Builds: Strong Explorer: Difference between revisions
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==Description== | ==Description== | ||
An effective | An effective starting character meant to explore the map and climb the wasteland's learning curve. No rush to get advanced levels, but later get [[Speech]] up and get [[Speaker]] when recruiting Companions. | ||
Small Guns is the gun type with the widest variety of weapon options. You'll love the p90 for it's fast firing rate, if used with AP ammo. The XL70 might be the best, though it's a 2-handed rifle. Or try shotguns - the [[Pancor Jackhammer]] is highly effective on all targets, does some knockdowns and knockback crits | Small Guns is the gun type with the widest variety of weapon options. You'll love the p90 for it's fast firing rate, if used with AP ammo. The XL70 might be the best, though it's a 2-handed rifle. Or try shotguns - the [[Pancor Jackhammer]] is highly effective on all targets, but even a [[Combat Shotgun]] does some knockdowns and knockback crits. Shotguns have an EMP ammo option for fighting robots. Play with the M79 40mm grenade launcher too, for big splash fun. Use any of the excellent pistols in this category, including the Desert Eagle, the [[14mm Pistol]], or the [[.223 Pistol]]. Gauss weapons are also included in Small Guns. | ||
Exploring caves can be rewarding but deadly. This guy drugs up and explores confidently. Same with hunting lockers and finding blueprints. Recruit a Companion follower (it's best to get the [[Speaker]] perk first), and bring some backup. Recruit up to 3 of them later with [[Speech]] 150 and | Exploring caves can be rewarding but deadly. This guy drugs up and explores confidently. Same with hunting lockers and finding blueprints. Recruit a Companion follower (it's best to get the [[Speaker]] perk first), and bring some backup. Recruit up to 3 of them later with [[Speech]] 150, [[Magnetic Personality]] and [[Sex Appeal]]. Lead them on the map, level them up, and you're more likely to find some [[Special Encounter]]s as you go. Establish a private base and station your Companions there to guard it while you're off exploring. | ||
Your '''Strong Explorer''' will get all crafting professions, which allows him to make his own fresh tier 2 gear, ammo, drugs, and explosives. He gets a lot of [[Support Perks]] too and becomes more and more useful as a support character while you grow your army of other characters. You'll be glad you were on this character when you find the [[Ruined Military Bunker]] or the Vertibird! | Your '''Strong Explorer''' will get ''all'' crafting professions, which allows him to make his own fresh tier 2 gear, ammo, armor, drugs, and explosives. He gets a lot of [[Support Perks]] too and becomes more and more useful as a support character while you grow your army of other characters. You'll be glad you were on this character when you find the [[Ruined Military Bunker]] or the Vertibird! | ||
'''NOTE''': The Target Level indicated here is high not enough for an IN implant to have made a difference yet, but he could get one at level 30 and get more SP per level after that. | '''NOTE''': The Target Level indicated here is high not enough for an IN implant to have made a difference yet, but he could get one at level 30 and get more SP per level after that. | ||
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==Leveling== | ==Leveling== | ||
Firstly, make sure you get [[Boneyard Guard]] on all characters, prior to distributing any [[Skill Points]]. Next you'll want to make sure you get [[Educated]] as soon as possible, but read 10 Science books before you put points into it. Your [[Science]] needs to be 100 to get [[Educated]]. After that, focus mainly on getting Small Guns skill to 180 in time to get [[Bonus Rate of Fire]] by level 18. To go hunting lockers sooner, get [[Even Tougher]], Traps to 50 and get [[Light Step]]. Then get [[Doctor]] skill up to deal with broken limbs. | |||
[[Category:Builds]] | [[Category:Builds]] |
Revision as of 03:15, 1 February 2017
Strong Explorer | PvE | |||||||||||||
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A tough treasure hunter who can fight off raider gangs solo, open tough locks, find and carry lots of loot, explore caves, beat deathclaws, leads 2 Companions, and get around on the map with ease. | ||||||||||||||
Hit Points: | 265 | 3 | Target Level: | 30 | ||||||||||
Implants: | IN | |||||||||||||
SPECIAL | Level Perks | |||||||||||||
R | L | D | C | Adrenaline Rush | ||||||||||
Strength: | 5 | {{{stl}}} | 8 | 8 | Toughness | |||||||||
Perception: | 1 | {{{pel}}} | 1 | 1 | Even Tougher | |||||||||
Endurance: | 10 | {{{enl}}} | 10 | 10 | Lifegiver | |||||||||
Charisma: | 1 | {{{chl}}} | 1 | 1 | Lifegiver | |||||||||
Intelligence: | 8 | {{{inl}}} | 8 | 8 | Bonus Rate of Fire | |||||||||
Agility: | 10 | {{{agl}}} | 10 | 10 | Action Boy | |||||||||
Luck: | 5 | {{{lkl}}} | 5 | 5 | Action Boy | |||||||||
R=This is what you set up at registration L=This is how it should look after leveling, with all perks D=This is when in use after Level 24, on all intended drugs C=This is the final version, with intended drugs/implants | ||||||||||||||
Traits: | Fast Shot Good Natured | |||||||||||||
Tag Skills: | Small Guns 181 Lockpick 150 Outdoorsman 175 | |||||||||||||
Other Skills: | Doctor 100 First Aid 136 Traps 150 Science 120 Repair 120 | |||||||||||||
Weapons: | H&K P90c and XL70E3 {{{weapon3}}} and {{{weapon4}}} | |||||||||||||
Drugs: | Buffout Nuka-Cola Psycho Beer | |||||||||||||
Crafting Professions: | Small Guns 2 Big Guns 2 Energy Weapons 2 Armorer 2 Doctor 2 Demolitions 2 | |||||||||||||
Details | Support Perks | |||||||||||||
Mode: | PvE | Awareness | ||||||||||||
Action Points: | 12 | Boneyard Guard at Level 1 | ||||||||||||
Armor: | CA | Gecko Skinning | ||||||||||||
DR: | 15 | Snakeater | ||||||||||||
DT: | 5 | Ranger | ||||||||||||
Sight: | 23 | Swift Learner | ||||||||||||
Armor Class: | 15 | Educated | ||||||||||||
Melee Dmg: | 1 | Strong Back at 6 | ||||||||||||
Sequence: | 2 | Pack Rat at 6 | ||||||||||||
Poison Resist: | 80 | Treasure Hunter at 9 | ||||||||||||
Rad Resist: | 60 | Light Step at 9 | ||||||||||||
Head Crit Res: | Dead Man Walking at 12 | |||||||||||||
Crit Resist: | Pathfinder | |||||||||||||
Crit Chance: | 10 | Explorer | ||||||||||||
Carry Weight: | 139 | Scout | ||||||||||||
Party Points: | 160 | Faster Healing at 15 | ||||||||||||
Healing Rate: | 12 | Rad Resistance at 15 | ||||||||||||
Mr. Fixit at 21 | ||||||||||||||
Dismantler at 24 | ||||||||||||||
Demolition Expert at 27 | ||||||||||||||
(no others) | ||||||||||||||
{{{sp21}}} | ||||||||||||||
{{{sp22}}} | ||||||||||||||
Build by: | {{{by}}} in {{{date}}} | |||||||||||||
Based on: | {{{build}}} |
Description
An effective starting character meant to explore the map and climb the wasteland's learning curve. No rush to get advanced levels, but later get Speech up and get Speaker when recruiting Companions.
Small Guns is the gun type with the widest variety of weapon options. You'll love the p90 for it's fast firing rate, if used with AP ammo. The XL70 might be the best, though it's a 2-handed rifle. Or try shotguns - the Pancor Jackhammer is highly effective on all targets, but even a Combat Shotgun does some knockdowns and knockback crits. Shotguns have an EMP ammo option for fighting robots. Play with the M79 40mm grenade launcher too, for big splash fun. Use any of the excellent pistols in this category, including the Desert Eagle, the 14mm Pistol, or the .223 Pistol. Gauss weapons are also included in Small Guns.
Exploring caves can be rewarding but deadly. This guy drugs up and explores confidently. Same with hunting lockers and finding blueprints. Recruit a Companion follower (it's best to get the Speaker perk first), and bring some backup. Recruit up to 3 of them later with Speech 150, Magnetic Personality and Sex Appeal. Lead them on the map, level them up, and you're more likely to find some Special Encounters as you go. Establish a private base and station your Companions there to guard it while you're off exploring.
Your Strong Explorer will get all crafting professions, which allows him to make his own fresh tier 2 gear, ammo, armor, drugs, and explosives. He gets a lot of Support Perks too and becomes more and more useful as a support character while you grow your army of other characters. You'll be glad you were on this character when you find the Ruined Military Bunker or the Vertibird!
NOTE: The Target Level indicated here is high not enough for an IN implant to have made a difference yet, but he could get one at level 30 and get more SP per level after that.
NOTE: All builds benefit greatly from getting the combat Implants so this build does not reflect any stats from them. In addition to the ones indicated in this build, it's up to you to decide if you want to add theses:
- Nemean
- Dermal
- Phoenix
Leveling
Firstly, make sure you get Boneyard Guard on all characters, prior to distributing any Skill Points. Next you'll want to make sure you get Educated as soon as possible, but read 10 Science books before you put points into it. Your Science needs to be 100 to get Educated. After that, focus mainly on getting Small Guns skill to 180 in time to get Bonus Rate of Fire by level 18. To go hunting lockers sooner, get Even Tougher, Traps to 50 and get Light Step. Then get Doctor skill up to deal with broken limbs.