Changelogs: Difference between revisions
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
|- | |- | ||
| GENERAL | | GENERAL | ||
* New | * Added preview/enter button to new grid in northern part of [[Broken Hills]]. | ||
* Changed/fixed distribution of bullets in burst attacks in cases where one bullet in volley misses target. | |||
* Fixed missing "inhales jet" floating text when using [[Jet]]. | |||
* Fixed on-screen timeouts disappearing faster then they should. | |||
* At [[Hinkley]], increased amount of ammo distributed when fights begin. | |||
* At [[Hinkley]], added [[Drug Antidote]] and "Full set" options to barman. | |||
* At [[Hinkley]], rockets fired (and grenades thrown) with hex shooting will no longer explode outside of arenas. | |||
* At [[Hinkley]], players will no longer lose armors/weapons when they die with explosion/pulse animation. | |||
* At [[Hinkley]], fixed some missing blockers. | |||
INTERFACE CUSTOMIZATION | |||
* Added '''CenterChosen''' keybind that will center screen instantly on your character (instead of screen slide from Home button). | |||
* Add it to [Bindings] section of '''FOnline2238.cfg''' file. Example: '''CenterChosen=Ctrl 3''' | |||
* Added ability to define type of on-head [[Awareness]] in '''FOnline2238.cfg''' file in [2238] section by: | |||
'''OnHeadAwareness=1''' (default) | |||
POSSIBLE VALUES | |||
* 0 - Completely off (might increase performance on wooden pc) | |||
* 1 - Numbers over head (stars will still be displayed on town preview screen) | |||
* 2 - Stars over head | |||
TIMEOUTS DISPLAY | |||
* You can define style of timeouts displayed on screen by adding TimeFormat in [Timeouts] section int FOnline2238.cfg file. Example: TimeFormat=1 | |||
TimeFormat Values | |||
* 0 - 7:00:00, 7:00, 7 (default) | |||
* 1 - 7:00:00, 7:00, 7s | |||
* 2 - 7:00:00, 7:00, 7 sec | |||
* 3 - 7:00:00, 7:00, 7 seconds | |||
* 4 - 7:00:00, 7:00, 0:07 | |||
* 5 - 7:00:00, 07:00, 00:07 | |||
* 6 - 7h 0m 0s, 7m 0s, 7s | |||
* 7 - 7h 0 min 0 sec, 7 min 0 sec, 7 sec | |||
You can define position, colors, and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on [[Worldmap]] will only use colors settings with default position. | |||
To define custom timeout you can use: | |||
FULL CUSTOMIZATION | |||
* CustomTimeout#=PositionX PositionY SpacingX NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB FontType ShowName | |||
** Example 1: CustomTimeout11=22 300 72 120 50 230 200 120 10 4 false | |||
** Example 2: CustomTimeout16=366 -344 92 10 110 200 120 170 10 7 true | |||
ONLY COLORS | |||
* CustomTimeout#=NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB | |||
** Example: CustomTimeout13=110 10 200 220 210 10 | |||
# Value for Timeouts (missing ones are not used right now): | |||
* 2 - Replication | |||
* 3 - Battle | |||
* 6 - Steal | |||
* 7 - Lockpick | |||
* 8 - Science | |||
* 9 - Repair | |||
* 10 - Doctor | |||
* 11 - First Aid | |||
* 12 - Cigarettes | |||
* 13 - Nuka Cola | |||
* 14 - Beer | |||
* 15 - Mentats | |||
* 16 - Buffout | |||
* 17 - Psycho | |||
* 18 - Jet | |||
FontType Values (other than mentioned are not suitable for timeouts): | |||
* 4 - SPECIAL | |||
* 5 - Fallout | |||
* 6 - Thin | |||
* 7 - Fat | |||
* 8 - Big | |||
New graphics for items (by VVish) | |||
VVish proudly presents - FOnline: Reloaded /art/items & some other ministuff, project version: 1.3b. | |||
Archive contains pictures for items on the ground aka ground sprites, this release was dedicated to it. | |||
Content in details: | |||
Ammo - 49 new. | |||
Craft - 48 new. | |||
Drugs - 37 new. | |||
Guns - 85 new. | |||
Miscellaneous - 34 new. | |||
Bonus - 2+2 desert armor sprites. | |||
Credits: | |||
ZGreen - used some ideas of graphics positioning and colorizing, also sledgehammer, vindicator and a bit more pictures. | |||
BlindBandit - minor help + psycho picture. | |||
Onique Oyer - some of her works was re-done and improved to fit FOnline: Reloaded requirements of quality. | |||
Some unknown authors of FO2, Desert Europe, Ashes of Phoenix - some pieces of their graphics was in use and also re-done. | |||
VVish - main artist. | |||
Important: | |||
Use Updater to download reloaded004.zip file. | |||
|} | |} | ||
Revision as of 18:46, 18 July 2015
This is a list of game updates. These are also available here, on the forum. Most of these require running the updater.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.
RELOADED: Season 2
02 July 2015 - Posted by Kilgore |
---|
GENERAL
OnHeadAwareness=1 (default) POSSIBLE VALUES
TIMEOUTS DISPLAY
TimeFormat Values
You can define position, colors, and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on Worldmap will only use colors settings with default position. To define custom timeout you can use: FULL CUSTOMIZATION
ONLY COLORS
FontType Values (other than mentioned are not suitable for timeouts):
New graphics for items (by VVish) VVish proudly presents - FOnline: Reloaded /art/items & some other ministuff, project version: 1.3b. Archive contains pictures for items on the ground aka ground sprites, this release was dedicated to it. Content in details: Ammo - 49 new. Craft - 48 new. Drugs - 37 new. Guns - 85 new. Miscellaneous - 34 new. Bonus - 2+2 desert armor sprites. Credits: ZGreen - used some ideas of graphics positioning and colorizing, also sledgehammer, vindicator and a bit more pictures. BlindBandit - minor help + psycho picture. Onique Oyer - some of her works was re-done and improved to fit FOnline: Reloaded requirements of quality. Some unknown authors of FO2, Desert Europe, Ashes of Phoenix - some pieces of their graphics was in use and also re-done. VVish - main artist.
|
01 June 2015 - Posted by Kilgore |
---|
GENERAL
|
28 May 2015 - Posted by Kilgore |
---|
GENERAL
|
10 May 2015 - Posted by Kilgore |
---|
GENERAL
|
09 May 2015 - Posted by Kilgore |
---|
GENERAL
|
06 May 2015 - Posted by Kilgore |
---|
GENERAL
|
04 May 2015 - Posted by Kilgore |
---|
GENERAL
|
03 May 2015 - Posted by Kilgore |
---|
GENERAL
|
26 April 2015 - Posted by Kilgore |
---|
GENERAL
|
RELOADED: Season 1
28 March 2015 - Posted by Kilgore |
---|
GENERAL
|
SUPPLEMENTAL FIXES |
---|
FIXES
|
13 April 2014 - Posted by Kilgore |
---|
GENERAL
|
30 March 2014 - Posted by Kilgore |
---|
GENERAL
|
09 March 2014 - Posted by cubik2k |
---|
GENERAL
Changes to Ruined Military Base:
Changes to Stranded Ship quest:
Changes to Gunrunner Quest:
|
16 February 2014 - Posted by Kilgore |
---|
GENERAL
|
09 February 2014 - Posted by Kilgore |
---|
GENERAL
|
05 January 2014 - Posted by Kilgore |
---|
GENERAL
Review the original post and thread on forum.
As you can see, some necessary bug-fixes are included. Rare weapons were improved to make them more effective in battles (especially Gauss Rifle vs Pistol). 40mm Grenades were improved in order to make them more interesting for organized PvP. There was +5 ST bonus from some unlisted "quest" in Stables, NPC is long gone since it was reported (a month or two ago), now it's fixed. New spawners were added in order to encourage some small and medium scale PvP in New Reno and Warehouse and to increase availability of rare items, which were accessible only through TC and Special Encounters. Most notably: implant modules. With average of 30 min spawn and 2% chance, there should be roughly one implant module spawned by each footlocker per day. However, you never know when it happens. Remember that footlockers are cleared with each respawn so if nobody picks these items, they will be simply lost.
Of course it's not over as my to-do list is big and you can expect another update very soon. |
24 December 2013 - Posted by Kilgore |
---|
GENERAL
More changes, features and bugfixes are WIP, so there is another update coming in few days or weeks. |
17 November 2013 - Posted by Kilgore |
---|
GENERAL
Adding stuff - for more variety, as always. Some improvements of caravans, more coming. Profit from interest limited for those who have more than 1M on their accounts. I know it doesn't solve the problem completely, but maybe it's a step forward. Guards not shooting everyone standing next to them should fix problems with spawning in encounters. Additional replication timer for bombers/victims only encouraged usage of more alts and caused more trolling so it wasn't needed. My to-do list is larger but some things took more time than expected. There are many changes coming soon. mostly new stuff and possibilities. |
06 November 2013 - Posted by Kilgore |
---|
GENERAL
|
04 November 2013 - Posted by Kilgore |
---|
GENERAL
|
30 October 2013 - Posted by Kilgore |
---|
BALANCE CHANGES
|
28 October 2013 - Posted by Kilgore |
---|
GENERAL
|
02 October 2013 - Posted by Kilgore |
---|
BARTER GROUND REWORKED
|
30 September 2013 - Posted by Kilgore |
---|
GENERAL
|
26 September 2013 - Posted by Kilgore |
---|
GENERAL
|
22 September 2013 - Posted by Kilgore |
---|
GENERAL
|
16 September 2013 - Posted by Kilgore |
---|
GENERAL
|
14 September 2013 - Posted by Kilgore |
---|
GENERAL
|
09 September 2013 - Posted by Kilgore |
---|
GENERAL
|
08 September 2013 - Posted by Kilgore |
---|
GENERAL
|
07 September 2013 - Posted by Kilgore |
---|
GENERAL
|
06 September 2013 - Posted by Kilgore |
---|
GENERAL
|
05 September 2013 - Posted by Kilgore |
---|
GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
---|
GENERAL
|
03 September 2013 - Posted by Kilgore |
---|
GENERAL
|
02 September 2013 (C) - Posted by Kilgore |
---|
GENERAL
|
02 September 2013 (B) - Posted by Kilgore |
---|
GENERAL
|
02 September 2013 (A) - Posted by Kilgore |
---|
GENERAL
|
01 September 2013 - Posted by Kilgore |
---|
GENERAL
|
07 August 2013 - Initial Changelog, Posted by Kilgore |
---|
CHARACTER
|
2238 (wip)
June 28th, 2012 |
---|
FIXES:
FEATURES:
CHANGES (WIP):
|