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'''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying.
'''Hit Points''' (or '''HP''') define the amount of damage your [[Character]] can take before dying.


When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.  
When your '''Hit Points''' reach 0 or just below, you fall on the ground unconscious/knocked down, which means you can only whisper. While knocked down, you are unable to do anything that costs [[Action Points]]. When your HP goes to -20 you will die (or -40 with [[Dead Man Walking]]). Otherwise your '''HP''' will regenerate every 2 minutes allowing your character to stand back up when '''Hit Points''' recover to 1 or more.  


== Hit Points regeneration ==
== Hit Points Regeneration ==
You can get back your hit points using:
You can recover your Hit Points in the following ways:
* Hit points regenerate every 2 minutes by amount of [[Healing Rate]]
* Hit Points regenerate on a 2 minutes time cycle, modified by your [[Healing Rate]]
* A [[stimpak]] (+10-40hp), [[Weak Healing Powder|weak healing powder]], [[healing powder]] (up to +20 hp), or a [[Super Stimpak]] - take care about the drugs inconveniences first, though.
* Medical Items:
* Your [[First Aid]] skill, that will heal you depending on the amount of skill points in the [[skill]], with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your [[Luck]]. The First Aid skill will award you 3[[xp]] for each hit point healed.
** A [[Stimpak]] (+10 to +40 HP)
* You can ask [[Wasteland Doctor]] to heal you for [[caps]].
** [[Weak Healing Powder]], which drops your [[Perception]] a little bit
** [[Healing Powder]] (up to +20 HP), which does ''not'' drop your [[PE]]
** [[Super Stimpak]], the wasteland standard healing item
** A "Star Trek" [[Hypo]] always gives you a flat +100 HP
* Your [[First Aid]] skill, that will heal you depending on the amount of [[Skill Points]] in the [[Skill]]. There is a cooldown timer that limits how often you can use [[FA]], which is lower as your [[FA]] skill is higher. If you have FA 200% for example, you'll do heals for up to 200 Hit Points. The average amount you can heal at a time is based on your [[Luck]]. At low [[Levels]], successful use of your FA skill will award you 3 [[XP]] for each Hit Point healed.
* Someone else can use ''their'' [[First Aid]] skill on you.
* You can ask [[Wasteland Doctor]] to heal you, which will cost a minimal amount of [[Caps]].
* Using FA while holding a [[First Aid Kit]] or a [[Field Medic First Aid Kit]], will yield a higher HP bonus.
 
Also, having the [[Medic]] perk will cut your [[First Aid]] timer in half, and being a [[Field Medic]] will apply your low timer to whomever you heal instead of to yourself. So a Field Medic can use FA multiple times in a single turn when healing others.
 
A highly effective [[Builds|Medic Build]] would have [[Luck]] 10, [[FA]] 200, [[Doctor]] 200, both the [[Medic]] and [[Field Medic]] perks.


== Maximum Hit Points ==
== Maximum Hit Points ==
The base maximum hit points formula is 55+[[Strength]]+(2*[[Endurance]]).
The base maximum hit points formula is 55 + [[Strength]] + (2 * [[Endurance]]).


Additionally, you will be awarded more hit points when you go up a [[level]]. The formula for hit points per level is [[Endurance]]/2. As the number of hit points per level is rounded down, it is advised to have an even number of Endurance points (2, 4, 6, 8, 10).
Additionally, you will be awarded more Hit Points until level 24 as you [[Levels|level]] up.<br>
55 + [[Strength]] + (2 * [[Endurance]]) + 23 * 0.5 * [[Endurance]]


{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
Line 20: Line 32:
|-
|-
| 1
| 1
| 0
| +0 / +1 every other level
|-
|-
|-
|-
| 2
| 2
| 1
| +1
|-
|-
|-
|-
| 3
| 3
| 1
| +2 / +1 every other level
|-
|-
|-
|-
| 4
| 4
| 2
| +2
|-
|-
|-
|-
| 5
| 5
| 2
| +3 / +2 every other level
|-
|-
|-
|-
| 6
| 6
| 3
| +3
|-
|-
|-
|-
| 7
| 7
| 3
| +4 / +3 every other level
|-
|-
|-
|-
| 8
| 8
| 4
| +4
|-
|-
|-
|-
| 9
| 9
| 4
| +5 / +4 every other level
|-
|-
|-
|-
| 10
| 10
| 5
| +5
|-
|-
|-
|-
|}
|}


=== Lifegiver bonus ===
=== Lifegiver Bonus ===
Each [[Lifegiver]] [[perk]] will grant you an added number of hit points. Because you can take it three times, the final bonus can be +90 hit points.
Each [[Lifegiver]] [[perk]] will grant you 30 additional Hit Points. Because you can take it three times, the final bonus can be +90 Hit Points.


Chart showing HP levels '''at level 24''', assuming 5 Strength. Each point in Strength gives 1 HP:
Chart showing HP levels '''at level 24''', assuming 5 [[Strength]]. Each point in [[Strength]] gives 1 HP:
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
!Endurance
![[Endurance]]
!No Lifegiver
!No [[Lifegiver]]
!1x Lifegiver
!1x [[Lifegiver]]
!2x Lifegiver
!2x [[Lifegiver]]
!3x Lifegiver
!3x [[Lifegiver]]
|-
|-
| 1
| 1
| 62
| 74
| X
| 104
| X
| 134
| X
| 164
|-
|-
|-
|-
| '''2'''
| '''2'''
| 87
| 87
| X
| 117
| X
| 147
| X
| 177
|-
|-
|-
|-
| 3
| 3
| 89
| 101
| X
| 131
| X
| 161
| X
| 191
|-
|-
|-
|-
| '''4'''
| '''4'''
| 114
| 114
| X
| 144
| X
| 174
| X
| 204
|-
|-
|-
|-
| 5
| 5
| 116
| 128
| 156
| 158
| X
| 188
| X
| 218
|-
|-
|-
|-
| '''6'''
| '''6'''
| 141
| 141
| 181
| 171
| 211
| 201
| X
| 231
|-
|-
|-
|-
| 7
| 7
| 143
| 155
| 183
| 185
| 213
| 215
| 233
| 245
|-
|-
|-
|-
| '''8'''
| '''8'''
| 168
| 168
| 208
| 198
| 238
| 228
| 258
| 258
|-
|-
|-
|-
| 9
| 9
| 170
| 182
| 210
| 212
| 240
| 242
| 260
| 272
|-
|-
|-
|-
| '''10'''
| '''10'''
| 195
| 195
| 235
| 225
| 265
| 255
| 285
| 285
|-
|-
Line 145: Line 157:


== Implants ==
== Implants ==
There is a small chance to find [[implants|Nemean Armor]] [[Implants]] which can be added to a [[Character]] up to twice, via irreversible surgery done by a doctor in [[San Francisco]]. Implant surgeries costs 100k [[Caps]] per implant, and permanently add 10 [[Hit Points]] per [[Implants|Implant]] to that [[Character]]s HP.


There is a small chance to find [[implants|Nemean Armor]] implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add 20 [[Hit Points]] to that character, per implant.
==See Also==
* [[Alcohol Raised HP]]
* [[You Call This Soup?]]
* [[Bonus HP]]


{{NavboxBasic}}


[[Category:Derived statistics]]
[[Category:Derived statistics]]

Latest revision as of 20:20, 23 June 2022

Hit Points (or HP) define the amount of damage your Character can take before dying.

When your Hit Points reach 0 or just below, you fall on the ground unconscious/knocked down, which means you can only whisper. While knocked down, you are unable to do anything that costs Action Points. When your HP goes to -20 you will die (or -40 with Dead Man Walking). Otherwise your HP will regenerate every 2 minutes allowing your character to stand back up when Hit Points recover to 1 or more.

Hit Points Regeneration

You can recover your Hit Points in the following ways:

  • Hit Points regenerate on a 2 minutes time cycle, modified by your Healing Rate
  • Medical Items:
  • Your First Aid skill, that will heal you depending on the amount of Skill Points in the Skill. There is a cooldown timer that limits how often you can use FA, which is lower as your FA skill is higher. If you have FA 200% for example, you'll do heals for up to 200 Hit Points. The average amount you can heal at a time is based on your Luck. At low Levels, successful use of your FA skill will award you 3 XP for each Hit Point healed.
  • Someone else can use their First Aid skill on you.
  • You can ask Wasteland Doctor to heal you, which will cost a minimal amount of Caps.
  • Using FA while holding a First Aid Kit or a Field Medic First Aid Kit, will yield a higher HP bonus.

Also, having the Medic perk will cut your First Aid timer in half, and being a Field Medic will apply your low timer to whomever you heal instead of to yourself. So a Field Medic can use FA multiple times in a single turn when healing others.

A highly effective Medic Build would have Luck 10, FA 200, Doctor 200, both the Medic and Field Medic perks.

Maximum Hit Points

The base maximum hit points formula is 55 + Strength + (2 * Endurance).

Additionally, you will be awarded more Hit Points until level 24 as you level up.
55 + Strength + (2 * Endurance) + 23 * 0.5 * Endurance

Endurance Hit points per level
1 +0 / +1 every other level
2 +1
3 +2 / +1 every other level
4 +2
5 +3 / +2 every other level
6 +3
7 +4 / +3 every other level
8 +4
9 +5 / +4 every other level
10 +5

Lifegiver Bonus

Each Lifegiver perk will grant you 30 additional Hit Points. Because you can take it three times, the final bonus can be +90 Hit Points.

Chart showing HP levels at level 24, assuming 5 Strength. Each point in Strength gives 1 HP:

Endurance No Lifegiver 1x Lifegiver 2x Lifegiver 3x Lifegiver
1 74 104 134 164
2 87 117 147 177
3 101 131 161 191
4 114 144 174 204
5 128 158 188 218
6 141 171 201 231
7 155 185 215 245
8 168 198 228 258
9 182 212 242 272
10 195 225 255 285

Implants

There is a small chance to find Nemean Armor Implants which can be added to a Character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k Caps per implant, and permanently add 10 Hit Points per Implant to that Characters HP.

See Also

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters