SPECIAL: Difference between revisions

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*'''P''' is for [[Perception]] which modifies [[Sight]], [[Sequence]], and ranged combat distance modifiers.
*'''P''' is for [[Perception]] which modifies [[Sight]], [[Sequence]], and ranged combat distance modifiers.
*'''E''' is for [[Endurance]] which modifies [[Hit Points]], [[Poison]] and [[Rad Resistance]], [[Healing Rate]] and additional [[Hit Points]] per level.
*'''E''' is for [[Endurance]] which modifies [[Hit Points]], [[Poison]] and [[Rad Resistance]], [[Healing Rate]] and additional [[Hit Points]] per level.
*'''C''' is for [[Charisma]] which modifies [[Party Points]], NPC reactions, and more.
*'''C''' is for [[Charisma]] which modifies [[Party Points]], [[NPC]] reactions, and more.
*'''I''' is for [[Intelligence]] which modifies additional [[Skill points]] per level, dialogue options, and many [[Skills]].
*'''I''' is for [[Intelligence]] which modifies additional [[Skill points]] per [[Levels|Level]], dialogue options, and many [[Skills]].
*'''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]].
*'''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]].
*'''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play.
*'''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play.




These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is [[Registration Menu|registered]], with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:
These are a [[Character]]'s core properties, and each one can be adjusted between 1 and 10 by the player at the time a [[Character]] is [[Registration Menu|registered]], with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:


*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]].
*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]].
*[[Small Frame]] adds 1 point to [[Agility]].
*[[Small Frame]] adds 1 point to [[Agility]].
*By level 12, the '''Gain''' [[Perks]] are options for players to boost a character's S.P.E.C.I.A.L during the leveling process.
*By [[Levels|Level] 12, the '''Gain''' [[Perks]] are options for players to boost a [[Character]]'s S.P.E.C.I.A.L during the leveling process.
*[[Drugs]] are a way to get temporary benefits to a character's [[primary statistics]].
*[[Drugs]] are a way to get temporary benefits to a [[Character]]'s [[primary statistics]].
*[[Addicted|Addiction]] to drugs can be penalizing.
*[[Addicted|Addiction]] to drugs can be penalizing.
*Some [[food]] items have penalizing effects.
*Some [[food]] items have penalizing effects.
*[[Poison]] and [[Radiated|radiation]] levels can also drop a character's [[primary statistics]].
*[[Poison]] and [[Radiated|radiation]] [[Levels]] can also drop a [[Character]]'s [[primary statistics]].
*Crafted armor and weapons often have S.P.E.C.I.A.L bonuses.
*Crafted armor and weapons often have S.P.E.C.I.A.L bonuses.
*Certain items like [[Mirrored Shades]] can boost a character's [[primary statistics]].
*Certain items like [[Mirrored Shades]] can boost a [[Character]]'s [[primary statistics]].
*With expensive surgery, [[Implants]] can also boost a character's S.P.E.C.I.A.L.
*With expensive surgery, [[Implants]] can also boost a [[Character]]'s S.P.E.C.I.A.L.
 


These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the [[Changelogs]].
These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the [[Changelogs]].

Revision as of 02:39, 4 September 2020

SPECIAL is the ruleset that powers Fallout online, The name "SPECIAL" is an acronym standing for the primary statistics in the system:


These are a Character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a Character is registered, with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:

These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the Changelogs.

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters