Guide 101: Building Your Safe Network: Difference between revisions

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* Francis is a mutant arm wrestler in the building just below the well. He will give you the [[Strong Back]] perk. Return to house and get gear.
* Francis is a mutant arm wrestler in the building just below the well. He will give you the [[Strong Back]] perk. Return to house and get gear.
* Check out your [[Carry Weight]] now! 140 woohoo! Head north to [[Gecko]] mine. Use a tent there. This will be one of your HQ mining places.
* Check out your [[Carry Weight]] now! 140 woohoo! Head north to [[Gecko]] mine. Use a tent there. This will be one of your HQ mining places.
* Head back to your [[Modoc]] house to get the other tents. Now that you can skin geckos, hunt Goldens when it's not too much trouble.
* Whenever you carry a tent map, you are taking a bigger risk. And anytime you carry the fruits of so much work, same thing.
* If you are carrying 5 tents and 5 maps, it is critical that you exit forced encounters quickly and avoid them if possible.
* Head to San Francisco mine. It's another good place to have a safe place. Do not hunt on this trip; its too risky.
* You'll be crossing the desert on foot. If your character fails, you'll have to go back to [[Modoc]] and craft new tents.
* wip
* wip



Revision as of 07:48, 3 February 2015

Chapter 6

  • Now that you're level 6, you can increase your Carry Weight with some perks. Let's go get 'em.
  • On the way, let's fight the Black Claw Scorpions. Go to Junktown and talk with Doc Larrikin to get this quest.
  • Find the scorpion cave nearby to the northwest of Junktown. Bring a Combat Shotgun and some ammo.
  • Do not get stung by these monsters! Their poison is far more intense than most.
  • Bring the eggs back to Doc Larrikin and ask him about the venom to get the Snakeater perk.
  • Drop off your extra eggs at your House, and bring 4 wooden poles, 1 rope, and 3 pieces of wood.
  • Next head to Necropolis to pick up a quest that pays 3000 xp. Be careful. Dangerous zones ahead.
  • Enter Necropolis via Watershed and run up toward the main building. Enter the sewer on the way.
  • Kill all the rats in the sewer for some decent xp. Exit the same ladder and enter the main building.
  • Speak with Elmer to get his quest to Gecko. He gives you a holotape. Load it and check your Pip-Boy Archives.
  • Now go back to Boneyard Train Station. Buy 2 train tickets and board the train going to NCR (Shady Sands).
  • In the NCR Train Station, talk to 4 people about the man with black hair.
  • Head to Shady Sands (NCR) and enter the Guns tent inside the main gate. 150 xp. Talk with Buster about some work.
  • Run past the Holding Center fence and go into the Rawhide Saloon. Talk to Mira the bartender twice to get another job and Buster's smokes.
  • Now run into the main street past the security gate and read the billboard. Take a note about a job for Westin.
  • Keep running straight down the main street and go into Dusty's Cantina. Talk with Hoss in the corner to get Awareness and Cautious Nature!
  • Talk with the bartender to return Mira's debt for her. Hand him the money and head out.
  • Run back up the street and turn left to find the entrance to the Westin Ranch, protected by an energy fence.
  • Talk to the guard to get in, using the job offer as a legitimate reason.
  • Go inside the main building and speak with Mr Westin. He's at his desk, under a cross on the wall.
  • Talk with Felix, the guy just outside the door there, to go to the brahmin pasture. Wait there near the rocks to the south east.
  • When the kids arrive, tell them they are making the animals nervous and get them to stop. 150 xp
  • Go back in to NCR and give the smokes to Buster. 800 xp. Put on that black leather jacket. Cool!
  • Run back to the Rawhide Saloon and get confirm with Mira that you paid her debt back. 750 xp

Welcome to level 7! Distribute Skill Points: Doctor 50, Lockpick 50, Small Guns 128.

