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  • '''Weapons''' in [[FOnline: Reloaded]] are divided into six categories which correspon *'''[[Energy Weapons|Energy Weapons]]''' ...
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  • ...ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the |name=Energy Weapons ...
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  • 26 bytes (3 words) - 20:20, 4 December 2015
  • 26 bytes (3 words) - 18:36, 5 December 2015

Page text matches

  • ...nded Ranged weapons|Penalty=-40% to [[Hit Chance]] when using two-handed [[weapons]]. ...blem (-40 chance to hit). You do +5 extra damage with single-handed ranged weapons.'' ...
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  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
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  • ...s (one-handed [[weapons]])<br>-2 [[AP]] cost of single shots (two-handed [[weapons]])<br>+Chance to hit random body part ...ction Point for guns and thrown weapons, and then one less with two-handed weapons.'' ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
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  • ...d weapons]]. If both arms have been crippled, you cannot attack with [any] weapons.'' ...d, your [[Character]] cannot use [[:Category:Two-handed weapons|two-handed weapons]]. ...
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  • [[Category:Weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • ...nt]] random encounters, where these items are used by the plants as thrown weapons. They are also the weapon of [[Spore Plant|Venus Mantraps]] and of [[Spore [[Category:Single-handed weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • |desc=One of the newest, and largest Laser Support Weapons ever made. Possibly the last made firearm before the Great War began. Creat |hands=Two-handed ...
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  • |hands=Two-handed ...is probably the single most-preferred [[HtH]] weapon ever. It is a [[Melee Weapons|Melee Weapon]] dealing great damage and often both knocking back and knocki ...
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  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
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  • [[Category:Single-handed weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
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  • |hands=Two-handed [[Category:Energy Weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • | (+) +20% to [[chance to hit]] when using [[:Category:Single-handed weapons]] (+) +5 flat damage for 1-handed, range weapons ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • | (+) +20% to chance to hit when using 1-handed weapons (+) +5 flat damage for 1-handed, range weapons ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
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  • ...ve to run ''through'' the fire to reach you, so they too take more damage. Weapons like this are excellent where your targets are all grouped up, and just one ...OTE''': The [[Pyromaniac]] perk will enhance initial damage only from such weapons, but not follow-up [[Fire damage]]. ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Throwing-class weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed [[Category:Energy Weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • '''Weapons''' in [[FOnline: Reloaded]] are divided into six categories which correspon *'''[[Energy Weapons|Energy Weapons]]''' ...
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  • The '''Spear''' is a long pole-arm [[Melee weapons|melee weapon]] with one end equipped with a metal stabbing point. It is oft [[Category:Close combat weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
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  • [[Category:Weapons]] [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed ...s|a really big gun]]. It is a [[Sniper Rifle]] for Big Gunners, one of two weapons in its class that is capable of [[Aimed Attack]]. The other one is [[Light ...
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  • ...ers, traders, and hub patrolmen. It is likely one of the earliest bursting weapons a roamer of the wastes could lay their hands on. Though, there are better c [[Category:Single-handed weapons]] ...
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  • The '''Sharpened Spear''' is a long pole-arm [[Melee weapons|melee weapon]] that is fixed with a metal sharpened point at one end, in or [[Category:Close combat weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • ...ve to run ''through'' the fire to reach you, so they too take more damage. Weapons like this are excellent where your targets are all grouped up, and just one ...OTE''': The [[Pyromaniac]] perk will enhance initial damage only from such weapons, but not follow-up [[Fire damage]]. ...
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  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
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  • |hands=Two-handed The ideal choice for [[Energy Weapons]] fast-shooter and sniper. ...
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  • [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • |hands=Two-handed ...s in the inner-city of [[NCR]] or [[Junktown]], it is not allowed to wield weapons in the active hand slot. Pay attention, or you might be killed by the guard ...
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  • |hands=Two-handed [[Category:Energy Weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • |modifies=To-hit chance with unarmed attacks and melee weapons. "''A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and ...
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  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
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  • [[Category:Weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • ...r Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase |hands=Two-handed ...
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  • [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed [[Category:Energy Weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Single-handed weapons]] ...
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  • ...t work with two-handed guns from [[Small Guns]], [[Big Guns]], or [[Energy Weapons]]. ...
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  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
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  • * Tag '''Big Guns''' instead of Energy Weapons * Swap weapons 1 and 2 to [[Light Support Weapon]] and [[Minigun]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • |desc=The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout |hands=Two-handed ...
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  • The PPPK12 Gauss Pistol is one of the best weapons implemented in '''FOnline: 2238'''. ...e satisfied with the PPK12 Gauss Pistol - that is also one of the favorite weapons of the Game Masters. ...
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  • [[Category:Single-handed weapons]] ...
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  • [[Category:Weapons]] ...
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  • ==Weapons with the Accurate perk== '''[[Melee Weapons]]''' ...
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  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
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  • [[Category:Single-handed weapons]] [[Category:Energy Weapons]] ...
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  • [[Category:Close combat weapons]] [[Category:Single-handed weapons]] ...
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  • [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • ...e gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed ...stock and fit in 20 shells cylinder without compromising weight balance of weapons bull-pup configuration. ...
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  • |hands=Two-handed The Plasma Rifle is one of the best [[Energy Weapons]], doing so far the best critical damage in the game. ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • |hands=Two-handed ...s-fortunate satellite nations from both sides of the conflict retained the weapons, and replaced FALs lined national armories. As such, the FAL has become a c ...
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  • [[Category:Single-handed weapons]] ...
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  • ...f this weapon lies in its type: single-handed, as opposed to the shotgun’s two-handed. This weapon is a handy one (no pun intended) for the budding gunslinger. T [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • * [[Mega Power Fist]] and SCP are the only melee weapons (for now) that have electrical type of damage (along with regular [[Cattle [[Category:Close combat weapons]] ...
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  • ...(SMG does not count, only pistols). So unarmed, melee, pistols or throwing weapons (not grenades). ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • ...] 15 <br>[[Small Guns]] ≥ 200%<br> or [[Big Guns]] ≥ 200% <br> or [[Energy Weapons]] ≥ 200% <br> or [[Throwing ]] ≥ 200% |bonus=+4 [[damage]] with ranged [[weapons]] ...
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  • ...]] 9 <br>[[Small Guns]] ≥ 150%<br> or [[Big Guns]] ≥ 150% <br> or [[Energy Weapons]] ≥ 150% <br> or [[Throwing ]] ≥ 150% |bonus=+3 [[damage]] with ranged [[weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • ==Weapons with the Long Range perk== '''[[Energy Weapons]]''' ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • |hands=Two-handed ...s a part of new strategy and tactics which focused on offense with lighter weapons, as opposed to the M60 which was designed to be equally effective in offens ...
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  • == Compatible weapons == ...
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  • |hands=Two-handed ...ther extremely important and easy-to-overlook drawback is that this gun is two-handed, despite the fact that it is technically a submachine gun. One handers and ...
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  • ==Weapons with the Penetrate perk== '''[[Energy Weapons]]''' ...
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  • * [[Skeeter]] in [[Gecko]] - [[Energy Weapons]] * [[Sulik]] in [[Klamath]] - [[Melee]] and [[Throwing]] weapons ...
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  • *'''NOTE''': All weapons and armors dropped by magic locker are statted, except for [[Desert Combat === Weapons === ...
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  • |desc=A stone used to sharpen weapons. |primary=[[Crafting]] weapons and tools ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • [[Category:Single-handed weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • ...l]] 3 <br>[[Small Guns]] ≥ 100%<br> or [[Big Guns]] ≥ 100% <br>or [[Energy Weapons]] ≥ 100%<br> or [[Throwing]] ≥ 100% |bonus=+2 [[ST]] for wielding weapons ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • ...conglomerate of three companies: Heckler & Koch, who were in charge of the weapons system proper; Dynamit Nobel, who were in charge of the [[4.7mm Caseless|ne [[Category:Single-handed weapons]] ...
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  • For upgrading some [[Energy Weapons]], such as [[Plasma Pistol]] and [[Laser Rifle]]. [[Category:Energy Weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • #REDIRECT [[Energy Weapons]] ...
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  • #REDIRECT[[:Category:Weapons]] ...
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  • ...average, or 20% with the [[Dismantler]] [[Support Perks|support perk]]. [[Weapons]] and [[armor]] that are used to [[Crafting|craft]] the disassembled item a *Weapons that can stack in number (throwing weapons, sledgehammers, brass knuckles, etc.) cannot be disassembled. ...
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  • [[Category:Single-handed weapons]] ...
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  • ==Compatible Weapons== ...
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  • [[Category:Single-handed weapons]] ...
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  • ...eling''' or '''Support''' perk, but is still a benefit inherent to certain weapons (see below). The following weapons have the '''Fast Reload''' perk: ...
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  • == Compatible weapons == ...
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  • == Compatible weapons == ...
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  • == Weapons Using 7.62mm Ammunition == ...
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  • == Compatible weapons == ...
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  • * PLUS: Adds 5 points to damage from single-handed ranged weapons. * MINUS: 40% penalty to [[Hit Chance]] when using two-handed weapons. ...
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  • | trading = [[Small Guns]]<br>[[Big Guns]]<br>[[Melee Weapons]] ...d of [[Vault City]]. He trades in [[Small Guns]], [[Big Guns]] and [[Melee Weapons]]. ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • == Compatible weapons == ...
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  • ...erently for [[Unarmed]]/[[Melee]] and [[Small Guns]]/[[Big Guns]]/[[Energy Weapons]]/[[Throwing]]. * [[Accurate]] weapons get a 20% bonus. ...
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  • | other = For a small fee of 10k [[Caps]] he can try to improve your [[melee weapons]]. ...o [[Crafting#Item Enchanting|enhance]] one of your [[Throwing]] or [[Melee Weapons]], with the following possible results: ...
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  • ...and either:<br>[[Small Guns]] 180%<br>or [[Big Guns]] 180%<br>or [[Energy Weapons]] 180%<br>or [[Throwing]] 180% This [[perk]] affects all [[weapons]] that can be fired, or [[Throwing|thrown]]. ...
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  • ...esource Wars, Heckler & Koch scooped up the rights to the now-outdated P90 weapons system, and re-chambered it for the modern 10mm round, dubbing it the "P90c [[Category:Single-handed weapons]] ...
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  • ==Compatible Weapons== ...
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  • Eldridge is a weapons merchant and gunsmith who works in [[New Reno]].[[File:RenoEldridge.gif|thu ...His establishment sells many types of weapons and ammunition, and provides weapons to all crime families in New Reno. ...
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  • |hands=Two-handed [[Category:Two-handed weapons]] ...
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  • |primary=Crafting higher tier weapons and armors ...er crafting [[Resources|resource]] that allows the crafting of higher tier weapons and armor. ...
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  • | - Small Guns or Big Guns or Energy Weapons or Throwing or Close Combat 100 | - Small Guns or Big Guns or Energy Weapons or Throwing 100 ...
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  • 2mm EC is type of [[Ammunition]] for Gauss weapons. It can not be crafted. EC stands for Electromagnetic Cartridge. '''Weapons Using 2mm EC Ammunition''' ...
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  • | trading = [[Small Guns]], [[Energy Weapons]], and [[Big Guns]] [[Merchant]] ...er|Becky's]]. He [[Barter]]s in [[Small Guns]], [[Big Guns]], and [[Energy Weapons]]. ...
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  • The following [[weapons]] have the Knockback perk, triggered by a critical hit only: The following [[weapons]] can knock back your enemies due to their type of [[damage]], triggered by ...
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  • [[Category:Single-handed weapons]] ...
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  • ==Compatible Weapons== ...
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  • === Weapons === ...
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  • ...ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the |name=Energy Weapons ...
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  • |bonus=-5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands) |bonus=-5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands) ...
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  • ...ea of the [[NCR]]. He trades in [[Small Guns]], [[Big Guns]], and [[Energy Weapons]]. ...
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  • ==Compatible Weapons== ...
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  • ...many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices. | [[Energy Weapons]] ...
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  • ==Compatible Weapons== ...
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  • ==Compatible Weapons== ...
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  • *'''NOTE''': All weapons and armors dropped by magic locker are Advanced or Unique, except for [[Des === Weapons === ...
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  • |modifies=Chance to receive items from disassembling weapons. ...termines what [[resources]], if any, you will receive from [[dismantling]] weapons. Science is also used to obtain [[electronic parts]] from computers. ...
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  • |modifies=[[Hit Chance]] with thrown weapons ''"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"''<br> ...
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  • The following weapons have the '''Flameboy''' perk: ...
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  • == Compatible weapons == ...
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  • *You can find it at some merchants (mostly merchants with good weapons, expensive items and blueprints) [[Category:Energy Weapons]] ...
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  • * Players who died before have left much needed ammo/armor/weapons on the ground if needed ...
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  • |primary=Crafting weapons and armors ...rce]] that are primarily used to make both low-tier as well as high-tier [[Weapons]]. Being a mixture of both [[Iron Ore]] and [[Minerals]], alloys have uniqu ...
