Become a Mutant

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Yes, you can become a mutant!

When you become a mutant, you will lose the ability to run, and suffer a walking speed that is slower than usual. However, you will enjoy the following benefits:

NOTE: The decision to become a mutant is PERMANENT and cannot be reversed. Don't even ask.

How to Begin

To become a mutant, first you need to establish various trade routes:

Part 2

Uranium trade routes have been established. (San Francisco Bulk Orders have been enabled)

  • Talk To Ban Chao, bring 11k Caps, and become a Super Mutant!

HINT: One thing that's been noticed: You can start the quest-chain with less than 5 IN, but after you return with the 12 Electronic Parts, you can't engage dialogue with Ban Chao. You will get "He seems busy, talk to him later", or simply no message at all. It is at this time you need to have at least 5 IN to continue with the quest and finish the Electronic Parts segment of the quest chain.

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters
See Also
Also... Advice for Beginners · Game Rules · Abbreviations · Commands · Shortcuts · Configuration · PvP and PvE · Changelogs · Wiki Statistics
And... Caravan · Tents · Bases · Banks · Merchants · Professions · Blueprints · Town Control · Vehicles · Skins · Levels · Mercs · Slavery · Followers