Builds: Turbo Miner: Difference between revisions

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| desc = A tough tanky pugilist who mines up to 2500 ores per hour with up to 16 AP! Nobody is mining faster than this guy.
| desc = A tough tanky pugilist who mines up to 2500 ores per hour with up to 16 AP! Nobody is mining faster than this guy.
| hp = 269
| hp = 269
| level = 26
| level = 25
| implants = (none)
| implants = (none)
| st = 9
| st = 9
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| en = 10
| en = 10
| ch = 1
| ch = 1
| in = 7
| in = 8
| ag = 10
| ag = 10
| lk = 1
| lk = 1
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| end = 10
| end = 10
| chd = 1
| chd = 1
| ind = 7
| ind = 8
| agd = 10
| agd = 10
| lkd = 1
| lkd = 1
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| enc = 10
| enc = 10
| chc = 1
| chc = 1
| inc = 7
| inc = 8
| agc = 10
| agc = 10
| lkc = 1
| lkc = 1
| trait1 = Heavy Handed
| trait1 = Heavy Handed
| trait2 = Bonehead
| trait2 = Chem Reliant
| p1 = Adrenaline Rush
| p1 = Adrenaline Rush
| p2 = Toughness
| p2 = Toughness
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| tag2 = [[First Aid]] 200
| tag2 = [[First Aid]] 200
| tag3 = [[Outdoorsman]] 175
| tag3 = [[Outdoorsman]] 175
| skills = [[Doctor]] 108<br>[[Science]] 100<br>[[Repair]] 100
| skills = [[Doctor]] 100<br>[[Science]] 120<br>[[Repair]] 120
| drugs = [[Jet]]<br>[[Buffout]]<br>[[Nuka-Cola]]<br>[[Psycho]]<br>[[Beer]]
| drugs = [[Jet]]<br>[[Buffout]]<br>[[Nuka-Cola]]<br>[[Psycho]]<br>[[Beer]]
| weapon1 = [[Super Sledge]]
| weapon1 = [[Super Sledge]]
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| armor = CA
| armor = CA
| crits = 10
| crits = 10
| dr = 20
| dr = 15
| dt = 5
| dt = 5
| cw = 167
| cw = 167
| pp = 11
| pp = 11
| hrate = 17
| hrate = 17
| sp0 = [[Boneyard Guard]]
| sp0 = [[Educated]]
| sp1 = [[Awareness]]
| sp1 = [[Boneyard Guard]]
| sp2 = [[Swift Learner]]
| sp2 = [[Awareness]]
| sp3 = [[Gecko Skinning]]
| sp3 = [[Swift Learner]]
| sp4 = [[Pack Rat]]
| sp4 = [[Gecko Skinning]]
| sp5 = [[Strong Back]]
| sp5 = [[Pack Rat]]
| sp6 = [[Snakeater]]
| sp6 = [[Strong Back]]
| sp7 = [[Ranger]]
| sp7 = [[Snakeater]]
| sp8 = [[Pathfinder]]
| sp8 = [[Ranger]]
| sp9 = [[Explorer]]
| sp9 = [[Pathfinder]]
| sp10 = [[Faster Healing]]
| sp10 = [[Explorer]]
| sp11 = [[Rad Resistance]]
| sp11 = [[Faster Healing]]
| sp12 = [[Dead Man Walking]]
| sp12 = [[Rad Resistance]]
| sp13 = (no others)
| sp13 = [[Dead Man Walking]]
| sp14 = (no others)
| sp14 = [[Mr. Fixit]]
| sp15 = (no others)
| sp15 = [[Dismantler]]
| sp16 = (no others)
| sp16 = (no others)
| sp17 = (no others)
| sp17 = (no others)
Line 88: Line 88:


==Description==
==Description==
If you like the idea of mining vast quantities of resources to craft fresh tons of good gear, then you might be looking for a way to mine faster. Short of setting up a private mine, this is a fast way to get raw materials. You can mine most efficiently using this build, which needs no implants, but does need [[Jet]] to function at top speed.
If you like the idea of mining vast quantities of resources to craft fresh tons of good gear, then you might be looking for a way to mine faster. Short of setting up a private mine, this is a fast way to get raw materials. You can mine most efficiently using this build, which needs no implants, but does need [[Jet]] to function at top speed, which can be 2500 ores per hour.


'''NOTE''': On [[Jet]], this miner build is not meant for mining HQ (high quality) materials since [[Jet]] lowers your [[DR]], which would be a painful thing during a [[PvP]] fight in an HQ mine. So use this build to stick to guarded mines and you'll have tons of regular [[Iron Ore]], [[Minerals]], and [[Alloys]] in a short time.
'''NOTE''': On [[Jet]], this miner build is not meant for mining HQ (high quality) materials since [[Jet]] lowers your [[DR]], which would be a painful thing during a [[PvP]] fight in an HQ mine. So use this build to stick to guarded mines and you'll have tons of regular [[Iron Ore]], [[Minerals]], and [[Alloys]] in a short time.


As shown here, he has 14 [[AP]] when using [[Jet]], but he can get +1 [[AP]] from a bonus weapon like a [[Super Sledge]], and yet another +1 [[AP]] from armor with the AP bonus. Optionally, he carries a [[Mega Power Fist]] in Slot 2 in case of trouble, or he's fine using the hammer to fight too; it does good knockbacks. Just remember to use [[Buffout]] and [[Nuka-Cola]] to get ST to max while on [[Jet]].  
As shown here, he has 14 [[AP]] when using [[Jet]], but he can get +1 [[AP]] from a bonus weapon like a [[Super Sledge]], and yet another +1 [[AP]] from armor with the AP bonus. Optionally, he carries a [[Mega Power Fist]] in Slot 2 in case of trouble, or he's fine using the hammer to fight too; it does good knockbacks. Just remember to use [[Buffout]] and [[Nuka-Cola]] to get ST to max while on [[Jet]] and [[Psycho]].  


'''NOTE''': The Target Level indicated here is low enough that getting an IN implant is not a factor. No implants needed.
'''NOTE''': The Target Level indicated here is low enough that getting an IN implant is not a factor. No implants needed.
Line 102: Line 102:


==Leveling==
==Leveling==
No tricks in leveling, other than focusing mainly on getting Close Combat skill to 180 in time to get [[Bonus HtH Attacks]] by level 18.
This character needs to read all of the following Skill Books when started at level 1:
*10x [[Big Book of Science]] to get [[Educated]]
*10x [[Scout Handbook]]
*10x [[First Aid Book]]
 
Make sure you get [[Boneyard Guard]] first before you distribute any [[Skill Points]]. The first [[Skill Points]] at level 2 should be used to get [[Science]] to 100 so you can immediately get [[Educated]]. All next Skill Points should be used to get Close Combat to 180, for [[Bonus HtH Attacks]]. See plan details for other intended skill levels.


==See Also==
==See Also==

Revision as of 05:56, 23 February 2017

Turbo-Fast Miner PvE
A tough tanky pugilist who mines up to 2500 ores per hour with up to 16 AP! Nobody is mining faster than this guy.
Hit Points: 269 3 Target Level: 25
Implants: (none)
SPECIAL Level Perks
R L D C Adrenaline Rush
Strength: 9 {{{stl}}} 10 10 Toughness
Perception: 1 {{{pel}}} 1 1 Even Tougher
Endurance: 10 {{{enl}}} 10 10 Lifegiver
Charisma: 1 {{{chl}}} 1 1 Lifegiver
Intelligence: 8 {{{inl}}} 8 8 Bonus HtH Attacks
Agility: 10 {{{agl}}} 10 10 Action Boy
Luck: 1 {{{lkl}}} 1 1 Action Boy
R=This is what you set up at registration
L=This is how it should look after leveling, with all perks
D=This is when in use after Level 24, on all intended drugs
C=This is the final version, with intended drugs/implants
Traits: Heavy Handed
Chem Reliant
Tag Skills: Close Combat 180
First Aid 200
Outdoorsman 175
Other Skills: Doctor 100
Science 120
Repair 120
Weapons: Super Sledge and Mega Power Fist
{{{weapon3}}} and {{{weapon4}}}
Drugs: Jet
Buffout
Nuka-Cola
Psycho
Beer
Crafting Professions: Small Guns 2
Big Guns 2
Energy Weapons 2
Armorer 2
Doctor 2
Details Support Perks
Mode: PvE Educated
Action Points: 14 Boneyard Guard
Armor: CA Awareness
DR: 15 Swift Learner
DT: 5 Gecko Skinning
Sight: 23 Pack Rat
Armor Class: 30 Strong Back
Melee Dmg: 4 Snakeater
Sequence: 2 Ranger
Poison Resist: 100 Pathfinder
Rad Resist: 70 Explorer
Head Crit Res: Faster Healing
Crit Resist: Rad Resistance
Crit Chance: 10 Dead Man Walking
Carry Weight: 167 Mr. Fixit
Party Points: 11 Dismantler
Healing Rate: 17 (no others)
(no others)
(no others)
(no others)
(no others)
{{{sp21}}}
{{{sp22}}}
Build by: Henry in Feb 2017
Based on: {{{build}}}

Description

If you like the idea of mining vast quantities of resources to craft fresh tons of good gear, then you might be looking for a way to mine faster. Short of setting up a private mine, this is a fast way to get raw materials. You can mine most efficiently using this build, which needs no implants, but does need Jet to function at top speed, which can be 2500 ores per hour.

NOTE: On Jet, this miner build is not meant for mining HQ (high quality) materials since Jet lowers your DR, which would be a painful thing during a PvP fight in an HQ mine. So use this build to stick to guarded mines and you'll have tons of regular Iron Ore, Minerals, and Alloys in a short time.

As shown here, he has 14 AP when using Jet, but he can get +1 AP from a bonus weapon like a Super Sledge, and yet another +1 AP from armor with the AP bonus. Optionally, he carries a Mega Power Fist in Slot 2 in case of trouble, or he's fine using the hammer to fight too; it does good knockbacks. Just remember to use Buffout and Nuka-Cola to get ST to max while on Jet and Psycho.

NOTE: The Target Level indicated here is low enough that getting an IN implant is not a factor. No implants needed.

NOTE: All builds benefit greatly from getting the combat Implants so this build does not reflect any stats from them. In addition to the ones indicated in this build, it's up to you to decide if you want to add theses:

  • Nemean
  • Dermal
  • Phoenix

Leveling

This character needs to read all of the following Skill Books when started at level 1:

Make sure you get Boneyard Guard first before you distribute any Skill Points. The first Skill Points at level 2 should be used to get Science to 100 so you can immediately get Educated. All next Skill Points should be used to get Close Combat to 180, for Bonus HtH Attacks. See plan details for other intended skill levels.

See Also