Advice for beginners: Difference between revisions

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* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Make good use of the [http://forum.fonline-reloaded.net/index.php?topic=6.0 FOnline Character Planner] tool. Here are some tips to get you started:
* '''Research and plan out your character's build.''' It is very easy for new players to ''wing it'' and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Make good use of the [http://forum.fonline-reloaded.net/index.php?topic=6.0 FOnline Character Planner] tool. Here are some tips to get you started:
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.
:* Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.
:* Understand that [[Small Guns]] is, by far, the easiest weapon skill begin the game with.
:* Understand that [[Small Guns]] is by far the easiest weapon skill to begin the game with.
:* Talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].
:* At level 1, talk to the [[Boneyard Guard]] to get a bonus to one of the combat skills: [[Small Guns]], [[Energy Weapons]], [[Big Guns]], [[Close Combat]] or [[Throwing]].
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.
:* If you're choosing a ranged weapon skill ([[Small Guns]], [[Big Guns|Big Guns]], [[Energy Weapons]], or [[Throwing]]), be sure to invest into that skill to at least 180 and incorporate the perk [[Bonus Rate of Fire]]. It reduces the [[AP]] cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.
:* You require at least 4 [[Intelligence]] to interact with some NPCs. However for most [[merchants]] and quest givers 2 [[Intelligence]] will be enough.
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith ([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].
:* 50 [[Repair]] can go a long way for someone new to the game. It allows you to take the first level of [[Armorer]], and both Gunsmith ([[Profession: Gunsmith (Small Guns)|Small Guns]]/[[Profession: Gunsmith (Big Guns)|Big Guns]]) [[professions]].
:* [[Outdoorsman]] is an invaluable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk: which enables you to build [[Safe House|safe houses]] instead of [[Tent|tents]].
:* [[Outdoorsman]] is a valuable skill for newer players. Having a score of 100 will provide you significantly more [[Random Encounters|encounter]] ''prompts'' while traveling on the [[world map]], and will allow you to obtain the [[Ranger]] support perk which enables you to build [[Safe House]]s instead of [[Tent]]s.
:* You can save [[skill points]] and unspent perk points for later levels. Skill points can be saved forever and used whenever, but perks can only be saved for up to two, or three if you took the [[Skilled]] [[trait]], levels. '''If you have an unspent perk, and gain a new perk-giving level, your saved perk will be erased.''' Saving skill points and perk points can be useful if you cannot afford the requirements for a perk with your current skill scores, you may be able to still achieve it in later levels.
:* You can save up to 99 [[Skill Points]] for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. '''If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost.''' Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.
* Review the list of [[Guides]] too. Experienced players have contributed some helpful advice.


=== Basics ===
=== Basics ===
* '''When you exit the game, your character will still be on its position for another 3 minutes, before it logs out completely and disappears from the map.''' In that time, you can be killed or [[Steal|robbed]], so think of where you logout. Most players chose to logout while standing still on the world map.
* '''When you exit the game, your character remains in-game for 3 more minutes before it disappears.''' In that time, other people can see you, kill you, [[Steal]] from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on [[The World]] map.
* Once you're in the game, you may want to know some [[hotkeys]]. Here is a list of some useful ones:
* Once you're in the game, you may want to know some [[Hotkeys]]. Here is a list of some useful ones:
::'''Control+G''' shows
::'''Control+G''' shows
::'''Q''' shows your character's [[Sight#Field of View|field of view]].
::'''Q''' shows your character's [[Sight#Field of View|field of view]].
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::'''F12''' minimize client window
::'''F12''' minimize client window
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.
* '''Beware when you're in towns without guards (Most Northern towns!).''' Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that some towns, like [[Junktown]], outlaw open carrying of weapons, so keep your weapon in your second hand slot or inside of your inventory)
* '''Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked.''' Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)
* '''Be careful with [[drugs]].''' Incorporating drugs into your build can be very useful, but some drugs require extra caution and information to use properly. For example, the chem '''[[Jet]] is instantly and permanently addictive'''. Check their wiki page to learn more about them.
* Use of [[Drugs]] is an effective way of enhancing your build and is popular among most players. They can lead to addictions in [[Chem Reliant]] characters.
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will make you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.
* '''Pay attention to your [[reputation]].''' Attacking or stealing in a [[guarded town]] may make town NPCs hate you. Killing [[Slaver's Guild|slavers]] will get you hated in [[Den]], killing [[NCR]] [[police patrol]] will make you hated in [[NCR]], and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.
* '''When communicating in-game you may encounter [[abbreviations]].''' Check their wiki page to learn more about them.
* '''When communicating in-game you may encounter [[Abbreviations]].''' Check their wiki page to learn more about them.


=== Survive ===
=== Survive ===
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:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard.  
:* Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard.  
:* If you do idle in a public area, do not bring anything you don't wish to lose.
:* If you do idle in a public area, do not bring anything you don't wish to lose.
* '''Communicate with other players in safety.''' The best way to communicate with other players without risk of being robbed or killed is the [http://www.fonline-reloaded.net/forum/ Official forum], but your feelings may still be hurt. You may also use radios in game.
* '''Communicate with other players in safety.''' The best way to communicate with other players is Reloaded's Discord chat, or the [http://www.fonline-reloaded.net/forum/ Official forum], or lastly in-game radios.
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.
* '''[[Shit shoveling|Shovel shit]] for [[experience]] and [[caps]]'''. Several towns contain a [[brahmin]] pen ([[Klamath]], [[Modoc]], [[Vault City]], [[Redding]], [[NCR]]...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.
:* Beside shoveling shit, you can [[Lifting caravan boxes|lift caravan boxes]] for xp and caps.
:* Other than shoveling shit, you can get [[XP]] and [[Caps]] [[Lifting caravan boxes]].
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, but as soon as you've grabbed a decent weapon, you'll be able to slay 'em all!
* '''Random encounters are deadly''' at the start of the game. Even [[Rat|rats]] can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.
* Once you have obtained your first weapon, '''avoid NPC encounters and look for [[:Category:Critters|critters]]'''. NPCs are tough for a new player to kill since they're armed, and don't provide as much xp as monsters. [[Spore Plant|Spore plants]], rats, [[Little Gecko|little geckos]], [[Radscorpion|small radscorpions]], brahmin, [[Molerat|molerats]], [[Pig Rat|pigrats]], [[Giant Ant|ants]], and [[mantis]] are good to begin with. [[Followers|Dogs]] are tough and fast, so beware. The [http://www.nitue.net/#fef/index FOnline Encounter Finder], made by Opera, can be useful to help find encounters.
* Once you have obtained your first weapon and gun skill 100 or more, look for [[:Category:Creatures|creature]] encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much [[XP]] as monsters. [[Spore Plant]]s, [[Rat]]s, [[Silver Gecko|little geckos]], [[Radscorpion]]s, [[Brahmin], [[Molerat]]s, [[Pigrat]]s, [[Ant]]s, and [[Mantis]] are good to begin with. [[Dog]]s are tough and fast, so beware. The [[Scout]] perk will be very handy once you can get it.
* In the wasteland you may '''find [[resources]] in certain [[locations]]'''. These raw resources can be processed into usable items and equipment.
* In the wasteland, you may find [[Resources]] in random encounters and some public locations. These raw resources can be [[Crafting|crafted]] into usable items and equipment.
* '''[[crafting|Craft]] your own equipment.''' You start the game with no equipment, but you can collect resources and craft your own. Everyone can craft basic weapons and [[ammunition]].
* '''[[Crafting|Craft]] your own gear.''' You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and [[Ammo]].


