Drugs: Difference between revisions
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|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes | ||
|1 [[Chemical Component|Chem Component]]<br />1 [[Bio Med Gel]] | |1 [[Chemical Component|Chem Component]]<br />1 [[Bio Med Gel]]<br />2 [[Broc Flower|Broc Flowers]] | ||
|[[Medical Terminal]] | |[[Medical Terminal]] | ||
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Revision as of 17:42, 5 February 2021
Characters can use drugs, often to enhance combat performance. (Chem Reliant characters no longer become addicted to the drugs they use, and thus no longer suffer stat penalties between doses.) The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.
Drugs aren't regular food or drinks, unlike consumables.
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Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
Combat | Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting | |
Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters |