Guide Sandbox

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This page is a list of steps that will be part of a new comprehensive startup guide. For now, use this as an Express Version of the full guide. It should work pretty well, down to "STOP".

This guide's purpose is to enhance a new player's startup experience, first by providing a structured route through easy job tasks around Hub. You start leveling up with a low risk of Death, and then venture out a bit to take on some combat missions, including the cleverly-written main story. You're all about survival as you level up more, explore and get stronger. Then you go north and abroad, return with a car and use it to get more XP, more Levels, more Perks, and more Caps. You'll buy Skill Books, establish a base, and set up a network of private locations all over the map. You'll recruit some NPC followers, and explore tougher quests. Later, you'll power-level additional characters, using a leveling build. They'll go straight to your base, grab a pile of gear and a vehicle, all prepared in advance by your first character. Then Reroll them into combat specialists once they hit a target level.

PROJECT STATUS: 25 new level-1 characters worked through these steps by Jan 2021, in order to develop, test, and improve this guide. Nine months later, in September 2021, levels 1-7 have been ironed out and polished several times. A new set of Level 1 characters is lining up for run-throughs soon. This is a time-consuming effort to provide the best guide possible.

Description, Advice, Config Stuff

  • Go to forum, find and get FallCraftPlus.zip, set that up, close/re-launch client
  • Set combat mode to Real-Time (trust me) by using this in-game command: ~combatmode rt
  • Your game experience will vary slightly, so the XP and Caps targets shown here will not always match exactly what you have in-game. It will be close, but it will not match exactly. Don't worry about that - just keep pushing through the "harsh".

The First Character Build

This first character will become your base commander, but starts out as a lone survivalist. He is a strong fist-fighter who also uses Combat Shotguns and all other Small Guns weaponry.

PvE Tactical Startup Explorer
S P E C I A L
7 1 10 1 10 10 1
Traits: GN HH
Tag Skills: SG CC Outdoorsman

Strength 7 (10 on Drugs, for max Close Combat knockdowns with Mega Power Fist)
Perception 1 (he is not a sniper - that's later)
Endurance 10 (for max HP)
Charisma 1 (can get 3 Companion Followers later, depending on Speech)
Intelligence 10 (Swift Learner +10% XP, and Educated for Skill Points overload!)
Agility 10 (for max combat speed)
Luck 1 (nobody can have it all)

Optional Traits: Good Natured (to recruit followers) + Heavy Handed (to do knockdown punches)
Tags: Small Guns, Close Combat, Speech

This is the build for this guide. With it, you will have the flexibility of 2 fighting skills: Small Guns and Close Combat. You'll use Combat Shotguns, pistols, and SMGs, but you'll become a skilled fist-fighter too, doing a lot of knockdowns while enemies will often miss. With some levels, recruit NPC companions and build a combat support team to follow you around and back you up in fights. This is a combat-capable lead character, for moving around easily on The World map, diving into most of the quests, and getting set up for your expansion, which will include additional characters (like Big Gunners, Snipers, Energy Experts, and other combat specialists, etc).

This adventure begins here...
  • Register, login, and run out of the cave. When prompted about a settlement, choose to "head out into the wasteland"
  • Outside the cave, get 2 quests from the Startled Caravan Driver (all dialogue option 1 until done), and press P twice to verify both quests are listed: Into the Great Wide Open and Far Go Scout
  • Also, press your ENTER key to open the chat bar, and type this command to verify your Party Points are 0/91: ~pp
  • Also, type: ~combatmode rt to temporarily switch to Real-Time while you're just trying to stay alive (you can run whichever combat mode you prefer later during combat)
  • Exit to The World map and press C to open your Character profile and review some info:
Level 1 Skills Karma Perks Quests Notes
82 HP
00 XP
0 Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 32
Repair 30
Speech 5
Barter 4
Outdoorsman 60
Hub 0 Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
0/22 Support Perks
(none yet)
+Into the Great Wide Open
+Far Go Scout
Party Points 0/91
  • Walk to Hub, but avoid all random encounters for now, and run for the Exit Grid immediately if forced into any
  • Over Hub, use your Town/World button (bottom right) to enter Hub via the Market entrance, +150xp
  • Use Control+1 (and Control+2 as needed) to see interiors, and take note of the layout of Hub's Market area:
    • Four buildings in the middle, including the Gun Store, the Bank, the General Store, and the Book Store
    • Far Go Traders above, Police Station to right, and the Maltese Falcon bar to left
  • Don't talk with any NPCs yet, just run straight up the alley between the middle four buildings, and up the street straight out of the market square area, and toward the Post Office, turn left to run past the waving flag, and go to the brahmin pens
  • Talk to the poo guy twice to 1) get a job shoveling poo, and 2) get a free shovel, and then shovel only about 36 poo to hit Level 2, +864xp, +170 Caps
  • Distribute Skill Points: boost Science to 50, and Outdoorsman to 90
Level 2 Skills Karma Perks Quests Notes
87 HP
1014 XP
180 Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 30
Speech 5
Barter 4
Outdoorsman 90
Hub 0 Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
0/22 Support Perks
Into the Great Wide Open
Far Go Scout
  • In the nearby tent just north of the pens, and talk with Dan twice to swap that shovel for a Knife (+100xp)
  • Press F5 to expand your text box area, to see more notifications
  • Run across the street to the large farm field. Mixed in with the plants here are 9 fiber stalks in the field - gather as much fiber as you can, max 180
    • This guide assumes you get all 180 fibers, but other people harvest these fields too, so if you get less than 180 don't worry about it - your XP won't match this guide exactly, but it will catch up later
  • Run back down into the Market area, go into the book store (top building of the middle four buildings) and get Swift Learner from Mrs Stapleton
  • Run to the bottom of the Market area under the water well, press F4 to drop your HUD, and exit via the south Exit Grid
    • Note there are 3 Exit Grids in Market south: under the bar (bottom left) goes to The Heights, the middle one leads to The World map, and the far right Exit Grid goes to Water Merchants
  • Enter Hub again but this time use the main entrance (default), run down the street and talk to Joe Kelly (in metal armor) standing in the street (137xp) and ask him about Custos (82xp +a few items)
  • As soon as you get the 137 and 82 XP from Joe, press ESC to exit dialogue, and exit Hub back to The World map
  • (In Hub any time, you can move boxes for the Caravan Packer, but it's a slow way to get anything)
  • Enter Hub yet again but this time via Old Town, and notice the layout here:
    • A foundry/machine shop and Jacob's building on top, Workbench building at end of street
    • Tannery in the middle, L-shaped building behind it with a basement, and a scrapyard area to far right
  • Ask Jacob where he gets his weapons, and ask about his deal with Gun Runners (ask where Gun Runners are located to highlight it on world map)
  • Craft 48 Ropes (12 at a time) at the Workbench in the last building at the end of the street (528xp)
  • Slow-walk the Rope into the Tannery to sell them to Claire, but stop along the way to speak with the little girl near the Tannery entrance about her missing papa (No Child Left Behind)
  • Go into the Tannery and sell the 48 ropes to Claire 12 at a time (2200xp), Level 3 (13:06)
  • Choose Adrenaline Rush and distribute Skill Points: Outdoorsman 120 and Repair 31
Level 3 Skills Karma Perks Quests Notes
92 HP
4061 XP
1620 Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 18
Doctor 14
Lockpick 21
Traps 21
Science 50
Repair 31
Speech 5
Barter 4
Outdoorsman 120
Hub 44 Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
1/22 Support Perks
+Swift Learner
+Gunrunner Delivery
+No Child Left Behind
Into the Great Wide Open
Far Go Scout
  • Enter the south door near an NCR Poster to go speak with the Sad Wife about a job to find her missing husband (Find Joseph)
  • Run to northeast scrapyard area and use Science skill on the old broken computer to gather as many eParts there as you can get (you might get 25)
  • Craft another batch of 36 Ropes (assuming you have enough fibers), 12 at a time (396xp), and sell to Claire again, 1650xp, Level 4
  • Distribute Skill Points: Outdoorsman 138 and Repair 32
Level 4 Skills Karma Perks Quests Notes
97 HP
6107 XP
2700 Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 32
Speech 5
Barter 4
Outdoorsman 138
Hub 44 Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
1/22 Support Perks
Swift Learner
+Find Joseph
Gunrunner Delivery
No Child Left Behind
Into the Great Wide Open
Far Go Scout
  • Start Scavenging! Search containers like bookshelves and boxes (some things are locked), and use a Tool to Scavenge junky things laying around the streets
  • You need a Tool to scavenge. Sometimes you get a Tool from Claire, but not always. You need a Tool. Either get more fiber and craft more rope, or...
    • When you found a set of Lockpicks, go down into the basement in Old Town and trade with the thief, choose Tool
    • Otherwise, there is a building just inside the main entrance where you can buy a Tool from a Toolmaker, or expand your search into the Market district
  • Notice that your Scavenging skill starts at 0, but it goes up naturally as you successfully use the skill
  • With a Tool, search-n-Scavenge Old Town (and Market as needed) for items and resources, and expect to become overweight - that's okay, you'll do some Crafting with this stuff
  • Of particular interest will be finding brahmin hides, a radio, Lockpicks for the thief downstairs, and a Lighter
    • Press Control+1 and Control+2 to drop ceilings and walls to see better
    • Search (26?) containers, and Scavenge 38 nodes for resources as you go
    • You get 2 attempts to Scavenge per node, to find raw materials
  • When you have Lockpicks, go to the L-shaped building, use the stairs down, and search-n-Scavenge there too
    • Talk with the Thief in rags twice, and trade Lockpicks to him for another Tool, 880xp
  • Check pool table, note location of "Dirty Old Man"
  • By the time you Scavenge all of Old Town, your Scavenging skill might be close to 30%, and it will continue to climb as you Scavenge more
  • Once you've Scavenged all of the junk piles and resource nodes in Old Town, use the Workbench to craft a few things if you can:
    • Craft a batch of 100 Small Energy Cells (or 1 batch of Throwing Knives), a batch of BBs, a leather helmet, a 9mm Mauser, Lockpicks, and a Radio (enable reception, and tune it to channel 0)
  • Drop extra Junk at the workbench and whatever else you can lose for now, to lighten your load so you can run
  • If you haven't already traded Lockpicks to the basement thief, do that next (880xp), and search/scavenge there too
  • Once done in Old Town, stop in and sell some eParts to Ferrarius there in the foundry building - he buys bulk orders (550xp if only 1 batch of 6 eParts, up to 1650xp if 3 batches of 12 eParts), Level 5
  • Distribute Skill Points: Outdoorsman 150 and Repair 39
Level 5 Skills Karma Perks Quests Notes
102 HP
10391 XP
3996 Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 39
Speech 5
Barter 4
Outdoorsman 150
Hub 0 Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
1/22 Support Perks
To Open Pandora's Box
Into the Great Wide Open
Find Joseph
Gunrunner Delivery
No Child Left Behind
Far Go Scout
  • Exit Old Town to Market district, go straight into the Far Go Traders and deliver the message you received from the Startled Caravan Driver (complete Far Go Scout, 440xp +120 Caps)
  • Ask him about work too, to get the Hello City quest, and search his place for stuff you can use
  • If you don't have 8 Brahmin Hides by now, search for more hides all around the Market area
  • Assuming you're overweight or close to it, sell Elvis Paintings for Caps in the Gun Store. Keep one good knife and sell the others.
  • Go over to the Maltese Falcon bar and get the Wasteland Band quest from Mick
  • With a Lighter, talk with Hope the Lounge Singer to begin her quest (open dialogue with her twice and always choose option 1)
  • Ask the bartender for the menu, choose a food (1375xp), then talk with the Drunk at the end of bar 110xp
  • Exit Hub again via the south Exit Grid, and re-enter Hub's Old Town
  • Tell the little girl in front of the Tannery that you found her papa 770xp +10 Hub Reputation
  • Hopefully by now you found 8 Brahmin Hides - craft a Folded tent at the workbench, or go find more hides first (209xp)
  • Exit Old Town and enter the Police Station, speak with Sherrif Hayden about Hope. In dialogue with him, make sure to get the victim's name and occupation
    • You must exit dialogue properly here for this quest to work right - get the above info and exit via the last dialogue option, "Thanks a lot..."
  • Speak next with Detective Cwan, and then with Detective Spade, get in a close call situation where a shot gets fired
  • Exit the Police Station and run across the street into the Gun Store and introduce yourself to Beth - follow that dialogue to advance the Into the Great Wide Open quest. 110 XP
  • Run to the General Store and introduce yourself to short Mitch, 137 XP
  • From the General Store, exit Hub via the south exit and let's get your first tent set up!
  • Outside Hub, go to Zone 30:39 to bottom right corner, go into an empty encounter, and "use" your Folded Tent
    • Congratulations! You now have a semi-safe place to store stuff. Add 3 Wood to the fire when you can, to upgrade the fire pit to a Campfire
  • At your Tent, use Shift+click on items in your Inventory, to pick make some piles:
    • Make one pile of ammo, all types
    • Drop all Junk on a different hex, and all other raw materials in another hex (more hides, metal parts, alloys, wood, etc) but keep your fibers on you
    • Drop all Drugs and food items, water bags/bottles, medical bags and Broc/Xander into a single pile on yet another hex, but keep 1 Stimpak in your Inventory
    • Make another pile just for spare tools, crowbars, hatchets, shovels, and weapons like spears, sledgehammers, etc
    • Drop odd/misc items (like paintings) into a single pile on their own hex
  • Now with a much lighter load, go back into Hub's Market and find who is selling some 9mm Ball ammo, and buy 50 rounds
    • Make sure you are carrying your Caps, 1 9mm Mauser pistol, 1 black leather jacket, 1 leather cap, and 1 Stimpak
  • Run out west to the clinic and speak next with Doctor Burhnefletch to advance the Into the Great Wide Open quest, 82 XP
  • Speak with the doctor a 2nd time to get the The Anguished Man quest: dialogue options 1, 2, 1, 1, 1, 1, 1 etc, 1100 XP
  • Run north from the clinic and enter the Post Office, talk with a Hubber, +1100xp +7 Hub Reputation
  • Exit Post Office, run south behind the bar toward the southwest Exit Grid which leads to The Heights
    • Scavenge as you go - there are several juicy places behind the bar that can be Scavenged for more resources, Level 6
  • Choose Toughness and distribute Skill Points: Repair 50 and leave 14 Skill Points undistributed for now (will use soon)
Level 6 Skills Karma Perks Quests Notes
107 HP
15k XP
6128 Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 52 Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
1/22 Support Perks
+Anguished Man
+Hello City
+Wasteland Band
Into the Great Wide Open
Find Joseph
Gunrunner Delivery
No Child Left Behind
Far Go Scout
  • Exit Post Office, run south behind the bar toward the southwest Exit Grid which leads to The Heights
    • Scavenge as you go - there are several juicy places behind the bar that can be Scavenged for more resources
  • In the Heights, talk with the Hubber in black leather standing in a pool of blood down the street +1100xp +7 Hub Rep
  • While in Heights, talk with Billie in the north building about some stuff she needs
  • Talk with her again to give her the items she needs to chase her dream 3300xp
  • Also while in Heights, speak with the Mean Thug Leader (Johnny) about joining his gang
  • Exit Heights and go into the bar in the basement of the Maltese Falcon, known as the Bunker Bar
  • Speak with Vasquez the bar tender about the criminal investigation (Hope's quest)
  • Find a Street Punk in the back room, talk with him twice to use a black leather jacket to recruit him into Johnny's gang
  • Exit the basement, exit the bar, and exit Hub's Market via the south Exit Grid, and re-enter Hub's Old Town
  • Go into the middle building and talk with the Hubber there about seeing Dr Burhnefletch, +1100xp +7 Hub Rep
  • Exit Old Town and return to the Police Station. Speak with Sherrif Hayden and report you've solved the case against Hope and found the real killer! 1100 XP, Level 7
  • Distribute Skill Points: Keep 39 SKill Points undistributed for now (these will be used for combat skills soon)
Level 7 Skills Karma Perks Quests Notes
112 HP
21962 XP
~5700 Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 54 Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
1/22 Support Perks
+Who Will You Become?
+The Great American Heist
Hello City
Wasteland Band
Find Joseph
Gunrunner Delivery
  • Gladly don your new Leather Armor - it's in fresh condition at 100%
  • Speak with Hope on stage in the bar to officially "close the case", and you throw your hat away. Put on your new leather armor! DR +30
  • Exit the Police Station and head straight south into the Water Merchants area via an Exit Grid in Market's southeast corner
  • Go into the church there and tell another Hubber about Doctor Burhnefletch, 1100 XP
  • Report back to Doctor Burhnefletch to complete the Anguished Man quest, 1100 XP +several Reputation bonuses
  • Run north of the fiber field to a small house on main street, and ask the Sad Dog Owner inside to tell you about Hub. Then speak with him again to give him some RadAway for his dog +550xp
  • Gladly don your new Leather Armor Helmet Mark II - it's in fresh condition at 100% so now you might have a matched set of good leather armor
  • Run up to the church, talk to priest to complete Into the Great Wide Open 550xp, and speak with him again to get the Old Traditions quest
  • Exit Hub, return to your tent and drop stuff into designated piles - keep your standard tool set:
    • Caps, Tool, Hatchet, Knife, Radio, Armor set, 1 Spiked Knuckles, all Fibers, and your Ripper
  • Get 30 Wood and 80 Fruit and let's go north to Junktown next - cut trees in Hub to get 30 Wood if you don't have that much yet, and gather fruit from the 3 Fruit trees in Hub:
    • 1 is near main gate behind east building, 1 is in Market area at the Old Town border, and 1 is in Market behind/east of Far Go Traders
  • Go straight north 4 zones to Junktown, avoiding/exiting all encounters along the way
  • Get report from Lex in the tent east/outside of the south/main gate
  • Enter the gate and find Boyce in a building with the Workbench and a hood-less convertible inside
  • Buy Small Guns 1 Profession from Boyce, DO NOT read the Small Guns skill book yet! (-1500 Caps)
  • From Boyce, go straight east to find Ronnie behind the Skum Pitt bar, and recruit him back into Mick's band (275xp)
  • Now find the Junktown Brewery just northwest of the Skum Pitt, and provide the requested materials 3850xp, Level 8
  • Distribute Skill Points: (save up those 64 Skill Points - they will come in handy very soon)
Level 8 Skills Karma Perks Quests Notes
117 HP
30k XP
6,444 Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 219, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 4, Rangers 4
Regulators 4
LA Scavs 4, FoA 4
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
1/22 Support Perks
Profession SG1
+Tent in the Wasteland
+Mr Handy Robot
Wasteland Band
Old Traditions
Gunrunner Delivery
Find Joseph
Into Great Wide Open
Ol' Yeller
  • Exit Junktown and head to that little dot on the map near Hub that's marked as "Lonely tent in the wasteland". Avoid Hasso, but offer to help Evelyn (she's in the tent), then exit to map
  • Head to Gun Runners, south of Hub into the city ruins called LA Boneyard 150xp
  • Go inside and tell Marshal you want practice punching people in the face (+10 CC)
  • Now read the Guns-n-Bullets Skill Book you received from Boyce for +10 Small Guns Skill
  • Speak with Marshal again to progress on Gunrunner Delivery deal with Jacob
  • Distribute Skill Points to make Close Combat 126, and Small Guns 125
  • Exit to map, pass over Warehouse, head south and enter New Adytum (+150xp)
  • Talk with Dyer twice: once to get report, and once to ask him to show you the Salvagers' location
  • Optional: search ~19 places all around New Adytum for misc items (a few are underground)
  • Gather as many Fibers as you can from the plant stalks here. This guide assumes you get 60/60
  • Arm Tool in Slot 1 and speak with Montag about his water pump. Try to fix the pump, maybe 990xp +Rep w/LA Citizens
  • Exit to map, go to Salvagers, talk with bald Regulator to "find Joseph" +550xp
  • Optional: move boxes for Salvagers (+330xp) to get paid 250 Caps, and Scav all around the place
  • Go to Boneyard Library next, enter (+150xp) and talk with Nicole to get Gunrunner report
  • Optional: search all of the bookshelves in the Library, always trying to find more Brahmin Hides, and exit to map
  • If you have a lot of misc items you don't need, go sell them in the Boneyard Train Station (150xp)
  • Next, head west past the Train Station to Tobacco Farm and cut as many Fibers as you can. This guide assumes you get 200/200. Get fruit there too
  • Gather 60 Tobacco and use the crafting machine there to make 30 Smokes, and Scavenge what you can there
  • Next stop, a dot on your map that says "Abandoned Farmhouse" - this is where Evelyn and Hasso live, but it's overrun with vicious rats - let's go help them out
  • Enter the farmhouse location, and drink a Beer if you have one - it will toughen you up a bit
  • Beat the rats with either your fists, or a gun - there is a BB Gun on the ground in the location, fully loaded (1056 xp)
  • Return to Evelyn at the lonely tent to tell her the good news - they can move back into their farmhouse
  • As Evelyn and her family leave, they leave their tent behind for you, and you meet Cira - talk with her to start the "main quest", Blood-Soaked Heroes, 1100xp
  • Something traumatic happens. Exit the location and return to your tent - drop all items except your standard tool kit and those fibers
  • But drop 60 Fibers to use elsewhere soon
  • Go back to Hub, enter the main entrance and run down the street to cut more fibers from the fields there
  • Then go to Old Town, talk with Jacob about Gunrunners, and deliver the sad news to the Sad Wife 275xp
  • Craft 36 more rope (396xp) and sell to Claire again 1650xp, Level 9
  • Choose In Your Face! and distribute Skill Points: Small Guns 130, Close Combat 130
Level 9 Skills Karma Perks Quests Notes
122 HP
36k XP
12k Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 130
Close Combat 130
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 12
Outdoorsman 150
Hub 256, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
2/22 Support Perks
+Boneyard Guard
Profession SG1
Wasteland Band
Old Traditions
GR Delivery
Tent in Wasteland
Find Joseph
  • Craft 36 more rope in batches of 12, and sell to Claire - repeat this 4 times (8184xp), Level 10
  • Distribute Skill Points:
Level 10 Skills Karma Perks Quests Notes
127 HP
46,689 XP
13709 Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 130
Close Combat 130
Throwing 40
First Aid 22
Doctor 16
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 256, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
4/22 Support Perks
Profession SG1
Wasteland Band
Old Traditions
Tent in Wasteland
GR Delivery
Blood-Soaked Heroes
Hello City
Mr Handy Robot
46 Skill Points
  • Stop crafting rope when you have ess than 72 Fibers, and use Science skill on the old computer to gather more eParts - sell those to Ferrerius again, possible 1650xp
  • Exit to Market, and pick some fruit from the tree there
  • Return to Mitch in Far Go Traders and complete Hello City 1320xp (Far Go 12, Hub 99)
  • Gather fruit from the other tree in front of the old truck
  • Return to Maltese Falcon, let Mick know Ronnie is on board, 495xp
  • In Hub's Market near the well, talk with the Travelling Merchant to get the Gecko Skinning Support Perk, and pay him for access to the Gecko Hunting Grounds, 165xp
  • Drop extra stuff at tent, and gear up to fight the geckos: bring a beer, spiked knuckles, your standard tool set, wear your armor, a few Stimpaks, and some 12g shotgun shells
  • Before you hunt the geckos, go straight south back to Gun Runners and talk with Marshal one last time to close the deal with Jacob
  • Exit Gun Runners, drink a beer, and head straight to the Gecko Hunting Grounds. As long as you are not armed with a gun, and only use melee (spiked knuckles), you can easily beat all of these geckos
    • The In Your Face! perk causes your enemies to miss a lot when fighting solely HtH
  • Beat the geckos and gather all pelts and other items you find there (1965XP), including an SMG and a Combat Shotgun that's hidden next to the Star Trek red-shirt guy
  • Cut some wood until you're as overloaded as you can get, exit map and walk back to your tent - distribute items into your piles
  • Next, that gang of knuckleheads in Hub Heights are waiting on you to finish recruiting 3 more members, so they can pull off a Bank Heist
    • Prep to return to Hub: bring your Caps, 15 gecko pelts and 30 fibers to craft the 3 other jackets
    • Bring your 44 revolver, a 10mm pistol, the SMG you found in the Gecko Hunting Grounds, a regular double-barreled Shotgun, and a Crowbar
    • Bring enough materials to craft a Hunting Rifle and another Shotgun, and enough more materials to upgrade that Shotgun to a Sawed-Off Shotgun
    • You likely do not have all of the ammo, but bring what you can and buy the rest: 50 standard shotgun shells, 50 rounds of .223, 50 rounds of 10mm JHP, and 50 rounds of .44 JHP
  • Go to Old Town, tell Jacob the good news - he has a deal with Gun Runners, 825xp
  • Sell your metal armor to Jacob, +1162 Caps
  • Use the workbench in Old Town to craft the 3 jackets, 1 Hunting Rifle, 1 shotgun, and then upgrade that shotgun to a Sawed-Off Shotgun, 1332xp
  • Find the street punk in Old Town in the alley, and use 1 jacket to recruit him into the Bank Heist gang
  • Exit Old Town and find the street punk who hangs out in the alley north of Far Go Traders, and use 1 jacket to recruit him into the Bank Heist gang
  • Check the merchants in the Market area for the other ammo you need
  • Sell your leftover gecko pelts to the Travelling Merchant: 1 fire pelt and 3 golen pelts, 286xp
  • Find the southeast Exit Grid from Market, into the Water Merchants district, and use 1 jacket to recruit the street punk at the south end of the street into the Bank Heist gang
  • Exit Water Merchants back to Market, and run straight west over to the Heights again, to check in with Johnny now that more members have been recruited, 1100xp
  • Talk to Johnny a couple more times and you have to deliver some bribe money to the police station - take 1200 Caps to the Sherrif and don't talk much

-STOP-

  • Give 50 Wood to him (gather as needed - use hatchet) and return to supervisor 550xp
  • Speak with the mining Supervisor again to give him 15 Junk 550xp
  • If needed, go to random places near the mine to find 20 Flint, 60 Fibers, 30 Broc and 30 Xander
  • When you have all materials, return to mine supervisor and complete Wasteland Scavenger 5500xp + 3000 Caps
  • Drop that 10mm SMG at your tent in "Quest Pile #3"
  • Use the Workbench to craft all ropes (1441xp), and sell to Claire - make multiple trips if necessary 5500xp
    • This guide assumes you're able to craft 125 ropes
  • Return to Thomas in the Junktown Powerhouse, and use the part to fix the robot. Tell Thomas 1100xp
    • At your earliest convenience, stash your first blueprint for use later
  • Go to the back of the building in the north corner of Junktown, and give 24 "smokes" to the Hackler 1650xp +1200 Caps

_stop_

  • If Doctor skill is 50 or more, (possible attempt at Hippocratic Oath) 2000xp
  • Return to the Maltese Falcon with a lighter, and talk with Hope on stage to start her quest (A Light in the Darkness)
  • Talk with Traveling Merchant in Hub's Market, get Gecko Skinning and pay for location of geckos 165xp
  • Return to farm family, tell wife the good news, get folded tent, talk with Cira, something bad happens 1100xp
  • Go to gecko hunting location, drink beer and hunt all geckos with Spiked Knuckles or best HtH weapon 1965xp
    • Make sure you loot all of the pelts here, but discard the meat for now - it's too heavy and you get more later
  • Exit to map, return to Gunrunners, talk with Marshal about the deal with Jacob. Exit to map
  • Return to your tent, drop extra items here, but bring that metal armor and all gecko pelts back to Hub
  • Return to Hub Old Town and speak with Jacob to finalize his deal with Gunrunners +825xp (Hub 244)
  • Sell Metal Armor to Jacob, gather eparts, and craft some leather jackets in Old Town
  • Talk with iguana vendor in Hub to get quest to Find Iguana Pete's Missing Son
  • Scavenge as needed to craft Combat Shotguns, and sell standard ones to Gun Store Beth, but keep best ones
  • CHECKPOINT
    • Before leaving the Hub area to travel abroad, make sure you're wearing your leather armor and helmet
    • Bring your tools: 2 Tools, a Hatchet, a Knife, 2 Radios, 1 full Water Bag, and 1 First Aid Kit
    • Also bring: Spiked Knuckles armed in Slot 1, 7 beers, and 3 Folded Tents
    • You need 35 Nuka-Colas which you can buy from the working vending machine in the Maltese Falcon
      • These are expensive to buy, so scav and craft a few more Combat Shotguns to sell as needed
    • You'll be buying a car soon for 15k Caps, so 17k will cover that and some other minor travel expenses
  • Once you have these things, head east to Necropolis, enter Motel, talk with Thrane 1100xp, Level 11
  • Distribute Skill Points: CC 150, Doc 69
Level 11 Skills Karma Perks Quests Notes
132 HP
55k XP
17k Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 75+
Close Combat 150
Throwing 40
First Aid 18
Doctor 69
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 35
Barter 12
Outdoorsman 76
Hub 256, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
5/22 Support Perks
+Gecko Skinning
Profession SG1
+Blood-Soaked Heroes
+Pete's Missing Son
Wasteland Band
Old Traditions
Light in Darkness
Tent in Wasteland
46 Skill Points
  • Give 34 Nuka-Colas to Krieger 4400xp
  • Arm your new Super Sledge in Slot 1, and move Spiked Knuckles to Slot 2
  • Exit to map, go to Necropolis Watershed, run up street and enter storm drain, kill all rats +1061xp
  • Exit sewer and get message quest from Elmer. Read the data Tape ("USE" to upload to Pip-Boy
  • Speak with the glowing ghoul near the water pump in back corner of Elmer's building to get Dead Man Walking
  • Run to east room in Elmer's building, find hole in floor, go down into vault
  • Use elevator to go to Level 3, find working computer, run the right program, send data 1100xp
  • Exit the vault, exit town to map, go to highlighted location nearby, defeat your attacker 550xp
  • Exit to map, go north 12 zones and east 3 zones to Vault 15, enter vault, kill all rats inside 1342xp
    • HINT: Stand in the vault door to bottleneck the rats so only 1 can bite you at a time
  • Access working computer terminal (no need to use elevator) and run the program 1100xp, Level 12
  • Choose Even Tougher and distribute Skill Points: Doc 92
Level 12 Skills Karma Perks Quests Notes
137 HP
66k XP
18k Caps
110 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 18
Doctor 92
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 35
Barter 12
Outdoorsman 76
Hub 644, Far Go 12
Hub Criminals -25
Water Merchants 4
JT 14, NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
Communists 250
Tanker People 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
6/22 Support Perks
+Dead Man Walking
Profession SG1
Pete's Missing Son
Wasteland Band
Old Traditions
Blood-Soaked Heroes
  • Use Science Skill to harvest at least 3 Electronic Parts while you're there
  • Exit to map, head straight west to Shady Sands. Enter town (+150xp) and talk with Iguana Mikey
  • Get fetch-quest from Buster, then find Ronald behind Buster's tent, and give him your full Water Bag
  • (Add helping the girl near Ronald)
  • Run down into the Rawhide Saloon and give a First Aid Kit to Rollo 500xp
  • Speak with Mira twice to: get Buster's smokes, and agree to help her pay back a debt
  • Talk also with Nora to deliver a letter for her, and talk with Lenny about Son of Bob
  • Go into town to the water pump building that has computers. Talk with Dorothy twice to deliver Nora's letter
  • Run toward medical research building, but stop in the street to read the billboard and get a note about work on the Westin Ranch
  • Run to medical research building above hospital, and speak with Dr Henry twice to get an assignment
  • Get assignment to set up a deal between Dr Henry and Dr Jubilee at Hospital
  • Run across the street into Dusty's Cantina and deliver money to Dusty
  • Ask Dusty what's on the menu, and eat some bar food +1375xp
  • Go into the hospital and talk with Dr Jubilee about Dr Henry's business proposal
  • Report back to Dr Henry to close their medical arrangement, take no reward and get +770xp
  • Go to the energy gate at the Westin Ranch, talk to guard to get in, arm your Tool and fix the Water Pump there +250xp
  • Exit the Westin Ranch, and speak with Detective Stark about solving more crime cases
  • Go back to the Rawhide, report to Nora and choose the First Aid Kit (+220xp), and report to Mira (+825xp)
  • Talk with Rollo standing nearby in the bar and give the First Aid Kit to him +550xp
  • Sell some items to Mira as needed to avoid being overweight, and speak with Merk about The Wipestress
  • Return to Buster on your way out of Shady Sands and give him those smokes (+880xp) and +300 Caps
  • Exit to map, go next-door to NCR Train Station, talk with Ranger Captain +2200xp and put on that new armor!
  • Also find the ticket seller at the train station and buy 3 tickets but do not board the train here
  • From Shady Sands, hike 3 zones west to their mine and give 1 Tool and 1 Radio to Leurick at the bottom by some rocks 550xp
  • Travel northwest to Broken Hills in Zone 29:17, get Strong Back perk from Francis +23 Carry Weight
  • Exit to map, go straight north 11 zones to Vault City, go into clinic, get Medical Investigation quest from Doctor
  • (Add Vault City Courier Services here)
  • During daylight hours (check Pip-Boy), get a Day Pass, and access the terminal in the small Information Center 2200xp
    • You may have to wait until morning if you're there in the middle of the night, so Scavenge or take a break
  • Go to Gecko, enter Scrapyard, talk with Skeeter twice: about Elmer (read the data tape), and about a part for your Vault 1100xp
  • Exit town, enter Vault City's Train Station, and board train to Shady Sands (NCR)
    • You may have to wait a while for the train. If you have time, talk with 4 people there as part of this quest
  • When you arrive in NCR Train Station, hurry in talking with 4 people about the Medical Investigation, and board train to Boneyard
  • At Boneyard Train Station, hurry in talking with 4 people, and board train to San Francisco 150xp
  • At San Fran Train Station, talk with 4 people, and then exit to map, enter town via Tanker entrance 150xp
  • Run into bar and talk with Charlie about the Wasteland Band, and exit to map 275xp
  • Exit the ship and exit the docks to the west, and use the west Exit Grid to return to the map
  • Travel east past the mining site nearby, and move 7 zones north by 2 east to Gordon's Gas Station
  • Enter Gordon's place and speak carefully with Tamira to get Ranger perk, then exit to map
  • From Gordon's Gas Station, hike east to New Reno, enter Gas Station, find T-Ray and buy a Buggy car
  • Drive northwest to Redding, park in wasteland nearby, exit to map on foot, and enter town via Mine entrance 150xp
  • Find a Mysterious Stranger in a tent nearby and deliver the part 1320xp, Level 13
  • Distribute Skill Points: Doctor 100, CC 158
Level 13 Skills Karma Perks Quests Notes
142 HP
81k XP
18,861 Caps
133 CW
DR 00
PR 30
RR 20
Small Guns 75+
Close Combat 158
Throwing 40
First Aid 18
Doctor 100
Lockpick 21
Traps 21
Science 50
Repair 50
Speech 35
Barter 12
Outdoorsman 76
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
8/22 Support Perks
+Strong Back
+Ranger
Profession SG1
+Medical Investigation
Wasteland Band
Old Traditions
Pete's Missing Son
Blood-Soaked Heroes
  • Go into the Last Gasp Saloon and speak with Josh about how to bury people properly 2200xp
  • Go next-door and talk with Dan McGrew, and get Pack Rat (CW 171), exit and return to car
  • Drive southeast to New Reno and park nearby, exit to map on foot, enter town via "Commercial Row"
  • Run up street into building, find Renesco, talk with him about Dan's Jet Supply issue
  • Go back to car, drive back to Redding, park nearby to town, go in "South Side" on foot, to hospital
  • Tell Doc Johnson to stop selling Jet (990xp) and talk with him again to get list of addicts for Renesco
  • Return to Renesco in New Reno and give him the list of addicts from Doc Johnson
  • Return to Dangerous Dan in Redding's mining district to complete his quest 2000xp
  • Exit Redding, drive 5 zones diagonally northwest to Den, find a random, empty place near to the town to park car
  • Build your next tent which is really a Safe House with a workbench. Your car is there. Add 3 Wood to upgrade fire
  • Exit your Safe House on foot and enter town via East Side, go into Mom's Diner, eat food 1375xp
  • Run up and into the Slaver's Guild, talk to Metzger twice, give him 1 Nuka-Cola (300xp)
  • Exit town, return to car, drive 3 zones diagonally northwest to find Klamath, enter Trapper Town
  • Run up to trappers near the burning barrel, and ask a child there about Light Step perk
  • Run south through the building and speak with Meloy inside to get Toxic Caves location, but exit dialogue early - before tanker quest
  • Exit town and re-enter Klamath "Downtown", and give 5 Beers to Aldo, the town greeter
  • Go into the Buckner Bar, give 5 Caps to Whiskey Bob, and get some work from him
  • Exit town, drive back to The Den, enter via main entrance, and go into Becky's place
  • Arm your tool in Slot 1, talk to Becky and try to fix her craps table 900xp
  • Find Frankie in Den's East Side, and speak with him about the deal for Whiskey Bob
  • Return to Klamath and speak with Whiskey Bob again 750xp
  • Exit town, drive straight east, park near Modoc, go into the Tannery, and talk with Balthas about getting more Brahmin Hides
  • Exit Tannery, run down near Exit Grid, talk with Grisham about getting more hides for Balthas
  • Have Grisham exchange 20 Meat for 10 Jerky (go hunt some brahmin nearby to get meat if necessary)
  • Exit town, return to car, drive back to Vault City and park near town
  • If you did not talk with 4 people at the Vault City Train Station, go there and do that next
  • Return to the clinic in Vault City, and complete the Medical Investigation 4125xp +900 Caps
  • Go to the shack there with the Workbench and speak with Ed the Brahmin Dealer about hides for Balthas
  • Careful to follow their strict daytime-only rules, use your Day Pass to enter the gate in Vault City again
    • If it's a long way to daytime, go search bookshelves in Gecko and sell items between there and VCity
  • Find Councilwoman McClaire in the FLC bank and dialogue about the main quest 1320xp
  • While you're in Vault City, check a few vendors (including the bar) for 50 rounds of both .223 FMJ, and 10mm JHP ammo
  • Return to Gecko via their main entrance, run into The Harp bar and buy 1 Roentgen Rum from Wooz
  • Return to your car, drive back to Modoc, park nearby, return to Balthas in the Tannery 900xp
  • From Modoc, drive straight south to New Reno in Zone 20:18, and enter 2nd Street and go into the Shark's Club
  • Inside the Shark's Club, use the stairs to go up 2 floors, talk with Bishop, then exit Reno to map
  • Drive west into desert to new map location, and park the car nearby
  • Drink a beer if you have one, arm best HtH weapon to Slot 1, and go into quest location, defeat your enemies 1650xp
  • Now find the location you got from Merk, to fight the Black Wipestress, which should also be not far from New Reno, maybe to the east.
  • Park car there, go there and defeat The Wipestress. Return to Merk at Shady Sands 1550xp
  • It's time to head home - return to Buggy, and drive back to Hub, park at your Hub tent
  • Enter Hub via main entrance, go to church and report to Fr O'Shaughnessy 3850xp, Level 14
  • Distribute Skill Points: CC 160, Lockpick 40
Level 14 Skills Karma Perks Quests Notes
147 HP
94k XP
3k Caps
171 CW
DR 00
PR 30
RR 20
'Small Guns 75+
Close Combat 160

Throwing 40
First Aid 18
Doctor 100
Lockpick 40
Traps 21
Science 50
Repair 50
Speech 35
Barter 12
Outdoorsman 76
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
9/22 Support Perks
+Pack Rat
Profession SG1
Wasteland Band
Old Traditions
Blood-Soaked Heroes
Medical Investigation
Carry Weight 171
  • Exit Hub, head northwest a few zones to Junktown mine, and build a tent next to it
  • Exit to map, head over to Necropolis, enter Watershed and report to Elmer 3300xp
  • Go back to Hub, enter Hub's Market, go into bar and talk again with Mick about the band 1265xp
  • Enter The Heights in Hub and pay the initiation fee to join the gang -200 Caps
  • Recruit 4 Street Punks for them. Use gecko pelts and fiber to craft 3 more leather jackets if necessary
    • Find them in alleys in Old Town, Water Merchants, and Market, and find one under the Maltese Falcon
    • Talk to each one twice to get the right dialogue option
  • Report back to gang leader 1100xp and get next task to bribe the police with 1200 Caps
  • Tell Johnny you have the money, and go to Sheriff Hayden and hand him the bribery money -1200 Caps
  • Report to Johnny 1100xp and get next task to provide the weapons and ammo for their heist
  • The last thing to get for the gang to run their heist might be the .223 FMJ ammo
    • Find some for sale by any of the area vendors: Jacob, Beth, Mitch, Taylor, GR, Salvagers
    • Alternately, watch out for anyone selling Advanced Gunpowder so you can craft your own .223 FMJ
  • Return to your tent or car, gather up all the gear for the gang to do their heist, and go to Hub Heights
  • Tell Johnny you have all the weapons and ammo they need 825xp, and run the heist's "Tactical Phase" 1430xp
  • Go back to your Hub tent and pick up your "Quest Pile #4", verify you have the following:
    • 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum
  • Go into the Hub Post Office and speak with the Hub Chef about You Call This Soup?, Level 15
  • Choose Lifegiver and distribute Skill Points: CC 170, LP 43
Level 15 Skills Karma Perks Quests Notes
182 HP
105k XP
??? Caps
171 CW
DR 00
PR 30
RR 20
Small Guns 75+
Close Combat 170
Throwing 40
First Aid 18
Doctor 100
Lockpick 43
Traps 21
Science 50
Repair 50
Speech 35
Barter 12
Outdoorsman 76
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
9/22 Support Perks
Profession SG1
Wasteland Band
Old Traditions
Blood-Soaked Heroes
  • Go back to car, put car key in Slot 2, and Spiked Knuckles in Slot 1
  • Remove all armor and put everything in trunk of car, but take back out Caps and 1 Radio, tune to channel 0
  • Enter Hub Water Merchants, talk with Mere to get job as a runner, delivering water barrels
  • Complete water barrel runs (7260xp per run) until you reach Level 16
  • Distribute Skill Points: CC 170, Lockpick 44?
Level 16 Skills Karma Perks Quests Notes
187 HP
120k XP
?? Caps
171 CW
DR 00
PR 30
RR 20
Small Guns 75+
Close Combat 170
Throwing 40
First Aid 18
Doctor 100
Lockpick 44
Traps 21
Science 50
Repair 50
Speech 35
Barter 12
Outdoorsman 76
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
9/22 Support Perks
Profession SG1
Wasteland Band
Blood-Soaked Heroes
  • Water runs...
  • During daytime hours, use your Day Pass to stop in Vault City on your way and talk with McClaire 2750xp
  • Stop in Gecko too, run into The Harp bar, and talk with Keith about the band 440xp
  • After delivering water to Den, stop in Redding and speak again with the mysterious stranger in the mine tent 1320xp
  • After delivering water to San Fran, park at your Hub tent, and go south to Library to speak with Katrina 4400xp, Level 17
  • Distribute Skill Points: CC 180, Lockpick 67
Level 17 Skills Karma Perks Quests Notes
192 HP
136k XP
?? Caps
171 CW
DR 00
PR 30
RR 20
Small Guns 75+
Close Combat 180
Throwing 40
First Aid 18
Doctor 100
Lockpick 67
Traps 21
Science 50
Repair 50
Speech 35
Barter 12
Outdoorsman 76
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
9/22 Support Perks
Profession SG1
Wasteland Band
Blood-Soaked Heroes
  • Return to Hub Market, go into the Maltese Falcon and tell Mick the good news about the band 1650xp
  • Run north up to Post Office and talk to Head Postman about the book. Then check your mail 2750xp
  • Go to Hub Book Store and buy some Scouting books. Read those to boost your Outdoorsman skill
  • Ideally, you need to set up 2 more tents for these water runs. Scav for materials, craft 2 tents and put them in your Buggy's trunk
    • Next time you're at Broken Hills, set up a tent next to the town
    • Next time you're at San Fran, set up a tent next to the town
  • Return to your Hub tent, get all Metal Armors you have been being paid to do water runs, and sell them to Jacob in Hub Old Town
  • Stop at Book Store when convenient, and buy additional Skill Books - you can read up to 10 of each
    • Read all 10 Scout books before your next level up, so you can get your OD to 148 by then
    • Read 10 Small Guns and First Aid books next, to boost that skill so you can do some heavier fighting
    • Read 10 Electronics to do advanced crafting later
    • Read only as many Science books as it takes to get your Science skill to 125
    • Read 10 Barter books to optimize profits from Crafting and Barter runs
  • Go to Water Merchants, and continue with water deliveries to finance the rest of your Skill Books
  • Choose Bonus Rate of Attack and distribute Skill Points: OD 150, LP 87
Level 18 Skills Karma Perks Quests Notes
197 HP
153k XP
?? Caps
171 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 180
Throwing 40
First Aid 18
Doctor 100
Lockpick 87
Traps 21
Science 50
Repair 50
Speech 35
Barter 12
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
9/22 Support Perks
Profession SG1
Wasteland Band
Blood-Soaked Heroes
CW 171
  • Now that you have OD 150, you can get some important Support Perks
  • Stop in Shady Sands, run to Dusty's Cantina bar and speak with Hoss to get Pathfinder
  • Also stop in the NCR \Train Station and speak with Mantis the Ghoul to get Explorer 275xp
    • Now you can see the entire world map!
  • Distribute Skill Points: Lockpick 105, First Aid 19
Level 19 Skills Karma Perks Quests Notes
202 HP
172k XP
?? Caps
171 CW
DR 00
PR 30
RR 20
Small Guns 75+
Close Combat 180
Throwing 40
First Aid 19
Doctor 100
Lockpick 105
Traps 21
Science 50
Repair 50
Speech 35
Barter 12
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
  • (more here)
  • Distribute Skill Points: Lockpick 116, First Aid 20
Level 20 Skills Karma Perks Quests Notes
207 HP
191k XP
?? Caps
171 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 20
Doctor 100
Lockpick 116
Traps 21
Science 100
Repair 50
Speech 35
Barter 12
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
  • (more here)
  • Choose Lifegiver and distribute Skill Points:
Level 21 Skills Karma Perks Quests Notes
212 HP
210k XP
?? Caps
171 CW
DR 00
PR 30
RR 20
Small Guns 65
Close Combat 84
Throwing 40
First Aid 18
Doctor 100
Lockpick 21
Traps 21
Science 32
Repair 24
Speech 35
Barter 12
Outdoorsman 36
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Action Boy
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes

-STOP-

  • You need to craft a sledgehammer next, so Scavenge around Hub enough to find 1 Wood and 1 Metal Part
  • Exit Hub and go to your Safe House at Junktown mine, drop all gear except Radio, craft 1 Sledgehammer, and hit the mine
  • Work the mine until you have 60 or more Iron and 60 or more Minerals, and return to your Safe House
    • You will be overweight - that's okay - you don't have far to go
    • You'll probably be short on Junk here, so go into Hub and gather Junk from the barrels
    • Need Wood? Grab a hatchet and go into randoms in Zone 29:36 just a few pixels away until you find the right trees
  • After you're done buying Skill Books, amass 15k extra Caps to get additional crafting professions:
    • Talk with Boyce in Junktown to pay for the 2nd level of Small Guns professional training
    • Go to Salvagers for Armorer 1 & 2
    • Brian in Broken Hills for Energy Weapons 1 & 2
    • Junktown doctor for Doctor 1 & 2
    • Dangerous Dan in Redding for Demolitions Expert 1

-STOP-

  • You are getting ready to go hunt random lockers, and find loot including Skill Books and Blueprints
    • Locker Hunting is smooth with Light Step (Traps 50), Doctor 100, and Lockpick 125 or more

-STOP-

  • Get quest to bring back scorpion eggs, craft some Antidote before going on the quest
  • Exit to map, go to scorpion cave, enter, kill all scorpions, get all eggs, return to doctor
  • Rail Line Gang
  • Klamath Tanker
  • Restore Hope to a Sad Farmer
  • Find William's Daughter
  • California Raiders
  • Other than Blood-Soaked Heroes, you've completed most of the easier quests

-STOP-

  • then go to Powerhouse, talk with Thomas about optimizing the Powerhouse (need a part from Boyce)
  • and ask Boyce about the part for Thomas - he gives it to you for free
  • Return to the Powerhouse to give the part to Thomas, and use 1 epart on each of the 3 generators in the back room:
    • Repair the 3 generators by using an epart on each one
    • Then optimize each generator by using/re-using your Science skill over and over until success
    • Then click the power switch on each generator to power it up
  • Report back to Thomas the good news about the generators working again 1375xp +Caps
  • Ask Thomas about fixing the Mr Handy robot in the back room

-STOP-

  • As you search and scavenge, bring stuff back to your tent and build the following 4 piles of items:
    • Quest Pile #1: 50 Wood, 15 Junk, 30 Broc and 30 Xander, 6 E-Parts, 60 Fibers, 20 Flint, 80 Fruit
    • Quest Pile #3: a .44 Magnum Revolver, a Shotgun, a Sawed-Off Shotgun, a 10mm Pistol, a Hunting Rifle, a 10mm SMG, 50 rounds each of .44 JHP, 10mm JHP, .223 FMJ, 1 Crowbar and 50 Shotgun Shells
    • Quest Pile #4: 10 Meat Jerky, 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum
    • Build these piles as you work through the next several levels