Hit Points: Difference between revisions
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'''Hit Points''' (or '''HP''') define the amount of damage your | '''Hit Points''' (or '''HP''') define the amount of damage your [[Character]] can take before dying. | ||
When your '''Hit Points''' reach 0 or just below, you fall on the ground unconscious/knocked down, which means you can only whisper. While knocked down, you are unable to do anything that costs [[Action Points]]. When your HP goes to -20 you will die (or -40 with [[Dead Man Walking]]). Otherwise your HP will regenerate every 2 minutes allowing your character to stand back up when Hit Points recover to 1 or more. | When your '''Hit Points''' reach 0 or just below, you fall on the ground unconscious/knocked down, which means you can only whisper. While knocked down, you are unable to do anything that costs [[Action Points]]. When your HP goes to -20 you will die (or -40 with [[Dead Man Walking]]). Otherwise your '''HP''' will regenerate every 2 minutes allowing your character to stand back up when '''Hit Points''' recover to 1 or more. | ||
== Hit Points Regeneration == | == Hit Points Regeneration == | ||
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Also, having the [[Medic]] perk will cut your [[First Aid]] timer in half, and being a [[Field Medic]] will apply your low timer to whomever you heal instead of to yourself. So a Field Medic can use FA multiple times in a single turn when healing others. | Also, having the [[Medic]] perk will cut your [[First Aid]] timer in half, and being a [[Field Medic]] will apply your low timer to whomever you heal instead of to yourself. So a Field Medic can use FA multiple times in a single turn when healing others. | ||
A highly effective [[Builds | A highly effective [[Builds|Medic Build]] would have [[Luck]] 10, [[FA]] 200, [[Doctor]] 200, both the [[Medic]] and [[Field Medic]] perks. | ||
== Maximum Hit Points == | == Maximum Hit Points == | ||
The base maximum hit points formula is 55 + [[Strength]] + (2 * [[Endurance]]). | The base maximum hit points formula is 55 + [[Strength]] + (2 * [[Endurance]]). | ||
Additionally, you will be awarded more | Additionally, you will be awarded more Hit Points until level 24 as you [[Levels|level]] up.<br> | ||
55 + [[Strength]] + (2 * [[Endurance]]) + 23 * 0.5 * [[Endurance]] | |||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
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|- | |- | ||
| 1 | | 1 | ||
| | | +0 / +1 every other level | ||
|- | |- | ||
|- | |- | ||
| 2 | | 2 | ||
| 1 | | +1 | ||
|- | |- | ||
|- | |- | ||
| 3 | | 3 | ||
| | | +2 / +1 every other level | ||
|- | |- | ||
|- | |- | ||
| 4 | | 4 | ||
| 2 | | +2 | ||
|- | |- | ||
|- | |- | ||
| 5 | | 5 | ||
| | | +3 / +2 every other level | ||
|- | |- | ||
|- | |- | ||
| 6 | | 6 | ||
| 3 | | +3 | ||
|- | |- | ||
|- | |- | ||
| 7 | | 7 | ||
| | | +4 / +3 every other level | ||
|- | |- | ||
|- | |- | ||
| 8 | | 8 | ||
| 4 | | +4 | ||
|- | |- | ||
|- | |- | ||
| 9 | | 9 | ||
| | | +5 / +4 every other level | ||
|- | |- | ||
|- | |- | ||
| 10 | | 10 | ||
| 5 | | +5 | ||
|- | |- | ||
|- | |- | ||
Line 73: | Line 74: | ||
=== Lifegiver Bonus === | === Lifegiver Bonus === | ||
Each [[Lifegiver]] [[perk]] will grant you | Each [[Lifegiver]] [[perk]] will grant you 30 additional Hit Points. Because you can take it three times, the final bonus can be +90 Hit Points. | ||
Chart showing HP levels '''at level 24''', assuming 5 Strength. Each point in Strength gives 1 HP: | Chart showing HP levels '''at level 24''', assuming 5 [[Strength]]. Each point in [[Strength]] gives 1 HP: | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
!Endurance | ![[Endurance]] | ||
!No Lifegiver | !No [[Lifegiver]] | ||
!1x Lifegiver | !1x [[Lifegiver]] | ||
!2x Lifegiver | !2x [[Lifegiver]] | ||
!3x Lifegiver | !3x [[Lifegiver]] | ||
|- | |- | ||
| 1 | | 1 | ||
| | | 74 | ||
| | | 104 | ||
| | | 134 | ||
| | | 164 | ||
|- | |- | ||
|- | |- | ||
| '''2''' | | '''2''' | ||
| | | 87 | ||
| | | 117 | ||
| | | 147 | ||
| | | 177 | ||
|- | |- | ||
|- | |- | ||
| 3 | | 3 | ||
| | | 101 | ||
| | | 131 | ||
| | | 161 | ||
| | | 191 | ||
|- | |- | ||
|- | |- | ||
Line 133: | Line 134: | ||
|- | |- | ||
| '''8''' | | '''8''' | ||
| | | 168 | ||
| | | 198 | ||
| | | 228 | ||
| | | 258 | ||
|- | |- | ||
|- | |- | ||
| 9 | | 9 | ||
| | | 182 | ||
| | | 212 | ||
| | | 242 | ||
| | | 272 | ||
|- | |- | ||
|- | |- | ||
Line 156: | Line 157: | ||
== Implants == | == Implants == | ||
There is a small chance to find [[implants|Nemean Armor]] | There is a small chance to find [[implants|Nemean Armor]] [[Implants]] which can be added to a [[Character]] up to twice, via irreversible surgery done by a doctor in [[San Francisco]]. Implant surgeries costs 100k [[Caps]] per implant, and permanently add 10 [[Hit Points]] per [[Implants|Implant]] to that [[Character]]s HP. | ||
==See Also== | |||
* [[Alcohol Raised HP]] | |||
* [[You Call This Soup?]] | |||
* [[Bonus HP]] | |||
{{NavboxBasic}} | {{NavboxBasic}} | ||
[[Category:Derived statistics]] | [[Category:Derived statistics]] |
Latest revision as of 20:20, 23 June 2022
Hit Points (or HP) define the amount of damage your Character can take before dying.
When your Hit Points reach 0 or just below, you fall on the ground unconscious/knocked down, which means you can only whisper. While knocked down, you are unable to do anything that costs Action Points. When your HP goes to -20 you will die (or -40 with Dead Man Walking). Otherwise your HP will regenerate every 2 minutes allowing your character to stand back up when Hit Points recover to 1 or more.
Hit Points Regeneration
You can recover your Hit Points in the following ways:
- Hit Points regenerate on a 2 minutes time cycle, modified by your Healing Rate
- Medical Items:
- A Stimpak (+10 to +40 HP)
- Weak Healing Powder, which drops your Perception a little bit
- Healing Powder (up to +20 HP), which does not drop your PE
- Super Stimpak, the wasteland standard healing item
- A "Star Trek" Hypo always gives you a flat +100 HP
- Your First Aid skill, that will heal you depending on the amount of Skill Points in the Skill. There is a cooldown timer that limits how often you can use FA, which is lower as your FA skill is higher. If you have FA 200% for example, you'll do heals for up to 200 Hit Points. The average amount you can heal at a time is based on your Luck. At low Levels, successful use of your FA skill will award you 3 XP for each Hit Point healed.
- Someone else can use their First Aid skill on you.
- You can ask Wasteland Doctor to heal you, which will cost a minimal amount of Caps.
- Using FA while holding a First Aid Kit or a Field Medic First Aid Kit, will yield a higher HP bonus.
Also, having the Medic perk will cut your First Aid timer in half, and being a Field Medic will apply your low timer to whomever you heal instead of to yourself. So a Field Medic can use FA multiple times in a single turn when healing others.
A highly effective Medic Build would have Luck 10, FA 200, Doctor 200, both the Medic and Field Medic perks.
Maximum Hit Points
The base maximum hit points formula is 55 + Strength + (2 * Endurance).
Additionally, you will be awarded more Hit Points until level 24 as you level up.
55 + Strength + (2 * Endurance) + 23 * 0.5 * Endurance
Endurance | Hit points per level |
---|---|
1 | +0 / +1 every other level |
2 | +1 |
3 | +2 / +1 every other level |
4 | +2 |
5 | +3 / +2 every other level |
6 | +3 |
7 | +4 / +3 every other level |
8 | +4 |
9 | +5 / +4 every other level |
10 | +5 |
Lifegiver Bonus
Each Lifegiver perk will grant you 30 additional Hit Points. Because you can take it three times, the final bonus can be +90 Hit Points.
Chart showing HP levels at level 24, assuming 5 Strength. Each point in Strength gives 1 HP:
Endurance | No Lifegiver | 1x Lifegiver | 2x Lifegiver | 3x Lifegiver |
---|---|---|---|---|
1 | 74 | 104 | 134 | 164 |
2 | 87 | 117 | 147 | 177 |
3 | 101 | 131 | 161 | 191 |
4 | 114 | 144 | 174 | 204 |
5 | 128 | 158 | 188 | 218 |
6 | 141 | 171 | 201 | 231 |
7 | 155 | 185 | 215 | 245 |
8 | 168 | 198 | 228 | 258 |
9 | 182 | 212 | 242 | 272 |
10 | 195 | 225 | 255 | 285 |
Implants
There is a small chance to find Nemean Armor Implants which can be added to a Character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k Caps per implant, and permanently add 10 Hit Points per Implant to that Characters HP.
See Also
See Also | ||
---|---|---|
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