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  • |reqs=[[Level]] 6, [[Small Guns]] 125, or [[Big Guns]] 125, or [[Energy Weapons]] 125, or [[Throwing]] 125 ...s [[perk]] works only for [[SG]]s, [[BG]]s, [[EW]]s, and [[Throwing|thrown weapons]]. ...
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  • | description = A guard, whose armor and weapons are in excellent condition. ...
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  • ...nd either:<br>[[Small Guns]] ≥ 100<br>or [[Big Guns]] ≥ 100<br>or [[Energy Weapons]] ≥ 100<br>or [[Close Combat]] ≥ 100<br>or [[Throwing]] ≥ 100 *[[Energy Weapons]] ...
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  • === Weapons === This list contains blueprints that are required for crafting some weapons.<br> ...
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  • ...]]) or the close and personal ([[Flamer]]). Big gangs will often use these weapons because they are a good source of firepower. Since all Big Guns are two-handed, it's detrimental to choose [[One Hander]] as a trait for a build that's go ...
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  • It is advised to loot all guards and take their [[Weapons]], because they will [[Respawn]] after 10 [[RT]] minutes. *Large amounts of [[FN FAL]]s and other weapons carried by guards. ...
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  • |[[:Category:Weapons|Weapons]] !width="20%"|[[File:Weapons.png|link=:Category:Weapons]] ...
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  • Various non-statted weapons with 100/100% [[condition]] can be looted from dead robbers. ! [[Hit Points|HP]]<br>Critter Image<br>[[Weapons|Weapon]] ...
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  • * [[Skeeter]] in [[Gecko]] will [[Crafting#Item Enchanting|enhance]] [[Energy Weapons]] ...amath]] will [[Crafting#Item Enchanting|enhance]] [[Throwing]] and [[Melee Weapons]] ...
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  • All [[Weapons]] have base damage values. But the final damage delivered to the target, ca ...
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  • * Weapons: ** -100 for two handed rifle in either slot, -150 for heavy weapons in either slot, -72 for carrying activated "timed [[Damage type Explode|ex ...
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  • '''Weapons Using 9mm Ammunition''' ...
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  • }}''If both item slots are empty, or if they only contain weapons classified as either [[melee]] or [[unarmed]], you get a +20 bonus to your ...
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  • }}''If both item slots are empty, or if they only contain [[weapons]] classified as either [[melee]] or [[unarmed]], you get a +40 bonus to you ...
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  • * [[Skeeter]] in [[Gecko]] will [[Crafting#Item Enchanting|enhance]] [[Energy Weapons]] ...amath]] will [[Crafting#Item Enchanting|enhance]] [[Throwing]] and [[Melee Weapons]] ...
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  • ...10k [[Caps]] to [[Crafting#Item Enchanting|enhance]] one of your [[Energy Weapons]], with the following possible results: ...amath]] will [[Crafting#Item Enchanting|enhance]] [[Throwing]] and [[Melee Weapons]] ...
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  • |primary=Crafting higher tier weapons and armors Good Metal Parts are used to make different types of [[Weapons]], [[Armor]], and [[Ammo]]. ...
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  • ...A big dumb-looking over-muscled lunk. He doesn't appear to be armed, with weapons or wit. ...
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  • * [[Skeeter]] in [[Gecko]] will [[Crafting#Item Enchanting|enhance]] [[Energy Weapons]] ...amath]] will [[Crafting#Item Enchanting|enhance]] [[Throwing]] and [[Melee Weapons]] ...
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  • ...is deteriorated, the wielder is more likely to suffer a critical failure. (Weapons that stack do not deteriorate.) More deteriorated armor has a higher chance ...ludes all [[Throwing]] weapons and most low-tier [[Unarmed]] and [[Melee]] weapons. ...
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  • ...PvP viable if it is often seen being used in battle by [[Player]]s. Tier 4 weapons ([[Bozar]],[[Gauss Rifle]],etc.) are an exception. Since they are very rare ...
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  • ...ain a +25 bonus on the [[critical hit]] table when fighting with [[melee]] weapons or [[unarmed]]. This does not affect the chance to cause a [[critical hit]] ...
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  • ...four foundational [[Resources]] in the wasteland, used for [[Crafting]] [[Weapons]] and [[Tools]], obtained from certain trees. Not all trees yield wood, but * Wood can be obtained from [[Dismantler|dismantling]] some gear, like [[weapons]]. Use the [[Science]] skill on something to see if you can dismantle it, a ...
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  • | trading = [[Barter]]s [[Drugs]] and [[Close Combat]] weapons ...
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  • ...s one of the toughest NPCs in the game, especially when you don't have any weapons or armor.'' ...
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  • ...u are in [[Combat Armor Mark II]]. They often crit you so hunt with ranged weapons. ...
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  • | trading = [[Drugs]] [[Melee Weapons]], and [[Resources]]. ...manager living in [[The Den]]. She is a merchant, able to trade in [[Melee Weapons]], [[Drugs]], and [[Resources]]. ...
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  • ...et of primitive looking dog tags made from bits and pieces of broken cars, weapons, and armor. Some scumbag sure did take his time making these things. Each o ...
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  • The following weapons have the '''Enhanced Knockout''' perk: ...
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  • ...]] (up to 10) for purposes of determining range with [[Throwing|thrown]] [[weapons]] only. This [[perk]] will increase a [[weapon]]'s maximum range by 3.'' ...
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  • | description = This shady-looking character is surrounded by papers, weapons, and scary-looking individuals. He must be important. ...
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  • ...lead to a chain reaction causing uncontrolled automatic fire in automatic weapons such as the [[H&K G11|G11]]. Fortunately, Dynamit Nobel created a new compo '''Weapons Using 4.7mm Caseless Ammunition''' ...
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  • | trading = Is one of the [[Merchants]]<br>[[Melee Weapons]]<br>[[Drugs]] ...king in [[The Hole]] bar in [[The Den]]'s East Side. He will trade [[Melee Weapons]], teach you the [[Profession: Demolition Expert|Explosives]] profession, a ...
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  • | note = Can be farmed for Laser Support Weapons. ...
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  • ...s much less powerful, however they carry spears which they use as throwing weapons. ...
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  • | note = They do not drop their armor, but they do drop their weapons. ...
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  • '''Weapons Using BB Ammunition''' ...
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  • | note = Be sure to holster any weapons in active slot unless you want to provoke them. ...
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  • ...primary low-tier crafting [[resources]]. It is used to craft a variety of weapons, ammo, and tools. The gathering of junk occurs daily in the wastes due to i * It can be obtained from [[dismantling|disassembling]] [[weapons]] and certain [[armors|helmets]]. ...
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  • ...g [[Resources]] in the wasteland. They are necessary to craft a variety of weapons and armors. *Can be obtained from [[Dismantling|disassembling]] [[weapons]] ...
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  • ...' is done by [[Grenade (Plasma)|plasma grenades]] and some of the [[Energy Weapons]]: [[Plasma Pistol]], [[Plasma Rifle]], etc. ...
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  • ...on can die'' entails the target's total disintegration, like from [[Energy Weapons]] or explosives, in which case their armor is often ruined and might disapp ...
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  • '''Weapons Using 9mm ball Ammunition''' ...
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  • | pros = Small Guns 2<br>Big Guns 2<br>Energy Weapons 2<br>Armorer 2<br>Doctor 2<br>Demolitions 2 ...e [[Desert Eagle .44]], the [[14mm Pistol]], or the [[.223 Pistol]]. Gauss weapons are also included in [[Small Guns]]. ...
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  • ...t a lot more [[xp]] for that. The reward varies as well, and might include weapons and ammo. ...
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  • ...ems in their inventory will be temporarily held like at Hinkley, including weapons and armor. Thus all boxing ring matches are done totally unarmed. You enter ...
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  • ...either:<br>[[Small Guns]] ≥ 125%<br>or [[Big Guns]] ≥ 125%<br>or [[Energy Weapons]] ≥ 125%<br>or [[Close Combat]] ≥ 125%<br>or [[Throwing]] ≥ 125% ...
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  • ...vel]] 3<br>[[Small Guns]] ≥ 100%<br>or [[Big Guns]] ≥ 100%<br>or [[Energy Weapons]] ≥ 100% <br>or [[Close Combat]] ≥ 100% <br>or [[Throwing]] ≥ 100% ...
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  • ...rs to physical damage done by [[Unarmed|fists]], nonelectric [[Melee|melee weapons]], [[rocks]], and bullets (all [[Small Guns]] and most [[Big Guns]]) ...
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  • You can sell her [[small guns]], [[big guns]], [[melee weapons]], [[armors]] and [[resources]]. ...
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  • '''Laser damage''' is done by some of the [[Energy Weapons]]: [[Laser Pistol]], [[Laser Rifle]], etc. ...
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  • The '''Great War''' started (and ended) on October 23, 2077 when nuclear weapons were launched by all of the nuclear-capable nations of the world, including ...
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  • '''NOTE:''' Some weapons ([[M79 Grenade Launcher]], [[Rocket Launcher]]) also have this Hex shooting ...
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  • [[Category:Energy Weapons]] ...
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  • *Various non-statted weapons ...
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  • ...lty to [[Hit Chance]]. They simply keep leveling, and raise their [[Energy Weapons]] skill 100 points higher to get the equivalent of 5 additional [[ST]] poin ...the lower your [[Luck]], the worse and more frequent will be your critical weapons malfunctions. Your guns can explode (or be dropped), and that's a lot more ...
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  • '''Weapons Using Flamethrower Fuel Ammunition''' ...
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  • |align="center"|''« The Scribes copy the plans for the weapons, and the Knights make them. The Paladins protect the Brotherhood from harm. ...frightening arsenal of pre-and-post-Great War technology: they have laser weapons, [[Power Armor]], surgical cybernetic enhancements, combat implants, and th ...
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  • ...of these:<br>[[Small Guns]] 200%, or<br>[[Big Guns]] 200%, or<br>[[Energy Weapons]] 200%, or<br>[[Throwing]] 200% ...
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  • * [[weapon perks|Weapon Perks]] - built into certain weapons | +3 [[damage]] with ranged [[weapons]] ...
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  • Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get information about it. A slave tha !Weapons handled* ...
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  • ...hey are used to craft higher tier crafting items, used to make higher tier weapons and armors. ...
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  • * [[Weapons]], and [[Ammo]] ===Possible buffs for Weapons=== ...
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  • ...either:<br>[[Small Guns]] ≥ 180%<br>or [[Big Guns]] ≥ 180%<br>or [[Energy Weapons]] ≥ 180%<br>or [[Close Combat]] ≥ 180%<br>or [[Throwing]] ≥ 180% ...
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  • ...either:<br>[[Small Guns]] ≥ 175%<br>or [[Big Guns]] ≥ 175%<br>or [[Energy Weapons]] ≥ 175% <br>or [[Close Combat]] ≥ 175 <br>or [[Throwing]] ≥ 175% ...
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  • ...nced Power Armor]], special varieties of [[Combat Armor]], and rarely-seen weapons like [[Laser Support Weapon]]s, [[Bozar]]s, [[YK42B Pulse Rifle]]s, [[Vindi The uncraftable ammo used by these special weapons is also found in the locker, including [[2mm EC]] Gauss rounds, [[12 ga. Ge ...
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  • ...by [[Agility]]. Most attacks cost 5 APs by default, though with different weapons, modes of attacks and combinations of perks, this can change. Movement cost ...oe has trained hard with his spear and has a total skill of 89% with melee weapons. The farmer's he's attacking is just wearing his threadbare clothing and th ...
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  • ...e against [[Energy Weapons]], but decreases the defense against [[Normal]] weapons. See also [[Tesla Helmet]]. ...
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  • ...are often contain items such as [[Caps]] and [[Blueprints]], armor, ammo, weapons, miscellaneous and and sometimes some rare items too. ...
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  • * '''Easy''': Worst loot. Slags have low weapons, even some [[Zip Gun]]s and molotovs, and leather and metal armor. Still, d * '''Hard''': Best loot. Slags have [[Combat Armor]] and good weapons. Expect a very tough fight. ...
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  • ...s some defense against [[Normal damage]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. ...
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  • Ralph is a [[merchant]] located in [[Gun Runners]]. He sells [[Energy Weapons]] and [[Blueprint]]s. ...
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  • * Sabotage the enemy’s weapons! ...
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  • '''Weapons Using HN Needler Cartridge''' ...
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  • '''Weapons Using Small Energy Cell Ammunition:''' ...
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  • ...l]] 9<br>[[Small Guns]] ≥ 150%<br> or [[Big Guns]] ≥ 150% <br> or [[Energy Weapons]] ≥ 150% <br> or [[Close Combat]] ≥ 150%<br> or [[Throwing]] ≥ 150%<b ...
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  • '''Weapons Using Flamethrower Fuel MKII Ammunition''' ...
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  • '''Weapons Using Explosive Rocket Ammunition''' ...
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  • * Various low-tier weapons, ammo, and armor items from the lockers ...
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  • ...s some defense against [[Normal damage]], [[Melee]], [[Unarmed]], [[Energy Weapons]], [[Fire]], and [[Explode]]. ...
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