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The name "SPECIAL" is an acronym standing for the [[primary statistics]] in the system:
The name "SPECIAL" is an acronym standing for the [[primary statistics]] in the system:


*'''S''' is for [[Strength]] which modifies [[Hit Points]], melee damage, and [[Carry Weight]].
*'''S''' is for [[Strength]] which modifies melee damage, [[Carry Weight]], weapon drops, [[Hit Points]] and more.
*'''P''' is for [[Perception]] which modifies [[Sight]], [[Sequence]], and ranged combat distance modifiers.
*'''P''' is for [[Perception]] which modifies [[Sight]], [[Sequence]], and ranged combat distance modifiers.
*'''E''' is for [[Endurance]] which modifies [[Hit Points]], [[Poison]] and [[Rad Resistance]], [[Healing Rate]] and additional [[Hit Points]] per level.
*'''E''' is for [[Endurance]] which modifies [[Hit Points]], [[Poison]] and [[Rad Resistance]], [[Healing Rate]] and additional [[Hit Points]] per [[Levels|level]].
*'''C''' is for [[Charisma]] which modifies [[Party Points]], [[NPC]] reactions, and more.
*'''C''' is for [[Charisma]] which modifies [[Party Points]], [[NPC]] reactions and dialogue options, and more.
*'''I''' is for [[Intelligence]] which modifies additional [[Skill points]] per [[Levels|Level]], dialogue options, and many [[Skills]].
*'''I''' is for [[Intelligence]] which modifies additional [[Skill Points]] per [[Levels|Level]], dialogue options, and many [[Skills]].
*'''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]].
*'''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]].
*'''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play.
*'''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play.


These are a [[Character]]'s core properties, and each one can be adjusted between 1 and 10 by the player at the time a [[Character]] is [[Registration Menu|registered]], with an initial combined default total of 40 points. A [[Character]] can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:
These are a [[Character]]'s core properties, and each one can be adjusted between 1 and 10 by the player at the time a [[Character]] is [[Registration Menu|registered]]. By default, they total to 40 points initially. A [[Character]] can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:


*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]].
*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]] and reduce [[Agility]] by 2.
*[[Small Frame]] adds 1 point to [[Agility]].
**This [[Traits|Trait]] forces your [[Strength]] to be 5 or more. It is avoided by most players due to the [[AG]] penalty.
*<s>[[Small Frame]] adds 1 point to [[Agility]]</s> (This [[Traits|Trait]] removed)
*By [[Levels|Level]] 12, the '''Gain''' [[Perks]] are options for players to boost a [[Character]]'s S.P.E.C.I.A.L during the leveling process.
*By [[Levels|Level]] 12, the '''Gain''' [[Perks]] are options for players to boost a [[Character]]'s S.P.E.C.I.A.L during the leveling process.
*[[Drugs]] are a way to get temporary benefits to a [[Character]]'s [[primary statistics]].
*[[Drugs]] are a way to temporarily boost a [[Character]]'s [[primary statistics]]:
*[[Addicted|Addiction]] to drugs can be penalizing.
**[[Buffout]] boosts [[ST]] by 2 (and reduces [[AG]] by 1), while [[Nuka-Cola]] adds 1 to [[AG]]
**[[Psycho]] boosts [[ST]] by 1 (and reduces [[PE]] by 2), while [[Cigarettes]] add 1 to [[PE]]
**[[Mentats]] add 2 to [[CH]] (and 2 to [[IN]] for dialogue purposes only), while [[Beer]] adds 1 to [[CH]] (and reduces [[PE]] by 2
*[[Addicted|Addiction]] to [[Drugs]] can be penalizing.
*Some [[food]] items have penalizing effects.
*Some [[food]] items have penalizing effects.
*[[Poison]] and [[Radiated|radiation]] [[Levels]] can also drop a [[Character]]'s [[primary statistics]].
*[[Poison]] and [[Radiated|radiation]] [[Levels]] can also drop a [[Character]]'s [[primary statistics]].
*Crafted armor and weapons often have S.P.E.C.I.A.L bonuses.
*[[Crafting|Crafted]] armor and weapons often have S.P.E.C.I.A.L bonuses.
*Certain items like [[Mirrored Shades]] can boost a [[Character]]'s [[primary statistics]].
*Certain items like [[Mirrored Shades]] can boost a [[Character]]'s [[primary statistics]].
*With expensive surgery, [[Implants]] can also boost a [[Character]]'s S.P.E.C.I.A.L.
*With expensive surgery, [[Implants]] (rare) can also boost a [[Character]]'s S.P.E.C.I.A.L.


These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the [[Changelogs]].
These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. Some dialogue options, and many [[Quests]], have S.P.E.C.I.A.L requirements that are not always obvious. It is a good idea to keep an eye on the [[Changelogs]].
 
==See Also==
* [[Advice for beginners]]
* [[More Advice for New Players]]
* [[Build Advice]]
* [[Guide Sandbox|A way to get started]]
* Some pre-planned [[Builds]]


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[[Category:SPECIAL| ]]
[[Category:SPECIAL]]
[[Category:Articles]]

Revision as of 18:27, 25 December 2020

SPECIAL is the ruleset that powers Fallout online, The name "SPECIAL" is an acronym standing for the primary statistics in the system:

These are a Character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a Character is registered. By default, they total to 40 points initially. A Character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:

These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. Some dialogue options, and many Quests, have S.P.E.C.I.A.L requirements that are not always obvious. It is a good idea to keep an eye on the Changelogs.

See Also

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters