Builds: Strong Explorer
| Strong Explorer | PvE | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A tough treasure hunter who can fight off raider gangs solo, open tough locks, find and carry lots of loot, explore caves, beat deathclaws, leads 2 Companions, and get around on the map with ease. | ||||||||||||||
| Hit Points: | 265 | 3 | Target Level: | 88 | ||||||||||
| Implants: | IN | |||||||||||||
| SPECIAL | Level Perks | |||||||||||||
| R | L | D | C | Adrenaline Rush | ||||||||||
| Strength: | 5 | {{{stl}}} | 8 | 8 | Toughness | |||||||||
| Perception: | 1 | {{{pel}}} | 1 | 1 | Even Tougher | |||||||||
| Endurance: | 10 | {{{enl}}} | 10 | 10 | Lifegiver | |||||||||
| Charisma: | 1 | {{{chl}}} | 1 | 1 | Lifegiver | |||||||||
| Intelligence: | 3 | {{{inl}}} | 3 | 4 | Bonus Rate of Fire | |||||||||
| Agility: | 10 | {{{agl}}} | 10 | 10 | Action Boy | |||||||||
| Luck: | 10 | {{{lkl}}} | 10 | 10 | Action Boy | |||||||||
| R=This is what you set up at registration L=This is how it should look after leveling, with all perks D=This is when in use after Level 24, on all intended drugs C=This is the final version, with intended drugs/implants | ||||||||||||||
| Traits: | Fast Shot Good Natured | |||||||||||||
| Tag Skills: | Small Guns 181 First Aid 150 Outdoorsman 175 | |||||||||||||
| Other Skills: | Doctor 100 Lockpick 150 Traps 150 Science 125 Repair 125 Speech 150 | |||||||||||||
| Weapons: | H&K P90c and XL70E3 {{{weapon3}}} and {{{weapon4}}} | |||||||||||||
| Drugs: | Buffout Nuka-Cola Psycho Beer | |||||||||||||
| Crafting Professions: | Small Guns 2 Big Guns 2 Energy Weapons 2 Armorer 2 Doctor 2 Demolitions 2 | |||||||||||||
| Details | Support Perks | |||||||||||||
| Mode: | PvE | Awareness | ||||||||||||
| Action Points: | 12 | Gecko Skinning | ||||||||||||
| Armor: | CA | Strong Back | ||||||||||||
| DR: | 15 | Pack Rat | ||||||||||||
| DT: | 5 | Snakeater | ||||||||||||
| Sight: | 23 | Ranger | ||||||||||||
| Armor Class: | 15 | Pathfinder | ||||||||||||
| Melee Dmg: | 1 | Explorer | ||||||||||||
| Sequence: | 2 | Scout | ||||||||||||
| Poison Resist: | 80 | Magnetic Personality | ||||||||||||
| Rad Resist: | 60 | Sex Appeal | ||||||||||||
| Head Crit Res: | Speaker | |||||||||||||
| Crit Resist: | Treasure Hunter | |||||||||||||
| Crit Chance: | 10 | Dismantler | ||||||||||||
| Carry Weight: | 139 | Mr. Fixit | ||||||||||||
| Party Points: | 160 | Light Step | ||||||||||||
| Healing Rate: | 12 | Demolition Expert | ||||||||||||
| (no others) | ||||||||||||||
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| {{{sp21}}} | ||||||||||||||
| {{{sp22}}} | ||||||||||||||
| Build by: | {{{by}}} in {{{date}}} | |||||||||||||
| Based on: | {{{build}}} | |||||||||||||
Description
An effective build as a starting character meant to explore the map and climb the wasteland's learning curve. No rush to get advanced levels - 88 will come sooner than you think with all that crafting.
Small Guns is the gun type with the widest variety of weapon options. You'll love the p90 for it's fast firing rate, if used with AP ammo. The XL70 might be the best, though it's a 2-handed rifle. Or try shotguns - the Pancor Jackhammer is highly effective on all targets, does some knockdowns and knockback crits, and has an EMP ammo option for fighting robots. Play with the M79 40mm grenade launcher too, for big splash fun. Use any of the excellent pistols in this category too, including the Desert Eagle, the 14mm Pistol, or the .223 Pistol. Gauss weapons are also included in Small Guns!
Exploring caves can be rewarding but deadly. This guy drugs up and explores confidently. Same with hunting lockers and finding blueprints. Recruit a Companion follower (it's best to get the Speaker perk first), and bring some backup. Recruit up to 3 of them later with Speech 150 and the associated perks. Lead them on the map, level them up, and you're more likely to find some Special Encounters as you go. Establish a private base and station your Companions there to guard it while you're off exploring.
Your Strong Explorer will get all crafting professions, which allows him to make his own fresh tier 2 gear, ammo, drugs, and explosives. He gets a lot of Support Perks too and becomes more and more useful as a support character while you grow your army of other characters. You'll be glad you were on this character when you find the Ruined Military Bunker or the Vertibird!
NOTE: The Target Level indicated here is high enough that it is assumed the player gets an IN implant at level 30 in order to get the indicated skill percentages. Without it, expect the Target Level to end up being slightly higher.
NOTE: All builds benefit greatly from getting the combat Implants so this build does not reflect any stats from them. In addition to the ones indicated in this build, it's up to you to decide if you want to add theses:
- Nemean
- Dermal
- Phoenix
Leveling
No tricks in leveling, other than focusing mainly on getting Small Guns skill to 180 in time to get Bonus Rate of Fire by level 18. To go hunting lockers sooner, get to level 9 for Even Tougher, get Traps to 50 early and get Light Step. Then get Doctor skill up to deal with broken limbs.