  • There's more to do at Shady Sands but later. For now, go back to the Train Station and board the next train going to Vault City.
  • When you arrive at the VC train station, ask four people about the man with black hair.
  • Exit the train station and go into Vault City. Talk with Doctor Andrew about his Medical Investigation.
  • Exit Vault City and head north 2 zones to Gecko, a dangerous place. If any players see you there, they will likely shoot you.
  • Use the "town preview" feature before you enter Gecko. If you see other players, do not go in yet.
  • When it looks clear, enter Gecko's settlement area and run up into The Harp bar. Talk to Keith, the ghoul Mick wants in the band.
  • When you're done paying Keith to join the band, run north all the way to the Scrapyard area of Gecko.
  • Find Skeeter to deliver Elmer's message. Skeeter gives you another holotape message to take back to Elmer.
  • Exit Gecko by running north through a hole in the fence and out via the north exit grid. *Whew!*
  • Go back to the Vault City Train Station and ask four people about their medical condition. Exit there when done.
  • Now let's get a few more tents set up. Hunt 8 brahmin nearby in zones 30:8, 31:8, and 32:8.
  • While gathering hides, avoid all other encounters unless you're sure you can win. Craft a tent as soon as you get 8 hides.
  • If brahmin hunting is too slow there, hunt them anywhere around Modoc, straight to the west. There are more there.
  • Set up a tent near Modoc and make this your tent crafting station, where you hunt tons more brahmin for their Hides.
  • You'll likely need more Ropes and Wood. Gather resources, including Junk, in the city ruins above Modoc on the far north edge of the map.
  • Hunt brahmin, gather hides and craft 9 more tents. If you have no hatchet here, gather some flint and chop wood with a Primitive Tool.

Welcome to level 8! Distribute Skill Points: Small Guns 130, Doctor 66.

  • While you're hunting brahmin, notice Ghost Farm on the map. You can mine here if you run out of ammo.
  • By the time you craft 9 more tents, you hit level 9. If not, hunt some more so you do.

Welcome to level 9 and the Even Tougher perk! Distribute Skill Points: Small Guns 140, Doctor 70.

  • We were on our way to get those Carry Weight perks. Let's get back to that. We'll build some Houses along the way.
  • If you have not done it already, arrange your 9 new Folded Tents in a row with 3 wood on each one.
  • Chop wood in the area if you have to. You need 3 wood per tent to upgrade the fire pit to a Campfire.
  • Upgrade the fire pit at your Modoc tent if you have not already done it. Rename the tent and get a map to it.
  • Now pick up 4 tents and 12 wood and let's go get them set up. Head straight west to Den and Klamath.
  • Find a place by Klamath and/or Klamath quarry to use the tent. Rename it to "Klamath" and get a map.
  • Drop everything you are carrying at this new Klamath house, and run to Klamath. You will get the Gecko Skinning perk next.
  • Klamath is a dangerous place. Player will shoot you so you want to carry nothing as you get this perk.
  • Use town preview, and enter Klamath via the Trapper Town entrance. Run up past the fence through the bottom door in the main building.
  • Run up through this building and out and up to the bon fire to talk to the trapper there and get Gecko Skinning.
  • Ran back down the same way you came in, through the building but stop inside and talk to Meloy.
  • Ask Meloy about the Toxic Caves and he'll show you the location. Exit the conversation and avoid the next topic for now.
  • (The next topic is a fun quest you cannot do yet, so you'll be back here later to get it.)
  • Exit Klamath, go back to your tent, grab all your gear and tents and wood and head to Redding (straight past Den).
  • Use a tent next to Redding, upgrade the fire pit, rename it to "Redding" and get a map.
  • Drop all gear and go naked bluesuit over to Redding. Use town preview and enter the Mine entrance when ready.
  • Run straight west to the building to the left of the Last Gasp Saloon. Talk with Dangerous Dan McGrew to get Pack Rat.
  • Look at that 110 Carry Weight! Nice, and it gets even better at Broken Hills.
  • Go back to your Redding house, grab all your gear including the tents and wood and head east by southeast.
  • From Redding, Broken Hills is mostly east but 6 zones south too. You'll find it in zone 29:17.
  • Same drill: use a tent, upgrade the fire, rename it, get a map, then drop everything and go naked blue over to the town.
  • Broken Hills is another dangerous place. Most of these northern towns are part of the Town Control system so they can be PvP intense.
  • Use town preview and enter via the main entrance. Run all the way down the main street to the open well.
  • Francis is a mutant arm wrestler in the building just below the well. He will give you the Strong Back perk. Return to house and get gear.
  • Check out your Carry Weight now! 140 woohoo! Head north to Gecko mine. Use a tent there. This will be one of your HQ mining places.
  • Head back to your Modoc house to get the other tents. Now that you can skin geckos, hunt Goldens when it's not too much trouble.
  • Whenever you carry a tent map, you are taking a bigger risk. And anytime you carry the fruits of so much work, same thing.
  • If you are carrying 5 tents and 5 maps, it is critical that you exit forced encounters quickly and avoid them if possible.
  • Head to San Francisco mine. It's another good place to have a safe place. Do not hunt on this trip; its too risky.
  • You'll be crossing the desert on foot. If your character fails, you'll have to go back to Modoc and craft new tents.
  • wip

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