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Builds: Strong Explorer: Difference between revisions

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Yeah
Yeah


==Leveling==
'''NOTE''': The Target Level indicated here is high enough that it is assumed the player gets an [[IN]] implant at level 30 in order to get the indicated skill percentages. Without it, expect the Target Level to end up being slightly higher.
Okay then...
 
'''NOTE''': The Target Level indicated here is high enough that it is assumed the player gets an [[IN]] implant at level 30 in order to get the indicated skill percentages. Without it, expect the Target Level to end up being slightly higher.  


'''NOTE''': All builds benefit greatly from getting the combat [[Implants]] so this build does not reflect any stats from them. It's up to you to decide if you want to add them in addition to whatever SPECIAL implants are listed here:
'''NOTE''': All builds benefit greatly from getting the combat [[Implants]] so this build does not reflect any stats from them. It's up to you to decide if you want to add them in addition to whatever SPECIAL implants are listed here:
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* Dermal
* Dermal
* Phoenix
* Phoenix
==Leveling==
No tricks in leveling, other than focusing mainly on getting Small Guns skill to 180 in time to get [[Bonus Rate of Fire]] by level 18. To go hunting lockers sooner, get to level 9 for [[Even Tougher]], get Traps to 50 early and get [[Light Step]]. Then get [[Doctor]] skill up to deal with broken limbs.


[[Category:Builds]]
[[Category:Builds]]

Revision as of 23:25, 31 January 2017

Strong Explorer PvE
A tough treasure hunter who can fight off raider gangs solo, open tough locks, find and carry lots of loot, explore caves, beat deathclaws, leads 2 Companions, and get around on the map with ease.
Hit Points: 265 3 Target Level: 88
Implants: ST and IN
SPECIAL Level Perks
R L D C Adrenaline Rush
Strength: 5 {{{stl}}} 8 9 Toughness
Perception: 1 {{{pel}}} 1 1 Even Tougher
Endurance: 10 {{{enl}}} 10 10 Lifegiver
Charisma: 1 {{{chl}}} 1 1 Lifegiver
Intelligence: 3 {{{inl}}} 3 4 Bonus Rate of Fire
Agility: 10 {{{agl}}} 10 10 Action Boy
Luck: 10 {{{lkl}}} 10 10 Action Boy
R=This is what you set up at registration
L=This is how it should look after leveling, with all perks
D=This is when in use after Level 24, on all intended drugs
C=This is the final version, with intended drugs/implants
Traits: Fast Shot
Good Natured
Tag Skills: Small Guns 181
First Aid 150
Outdoorsman 175
Other Skills: Doctor 100
Lockpick 150
Traps 150
Science 125
Repair 125
Speech 150
Weapons: H&K P90c and XL70E3
{{{weapon3}}} and {{{weapon4}}}
Drugs: Buffout
Nuka-Cola
Psycho
Beer
Crafting Professions: {{{pros}}}
Details Support Perks
Mode: PvE Awareness
Action Points: 12 Gecko Skinning
Armor: CA Strong Back
DR: 15 Pack Rat
DT: 5 Snakeater
Sight: 23 Ranger
Armor Class: 15 Pathfinder
Melee Dmg: 1 Explorer
Sequence: 2 Scout
Poison Resist: 80 Magnetic Personality
Rad Resist: 60 Sex Appeal
Head Crit Res: Speaker
Crit Resist: Treasure Hunter
Crit Chance: 10 Dismantler
Carry Weight: 139 Mr. Fixit
Party Points: 160 Light Step
Healing Rate: 12 Demolition Expert
(no others)
(no others)
(no others)
(no others)
{{{sp21}}}
{{{sp22}}}
Build by: {{{by}}} in {{{date}}}
Based on: {{{build}}}

Description

Yeah

NOTE: The Target Level indicated here is high enough that it is assumed the player gets an IN implant at level 30 in order to get the indicated skill percentages. Without it, expect the Target Level to end up being slightly higher.

NOTE: All builds benefit greatly from getting the combat Implants so this build does not reflect any stats from them. It's up to you to decide if you want to add them in addition to whatever SPECIAL implants are listed here:

  • Nemean
  • Dermal
  • Phoenix

Leveling

No tricks in leveling, other than focusing mainly on getting Small Guns skill to 180 in time to get Bonus Rate of Fire by level 18. To go hunting lockers sooner, get to level 9 for Even Tougher, get Traps to 50 early and get Light Step. Then get Doctor skill up to deal with broken limbs.