Blueprints: Difference between revisions

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|desc=Manufacturing plans for a [[weapon]], [[drug]] or [[armor]].
|desc=Manufacturing plans for a [[weapon]], [[drug]] or [[armor]].
|primary=Crafting better gear
|primary=Crafting better gear
|alternate=Traded<br>Sold for caps
|alternate=Traded<br>Sold for [[Caps]]
|weight=0
|weight=0
|cost=Various amounts of
|cost=Various amounts of
}}
}}


All blueprints are weightless and look the same. Mousing over them will display their details. A character uses a blueprint, and the blueprint will disappear. From then on, that character can craft that item.
All blueprints are weightless and look the same. Mouse-over them to display their details. A [[Character]] uses a blueprint, and the blueprint will disappear. From then on, that [[Character]] can craft that item, provided they also meet the other requirements.


'''NOTE''': Blueprints are only one requirement to crafting high-end items; you need sufficient skill and professions too, a proper workbench, sometimes a [[Tool]], and of course materials.
'''NOTE''': Blueprints are only ''one'' requirement to [[Crafting]] higher-end items; you also need sufficient skill and professions too, a proper [[Workbench]], sometimes a [[Tool]], and of course [[:Category:Resources|Materials]].


== Obtaining Blueprints ==
== Obtaining Blueprints ==
*You can occasionally find [[Footlocker]]s in [[random encounters]] on city ruins terrain, some of which can be trapped. Opening these usually requires a high [[Lockpick]] skill and may contain items ranging from a worthless [[Junk]] to blueprints. Some of them are more difficult to pick open than others.
*You can occasionally find [[Footlocker]]s in [[random encounters]] on city ruins. Opening these usually requires a high [[Lockpick]] skill and may contain [[Items]] ranging from [[Junk]] to blueprints. Some of the [[Footlocker]]s are more difficult to pick open than others, and many are surrounded by lethal [[Types of Traps|traps]].
*There are [[Quests|quests]] that may give blueprints as reward for your efforts.
*There are [[Quests|quests]] that may give a blueprint as a reward for your efforts.
*Trade with other players.
*Trade with other players.
*Blueprints can now be purchased from certain NPC [[Merchants]] via dialogue.
*Blueprints can now be purchased from certain [[NPC]] [[Merchants]] via dialogue.
*Available in some desks inside [[Ares Rocket Silo]]  
*Available in some desks inside [[Ares Rocket Silo]], and in [[Glow]].


== Available for Caps via Dialogue ==
== Available for Caps via Dialogue ==
*Blueprints for Armor - [[Rondo]]
*Blueprints for Armor - [[Rondo]] in [[Shady Sands]]
*Blueprints for Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street
*Blueprints for Drugs - [[Renesco]], the Pharmacist at [[New Reno]] Commercial Street
*Some medical blueprints - ([[Stimpak]], [[Super Stimpak]], [[Rad-X]], [[RadAway]], [[Needler Pistol]]) - [[Doc Jubilee]]
*Some medical blueprints - ([[Stimpak]], [[Super Stimpak]], [[Rad-X]], [[RadAway]], [[Needler Pistol]]) - [[Doc Jubilee]] in [[Shady Sands]]
*Blueprints for Explosives - [[Zaius]]
*Blueprints for Explosives - [[Zaius]] in [[Broken Hills]]
*Blueprints for Small Guns & Big Guns - [[Jacob]]
*Blueprints for Small Guns & Big Guns - [[Jacob]] in [[Hub]]'s Old Town
*Blueprints for Energy Weapons - [[Ralph]]
*Blueprints for Energy Weapons - [[Ralph]] at [[Gunrunners]]


== Uses ==
== Uses ==
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your [[Fix-Boy]], provided you have the second level of the required [[Professions|professions]]. A blueprint is a single use item and will disappear after use.
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your [[Fix-Boy]], provided you have the second level of the required [[Professions|professions]]. A blueprint is a single use item and will disappear after use, but allow you to craft its designated item forever.


== See Also ==
== See Also ==

Latest revision as of 20:46, 28 June 2020

Blueprints
Manufacturing plans for a weapon, drug or armor.
Primary Use Crafting better gear
Alternate Use Traded
Sold for Caps
Weight 0 grams
Base Price Various amounts of caps


All blueprints are weightless and look the same. Mouse-over them to display their details. A Character uses a blueprint, and the blueprint will disappear. From then on, that Character can craft that item, provided they also meet the other requirements.

NOTE: Blueprints are only one requirement to Crafting higher-end items; you also need sufficient skill and professions too, a proper Workbench, sometimes a Tool, and of course Materials.

Obtaining Blueprints

  • You can occasionally find Footlockers in random encounters on city ruins. Opening these usually requires a high Lockpick skill and may contain Items ranging from Junk to blueprints. Some of the Footlockers are more difficult to pick open than others, and many are surrounded by lethal traps.
  • There are quests that may give a blueprint as a reward for your efforts.
  • Trade with other players.
  • Blueprints can now be purchased from certain NPC Merchants via dialogue.
  • Available in some desks inside Ares Rocket Silo, and in Glow.

Available for Caps via Dialogue

Uses

Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required professions. A blueprint is a single use item and will disappear after use, but allow you to craft its designated item forever.

See Also


See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters