Small Guns: Difference between revisions

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(Added handedness info and since shotguns can cause fire damage, Pyromaniac is also a related perk)
 
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|modifies=Chance to hit using small guns.
|modifies=Chance to hit using small guns.
|initial=5% + (4% x [[Agility]])
|initial=5% + (4% x [[Agility]])
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]]
|perks=[[Bonus Ranged Damage]]<br>[[Bonus Rate of Attack]]<br>[[More Ranged Damage]]<br>[[Pyromaniac]]
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]]
|traits=[[Fast Shot]]<br>[[One Hander]]
|max=300
}}
}}


'''Small Guns''' is a category of firearms, as well as a [[skill]] related to them. Easy to find and to handle, with cheap and plentiful [[ammo]], they are the best guns out there for beginners.
'''Small Guns''' is a category of firearms, as well as a [[skill]] related to them. Easy to find and to handle, with cheap and plentiful [[ammo]], they are the best guns out there for beginners.


Small Guns offer various possibilities of gameplay, from close-range bursts to long-range sniping. Both low-level and high-level characters will find Small Guns useful. The first group will be happy to know that finding ammunition and weapons is easy, the second, with the use of some tactics, can be very deadly with advanced weapons.
Small Guns offer various possibilities of game-play, from close-range bursts to long-range sniping. Both low-level and high-level characters will find Small Guns useful. The first group will be happy to know that finding ammunition and weapons is easy, the second, with the use of some tactics, can be very deadly with advanced weapons.


A character's ability to hit a target with a Small Guns weapon relies on how much skill he has. The maximum skill one can have is 300%, but such extremes are rarely needed. Fighter characters with around 200% are valuable fighters already. Thanks to [[Aimed Shot|aimed shots]], which allow the best of marksmen to hit another character from across the map, Small Guns are a weapon of choice for snipers.
A character's ability to hit a target with a Small Guns weapon relies on how much skill he has. The maximum skill one can have is 300%, but such extremes are rarely needed. Fighter characters with around 200% are valuable fighters already. Thanks to [[Aimed Shot|aimed shots]], which allow the best of marksmen to hit another character from across the map, Small Guns are a weapon of choice for snipers.
Line 23: Line 24:
In order to create higher-tier Small Guns, the [[Profession: Gunsmith (Small Guns)|Small Guns Profession]] is needed.
In order to create higher-tier Small Guns, the [[Profession: Gunsmith (Small Guns)|Small Guns Profession]] is needed.


All Small Guns deal [[Normal]] damages.
Most Small Guns deal [[Normal]] damages.
However there are [[Grenade pistol]] and [[M79 Grenade Launcher]] dealing [[Explode]] damage and Shotguns can deal [[EMP]] or [[Fire]] type damage depending on ammo.
 
'''NOTE:''' You can talk to [[Marshal]] to get a [[Boneyard Guard]] and obtain 10 skill points in [[Small Guns]] skill.
 
'''NOTE:''' Each character can read up to 10 [[Guns and Bullets]] to increase Small Guns skill by 6 [[Skill Points]] per book.


'''Note:''' You can [[Talk to the guard to get a bonus to the Small Guns skill]] to obtain +15% in [[Small Guns]] skill.


== List of Small Guns ==
== List of Small Guns ==
This is the list of all the weapons relying on the Small Guns skill. Some of them include certain [[Weapon perks|weapon perks]] intrinsic to their design:
This is the list of all the weapons relying on the Small Guns skill. Some of them include certain [[Weapon perks|weapon perks]] intrinsic to their design:


 
{| class="wikitable sortable" border="1"
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
!NAME
!NAME
!PERKS
!PERKS
Line 41: Line 45:
!ST
!ST
!AP
!AP
!HANDS
|-
|-
|[[10mm Pistol]]
|[[10mm Pistol]]
Line 51: Line 56:
|3
|3
|4
|4
|1
|-
|-
|[[14mm Pistol]]
|[[14mm Pistol]]
|[[Penetrate]]
|[[Penetrate]]
|18-28
|20-30
|24
|28
|[[14mm AP]]
|[[14mm AP]]
|6
|10
|Pistol
|Pistol
|4
|4
|4
|4
|1
|-
|-
|[[9mm Mauser]]
|[[9mm Mauser]]
Line 71: Line 78:
|3
|3
|4
|4
|1
|-
|-
|[[Desert Eagle .44]]
|[[Desert Eagle .44]]
Line 81: Line 89:
|3
|3
|4
|4
|1
|-
|-
|[[Desert Eagle (Exp. Mag.)]]
|[[Desert Eagle (Exp. Mag.)]]
Line 91: Line 100:
|3
|3
|4
|4
|1
|-
|-
|[[.223 Pistol]]
|[[.223 Pistol]]
Line 101: Line 111:
|5
|5
|4
|4
|1
|-
|-
|[[Shotgun]]
|[[Shotgun]]
|[[Accurate]]<br />[[Knockback]]
|[[Accurate]]<br />[[Knockback]]
|19-27
|19-27
|Single:20<br />Burst:20
|S:20<br />B:20
|[[12 Gauge Shotgun Shell]]
|[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]
|2
|2
|Shotgun
|Shotgun
|4
|4
|5/6
|5/6
|2
|-
|-
|[[Sawed-Off Shotgun]]
|[[Sawed-Off Shotgun]]
|[[Accurate]]<br />[[Knockback]]
|[[Accurate]]<br />[[Knockback]]
|19-27
|19-27
|Single:7<br />Burst:5
|S:7<br />B:5
|[[12 Gauge Shotgun Shell]]
|[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]
|2
|2
|Shotgun
|Shotgun
|4
|4
|4/5
|4/5
|1
|-
|-
|[[Combat Shotgun]]
|[[Combat Shotgun]]
|[[Penetrate]]<br />[[Knockback]]
|[[Penetrate]]<br />[[Knockback]]
|20-28
|20-28
|Single:25<br />Burst:25
|S:25<br />B:25
|[[12 Gauge Shotgun Shell]]
|[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]
|12
|12
|Shotgun
|Shotgun
|5
|5
|5/6
|5/6
|2
|-
|-
|[[10mm SMG|MP9 10mm SMG]]
|[[10mm SMG|MP9 10mm SMG]]
Line 141: Line 155:
|4
|4
|4/5
|4/5
|1
|-
|-
|[[Assault Rifle]]
|[[Assault Rifle]]
Line 151: Line 166:
|5
|5
|5/6
|5/6
|2
|-
|-
|[[Assault Rifle (Exp. Mag.)]]
|[[Assault Rifle (Exp. Mag.)]]
Line 161: Line 177:
|5
|5
|5/6
|5/6
|2
|-
|-
|[[Hunting Rifle]]
|[[Hunting Rifle]]
Line 171: Line 188:
|5
|5
|5
|5
|2
|-
|-
|[[Scoped Hunting Rifle]]
|[[Scoped Hunting Rifle]]
Line 181: Line 199:
|5
|5
|5
|5
|2
|-
|-
|[[Sniper Rifle]]
|[[Sniper Rifle]]
Line 190: Line 209:
|Rifle
|Rifle
|5
|5
|6
|5
|2
|-
|-
|[[Red Ryder BB Gun]]
|[[Red Ryder BB Gun]]
Line 201: Line 221:
|3
|3
|5
|5
|2
|-
|-
|[[Jonny's BB Gun]]
|[[Jonny's BB Gun]]
Line 211: Line 232:
|3
|3
|5
|5
|2
|-
|-
|[[Red Ryder LE BB Gun]]
|[[Red Ryder LE BB Gun]]
Line 221: Line 243:
|3
|3
|5
|5
|2
|-
|-
|[[.44 Magnum Revolver]]
|[[.44 Magnum Revolver]]
Line 231: Line 254:
|4
|4
|4
|4
|1
|-
|-
|[[.44 Magnum (Speed Load)]]
|[[.44 Magnum (Speed Load)]]
Line 241: Line 265:
|4
|4
|4
|4
|1
|-
|-
|[[Needler Pistol]]
|[[Needler Pistol]]
Line 251: Line 276:
|3
|3
|4
|4
|1
|-
|-
|[[H&K CAWS]]
|[[H&K CAWS]]
Line 256: Line 282:
|20-28
|20-28
|S:25<br />B:25
|S:25<br />B:25
|[[12 Gauge Shotgun Shell]]
|[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]
|18
|18
|Shotgun
|Shotgun
|6
|6
|5/6
|5/6
|2
|-
|-
|[[Pancor Jackhammer]]
|[[Pancor Jackhammer]]
Line 266: Line 293:
|22-30
|22-30
|S:25<br />B:25
|S:25<br />B:25
|[[12 Gauge Shotgun Shell]]
|[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]
|20
|20
|Shotgun
|Shotgun
|5
|5
|5/6
|5/6
|2
|-
|-
|[[M3A1 "Grease Gun" SMG]]
|[[M3A1 "Grease Gun" SMG]]
Line 281: Line 309:
|4
|4
|5/6
|5/6
|1
|-
|-
|[[Tommy Gun]]
|[[Tommy Gun]]
Line 291: Line 320:
|6
|6
|5/6
|5/6
|2
|-
|-
|[[H&K P90c]]
|[[H&K P90c]]
Line 301: Line 331:
|4
|4
|4/5
|4/5
|1
|-
|-
|[[H&K G11]]
|[[H&K G11]]
Line 311: Line 342:
|5
|5
|5/6
|5/6
|1
|-
|-
|[[H&K G11E]]
|[[H&K G11E]]
Line 321: Line 353:
|6
|6
|5/6
|5/6
|1
|-
|-
|[[FN FAL]]
|[[FN FAL]]
Line 331: Line 364:
|5
|5
|5/6
|5/6
|2
|-
|-
|[[FN FAL (Night Sight)]]
|[[FN FAL (Night Sight)]]
Line 341: Line 375:
|5
|5
|5/6
|5/6
|2
|-
|-
|[[FN FAL HPFA]]
|[[FN FAL HPFA]]
|None
|None
|22-30
|15-25
|S:35<br />B:30
|S:35<br />B:30
|[[7.62mm]]
|[[7.62mm]]
Line 351: Line 386:
|5
|5
|5/6
|5/6
|2
|-
|-
|[[XL70E3]]
|[[XL70E3]]
|[[Accurate]]
|[[Accurate]]
|20-40
|25-35
|S:50<br />B:35
|S:50<br />B:35
|[[5mm JHP]]<br />[[5mm AP]]
|[[5mm JHP]]<br />[[5mm AP]]
Line 361: Line 397:
|5
|5
|5/6
|5/6
|2
|-
|-
|[[Grenade pistol]]
|[[Grenade pistol]]
|None
|None
|25-50
|35-60
|20
|20
|[[40mm Grenade]]
|[[40mm Grenade]]
Line 371: Line 408:
|5
|5
|5
|5
|1
|-
|-
|[[M79 Grenade Launcher]]
|[[M79 Grenade Launcher]]
|None
|None
|40-80
|50-90
|25
|25
|[[40mm Grenade]]
|[[40mm Grenade]]
Line 381: Line 419:
|6
|6
|6
|6
|2
|-
|[[Zip Gun]]
|None
|6-13
|15
|[[10mm JHP]]<br />[[10mm AP]]
|1
|Pistol
|4
|4
|1
|-
|-
|[[Pipe Rifle]]
|[[Pipe Rifle]]
Line 391: Line 441:
|5
|5
|5
|5
|2
|-
|-
|[[PPK12 Gauss Pistol]]
|[[PPK12 Gauss Pistol]]
Line 401: Line 452:
|4
|4
|4
|4
|1
|-
|-
|[[M72 Gauss Rifle]]
|[[M72 Gauss Rifle]]
Line 411: Line 463:
|6
|6
|5
|5
|2
|}
|}
{{NavboxSkills}}


[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 12:33, 27 June 2022

« Small Guns are the staple weapons choice of the post apocalyptic nuclear war survivor. Namely, you. »

- The Vault.

Skill
Small Guns
Modifies Chance to hit using small guns.
Initial level 5% + (4% x Agility)
Related perks Bonus Ranged Damage
Bonus Rate of Attack
More Ranged Damage
Pyromaniac
Related traits Fast Shot
One Hander
Maximum 300

Small Guns is a category of firearms, as well as a skill related to them. Easy to find and to handle, with cheap and plentiful ammo, they are the best guns out there for beginners.

Small Guns offer various possibilities of game-play, from close-range bursts to long-range sniping. Both low-level and high-level characters will find Small Guns useful. The first group will be happy to know that finding ammunition and weapons is easy, the second, with the use of some tactics, can be very deadly with advanced weapons.

A character's ability to hit a target with a Small Guns weapon relies on how much skill he has. The maximum skill one can have is 300%, but such extremes are rarely needed. Fighter characters with around 200% are valuable fighters already. Thanks to aimed shots, which allow the best of marksmen to hit another character from across the map, Small Guns are a weapon of choice for snipers.

In order to create higher-tier Small Guns, the Small Guns Profession is needed.

Most Small Guns deal Normal damages. However there are Grenade pistol and M79 Grenade Launcher dealing Explode damage and Shotguns can deal EMP or Fire type damage depending on ammo.

NOTE: You can talk to Marshal to get a Boneyard Guard and obtain 10 skill points in Small Guns skill.

NOTE: Each character can read up to 10 Guns and Bullets to increase Small Guns skill by 6 Skill Points per book.


List of Small Guns

This is the list of all the weapons relying on the Small Guns skill. Some of them include certain weapon perks intrinsic to their design:

NAME PERKS DMG RANGE AMMO AMMO CAP TYPE ST AP HANDS
10mm Pistol None 8-15 25 10mm JHP
10mm AP
12 Pistol 3 4 1
14mm Pistol Penetrate 20-30 28 14mm AP 10 Pistol 4 4 1
9mm Mauser Accurate 8-13 22 9mm
9mm ball
7 Pistol 3 4 1
Desert Eagle .44 None 12-18 25 .44 Magnum JHP
.44 Magnum FMJ
8 Pistol 3 4 1
Desert Eagle (Exp. Mag.) None 12-18 25 .44 Magnum JHP
.44 Magnum FMJ
10 Pistol 3 4 1
.223 Pistol Penetrate 30-40 30 .223 FMJ 5 Pistol 5 4 1
Shotgun Accurate
Knockback
19-27 S:20
B:20
12 Gauge Shotgun Shell
12g Slugs
12g Flechette
12g EMP Shells
12g Geckos Breath
2 Shotgun 4 5/6 2
Sawed-Off Shotgun Accurate
Knockback
19-27 S:7
B:5
12 Gauge Shotgun Shell
12g Slugs
12g Flechette
12g EMP Shells
12g Geckos Breath
2 Shotgun 4 4/5 1
Combat Shotgun Penetrate
Knockback
20-28 S:25
B:25
12 Gauge Shotgun Shell
12g Slugs
12g Flechette
12g EMP Shells
12g Geckos Breath
12 Shotgun 5 5/6 2
MP9 10mm SMG None 8-15 S:25
B:20
10mm JHP
10mm AP
30 SMG 4 4/5 1
Assault Rifle Long Range 14-23 S:45
B:35
5mm JHP
5mm AP
36 Assault Rifle 5 5/6 2
Assault Rifle (Exp. Mag.) Long Range 14-23 S:45
B:35
5mm JHP
5mm AP
60 Assault Rifle 5 5/6 2
Hunting Rifle Long Range 8-20 40 .223 FMJ 5 Rifle 5 5 2
Scoped Hunting Rifle Scoped 8-20 40 .223 FMJ 5 Rifle 5 5 2
Sniper Rifle Long Range 20-40 50 .223 FMJ 6 Rifle 5 5 2
Red Ryder BB Gun None 8-13 22 BB's 100 Rifle 3 5 2
Jonny's BB Gun None 1-3 22 BB's 100 Rifle 3 5 2
Red Ryder LE BB Gun None 2-4 32 BB's 100 Rifle 3 5 2
.44 Magnum Revolver None 16-22 15 .44 Magnum JHP
.44 Magnum FMJ
6 Pistol 4 4 1
.44 Magnum (Speed Load) Fast Reload 16-22 20 .44 Magnum JHP
.44 Magnum FMJ
6 Pistol 4 4 1
Needler Pistol Penetrate 15-30 24 HN Needler Cartridge
HN AP Needler Cartridge
10 Pistol 3 4 1
H&K CAWS Penetrate
Knockback
20-28 S:25
B:25
12 Gauge Shotgun Shell
12g Slugs
12g Flechette
12g EMP Shells
12g Geckos Breath
18 Shotgun 6 5/6 2
Pancor Jackhammer Penetrate
Knockback
22-30 S:25
B:25
12 Gauge Shotgun Shell
12g Slugs
12g Flechette
12g EMP Shells
12g Geckos Breath
20 Shotgun 5 5/6 2
M3A1 "Grease Gun" SMG None 10-20 S:20
B:15
.45 Caliber 60 SMG 4 5/6 1
Tommy Gun None 3-20 S:32
B:16
.45 Caliber 75 Rifle 6 5/6 2
H&K P90c None 15-25 S:30
B:25
10mm JHP
10mm AP
60 SMG 4 4/5 1
H&K G11 Accurate 21-34 S:35
B:30
4.7mm Caseless 45 Assault Rifle 5 5/6 1
H&K G11E Accurate 27-41 S:40
B:35
4.7mm Caseless 45 Assault Rifle 6 5/6 1
FN FAL None 14-22 S:35
B:30
7.62mm 20 Assault Rifle 5 5/6 2
FN FAL (Night Sight) None 9-18 S:35
B:30
7.62mm 20 Assault Rifle 5 5/6 2
FN FAL HPFA None 15-25 S:35
B:30
7.62mm 20 Assault Rifle 5 5/6 2
XL70E3 Accurate 25-35 S:50
B:35
5mm JHP
5mm AP
45 Assault Rifle 5 5/6 2
Grenade pistol None 35-60 20 40mm Grenade 1 Pistol 5 5 1
M79 Grenade Launcher None 50-90 25 40mm Grenade 3 Rifle 6 6 2
Zip Gun None 6-13 15 10mm JHP
10mm AP
1 Pistol 4 4 1
Pipe Rifle None 6-13 20 10mm JHP
10mm AP
1 Rifle 5 5 2
PPK12 Gauss Pistol Accurate 22-35 50 2mm EC 12 Pistol 4 4 1
M72 Gauss Rifle Long Range 30-45 53 2mm EC 20 Rifle 6 5 2
Skills
Combat Skills Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing
Important Skills First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman
Other Skills Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter