Slaver: Difference between revisions

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You can trade (give) slaves to other players.
You can trade (give) slaves to other players.


== To become a slaver ==
== To Become a Slaver ==
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]
[[File:Slaverperk.png|thumb|The slaver perk that you receive when you're marked as a slaver forever.]]
Being a slaver is the first requirement to be able to [[enslave]] people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you don't have the slaver perk that [[Metzger]] can give you, you can't enslave people.
Being a slaver is the first requirement to be able to [[enslave]] people. Once you are a slaver, you'll be marked '''forever''' as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you don't have the slaver perk that [[Metzger]] can give you, you can't enslave people.
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'''Requirements:''' <br>
'''Requirements:''' <br>
There is no level requirement for becoming a slaver, however you cannot become one with less than 4 [[Intelligence]]. Mentats can help you with this, though.
There is no level requirement for becoming a slaver, however you cannot become one with less than 4 [[Intelligence]]. [[Mentats]] can help you with this, though.


=== Positive side ===
'''Important Note:''' Although the [[Good Natured]] Trait does not prevent you from ''becoming'' a Slaver, it ''does'' make Slavery useless since "Good Natured" prevents you from having any slaves.
 
=== Positive Side ===
As a slaver, you will be able to...
As a slaver, you will be able to...
* Take the [[Town Control]] of the [[Den]]
* [[Enslave]] NPCs
* [[Enslave]] NPCs, '''if you have charisma too'''
** Use slaves to do some work
* Go on [[Slaverun]]s to earn [[xp]] and [[caps]]
** Sell them for [[caps]]
* Go on [[Slaverun]]s, repeatable missions to earn [[xp]] and [[caps]]


=== Negative side ===
=== Negative Side ===
Being a slaver...
Being a slaver...
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]].
* The ncr anti slaver campaign is not tied to the perk but your rep. So a cathedral reset negates this table.
* The NCR anti-slaver campaign is tied to your [[Reputation]], not the perk. So a [[cathedral]] reset negates this table.
* Your [[reputation]] will change according to the table below:
* Your [[Reputation]] will change according to the table below:


{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
! Faction
! width=200px |Faction
! Impact
! width=80px | Impact
! If your reputation is equal to 0, you'll be marked as...
! width=500px | If your reputation is equal to 0, you'll be marked as...
|-
|-
| [[NCR]] Rangers
| style="padding: 5px"|[[NCR]] Rangers
| -2000
| align="center"|-2000
| Vilified
| style="padding: 5px"|Vilified
|-
|-
|-
|-
| [[Bounty Hunters]]
| style="padding: 5px"|[[Bounty Hunters]]
| -1600
| align="center"|-1600
| Vilified
| style="padding: 5px"|Vilified
|-
|-
|-
|-
| Slaves
| style="padding: 5px"|[[Slaves]]
| -1000
| align="center"|-1000
| Hated
| style="padding: 5px"|Hated
|-
|-
|-
|-
| [[Brotherhood of Steel]]
| style="padding: 5px"|[[Brotherhood of Steel]]
| -1000
| align="center"|-1000
| Hated
| style="padding: 5px"|Hated
|-
|-
|-
|-
| [[The Unity]]
| style="padding: 5px"|[[Unity Patrols]]
| -1000
| align="center"|-1000
| Hated
| style="padding: 5px"|Hated
|-
|-
|-
|-
| [[Junktown]] Citizens
| style="padding: 5px"|[[Junktown]] Citizens
| -300
| align="center"|-300
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Hub]] Citizens
| style="padding: 5px"|[[Hub]] Citizens
| -200
| align="center"|-200
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[LA]] Citizens
| style="padding: 5px"|[[Boneyard|LA]] Citizens
| -200
| align="center"|-200
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Regulators]]
| style="padding: 5px"|[[Regulators]]
| -200
| align="center"|-200
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Children of the Cathedral]]
| style="padding: 5px"|[[Children of the Cathedral]]
| -150
| align="center"|-150
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Necropolis]] [[Ghouls]]
| style="padding: 5px"|[[Necropolis]] [[Ghouls]]
| -100
| align="center"|-100
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Free Traders]]
| style="padding: 5px"|Free Traders
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[FLC]]
| style="padding: 5px"|[[FLC]]
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Broken Hills]] Ghouls
| style="padding: 5px"|[[Broken Hills]] Ghouls
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Modoc]] Citizens
| style="padding: 5px"|[[Modoc]] Citizens
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Klamath]] Citizens
| style="padding: 5px"|[[Klamath]] Citizens
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Gunrunners]]
| style="padding: 5px"|[[Gunrunners]]
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Crimson Caravans]]
| style="padding: 5px"|[[Crimson Caravans]]
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Far Go Traders]]
| style="padding: 5px"|[[Far Go Traders]]
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Water Merchants]]
| style="padding: 5px"|[[Water Merchants]]
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Followers of the Apocalypse]]
| style="padding: 5px"|[[Followers of the Apocalypse]]
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Courtyard]] Citizens
| style="padding: 5px"|Courtyard Citizens
| +100
| align="center"|+100
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Hub Criminals]]
| style="padding: 5px"|Hub Criminals
| +100
| align="center"|+100
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Slaver's Guild]]
| style="padding: 5px"|[[Slaver's Guild]]
| +100
| align="center"|+100
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| The [[Enclave]]
| style="padding: 5px"|The [[Enclave]]
| +100
| align="center"|+100
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[New California Republic]]
| style="padding: 5px"|[[New California Republic]]
| +100
| align="center"|+100
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Bishop]] Family
| style="padding: 5px"|[[Bishop]] Family
| +100
| align="center"|+100
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[Boneyard|LA]] Scavengers
| style="padding: 5px"|[[Boneyard|LA]] Scavengers
| -50
| align="center"|-50
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| [[New Reno]] Sex Workers
| style="padding: 5px"|[[New Reno]] Sex Workers
| +150
| align="center"|+150
| Neutral
| style="padding: 5px"|Neutral
|-
|-
|-
|-
| Population of [[New Reno]]
| style="padding: 5px"|Population of [[New Reno]]
| +500
| align="center"|+500
| Accepted
| style="padding: 5px"|Accepted
|-
|-
|-
|-
| [[Vortis' Slavers]]
| style="padding: 5px"|Vortis' Slavers
| +500
| align="center"|+500
| Accepted
| style="padding: 5px"|Accepted
|-
|-
|-
|-
| Citizens of [[Vault City]]
| style="padding: 5px"|Citizens of [[Vault City]]
| +500
| align="center"|+500
| Accepted
| style="padding: 5px"|Accepted
|-
|-
|-
|-
| [[Mordino]] Family
| style="padding: 5px"|[[Mordino]] Family
| +1000
| align="center"|+1000
| Liked
| style="padding: 5px"|Liked
|-
|-
|-
|-
| [[Den]] Citizens
| style="padding: 5px"|[[Den]] Citizens
| +1000
| align="center"|+1000
| Liked
| style="padding: 5px"|Liked
|-
|-
|}
|}


== Selling your slaves ==
== Selling Your Slaves ==
Once you have [[Enslave|enslaved]] people, and once they follow you, you can earn caps by selling them to notorious slavers :
Once you have [[Enslave|enslaved]] people, and once they follow you, you can earn caps by selling them to notorious slavers :
* [[Ashdown]] in [[Raiders base]] will buy slaves.
* [[Ashdown]] in [[Raiders bases|Raiders' base]] will buy slaves.
* [[Metzger]] in [[Den]] will buy them.
* [[Metzger]] in [[Den]] will buy them.
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.
* [[Vortis]] in [[NCR]] (Top-left corner of screen) will buy them too.
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You also get +6 [[reputation]] with [[Slaver's Guild]] for every slave you sell.
You also get +6 [[reputation]] with [[Slaver's Guild]] for every slave you sell.


== About slaves leveling ==
== About Leveling Slaves==
All kinds of slaves should level up now in the same fashion as [[companion]]s
All kinds of slaves should level up now in the same fashion as [[companions]]


== Brahmin ==
== Brahmin ==
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|}
|}


=See Also=
*[[Mercs]]
*[[Followers]]
*[[Enslave]]
[[Category:Reputation titles]]
[[Category:The Den]]
[[Category:The Den]]
[[Category:Slavery]]

Latest revision as of 01:12, 21 July 2020

Slavery is a FOnline: Reloaded feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like mercs. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. A good thing with mercs and slaves is they never try to escape.

You can trade (give) slaves to other players.

To Become a Slaver

The slaver perk that you receive when you're marked as a slaver forever.

Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked forever as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you don't have the slaver perk that Metzger can give you, you can't enslave people.

Joining the Business

Just talk to Metzger, the Den's leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go! "I want to be a slaver." You'll get your Slaver Tattoo and a nice special perk that allows you to enslave, but makes you unable to forget you're a slaver. Useful, isn't it?

Requirements:
There is no level requirement for becoming a slaver, however you cannot become one with less than 4 Intelligence. Mentats can help you with this, though.

Important Note: Although the Good Natured Trait does not prevent you from becoming a Slaver, it does make Slavery useless since "Good Natured" prevents you from having any slaves.

Positive Side

As a slaver, you will be able to...

Negative Side

Being a slaver...

  • Some NPCs will refuse to talk with you, for example merchants in Modoc and Klamath.
  • The NCR anti-slaver campaign is tied to your Reputation, not the perk. So a cathedral reset negates this table.
  • Your Reputation will change according to the table below:
Faction Impact If your reputation is equal to 0, you'll be marked as...
NCR Rangers -2000 Vilified
Bounty Hunters -1600 Vilified
Slaves -1000 Hated
Brotherhood of Steel -1000 Hated
Unity Patrols -1000 Hated
Junktown Citizens -300 Neutral
Hub Citizens -200 Neutral
LA Citizens -200 Neutral
Regulators -200 Neutral
Children of the Cathedral -150 Neutral
Necropolis Ghouls -100 Neutral
Free Traders -50 Neutral
FLC -50 Neutral
Broken Hills Ghouls -50 Neutral
Modoc Citizens -50 Neutral
Klamath Citizens -50 Neutral
Gunrunners -50 Neutral
Crimson Caravans -50 Neutral
Far Go Traders -50 Neutral
Water Merchants -50 Neutral
Followers of the Apocalypse -50 Neutral
Courtyard Citizens +100 Neutral
Hub Criminals +100 Neutral
Slaver's Guild +100 Neutral
The Enclave +100 Neutral
New California Republic +100 Neutral
Bishop Family +100 Neutral
LA Scavengers -50 Neutral
New Reno Sex Workers +150 Neutral
Population of New Reno +500 Accepted
Vortis' Slavers +500 Accepted
Citizens of Vault City +500 Accepted
Mordino Family +1000 Liked
Den Citizens +1000 Liked

Selling Your Slaves

Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :


Prices vary a lot, but the common female slave will be bought for 300 caps, and male for 400 caps while children are taken for 200 caps. On the side note - female Combat Slaves can be sold for 650 caps.

You also get +6 reputation with Slaver's Guild for every slave you sell.

About Leveling Slaves

All kinds of slaves should level up now in the same fashion as companions

Brahmin

Brahmin can be captured in the same way as a slave, but you do not need to be a slaver in order to tame a brahmin. Brahmin also do not have combat dialogue.

Names Skins Where to encounter Weapons handled Comments
Brahmin Various places, but especially around Modoc. Unarmed Brahmin are used as mules to carry items and help store or transport them.


See Also