Hit Points: Difference between revisions

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'''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying.
'''Hit Points''' (or '''HP''') define the amount of damage your [[Character]] can take before dying.


When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.  
When your '''Hit Points''' reach 0 or just below, you fall on the ground unconscious/knocked down, which means you can only whisper. While knocked down, you are unable to do anything that costs [[Action Points]]. When your HP goes to -20 you will die (or -40 with [[Dead Man Walking]]). Otherwise your '''HP''' will regenerate every 2 minutes allowing your character to stand back up when '''Hit Points''' recover to 1 or more.  


== Hit Points Regeneration ==
== Hit Points Regeneration ==
You can get back your hit points using:
You can recover your Hit Points in the following ways:
* Hit points regenerate every 2 minutes by amount of [[Healing Rate]]
* Hit Points regenerate on a 2 minutes time cycle, modified by your [[Healing Rate]]
* A [[stimpak]] (+10-40hp), [[Weak Healing Powder|weak healing powder]], [[healing powder]] (up to +20 hp), or a [[Super Stimpak]] - take care about the drugs inconveniences first, though.
* Medical Items:
* Your [[First Aid]] skill, that will heal you depending on the amount of skill points in the [[skill]], with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your [[Luck]]. The First Aid skill will award you 3[[xp]] for each hit point healed.
** A [[Stimpak]] (+10 to +40 HP)
* You can ask [[Wasteland Doctor]] to heal you for [[caps]].
** [[Weak Healing Powder]], which drops your [[Perception]] a little bit
** [[Healing Powder]] (up to +20 HP), which does ''not'' drop your [[PE]]
** [[Super Stimpak]], the wasteland standard healing item
** A "Star Trek" [[Hypo]] always gives you a flat +100 HP
* Your [[First Aid]] skill, that will heal you depending on the amount of [[Skill Points]] in the [[Skill]]. There is a cooldown timer that limits how often you can use [[FA]], which is lower as your [[FA]] skill is higher. If you have FA 200% for example, you'll do heals for up to 200 Hit Points. The average amount you can heal at a time is based on your [[Luck]]. At low [[Levels]], successful use of your FA skill will award you 3 [[XP]] for each Hit Point healed.
* Someone else can use ''their'' [[First Aid]] skill on you.
* You can ask [[Wasteland Doctor]] to heal you, which will cost a minimal amount of [[Caps]].
* Using FA while holding a [[First Aid Kit]] or a [[Field Medic First Aid Kit]], will yield a higher HP bonus.
 
Also, having the [[Medic]] perk will cut your [[First Aid]] timer in half, and being a [[Field Medic]] will apply your low timer to whomever you heal instead of to yourself. So a Field Medic can use FA multiple times in a single turn when healing others.
 
A highly effective [[Builds|Medic Build]] would have [[Luck]] 10, [[FA]] 200, [[Doctor]] 200, both the [[Medic]] and [[Field Medic]] perks.


== Maximum Hit Points ==
== Maximum Hit Points ==
The base maximum hit points formula is 55 + [[Strength]] + (2 * [[Endurance]]).
The base maximum hit points formula is 55 + [[Strength]] + (2 * [[Endurance]]).


Additionally, you will be awarded more hit points as you [[level]] up.
Additionally, you will be awarded more Hit Points until level 24 as you [[Levels|level]] up.<br>
55 + [[Strength]] + (2 * [[Endurance]]) + 23 * 0.5 * [[Endurance]]


{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
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|-
|-
| 1
| 1
| 2 every other level
| +0 / +1 every other level
|-
|-
|-
|-
| 2
| 2
| 1
| +1
|-
|-
|-
|-
| 3
| 3
| 3 every other level
| +2 / +1 every other level
|-
|-
|-
|-
| 4
| 4
| 2
| +2
|-
|-
|-
|-
| 5
| 5
| 4 every other level
| +3 / +2 every other level
|-
|-
|-
|-
| 6
| 6
| 3
| +3
|-
|-
|-
|-
| 7
| 7
| 5 every other level
| +4 / +3 every other level
|-
|-
|-
|-
| 8
| 8
| 4
| +4
|-
|-
|-
|-
| 9
| 9
| 6 every other level
| +5 / +4 every other level
|-
|-
|-
|-
| 10
| 10
| 5
| +5
|-
|-
|-
|-
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=== Lifegiver Bonus ===
=== Lifegiver Bonus ===
Each [[Lifegiver]] [[perk]] will grant you an added number of hit points. Because you can take it three times, the final bonus can be +90 hit points.
Each [[Lifegiver]] [[perk]] will grant you 30 additional Hit Points. Because you can take it three times, the final bonus can be +90 Hit Points.


Chart showing HP levels '''at level 24''', assuming 5 Strength. Each point in Strength gives 1 HP:
Chart showing HP levels '''at level 24''', assuming 5 [[Strength]]. Each point in [[Strength]] gives 1 HP:
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
!Endurance
![[Endurance]]
!No Lifegiver
!No [[Lifegiver]]
!1x Lifegiver
!1x [[Lifegiver]]
!2x Lifegiver
!2x [[Lifegiver]]
!3x Lifegiver
!3x [[Lifegiver]]
|-
|-
| 1
| 1
| ??
| 74
| ??
| 104
| ??
| 134
| ??
| 164
|-
|-
|-
|-
| '''2'''
| '''2'''
| ??
| 87
| ??
| 117
| ??
| 147
| ??
| 177
|-
|-
|-
|-
| 3
| 3
| ??
| 101
| ??
| 131
| ??
| 161
| ??
| 191
|-
|-
|-
|-
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|-
|-
| '''8'''
| '''8'''
| 169
| 168
| 199
| 198
| 229
| 228
| 259
| 258
|-
|-
|-
|-
| 9
| 9
| 181
| 182
| 211
| 212
| 241
| 242
| 271
| 272
|-
|-
|-
|-
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== Implants ==
== Implants ==
There is a small chance to find [[implants|Nemean Armor]] implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add 10 [[Hit Points]] to that character, per implant.
There is a small chance to find [[implants|Nemean Armor]] [[Implants]] which can be added to a [[Character]] up to twice, via irreversible surgery done by a doctor in [[San Francisco]]. Implant surgeries costs 100k [[Caps]] per implant, and permanently add 10 [[Hit Points]] per [[Implants|Implant]] to that [[Character]]s HP.


==See Also==
* [[Alcohol Raised HP]]
* [[You Call This Soup?]]
* [[Bonus HP]]


{{NavboxBasic}}
{{NavboxBasic}}


[[Category:Derived statistics]]
[[Category:Derived statistics]]

Latest revision as of 20:20, 23 June 2022

Hit Points (or HP) define the amount of damage your Character can take before dying.

When your Hit Points reach 0 or just below, you fall on the ground unconscious/knocked down, which means you can only whisper. While knocked down, you are unable to do anything that costs Action Points. When your HP goes to -20 you will die (or -40 with Dead Man Walking). Otherwise your HP will regenerate every 2 minutes allowing your character to stand back up when Hit Points recover to 1 or more.

Hit Points Regeneration

You can recover your Hit Points in the following ways:

  • Hit Points regenerate on a 2 minutes time cycle, modified by your Healing Rate
  • Medical Items:
  • Your First Aid skill, that will heal you depending on the amount of Skill Points in the Skill. There is a cooldown timer that limits how often you can use FA, which is lower as your FA skill is higher. If you have FA 200% for example, you'll do heals for up to 200 Hit Points. The average amount you can heal at a time is based on your Luck. At low Levels, successful use of your FA skill will award you 3 XP for each Hit Point healed.
  • Someone else can use their First Aid skill on you.
  • You can ask Wasteland Doctor to heal you, which will cost a minimal amount of Caps.
  • Using FA while holding a First Aid Kit or a Field Medic First Aid Kit, will yield a higher HP bonus.

Also, having the Medic perk will cut your First Aid timer in half, and being a Field Medic will apply your low timer to whomever you heal instead of to yourself. So a Field Medic can use FA multiple times in a single turn when healing others.

A highly effective Medic Build would have Luck 10, FA 200, Doctor 200, both the Medic and Field Medic perks.

Maximum Hit Points

The base maximum hit points formula is 55 + Strength + (2 * Endurance).

Additionally, you will be awarded more Hit Points until level 24 as you level up.
55 + Strength + (2 * Endurance) + 23 * 0.5 * Endurance

Endurance Hit points per level
1 +0 / +1 every other level
2 +1
3 +2 / +1 every other level
4 +2
5 +3 / +2 every other level
6 +3
7 +4 / +3 every other level
8 +4
9 +5 / +4 every other level
10 +5

Lifegiver Bonus

Each Lifegiver perk will grant you 30 additional Hit Points. Because you can take it three times, the final bonus can be +90 Hit Points.

Chart showing HP levels at level 24, assuming 5 Strength. Each point in Strength gives 1 HP:

Endurance No Lifegiver 1x Lifegiver 2x Lifegiver 3x Lifegiver
1 74 104 134 164
2 87 117 147 177
3 101 131 161 191
4 114 144 174 204
5 128 158 188 218
6 141 171 201 231
7 155 185 215 245
8 168 198 228 258
9 182 212 242 272
10 195 225 255 285

Implants

There is a small chance to find Nemean Armor Implants which can be added to a Character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k Caps per implant, and permanently add 10 Hit Points per Implant to that Characters HP.

See Also

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters