Drugs: Difference between revisions
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m (drug effects) |
m (no drug addictions) |
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Line 2: | Line 2: | ||
Drugs aren't regular food or drinks, unlike [[consumables]]. | Drugs aren't regular food or drinks, unlike [[consumables]]. | ||
'''Note:''' there are no drug addictions anymore. | |||
{|class="sortable wikitable" | {|class="sortable wikitable" | ||
Line 38: | Line 40: | ||
|[[Buffout]] | |[[Buffout]] | ||
| +2 [[Strength|ST]]<br />-1 [[Agility|AG]]<br />+2 [[Endurance|EN]] | | +2 [[Strength|ST]]<br />-1 [[Agility|AG]]<br />+2 [[Endurance|EN]] | ||
|25% chance | |<s>25% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes | ||
Line 46: | Line 48: | ||
|[[Cigarettes]] | |[[Cigarettes]] | ||
| +1 [[Perception|PE]]<br />-1 [[Charisma|CH]] | | +1 [[Perception|PE]]<br />-1 [[Charisma|CH]] | ||
|15% chance | |<s>15% chance</s> | ||
|None | |None | ||
|No | |No | ||
Line 86: | Line 88: | ||
|[[Jet]] | |[[Jet]] | ||
| +2 [[Action Points|AP]]<br />-15% [[DR]]<br />-1 [[Charisma|CH]]<br />-2 [[Strength|ST]] | | +2 [[Action Points|AP]]<br />-15% [[DR]]<br />-1 [[Charisma|CH]]<br />-2 [[Strength|ST]] | ||
|100% chance | |<s>100% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes | ||
Line 102: | Line 104: | ||
|[[Mentats]] | |[[Mentats]] | ||
| +2 [[Intelligence|IN]]<br />+2 [[Charisma|CH]] | | +2 [[Intelligence|IN]]<br />+2 [[Charisma|CH]] | ||
|25% chance | |<s>25% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes | ||
Line 126: | Line 128: | ||
|[[Nuka-Cola]] | |[[Nuka-Cola]] | ||
| +1 [[Agility|AG]] | | +1 [[Agility|AG]] | ||
|15% chance | |<s>15% chance</s> | ||
|None | |None | ||
|No | |No | ||
Line 134: | Line 136: | ||
|[[Psycho]] | |[[Psycho]] | ||
| 15% [[DR]]<br />+1 [[Strength|ST]]<br />+1 [[Endurance|EN]]<br />-2 [[Perception|PE]] | | 15% [[DR]]<br />+1 [[Strength|ST]]<br />+1 [[Endurance|EN]]<br />-2 [[Perception|PE]] | ||
|30% chance | |<s>30% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes | ||
Line 150: | Line 152: | ||
|[[RadAway]] | |[[RadAway]] | ||
| -25 [[Radiated|Rads]] now<br>-50 [[Radiated|Rads]] in 10 mins<br>-75 [[Radiated|Rads]] in 20 mins | | -25 [[Radiated|Rads]] now<br>-50 [[Radiated|Rads]] in 10 mins<br>-75 [[Radiated|Rads]] in 20 mins | ||
|10% chance | |<s>10% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes |
Revision as of 15:24, 30 May 2021
Characters can use drugs, often to enhance combat performance. (Chem Reliant characters no longer become addicted to the drugs they use, and thus no longer suffer stat penalties between doses.) The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.
Drugs aren't regular food or drinks, unlike consumables.
Note: there are no drug addictions anymore.
See Also | ||
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Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
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Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters |