Changelogs: Difference between revisions
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==RELOADED== | ==RELOADED== | ||
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! [http://forum.fonline-reloaded.net/index.php?topic=4503 09 February 2014] - Posted by Kilgore | |||
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| GENERAL | |||
* [[Stonewall]] perk now protects against knockdown from grenades, rocket explosions and shotgun bursts, chance to avoid knockdown is based on [[Strength]], 10 ST gives roughly 95% chance, 9 ST - 80%, 8 ST - 60%, 7 ST - 40%, 6 ST - 20% | |||
* [[Turbo Plasma Rifle]] has now +10 crit roll | |||
* Shotguns can cause knockdowns up from 10 hexes (previously 7) | |||
* Decreased exp from ghouls, changed some stats of various critters in encounters | |||
* Added many new enemies in encounters, which appear only for groups of three players or larger, and for caravans. Players are required to have at least 12th character level: | |||
** Mad Warriors | |||
** Dead Walkers | |||
** Rebeliants | |||
** Renegades | |||
** Melchior's Pets | |||
** Cultists of Colt | |||
** Followers of Rat God | |||
** Master's Elite Crew | |||
** robots | |||
* Changed encounter groups on caravan routes in order to make them more interesting | |||
* Caravans without player guards will enter only encounters with players | |||
* No encounters on town zones (only large green circles, like [[Hub]], [[NCR]], [[Redding]] etc.) | |||
* Added encounters on islands | |||
* Changed animation for .223 and 14mm pistols (SMG -> pistol) | |||
* Decreased [[Pancor Jackhammer]] burst from 6 to 5 and mag capacity from 24 to 20, | |||
* Changed DR mod of green shotgun ammo from -40 to -20 | |||
* Changed DR mod of purple shotgun ammo from -20 to -25 | |||
* Decreased dmg mod for groin shots by 1, changed various crit effects conditions for head/arm/eyes/groin shots | |||
* Additional NPCs will show up in several locations (grave diggers and some drunkards) | |||
* Added NPC for checking current position and destination of all caravans. If they are in town, also departure time is shown. Caravan Master was added in [[Hub]], near main grid | |||
* Warehouse map reworked, it's now bigger and has additional entrance | |||
* TC windows changed (Redding 21-22, Broken Hills 22-23) | |||
* Added 1% chance to spawn random implant module in TC locker every 30min | |||
* Added 40mm grenade to TC locker spawn | |||
* Changed TC maps and zones: | |||
** [[Klamath]] - reworked trapper camp, extended TC zone to downtown | |||
** [[Redding]] - reworked some buildings, extended TC zone to the northern part, added entrance/exit grid at ** Wanamingo mine | |||
** [[Modoc]] - reworked chicken, reworked some buildings, extended TC zone to the northern part | |||
** [[Den]] - reworked southwestern part of the map, added entrance/exit grid there, added exit grid on south, extended TC zone | |||
** [[Gecko]] - additional entrances to the abandoned reactor | |||
** [[Broken Hills]] - reworked Residential area, extended TC zone | |||
* You can now play Russian Roulette via ~rr command. Needs a loaded magnum in active slot. Don't play it next to guards or they will loot your magnum :D | |||
* [[Gambling]] capped at 150% | |||
* Companion spawn [[Modoc]], [[Redding]], [[Klamath]], [[Gecko]], [[Broken Hills]] and [[San Francisco]] | |||
* Removed starter items from companions | |||
* 12 level required to recruit companions | |||
* Range of [[Improved Flamer]] increased from 8 to 10 hexes | |||
* Deathclaws in warehouse were boosted (skill% and damage) | |||
TECHNICAL | |||
* [http://newfmc.pl/reloaded/new_fonline_reloaded_critical_table_men.html Updated critical table is available here.] | |||
* No updater needed. | |||
COMMENTS | |||
* More changes incoming. And yeah, I didn't forget about fixes for fibre plants and other crap. Probably in next update.. mini-dungeon (HQ of Bounty Hunters) is partially completed. Have fun! | |||
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! [http://forum.fonline-reloaded.net/index.php? | ! [http://forum.fonline-reloaded.net/index.php?topic=3811.0 05 January 2014] - Posted by Kilgore | ||
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| '''GENERAL''' | | '''GENERAL''' |
Revision as of 21:39, 9 February 2014
This is a list of game updates. These are also available here, on the forum. Most of these require running the updater.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.
RELOADED
09 February 2014 - Posted by Kilgore |
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GENERAL
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05 January 2014 - Posted by Kilgore |
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GENERAL
Review the original post and thread on forum.
As you can see, some necessary bug-fixes are included. Rare weapons were improved to make them more effective in battles (especially Gauss Rifle vs Pistol). 40mm Grenades were improved in order to make them more interesting for organized PvP. There was +5 ST bonus from some unlisted "quest" in Stables, NPC is long gone since it was reported (a month or two ago), now it's fixed. New spawners were added in order to encourage some small and medium scale PvP in New Reno and Warehouse and to increase availability of rare items, which were accessible only through TC and Special Encounters. Most notably: implant modules. With average of 30 min spawn and 2% chance, there should be roughly one implant module spawned by each footlocker per day. However, you never know when it happens. Remember that footlockers are cleared with each respawn so if nobody picks these items, they will be simply lost.
Of course it's not over as my to-do list is big and you can expect another update very soon. |
24 December 2013 - Posted by Kilgore |
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GENERAL
More changes, features and bugfixes are WIP, so there is another update coming in few days or weeks. |
17 November 2013 - Posted by Kilgore |
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GENERAL
Adding stuff - for more variety, as always. Some improvements of caravans, more coming. Profit from interest limited for those who have more than 1M on their accounts. I know it doesn't solve the problem completely, but maybe it's a step forward. Guards not shooting everyone standing next to them should fix problems with spawning in encounters. Additional replication timer for bombers/victims only encouraged usage of more alts and caused more trolling so it wasn't needed. My to-do list is larger but some things took more time than expected. There are many changes coming soon. mostly new stuff and possibilities. |
06 November 2013 - Posted by Kilgore |
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GENERAL
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04 November 2013 - Posted by Kilgore |
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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GENERAL
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26 September 2013 - Posted by Kilgore |
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GENERAL
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22 September 2013 - Posted by Kilgore |
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GENERAL
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16 September 2013 - Posted by Kilgore |
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GENERAL
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14 September 2013 - Posted by Kilgore |
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GENERAL
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09 September 2013 - Posted by Kilgore |
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GENERAL
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08 September 2013 - Posted by Kilgore |
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GENERAL
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07 September 2013 - Posted by Kilgore |
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GENERAL
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06 September 2013 - Posted by Kilgore |
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GENERAL
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05 September 2013 - Posted by Kilgore |
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GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
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GENERAL
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03 September 2013 - Posted by Kilgore |
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GENERAL
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02 September 2013 (C) - Posted by Kilgore |
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GENERAL
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02 September 2013 (B) - Posted by Kilgore |
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GENERAL
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02 September 2013 (A) - Posted by Kilgore |
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GENERAL
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01 September 2013 - Posted by Kilgore |
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GENERAL
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07 August 2013 - Initial Changelog, Posted by Kilgore |
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CHARACTER
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2238 (wip)
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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