=== Grow Stronger ===
=== Grow Stronger ===

Revision as of 19:17, 15 March 2017

Advice

Pregame

  • First, read the Game Rules. You might benefit from these Guides too.
  • Review the list of in-game Commands and the list of game Abbreviations.
  • It's a very good idea to review the Changelogs too.
  • How to get music in Reloaded, do the following: Copy the /music/ folder from your Fallout 2 installation or CD or find link to music files on Forum and paste it in your FOnline Client /data/sound/ folder.
  • Get familiar with the FO2238Config.exe and the FOConfig.exe. Both of these configuration tools are integral parts of the game, and control how you play it.
  • Understand that Reloaded is significantly different from the original Fallout games in terms of mechanics. Old builds, perks, weapons, quests and NPCs will not behave similarly and are balanced for a multiplayer platform. Choosing to roll a Gambling build may not be in your best interest, and don't expect to be able to obtain Advanced Power Armor.
  • Research and plan out your character's build. It is very easy for new players to wing it and treat this like a single-player Fallout game with no real thought put into builds. Rolling a half-assed build will get you killed a lot, and may severely limit your game experience. Make good use of the FOnline Character Planner tool. Here are some tips to get you started:
  • Making a well rounded character (as in, all 4-6's in SPECIAL) is one of the worst mistakes new players make. No matter what the character is for, specialized builds are important.
  • Understand that Small Guns is by far the easiest weapon skill to begin the game with.
  • At level 1, talk to the Boneyard Guard to get a bonus to one of the combat skills: Small Guns, Energy Weapons, Big Guns, Close Combat or Throwing.
  • If you're choosing a ranged weapon skill (Small Guns, Big Guns, Energy Weapons, or Throwing), be sure to invest into that skill to at least 180 and incorporate the perk Bonus Rate of Fire. It reduces the AP cost of your attacks by 1, and therefore enables you to squeeze out more shots from your AP pool.
  • You require at least 4 Intelligence to interact with some NPCs. However for most merchants and quest givers 2 Intelligence will be enough.
  • 50 Repair can go a long way for someone new to the game. It allows you to take the first level of Armorer, and both Gunsmith (Small Guns/Big Guns) professions.
  • Outdoorsman is a valuable skill for newer players. Having a score of 100 will provide you significantly more encounter prompts while traveling on the world map, and will allow you to obtain the Ranger support perk which enables you to build Safe Houses instead of Tents.
  • You can save up to 99 Skill Points for later levels. Skill Points cannot be saved forever though, and are lost over this limit. You can delay choosing a Perk, but you must choose it before you reach the next Perk. If you have an unspent Perk, and gain a new Perk-giving level, your saved Perk will be lost. Temporarily delaying your choice of a Perk can be useful if you cannot afford its requirements with your current skills; you may be able to still get it in the next couple of levels, in time before you reach the next Perk.
  • Review the list of Guides too. Experienced players have contributed some helpful advice.

Basics

  • When you exit the game, your character remains in-game for 3 more minutes before it disappears. In that time, other people can see you, kill you, Steal from you, and shove you into an Exit Grid, so be careful where you logout. Most players chose to logout while on The World map.
  • Once you're in the game, you may want to know some Hotkeys. Here is a list of some useful ones:
Control+G shows
Q shows your character's field of view.
W shows the effective range of your equipped weapon.
A changes to attack mode.
B switches between your two hand slots.
G picks up items from the ground.
Control+G picks up all items in that hex!
Control+D drops all items from inventory at once!
P opens your Pip-Boy.
F opens your Fix-Boy.
F1 displays shortcuts and ping.
F2 saves messages to a file.
F3 saves a screenshot
F4 show/hide command bar
F5 expand/collapse the message window
F6 displays names above players' heads. It should be on by default.
F8 mouse-scrolling toggle (helps in window mode)
F10 toggle Town Control display area
F11 toggle Town Control alerts
F12 minimize client window
  • Beware when you're in towns without guards (Most Northern towns!). Players and gangs there will kill you without hesitation. You should try to do some quests to gain your first levels.
  • Guards punish assault with deadly force, however will ignore theft unless the thief fails in their attempt, in which case they will be attacked. Keep your most valuable items in your hands where they cannot be stolen. (Note that open carrying of weapons can trigger some NPCs to become hostile, so keep your weapon in your second hand slot or inside of your inventory.)
  • Use of Drugs is an effective way of enhancing your build and is popular among most players. They can lead to addictions in Chem Reliant characters.
  • Pay attention to your reputation. Attacking or stealing in a guarded town may make town NPCs hate you. Killing slavers will get you hated in Den, killing NCR police patrol will make you hated in NCR, and so on. Of course, animals are usually reputation-free so you can kill them guilt-free with no change to your reputation.
  • When communicating in-game you may encounter Abbreviations. Check their wiki page to learn more about them.

Survive

  • In the beginning, trust nobody. Seriously, newbie-abuse is very popular.
  • If a player puts a bomb on you in a guarded town, do not try to drop it from your inventory, as guards will attack you for having it. Your best bet is to quickly leave and drop it on the world map.
  • Even in guarded towns, do not idle in public or let anybody stand or walk next to you. Keep moving and keep on guard.
  • If you do idle in a public area, do not bring anything you don't wish to lose.
  • Communicate with other players in safety. The best way to communicate with other players is Reloaded's Discord chat, or the Official forum, or lastly in-game radios.
  • Shovel shit for experience and caps. Several towns contain a brahmin pen (Klamath, Modoc, Vault City, Redding, NCR...). Talk to the pen keeper, grab his shovel and you're ready to clean the pen of all the shit there is! Talk to the pen keeper again when you're done, you'll be rewarded for your work. You can easily reach your first level this way.
  • Random encounters are deadly at the start of the game. Even rats can kill you if you don't run fast enough, and guns will often explode in your face with gun skills under 100.
  • Once you have obtained your first weapon and gun skill 100 or more, look for creature encounters. Human NPCs are tough for a new player to kill since they're armed, and don't provide as much XP as monsters. Spore Plants, Rats, little geckos, Radscorpions, [[Brahmin], Molerats, Pigrats, Ants, and Mantis are good to begin with. Dogs are tough and fast, so beware. The Scout perk will be very handy once you can get it.
  • In the wasteland, you may find Resources in random encounters and some public locations. These raw resources can be crafted into usable items and equipment.
  • Craft your own gear. You start the game with no gear, but you can collect resources and craft your own. Everyone can craft basic weapons and Ammo.

Grow Stronger

  • Obtaining a tent, by whatever means, should be your first priority. The wasteland is harsh, but having a tent makes it survivable. Here are two ways to obtain a tent:
  • Once you hit level 2, you should be able to do the quest, A Tent in the Wasteland. If you are level 2 and cannot see the new encounter on your world map, relog.
  • If for some reason you choose not to do the quest, you can always craft your own Folded Tent. The raw materials you'll need are Brahmin Hides, fibers, and wood. You may find some of these resources sold by some traders, but the best way to obtain them is by harvesting them yourself.
  • Before you have a tent you can hide your stuff in town. Choose a town with very few people and hide your stuff well, it should be moderately safe if you don't leave it there too long.
  • Once you have a tent you can begin hunting for equipment. Look for NPC encounters commonly known as "versus encounters", in which two factions fight and the victorious one is often the non-aggressive one, for example Vault City Patrol versus Raiders around Vault City. The town patrols almost always win, and once they have looted a few (sometimes all) corpses, you can loot the rest and grab an armor, a pistol, or stuff like that.
  • Even with good gear, you need sufficient gun skill to shoot enemies accurately. Most people rush out too early and experience many weapon fails. Consider mining first. You can usually get several levels in a short time crafting gunpowder, metal parts, and alloys. Then making ammo gives even more xp and also provides something you can sell.
  • Accumulate caps. After your tent is built, begin saving up your caps. Caps are the most fluid currency of the wasteland.
  • Do not spend caps at merchants. If you want an item from a trader, find out what that trader will buy and barter those items. Caps are best saved for buying vehicles, bases, learning professions, and trading with other players.
  • A note on the Economy. Most of the caps in circulation are already in the hands of other players. To get around this check back at the shops every few hours, because the storekeepers' supply of caps is periodically refreshed. If you get lucky you can find individual traders who haven't been relieved of their wealth yet, and some of them carry upwards of 10,000 caps!

Loot for the Win

  • Start the game with a character that has Lockpick skill tagged. Level up a few levels and put all your points to Lockpick. Since city ruin encounters have a fairly high chance of spawning footlockers you can look for neutral encounters in the Boneyard and pick the footlockers open and loot them. Be wary of traps around the footlockers. This way you can get many combat armors and some weapons which help keep you alive. You will also find blueprints which you can sell to other players for a quick buck or use them yourself.
  • An even better Footlocker Hunting Area is the small city-tile between Brotherhood of Steel-Base and Junktown. Most of the times you only encounter neutral Junktown Scouts or BoS-Patrols. So this is even more secure to hunt some Valuables of the Footlockers.