Known Bugs: Difference between revisions

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A list of known issues, not including minor details like grammatical errors in [[NPC]] dialogues. For a more complete list of reported issues, see [https://forum.fonline-reloaded.net/index.php?board=7.0 the forum here]
A list of known issues, not including minor details like grammatical errors in [[NPC]] dialogues. For a more complete list of reported issues, see [https://forum.fonline-reloaded.net/index.php?board=7.0 the forum here]
 
__NOTOC__
==Barter==
==Barter==
* When using the trade function to [[Barter]] directly between characters, '''Hidden Mode''' can crash game client.
* <s>When using the trade function to [[Barter]] directly between characters, '''Hidden Mode''' can crash game client.</s> Should be fixed.


==Bases==
==Bases==
Line 15: Line 15:


==Interface==
==Interface==
* Audio chime often not heard on non-SE forced encounters - new issue as of last update
** In the past, the absence of the forced encounter audio chime always meant you found a Special Encounter
* Running client in Full-Screen mode sometimes has resolution issues, including world map functionality.
* Running client in Full-Screen mode sometimes has resolution issues, including world map functionality.
* Clicking Quests in [[Pip-Boy]] shows info for wrong quest - other quest a few higher in the list.
* <del>Game client crashes sometimes when dropping items one-by-one on ground from character inventory.</del>
* Game client crashes sometimes when dropping items one-by-one on ground from character inventory.
* If you die, for example from [[Poison]], while driving a [[Vehicles|vehicle]] on the [[Worldmap]], you will need GM assistance to [[Respawn Point|respawn]].
* If you die, for example from [[Poison]], while driving a [[Vehicles|vehicle]] on the [[Worldmap]], you will need GM assistance to [[Respawn Point|respawn]].
* Clicking Quests in [[Pip-Boy]] shows info for wrong quest [[Pip-Boy Bug Reading Quest Info|Read this for a temporary fix]]
* Repair Timer is triggered during a Junktown [[Optimizing the Power House|quest]], which prevents [[Crafting]].
==Items==
* [[Hypo]] does not work with "Take All", as when found in a footlocker and you use that button to take all contents in the footlocker
* [[Flint]] does not work with Control+G "grab all"
* There are ''two'' in-game items with brahmin hide inventory image, but the lessor-known one looks correct on ground too.
* If you find a stack of multiple Stimpak blueprints, they might only work if used from their stack, and might not work individually if removed from their stack
==Maps==
* Cannot build [[Tent]]s in zone 14:18 or in zone 20:30
==Mechanics==
* Characters log out in towns and don't disappear after the usual 3 minutes


==Miscellaneous==
==Miscellaneous==
* [[Player Farm]]s are sometimes appearing ''on top of'' a town, like [[Redding]].
* [[Player Farm]]s are sometimes appearing ''on top of'' a town, like [[Redding]]
* Dialogue error with Rancher at [[Player Farm]]s.
** Same with some quest locations, like the robot tent in the main quest
* Settlers at [[Player Farms]] do not "unlock" and have no dialogue to do so even after unlocking the church.
* <del>Dialogue error with Rancher at [[Player Farm]]s.</del>
* Grab-All does not work on Broc/Xander at [[Lander's Point]]
* <del>Settlers at [[Player Farm]]s do not "unlock" and have no dialogue to do so even after unlocking the church.</del>
* Grab-All ('''Control+G''') does not work on Broc/Xander in [[Lander's Point]]
* Grab-All ('''Control+G''') does not work on [[Flint]]
* No [[Brahmin Dung]] in the pen at [[Vault City]], apparently due to constipated [[Brahmin]] there.
* No [[Brahmin Dung]] in the pen at [[Vault City]], apparently due to constipated [[Brahmin]] there.
* Stand in front of the rear wheel of a [[Cockroach]] car, and the wheel appears to be in front of you.
* Stand in front of the rear wheel of a [[Cockroach]] car, and the wheel appears to be in front of you.


==NPC Companion Followers==
==NPC Companion Followers==
* These [[Followers]] have been known to disappear and/or become very hard/impossible to find. When a companion dies, the players should expect a delay in finding them anyway. You might need to search multiple tents/bases.
* These [[Followers]] have been known to disappear and/or become very hard/impossible to find.
** When a companion dies, the players should expect a delay in finding them anyway.
** You might need to search multiple tents/bases.
* Young Adventurers come back even after using permanent removal option.


==Other NPCs==
==Other NPCs==
* [[Ronnie of the Wasteland Band]] is usually stuck since S3 began. Hidden behind bar and won't move.
* [[Claire the Tanner]] is a man, and Claire is a man's name. In-game desc should be corrected to match.
* <del>[[Ronnie of the Wasteland Band]] is usually stuck since S3 began. Hidden behind bar and won't move.</del>
* Dialogue with [[T-Ray]] about the [[Rot Gut Engine Upgrade]] suggests your vehicle needs to be in his garage first. Wording needs to be altered for clarification.


==Quests==
==Quests==
* [[Blood-Soaked Heroes]]: The main quest only loads to your [[Pip-Boy]] after Cira is shot, so if you cancel dialogue with Cira before she gets shot, and exit to [[The World]] map and re-enter, the farm family's tent is back, Cira and her dogs are gone, and you apparently have no way to start the main quest.
* [[A Tent in the Wasteland]] locations stay on worldmap after completion, and persist for months (years?)
 
* [[Hippocratic Oath]] allows examination of only 2 of Frier's children, but quest status in Pip-Boy points to more
==Town Control==
* No way to get [[Hydroelectric Magnetosphere Regulator]] anymore - might be since Science/Repair caps were changed to 125
* Towns don't change color on worldmap when faction initiates TC
* [[Fuzzy Painting for Risto]] still does not work after 10? years
* Command: '''~influence''' always shows 8M - (need verification: time spent in that town is supposed to change it)
** Okay, might be working now, but item was changed from painting to some semi-rare item nobody will ever provide, so might still need to be fixed to work with painting (or other normal item)
* [[Pip-Boy]] not updating faction names - always shows "Unknown" in each TC town
* [[Blood-Soaked Heroes]]: The main quest only loads to your [[Pip-Boy]] after Cira is shot, so if you cancel dialogue with Cira before she gets shot, and exit to [[The World]] map and re-enter, the farm family's tent is back, Cira and her dogs are gone, and you apparently have no way to start the main quest
* [[Investigate a hidden bunker near Necropolis]] can get into an "error" state, and become unrecoverable
* [[Day of the Wanderer]]: possibly each questlocation in this questline is broken as the relevant NPCs usually don't spawn
* [[Kill the Basement Rats]]: no spore plants in cave - can't kill, can't finish


==Turn-Based Activities==
==Turn-Based Activities==
Line 50: Line 75:
{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
!ID
!ID
!Added
!Status
!Status
!Type
!Type
!Description
!2018 Description
!Verified
!Verified
!Developer
!Developer
|-
|00-2
|~Jan
|'''<span style="color:green">Done</span>'''
|TC
| Towns don't change color on worldmap when faction initiates TC
|[[User:Henry|Henry]]
|(thanks)
|-
|00-1
|~Jan
|'''<span style="color:green">Done</span>'''
|TC
| TC Influence always shows 8M
|[[User:Henry|Henry]]
|(thanks)
|-
|-
|0001
|0001
|'''<span style="color:orange">OPEN</span>'''
|~Jan
|'''<span style="color:blue">Check</span>'''
|NPC
|NPC
|Farm Settlers don't work at [[Player Farm]]
|Farm Settlers don't work at [[Player Farm]]
Line 64: Line 107:
|-
|-
|0002
|0002
|'''<span style="color:orange">OPEN</span>'''
|~Jan
|'''<span style="color:blue">Check</span>'''
|NPC
|NPC
|Young Adventurers come back after perma-removal
|Young Adventurers come back after perma-removal
|[[User:Henry|Henry]]
|[[User:Henry|Henry]]
|
|-
|0003
|June
|'''<span style="color:orange">OPEN</span>'''
|Quest
|[[Find William's Daughter|Jarok's quest]] has [[TB]] problems in the basement
|[[User:Henry|Henry]]
|need a dev
|-
|0004
|June
|'''<span style="color:orange">OPEN</span>'''
|Map
|[[A Tent in the Wasteland]] map location remains after completion, empty
|[[User:Henry|Henry]]
|need a dev
|-
|0005
|June
|'''<span style="color:yellow">OPEN</span>'''
|Dialogue
|Parking car in [[T-Ray]]'s garage is not required for [[Rot Gut Engine Upgrade|engine upgrade]].
|[[User:Henry|Henry]]
|need a dev
|-
|0006
|July
|'''<span style="color:yellow">OPEN</span>'''
|Timer
|Repair timer is triggered while [[Optimizing the Power House]].
|[[User:Henry|Henry]]
|need a dev
|}
|}


* ID = a unique number
* ID = a unique number
* Status = Is bug fixed yet or not, and color indicates urgency/perceived priority
* Status = Is bug fixed yet or not, and color indicates urgency/perceived priority
* Type = attempt to categorize bug records
** Open = Bug reported but not believed to be fixed yet.
* Verified = who can confidently confirm this bug is real?
** Check = May have been fixed recently - someone needs to verify fixed or is it still a bug
** Done = Bug fixed, confirmed!
* Type = Attempt to categorize bug records
* Verified = Who has confidently confirmed this bug is real?
* Developer = Which dev is working on this
 
{{Bug
| image = Attention.png
| id = 00?
| reported = (old problem)
| by = Henry
| date = (date)
| priority = 0-9
| status = '''OPEN'''
| type = dummy
| desc = this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go drinking.
| dev = (name)
}}
 
{{Bug
| image = Attention.png
| id = 00?
| reported = (old problem)
| by = Henry
| date = (date)
| priority = 0-9
| status = '''<span style="color:blue">OPEN</span>'''
| type = dummy
| desc = this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go dancing.
| dev = (name)
}}
 
{{Bug
| image = Yes check.png
| id = 00?
| reported = (old problem)
| by = Henry
| date = (date)
| priority = 0-9
| status = '''DONE'''
| type = dummy
| desc = this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go hiking.
| dev = (name)
}}
 
{{Bug
| image = RedX.png
| id = 00?
| reported = (old problem)
| by = Henry
| date = (date)
| priority = 0-9
| status = '''IGNORE'''
| type = dummy
| desc = this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go catch up on sleep.
| dev = (name)
}}
Not a bug - actually a feature - meant to be this way.


[[Category:Articles]]
[[Category:Articles]]

Latest revision as of 14:52, 16 March 2023

A list of known issues, not including minor details like grammatical errors in NPC dialogues. For a more complete list of reported issues, see the forum here

Barter

  • When using the trade function to Barter directly between characters, Hidden Mode can crash game client. Should be fixed.

Bases

  • Sometimes a new faction leader gets auto-demoted to Recruit after building a new base.

Caravans

  • Some Caravans have been known to stop suddenly, throwing all player characters to map, especially between Hub and Gunrunners.

Encounters

  • Often times, the NPC groups that you actually find in random encounters are not the NPC groups indicated by the encounter prompt.
  • Looting a dead NPC often moves the corpse to an adjacent hex, resulting in loot failure/malfunction.

Interface

  • Audio chime often not heard on non-SE forced encounters - new issue as of last update
    • In the past, the absence of the forced encounter audio chime always meant you found a Special Encounter
  • Running client in Full-Screen mode sometimes has resolution issues, including world map functionality.
  • Game client crashes sometimes when dropping items one-by-one on ground from character inventory.
  • If you die, for example from Poison, while driving a vehicle on the Worldmap, you will need GM assistance to respawn.
  • Clicking Quests in Pip-Boy shows info for wrong quest Read this for a temporary fix
  • Repair Timer is triggered during a Junktown quest, which prevents Crafting.

Items

  • Hypo does not work with "Take All", as when found in a footlocker and you use that button to take all contents in the footlocker
  • Flint does not work with Control+G "grab all"
  • There are two in-game items with brahmin hide inventory image, but the lessor-known one looks correct on ground too.
  • If you find a stack of multiple Stimpak blueprints, they might only work if used from their stack, and might not work individually if removed from their stack

Maps

  • Cannot build Tents in zone 14:18 or in zone 20:30

Mechanics

  • Characters log out in towns and don't disappear after the usual 3 minutes

Miscellaneous

  • Player Farms are sometimes appearing on top of a town, like Redding
    • Same with some quest locations, like the robot tent in the main quest
  • Dialogue error with Rancher at Player Farms.
  • Settlers at Player Farms do not "unlock" and have no dialogue to do so even after unlocking the church.
  • Grab-All (Control+G) does not work on Broc/Xander in Lander's Point
  • Grab-All (Control+G) does not work on Flint
  • No Brahmin Dung in the pen at Vault City, apparently due to constipated Brahmin there.
  • Stand in front of the rear wheel of a Cockroach car, and the wheel appears to be in front of you.

NPC Companion Followers

  • These Followers have been known to disappear and/or become very hard/impossible to find.
    • When a companion dies, the players should expect a delay in finding them anyway.
    • You might need to search multiple tents/bases.
  • Young Adventurers come back even after using permanent removal option.

Other NPCs

Quests

  • A Tent in the Wasteland locations stay on worldmap after completion, and persist for months (years?)
  • Hippocratic Oath allows examination of only 2 of Frier's children, but quest status in Pip-Boy points to more
  • No way to get Hydroelectric Magnetosphere Regulator anymore - might be since Science/Repair caps were changed to 125
  • Fuzzy Painting for Risto still does not work after 10? years
    • Okay, might be working now, but item was changed from painting to some semi-rare item nobody will ever provide, so might still need to be fixed to work with painting (or other normal item)
  • Blood-Soaked Heroes: The main quest only loads to your Pip-Boy after Cira is shot, so if you cancel dialogue with Cira before she gets shot, and exit to The World map and re-enter, the farm family's tent is back, Cira and her dogs are gone, and you apparently have no way to start the main quest
  • Investigate a hidden bunker near Necropolis can get into an "error" state, and become unrecoverable
  • Day of the Wanderer: possibly each questlocation in this questline is broken as the relevant NPCs usually don't spawn
  • Kill the Basement Rats: no spore plants in cave - can't kill, can't finish

Turn-Based Activities

  • Combat gets "stuck" in some quests if done in Turn-Based mode, and can take a painfully long to time to complete. Better to use Real-Time.
  • Caves can also be a problem in TB.

Proposed Bug Tracker Table

ID Added Status Type 2018 Description Verified Developer
00-2 ~Jan Done TC Towns don't change color on worldmap when faction initiates TC Henry (thanks)
00-1 ~Jan Done TC TC Influence always shows 8M Henry (thanks)
0001 ~Jan Check NPC Farm Settlers don't work at Player Farm Henry Corosive
0002 ~Jan Check NPC Young Adventurers come back after perma-removal Henry
0003 June OPEN Quest Jarok's quest has TB problems in the basement Henry need a dev
0004 June OPEN Map A Tent in the Wasteland map location remains after completion, empty Henry need a dev
0005 June OPEN Dialogue Parking car in T-Ray's garage is not required for engine upgrade. Henry need a dev
0006 July OPEN Timer Repair timer is triggered while Optimizing the Power House. Henry need a dev
  • ID = a unique number
  • Status = Is bug fixed yet or not, and color indicates urgency/perceived priority
    • Open = Bug reported but not believed to be fixed yet.
    • Check = May have been fixed recently - someone needs to verify fixed or is it still a bug
    • Done = Bug fixed, confirmed!
  • Type = Attempt to categorize bug records
  • Verified = Who has confidently confirmed this bug is real?
  • Developer = Which dev is working on this
Bug ID: 00? Type: dummy Added Date: (date) Reported By: (old problem)
STATUS: OPEN Priority: 0-9 Added By: Henry Developer: (name)
this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go drinking.


Bug ID: 00? Type: dummy Added Date: (date) Reported By: (old problem)
STATUS: OPEN Priority: 0-9 Added By: Henry Developer: (name)
this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go dancing.


Bug ID: 00? Type: dummy Added Date: (date) Reported By: (old problem)
STATUS: DONE Priority: 0-9 Added By: Henry Developer: (name)
this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go hiking.


Bug ID: 00? Type: dummy Added Date: (date) Reported By: (old problem)
STATUS: IGNORE Priority: 0-9 Added By: Henry Developer: (name)
this is a test record where a brief description of a bug would be, and blah blah blah a bunch of other words here to describe this issue, and on and on, blathering until developers want to give go catch up on sleep.


Not a bug - actually a feature - meant to be this way.