderer, e.t.c.). The percentage of the skill shows how good you are at that skill. Each time you level up, you will gain some skill points. You can spend these points to increase your skills. Note that fewer skill points are required to increase the three skills you tagged when you registered the character. Note that weapon skill is a major factor determining your Chance to hit.

Skills Table

This lists all of the skills, and each ones' limit. The Tag column is Yes/No, and is only a suggestion whether you should Tag it or not. This is based on how high a skill goes. In most cases, it's considered a mistake to Tag a skill that has a low limit, and most players only tag skills with higher limits, though exceptions are always at the player's discretion.

In the case of combat skills, Related Perks are many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices.

Skill Limit Tag Related Traits Dependent Perks AP
Small Guns 300 Yes Fast Shot
Finesse
Weapon Handling at 100
More Critical at 100
Even More Criticals at 125
Better Criticals
Bonus Ranged Damage
More Ranged Damage at 200
Bonus Rate of Attack at 180
Sharpshooter at 150
Big Guns 300 Yes Fast Shot
Finesse
Weapon Handling at 100
More Critical at 100
Even More Criticals at 125
Better Criticals
Bonus Ranged Damage
More Ranged Damage at 200
Bonus Rate of Attack at 180
Pyromaniac at 100/150
Sharpshooter at 150
Energy Weapons 300 Yes Fast Shot
Finesse
More Critical at 100
Even More Criticals at 125
Better Criticals
Bonus Ranged Damage
Sharpshooter at 150
More Ranged Damage at 200
Bonus Rate of Attack at 180
Pyromaniac w/Solar Scorchers
Close Combat 300 Yes Bruiser
Heavy Handed
More Critical at 100
Even More Criticals at 125
Better Criticals
Sharpshooter at 150
Bonus Rate of Attack at 180
Close Combat Masterat 150
In Your Face! at 125
Dodger at 175
Scavenging 100 Yes ?? ??
Throwing 300 Yes Fast Shot Heave Ho! at 100
More Critical
Even More Criticals
Better Criticals
Bonus Ranged Damage
More Ranged Damage
Sharpshooter at 150Bonus Rate of Attack at 180
First Aid 200 Yes Chem Resistant Living Anatomy
Medic
Field Medic
5
Doctor 200 Yes Chem Resistant Dead Man Walking at 50
Faster Healing at 75
Rad Resistance at 100
Medic
Field Medic
5
Sneak 270 Yes Silent Running at 100
Ghost at 150
Silent Death at 175
5
Lockpick 150 Yes (none) Treasure Hunter at 125 5
Steal 150 Yes (none) Thief at 100
Pickpocket at 125
Master Thief at 125
5
Traps 150 No (none) Light Step at 150
Demolition Expert at 125
5
Science 125 No (none) Swift Learner
Dismantler at 120
Educated
5
Repair 125 No (none) Mr. Fixit at 120
Stealth Girl
5
Speech 300 Yes Good Natured Magnetic Personality at 100
Speaker at 125
Sex Appeal at 125
Barter 150 No (none) Negotiator
Gambling 150 No N/A N/A N/A
Outdoorsman 175 No (none) Snakeater
Cautious Nature
Ranger
Pathfinder
Explorer
Scout