Slaver: Difference between revisions
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=== Positive Side === | === Positive Side === | ||
As a slaver, you will be able to... | As a slaver, you will be able to... | ||
* [[Enslave]] NPCs | * [[Enslave]] NPCs | ||
* Go on [[Slaverun]]s to earn [[xp]] and [[caps]] | ** Use slaves to do some work | ||
** Sell them for [[caps]] | |||
* Go on [[Slaverun]]s, repeatable missions to earn [[xp]] and [[caps]] | |||
=== Negative Side === | === Negative Side === | ||
Being a slaver... | Being a slaver... | ||
* Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]]. | * Some NPCs will refuse to talk with you, for example merchants in [[Modoc]] and [[Klamath]]. | ||
* The | * The NCR anti-slaver campaign is tied to your [[Reputation]], not the perk. So a [[cathedral]] reset negates this table. | ||
* Your [[ | * Your [[Reputation]] will change according to the table below: | ||
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable" | {|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable" | ||
Line 32: | Line 34: | ||
|- | |- | ||
| [[NCR]] Rangers | | [[NCR]] Rangers | ||
| -2000 | | align="center"|-2000 | ||
| Vilified | | Vilified | ||
|- | |- | ||
|- | |- | ||
| [[Bounty Hunters]] | | [[Bounty Hunters]] | ||
| -1600 | | align="center"|-1600 | ||
| Vilified | | Vilified | ||
|- | |- | ||
|- | |- | ||
| [[Slaves]] | | [[Slaves]] | ||
| -1000 | | align="center"|-1000 | ||
| Hated | | Hated | ||
|- | |- | ||
|- | |- | ||
| [[Brotherhood of Steel]] | | [[Brotherhood of Steel]] | ||
| -1000 | | align="center"|-1000 | ||
| Hated | | Hated | ||
|- | |- | ||
|- | |- | ||
| [[Unity Patrols]] | | [[Unity Patrols]] | ||
| -1000 | | align="center"|-1000 | ||
| Hated | | Hated | ||
|- | |- | ||
|- | |- | ||
| [[Junktown]] Citizens | | [[Junktown]] Citizens | ||
| -300 | | align="center"|-300 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Hub]] Citizens | | [[Hub]] Citizens | ||
| -200 | | align="center"|-200 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Boneyard|LA]] Citizens | | [[Boneyard|LA]] Citizens | ||
| -200 | | align="center"|-200 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Regulators]] | | [[Regulators]] | ||
| -200 | | align="center"|-200 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Children of the Cathedral]] | | [[Children of the Cathedral]] | ||
| -150 | | align="center"|-150 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Necropolis]] [[Ghouls]] | | [[Necropolis]] [[Ghouls]] | ||
| -100 | | align="center"|-100 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Free Traders]] | | [[Free Traders]] | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[FLC]] | | [[FLC]] | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Broken Hills]] Ghouls | | [[Broken Hills]] Ghouls | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Modoc]] Citizens | | [[Modoc]] Citizens | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Klamath]] Citizens | | [[Klamath]] Citizens | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Gunrunners]] | | [[Gunrunners]] | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Crimson Caravans]] | | [[Crimson Caravans]] | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Far Go Traders]] | | [[Far Go Traders]] | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Water Merchants]] | | [[Water Merchants]] | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Followers of the Apocalypse]] | | [[Followers of the Apocalypse]] | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| Courtyard Citizens | | Courtyard Citizens | ||
| +100 | | align="center"|+100 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Hub Criminals]] | | [[Hub Criminals]] | ||
| +100 | | align="center"|+100 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Slaver's Guild]] | | [[Slaver's Guild]] | ||
| +100 | | align="center"|+100 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| The [[Enclave]] | | The [[Enclave]] | ||
| +100 | | align="center"|+100 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[New California Republic]] | | [[New California Republic]] | ||
| +100 | | align="center"|+100 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Bishop]] Family | | [[Bishop]] Family | ||
| +100 | | align="center"|+100 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[Boneyard|LA]] Scavengers | | [[Boneyard|LA]] Scavengers | ||
| -50 | | align="center"|-50 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| [[New Reno]] Sex Workers | | [[New Reno]] Sex Workers | ||
| +150 | | align="center"|+150 | ||
| Neutral | | Neutral | ||
|- | |- | ||
|- | |- | ||
| Population of [[New Reno]] | | Population of [[New Reno]] | ||
| +500 | | align="center"|+500 | ||
| Accepted | | Accepted | ||
|- | |- | ||
|- | |- | ||
| [[Vortis' Slavers]] | | [[Vortis' Slavers]] | ||
| +500 | | align="center"|+500 | ||
| Accepted | | Accepted | ||
|- | |- | ||
|- | |- | ||
| Citizens of [[Vault City]] | | Citizens of [[Vault City]] | ||
| +500 | | align="center"|+500 | ||
| Accepted | | Accepted | ||
|- | |- | ||
|- | |- | ||
| [[Mordino]] Family | | [[Mordino]] Family | ||
| +1000 | | align="center"|+1000 | ||
| Liked | | Liked | ||
|- | |- | ||
|- | |- | ||
| [[Den]] Citizens | | [[Den]] Citizens | ||
| +1000 | | align="center"|+1000 | ||
| Liked | | Liked | ||
|- | |- |
Revision as of 17:59, 4 August 2019
Slavery is a FOnline: Reloaded feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like mercs. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business. A good thing with mercs and slaves is they never try to escape.
You can trade (give) slaves to other players.
To Become a Slaver
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked forever as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you don't have the slaver perk that Metzger can give you, you can't enslave people.
Joining the Business
Just talk to Metzger, the Den's leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go! "I want to be a slaver." You'll get your Slaver Tattoo and a nice special perk that allows you to enslave, but makes you unable to forget you're a slaver. Useful, isn't it?
Requirements:
There is no level requirement for becoming a slaver, however you cannot become one with less than 4 Intelligence. Mentats can help you with this, though.
Important Note: Although the Good Natured Trait does not prevent you from becoming a Slaver, it does make Slavery useless since "Good Natured" prevents you from having any slaves.
Positive Side
As a slaver, you will be able to...
- Enslave NPCs
- Use slaves to do some work
- Sell them for caps
- Go on Slaveruns, repeatable missions to earn xp and caps
Negative Side
Being a slaver...
- Some NPCs will refuse to talk with you, for example merchants in Modoc and Klamath.
- The NCR anti-slaver campaign is tied to your Reputation, not the perk. So a cathedral reset negates this table.
- Your Reputation will change according to the table below:
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
NCR Rangers | -2000 | Vilified |
Bounty Hunters | -1600 | Vilified |
Slaves | -1000 | Hated |
Brotherhood of Steel | -1000 | Hated |
Unity Patrols | -1000 | Hated |
Junktown Citizens | -300 | Neutral |
Hub Citizens | -200 | Neutral |
LA Citizens | -200 | Neutral |
Regulators | -200 | Neutral |
Children of the Cathedral | -150 | Neutral |
Necropolis Ghouls | -100 | Neutral |
Free Traders | -50 | Neutral |
FLC | -50 | Neutral |
Broken Hills Ghouls | -50 | Neutral |
Modoc Citizens | -50 | Neutral |
Klamath Citizens | -50 | Neutral |
Gunrunners | -50 | Neutral |
Crimson Caravans | -50 | Neutral |
Far Go Traders | -50 | Neutral |
Water Merchants | -50 | Neutral |
Followers of the Apocalypse | -50 | Neutral |
Courtyard Citizens | +100 | Neutral |
Hub Criminals | +100 | Neutral |
Slaver's Guild | +100 | Neutral |
The Enclave | +100 | Neutral |
New California Republic | +100 | Neutral |
Bishop Family | +100 | Neutral |
LA Scavengers | -50 | Neutral |
New Reno Sex Workers | +150 | Neutral |
Population of New Reno | +500 | Accepted |
Vortis' Slavers | +500 | Accepted |
Citizens of Vault City | +500 | Accepted |
Mordino Family | +1000 | Liked |
Den Citizens | +1000 | Liked |
Selling Your Slaves
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :
- Ashdown in Raiders' base will buy slaves.
- Metzger in Den will buy them.
- Vortis in NCR (Top-left corner of screen) will buy them too.
Prices vary a lot, but the common female slave will be bought for 300 caps, and male for 400 caps while children are taken for 200 caps. On the side note - female Combat Slaves can be sold for 650 caps.
You also get +6 reputation with Slaver's Guild for every slave you sell.
About Leveling Slaves
All kinds of slaves should level up now in the same fashion as companions
Brahmin
Brahmin can be captured in the same way as a slave, but you do not need to be a slaver in order to tame a brahmin. Brahmin also do not have combat dialogue.
Names | Skins | Where to encounter | Weapons handled | Comments |
---|---|---|---|---|
Brahmin | Various places, but especially around Modoc. | Unarmed | Brahmin are used as mules to carry items and help store or transport them. |