SPECIAL: Difference between revisions

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*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]] and reduce [[Agility]] by 2.
*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]] and reduce [[Agility]] by 2.
**This [[Traits|Trait]] forces your [[Strength]] to be 5 or more. It is avoided by most players due to the [[AG]] penalty.
**This [[Traits|Trait]] forces your [[Strength]] to be 5 or more. It is avoided by most players due to the [[AG]] penalty.
*[[Bonehead]] reduces [[Intelligence]] by 1
*<s>[[Small Frame]] adds 1 point to [[Agility]]</s> (This [[Traits|Trait]] removed)
*<s>[[Small Frame]] adds 1 point to [[Agility]]</s> (This [[Traits|Trait]] removed)
*By [[Levels|Level]] 12, the '''Gain''' [[Perks]] are options for players to boost a [[Character]]'s S.P.E.C.I.A.L during the leveling process.
*By [[Levels|Level]] 12, the '''Gain''' [[Perks]] are options for players to boost a [[Character]]'s S.P.E.C.I.A.L during the leveling process.

Latest revision as of 18:29, 25 December 2020

SPECIAL is the ruleset that powers Fallout online, The name "SPECIAL" is an acronym standing for the primary statistics in the system:

These are a Character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a Character is registered. By default, they total to 40 points initially. A Character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:

These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. Some dialogue options, and many Quests, have S.P.E.C.I.A.L requirements that are not always obvious. It is a good idea to keep an eye on the Changelogs.

See Also

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters