Drugs: Difference between revisions
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[[Character]]s can use drugs, often to enhance combat performance. ([[Chem Reliant]] characters no longer become addicted to the drugs they use, and thus no longer suffer stat penalties between doses.) The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose. | [[Character]]s can use drugs, often to enhance combat performance. ([[Chem Reliant]] characters no longer become addicted to the drugs they use, and thus no longer suffer stat penalties between doses.) The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose. | ||
Unfortunately, taking drugs cannot substitute for your lack in [[SPECIAL]] to gain perks. | |||
Drugs aren't regular food or drinks, unlike [[consumables]]. | Drugs aren't regular food or drinks, unlike [[consumables]]. | ||
'''Note:''' there are no drug addictions anymore. | |||
{|class="sortable wikitable" | {|class="sortable wikitable" | ||
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|[[Buffout]] | |[[Buffout]] | ||
| +2 [[Strength|ST]]<br />-1 [[Agility|AG]]<br />+2 [[Endurance|EN]] | | +2 [[Strength|ST]]<br />-1 [[Agility|AG]]<br />+2 [[Endurance|EN]] | ||
|25% chance | |<s>25% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes | ||
Line 46: | Line 50: | ||
|[[Cigarettes]] | |[[Cigarettes]] | ||
| +1 [[Perception|PE]]<br />-1 [[Charisma|CH]] | | +1 [[Perception|PE]]<br />-1 [[Charisma|CH]] | ||
|15% chance | |<s>15% chance</s> | ||
|None | |None | ||
|No | |No | ||
Line 75: | Line 79: | ||
|1 [[Broc Flower]]<br />1 [[Xander Root]] | |1 [[Broc Flower]]<br />1 [[Xander Root]] | ||
|Anywhere | |Anywhere | ||
|- | |||
|[[Heart Pills]] | |||
| Quest item only | |||
|N/A | |||
|N/A | |||
|No | |||
|Not craftable | |||
|N/A | |||
|- | |- | ||
|[[Hypo]] | |[[Hypo]] | ||
Line 86: | Line 98: | ||
|[[Jet]] | |[[Jet]] | ||
| +2 [[Action Points|AP]]<br />-15% [[DR]]<br />-1 [[Charisma|CH]]<br />-2 [[Strength|ST]] | | +2 [[Action Points|AP]]<br />-15% [[DR]]<br />-1 [[Charisma|CH]]<br />-2 [[Strength|ST]] | ||
|100% chance | |<s>100% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes | ||
Line 102: | Line 114: | ||
|[[Mentats]] | |[[Mentats]] | ||
| +2 [[Intelligence|IN]]<br />+2 [[Charisma|CH]] | | +2 [[Intelligence|IN]]<br />+2 [[Charisma|CH]] | ||
|25% chance | |<s>25% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes | ||
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|[[Nuka-Cola]] | |[[Nuka-Cola]] | ||
| +1 [[Agility|AG]] | | +1 [[Agility|AG]] | ||
|15% chance | |<s>15% chance</s> | ||
|None | |None | ||
|No | |No | ||
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|[[Psycho]] | |[[Psycho]] | ||
| 15% [[DR]]<br />+1 [[Strength|ST]]<br />+1 [[Endurance|EN]]<br />-2 [[Perception|PE]] | | 15% [[DR]]<br />+1 [[Strength|ST]]<br />+1 [[Endurance|EN]]<br />-2 [[Perception|PE]] | ||
|30% chance | |<s>30% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes | ||
Line 150: | Line 162: | ||
|[[RadAway]] | |[[RadAway]] | ||
| -25 [[Radiated|Rads]] now<br>-50 [[Radiated|Rads]] in 10 mins<br>-75 [[Radiated|Rads]] in 20 mins | | -25 [[Radiated|Rads]] now<br>-50 [[Radiated|Rads]] in 10 mins<br>-75 [[Radiated|Rads]] in 20 mins | ||
|10% chance | |<s>10% chance</s> | ||
|[[Profession: Doctor|Doctor]] 2 | |[[Profession: Doctor|Doctor]] 2 | ||
|Yes | |Yes |
Latest revision as of 17:42, 2 July 2023
Characters can use drugs, often to enhance combat performance. (Chem Reliant characters no longer become addicted to the drugs they use, and thus no longer suffer stat penalties between doses.) The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.
Unfortunately, taking drugs cannot substitute for your lack in SPECIAL to gain perks.
Drugs aren't regular food or drinks, unlike consumables.
Note: there are no drug addictions anymore.
See Also | ||
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Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
Combat | Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting | |
Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters |