CHARACTER
- Max nickname length increased from 12 to 16 characters
- Soft level cap at 24, you can gain more experience levels without HP/Perk gain (but with Skill point gain)
- There is no other level cap - not even 99 level cap
- You are able to exceed your Carry Weight (up to 200% CW), but you will be unable to run
- Carry Weight increased for all characters by 20kg
- Odd values of Endurance give additional +1 HP each 2 levels, starting from 2nd level (additional +12 HP)
- Fixed a bug on registration screen where you could register a character with INT=0 or STR/AG>10
- Added option for female characters to get a green mohawk skin at the barber (animations by: Geras and Yanok) However, not all animations are available:
- Jumpsuit - Basic animations and knife
- Leather Jacket - All animations
- Leather Armor - Basic animations, knife, pistol and SMG
- Metal Armor - Basic animations and SMG
- Other armors can be used also (Combat Armors, Robes, Power Armors) - ofc they have all animations
SKILLS
- Merged Unarmed and Melee Weapons skill into one: Close Combat. The other skill is unused for now
- Lockpick cooldown decreased from 2 minutes to 15 seconds
- Decreased Lock complexity for most lockers. They should require max 150% Lockpick now
- Lockpicking an already lockpicked car will no longer give experience points
- -50 Sneak penalty for sneaking in bluesuit
- -150 Sneak penalty for using Heavy weapons (previously -72)
- -100 Sneak penalty for using Rifles (previously -36)
- Increased experience reward for disarming explosives to 150xp (from 50)
- Traps skill scaled down, will have maximum effect at 150% skill
- Fixed disarming of Anti-personnel mines
- Experience from using First Aid is not gained by characters with level higher than 30. Fast solution, later will be changed with something better
- Changed experience from dismantled items to 25 + 1% of item base cost
- Maximum value of some skills was capped as following:
- First Aid, Doctor: 200%
- Outdoorsman: 175%
- Lockpick, Traps, Steal, Barter: 150%
- Science, Repair: 125%
- While capped, skills have maximum effect so for example you will need 125% Repair for same results as previously with 300% Repair
REPAIR SKILL REWORKED
- Doesn't require another item to repair
- 125% Repair -> 95% chance for successful repair
- Successful maintenance repairs item to max condition, at the same time it decreases max condition by:
- 3-5% if used with Super Tool Kit in active slot
- 8-10% if used with Tool in active slot
- 12-15% if used without additional tools
- Failed maintenance only decreases max condition (as above)
- 5% chance to break your tools
- There is a chance that max condition will not be decreased if you use tools
- Super Tool Kit: 20% chance
- Tool: 10% chance
- No Cooldown
- Added Wrench as an additional tool for repairing
- Less effective than Super Tool Kit but better than Tool
- Will decrease max condition of an item by 6-7% and has 15% chance of perfect repair (no max condition decrease)
- Added Oil Can as rare repair tool
- Only one-use tool
- It will always repair an item perfectly (without max condition loss)
- Perfect repair gives 250 experience points
PERKS
- Increased movement speed gained from Pathfinder perk from 15% to 25%
- Pack Rat was moved to Support Perks and requires only level 6
- Give by Dangerous Dan in Redding
- Strong Back moved to Support Perks with no change to requirements (Level 6, Endurance 6)
- Given by Francis in Broken Hills
- Dismantler - requires 120% Science (previously 150%)
- Master Thief - requires 125% Steal (previously 150%)
- Mr. Fixit - requires 120% Repair (previously 150%)
- Negotiator - requires 125% Barter (previously 150%)
- Pathfinder - requires 150% Outdoorsman (previously 175%)
- Pickpocket - requires 125% Steal (previously 175%)
- Treasure Hunter - requires 125% Lockpick (previously 150%)
- Increased Hit the Gaps effect from -25% to -50% of target's armor's critical modifiers
- Removed "Best of Bad Lot" support perk, due to changed Repair system it is no longer useful
- Removed Spray And Pray perk for balancing
- Changed Bonus HtH Damage to More HtH Criticals and HtH Criticals to Better HtH Criticals perks
- Last character perk from leveling should be chosen until level 30, or it will be lost (this change was required vs implants)
- There is a warning after level 24 if the perk was not chosen
- Removed Fast Reload perk
- Quick Pockets now reduces reload cost to 1
- Increased level requirement of Quick Pockets to 6
FACTIONS
- Factions can be found by one character
- Old Namecolorizing.txt (2009/2010) with improved functionality
- Added an option to colorize whole factions in Namecolorizing.txt by their number automatically (one line per faction)
- Added ~factionnames command to list all factions and their numbers
- Amount of materials required to build a base was decreased:
- Depot - 250x Firewood (was 1000), 250x Junk (was 500), 15x Metal Parts, 10x Electronic Parts
- Trapper's Camp - 30x Brahmin Hide (was 50), 30x Firewood, 15x Metal Parts, 10x Electronic Parts
- Scrapheap - 350x Junk (was 2000), 50x Metal Parts (was 100), 10x Electronic Parts
- Outpost - 250x Firewood (was 500), 300x Junk (was 1750), 15x Metal Parts, 10x Electronic Parts
- Changed Bunker base price from 500.000 caps to 350.000
- Bunker base will now spawn between New Reno, Redding and Broken Hills (instead of Necropolis)
QUESTS
- Removed cooldown for Caravan box quest
- Increased reward for Caravan box quest: 250 caps (previously 100 caps) and 300 experience points (previously 50)
- Mira's debt reward changed from 75 to 750 experience points
- Buster's cigarettes reward changed from 30 caps and 80 exp to 300 caps and 800 experience points
- Increased experience for Bunker quest, from 100 and 150 exp to 1000 and 1500
- Cathedral basement quest now gives 1500xp instead of 150xp, does no longer require Lockpick skill, added few valuable items
- San Francisco subway quest now gives 2500xp instead of 250xp, also added Flamer and Laser pistol, some ammo and few valuable items
- Mutants in Gun Runners Caravan Package quest are again lootable
- Tanker quest is now repeatable after 6-9 hours
- Tanker quest requires 18 level now
- Improved reward for completing "Deliver Message for Elmer" quest: 3000 experience points (previously 500) and Geiger Counter
- Improved reward for completing "Find Lucy for Hernandez" quest: 250/1200/2000 experience points (previously 100/500/1000)
- A Man's Job - improved reward to 8000xp, 6000 Bottle caps, 14mm Pistol, Scout Handbook and 60x 14mm ammo for Slavers and to 8000xp and 3000 Bottle caps for non-slavers
- Howitzer Shells - improved reward from 300xp to 750xp
- Get a Dean's Electronics Book - improved reward from 200xp to 800xp
- Scavenge for Lorraine - improved reward from 50xp to 150xp and 250xp to 1350xp, also ammo from 50x 10mm JHP to 350x 10mm JHP
- Montag's Water Pump - improved reward from 300xp to 900xp
- Therese in LA - improved reward for book to 500xp
- Investigate for the Sad Wife - improved reward from 200xp to 500xp
- Repair Becky's table - improved reward from 300xp and 200 bottle caps to 900exp and 400 bottle caps
- Delivery quest for Becky - increased reward to 650xp and 150caps
- Joining Raiders - added FN FAL HPFA and 100x 7.62mm ammo to reward
- Far Go Scout - improved reward from 200xp and 20 caps to 400xp to 120 caps
- Iguana Pete's Missing Son - increased reward from 500xp and 300 bottle caps to 2000xp and 500 bottle caps
- The Gun Runner Delivery - increased reward to 750xp and Metal Mask Mk II blueprint
- The Wasteland Band - increased reward for every part of the quest, added Scout's Handbook
- Collect the Radscorpion Eggs - increased reward from 250xp and 250xp to 1250xp and 450xp
- The Inoperative Mr Handy Robot - changed blueprint reward from Needler to Super Sledge
- Medical Investigation - increased xp reward from 100xp to 500xp for every station and for finishing quest
- The Vault City Contact - increased reward from 200xp to 400xp
- Make some deal for Whiskey Bob - reward boosted to 750xp and 275 bottle caps
- Get brahmin hides for Balthas - Charisma requirement removed, cooldown lowered to 15 minutes
- Check Orville Wright's contacts - reward is now Speech-based. Kitty will speak with you even if you have 10 EN / AG
- Water the Farmers - reward increased to 150xp, cooldown lowered to 15 minutes
- Meat Delivery from Grisham in Modoc
- Delivery to Mom in Den - 525xp and 225 bottle caps
- Iguana Pete - 750xp and 350 bottle caps
- Miky NCR - 720xp, 320 bottle caps
- John MacRae - 550xp, 320 bottle caps
- Slave run changes: Level 18 required, Cooldown removed, Rewards decreased a bit
CARAVANS
- If no one noticed it before, caravan quest has been added shortly before 2238 was closed, so it's now in game
- Crimson Caravan: Hub->NCR->BH->VC->New Reno
- Far Go Traders: Hub->SF->Redding->Modoc->VC->New Reno
- Van Graffs: Redding->Den->Klamath
- Stockmen's Association: Redding->New Reno->NCR->Junktown->Hub
- Goods'n Go: Gecko->Broken Hills->New Reno->NCR
- Hang Transportation: SF->Adytum->Hub
- Gun Runners: Hub->NCR
- Character level 9 required. The quest should be an easy way to get some money and experience
- Increased reward for caravans - 1500 caps per route (instead of 250), also 150xp * character level
- In case of failure, you can pay 2500 caps to reset caravan quest status
- Maximum number of caravan NPC guards decreased from 9 to 4
- Caravan guards have higher Hit Points, Perception and weapon skills
- Caravan guards have unlimited ammo
- One of caravan guards will carry Laser Rifle instead of FN FAL
- Rewards for various caravan routes adjusted - based on length and difficulty of route
- Experience gained from caravans is now Reward*Character level/10
- Caravan leader will now use Plasma Rifle instead of M60
- Added colorizing of NPC caravan members (green)
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