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The name "SPECIAL" is an acronym standing for the [[primary statistics]] in the system: | The name "SPECIAL" is an acronym standing for the [[primary statistics]] in the system: | ||
*'''S''' is for [[Strength]] which modifies [[ | *'''S''' is for [[Strength]] which modifies melee damage, [[Carry Weight]], weapon drops, [[Hit Points]] and more. | ||
*'''P''' is for [[Perception]] which modifies [[Sight]], [[Sequence]], and ranged combat distance modifiers. | *'''P''' is for [[Perception]] which modifies [[Sight]], [[Sequence]], and ranged combat distance modifiers. | ||
*'''E''' is for [[Endurance]] which modifies [[Hit Points]], [[Poison]] and [[Rad Resistance]], [[Healing Rate]] and additional [[Hit Points]] per level. | *'''E''' is for [[Endurance]] which modifies [[Hit Points]], [[Poison]] and [[Rad Resistance]], [[Healing Rate]] and additional [[Hit Points]] per [[Levels|level]]. | ||
*'''C''' is for [[Charisma]] which modifies [[Party Points]], [[NPC]] reactions, and more. | *'''C''' is for [[Charisma]] which modifies [[Party Points]], [[NPC]] reactions and dialogue options, and more. | ||
*'''I''' is for [[Intelligence]] which modifies additional [[Skill | *'''I''' is for [[Intelligence]] which modifies additional [[Skill Points]] per [[Levels|Level]], dialogue options, and many [[Skills]]. | ||
*'''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]]. | *'''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]]. | ||
*'''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play. | *'''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play. | ||
These are a [[Character]]'s core properties, and each one can be adjusted between 1 and 10 by the player at the time a [[Character]] is [[Registration Menu|registered]], | These are a [[Character]]'s core properties, and each one can be adjusted between 1 and 10 by the player at the time a [[Character]] is [[Registration Menu|registered]]. By default, they total to 40 points initially. A [[Character]] can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these: | ||
*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]]. | *The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]] and reduce [[Agility]] by 2. | ||
*[[Small Frame]] adds 1 point to [[Agility]] | **This [[Traits|Trait]] forces your [[Strength]] to be 5 or more. It is avoided by most players due to the [[AG]] penalty. | ||
*<s>[[Small Frame]] adds 1 point to [[Agility]]</s> (This [[Traits|Trait]] removed) | |||
*By [[Levels|Level]] 12, the '''Gain''' [[Perks]] are options for players to boost a [[Character]]'s S.P.E.C.I.A.L during the leveling process. | *By [[Levels|Level]] 12, the '''Gain''' [[Perks]] are options for players to boost a [[Character]]'s S.P.E.C.I.A.L during the leveling process. | ||
*[[Drugs]] are a way to | *[[Drugs]] are a way to temporarily boost a [[Character]]'s [[primary statistics]]: | ||
*[[Addicted|Addiction]] to | **[[Buffout]] boosts [[ST]] by 2 (and reduces [[AG]] by 1), while [[Nuka-Cola]] adds 1 to [[AG]] | ||
**[[Psycho]] boosts [[ST]] by 1 (and reduces [[PE]] by 2), while [[Cigarettes]] add 1 to [[PE]] | |||
**[[Mentats]] add 2 to [[CH]] (and 2 to [[IN]] for dialogue purposes only), while [[Beer]] adds 1 to [[CH]] (and reduces [[PE]] by 2 | |||
*[[Addicted|Addiction]] to [[Drugs]] can be penalizing. | |||
*Some [[food]] items have penalizing effects. | *Some [[food]] items have penalizing effects. | ||
*[[Poison]] and [[Radiated|radiation]] [[Levels]] can also drop a [[Character]]'s [[primary statistics]]. | *[[Poison]] and [[Radiated|radiation]] [[Levels]] can also drop a [[Character]]'s [[primary statistics]]. | ||
*Crafted armor and weapons often have S.P.E.C.I.A.L bonuses. | *[[Crafting|Crafted]] armor and weapons often have S.P.E.C.I.A.L bonuses. | ||
*Certain items like [[Mirrored Shades]] can boost a [[Character]]'s [[primary statistics]]. | *Certain items like [[Mirrored Shades]] can boost a [[Character]]'s [[primary statistics]]. | ||
*With expensive surgery, [[Implants]] can also boost a [[Character]]'s S.P.E.C.I.A.L. | *With expensive surgery, [[Implants]] (rare) can also boost a [[Character]]'s S.P.E.C.I.A.L. | ||
These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the [[Changelogs]]. | These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. Some dialogue options, and many [[Quests]], have S.P.E.C.I.A.L requirements that are not always obvious. It is a good idea to keep an eye on the [[Changelogs]]. | ||
==See Also== | |||
* [[Advice for beginners]] | |||
* [[More Advice for New Players]] | |||
* [[Build Advice]] | |||
* [[Guide Sandbox|A way to get started]] | |||
* Some pre-planned [[Builds]] | |||
{{NavboxBasic}} | {{NavboxBasic}} | ||
[[Category:SPECIAL | [[Category:SPECIAL]] | ||
[[Category:Articles]] |
Revision as of 18:27, 25 December 2020
SPECIAL is the ruleset that powers Fallout online, The name "SPECIAL" is an acronym standing for the primary statistics in the system:
- S is for Strength which modifies melee damage, Carry Weight, weapon drops, Hit Points and more.
- P is for Perception which modifies Sight, Sequence, and ranged combat distance modifiers.
- E is for Endurance which modifies Hit Points, Poison and Rad Resistance, Healing Rate and additional Hit Points per level.
- C is for Charisma which modifies Party Points, NPC reactions and dialogue options, and more.
- I is for Intelligence which modifies additional Skill Points per Level, dialogue options, and many Skills.
- A is for Agility which modifies Action Points, Armor Class, and some Skills.
- L is for Luck which modifies critical Bypass, weapon failures, and certain unseen factors as you play.
These are a Character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a Character is registered. By default, they total to 40 points initially. A Character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:
- The Bruiser Trait for example, will add 4 points to Strength and reduce Agility by 2.
Small Frame adds 1 point to Agility(This Trait removed)- By Level 12, the Gain Perks are options for players to boost a Character's S.P.E.C.I.A.L during the leveling process.
- Drugs are a way to temporarily boost a Character's primary statistics:
- Addiction to Drugs can be penalizing.
- Some food items have penalizing effects.
- Poison and radiation Levels can also drop a Character's primary statistics.
- Crafted armor and weapons often have S.P.E.C.I.A.L bonuses.
- Certain items like Mirrored Shades can boost a Character's primary statistics.
- With expensive surgery, Implants (rare) can also boost a Character's S.P.E.C.I.A.L.
These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. Some dialogue options, and many Quests, have S.P.E.C.I.A.L requirements that are not always obvious. It is a good idea to keep an eye on the Changelogs.
See Also
- Advice for beginners
- More Advice for New Players
- Build Advice
- A way to get started
- Some pre-planned Builds
See Also | ||
---|---|---|
Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
Combat | Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting | |
Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters |