Guide 101: Crawling Out of the Sandstorm: Difference between revisions

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You start this adventure having ducked a horrific sandstorm by taking cover in a sand hole under an old tent.
{{Guide
| name = Guide 101: Step-by-Step White Knight Startup
| image = AWikiEditor.gif
| description = Get a strong start exploring solo!
| status = '''On Hold''' for Season 3
| complete = 3%
| authors = [[User:Henry|Henry]]
| chapter = '''Exit the Sandstorm'''
| chapters = [[Guide 101: Step-by-Step White Knight Start-Up Guide|Guide 101: Title Page]]<br>'''Exit the Sandstorm'''<br>[[Guide 101: Building Your Safe Network|Building Your Safe Network]]
}}
 
You start this adventure having ducked a horrific sandstorm by taking cover in a sand hole under an old tent. You don't have much, but that is about to change...


==Exit the Tent==
==Exit the Tent==
* Use the ladder to climb up, and run south of the tent to talk to J.D. inside this [[Starting location]].
* Use the ladder to climb up, and find the [[NPC]]s there under the tent. Talk with [[J.D. the Caravan Driver]] inside this [[Starting location]].
* Ask him if you can travel with them and get the quest to deliver a message. Your first quest!
* Ask him where they're going, about [[Hub]], and if you can travel with them. You get the quest to deliver a message. Your first quest!
* Also talk with Kris, the guy at the watering hole.
* Press '''P''' twice to open your [[Pip-Boy]] and see the quest:
* Get Kris talking about how to obtain water, and get your first 50 [[xp]].
** '''Hub:''' [[Far Go Scout]]
* Grab the [[water bag]] from the ground near the water's edge, and exit this [[Starting location]].
* Also talk with [[Waterhole Kris|Kris]], the guy at the watering hole.
* Get [[Waterhole Kris|Kris]] talking about how to obtain water, and get your first 50 [[xp]].
* Grab the [[water bag]] from the ground near the water's edge, and exit this [[Starting Location]].


==Welcome to the World Map!==
==Welcome to the World Map!==
* You likely see Hub from where you start on the map. Before you take one step, read a few pointers here.
* You likely see [[Hub]] from where you start on the map. Before you take one step, read a few pointers here.
* First note how many Hit Points you have starting out. You are too weak to take any big risks yet.
* First note how many [[Hit Points]] you have starting out. You are too weak to take any big risks yet.
* Press '''C''' and notice your gun skill is only 65. That's too low to use a gun yet. Try it; you miss a lot and your guns explode.
* Press '''C''' and notice your gun skill is only 65. That's too low to use a gun yet. Try it; you miss a lot and your guns explode.
* (You'll want to get your gun skill up to at least 120 before you pull any triggers.)
* (You'll want to get your gun skill up to at least 110 before you pull any triggers.)
* It's best to avoid all forced encounters for now. You'll be fighting soon, but not yet.
* It's best to avoid all forced encounters for now. You'll be fighting soon, but not yet.
* '''A  safe place''': You'll soon be building your first tent, a safe place to store your items.
* For now, when you are forced into encounters, immediately run straight for the exit. Play it safe to just stay alive.
* For now, when you are forced into encounters, immediately run straight for the exit. Play it safe to just stay alive.
* Whenever you get into an encounter near [[Hub]], [[Junktown]], [[Boneyard]], or anywhere between these places, you have but mere moments to exit before other players will show up and kill you. So do not plan to hunt near Hub - exit all encounters.
* For now, your mission is to simply stay alive. Do not trust other players, and do not expect to win any fights yet. Even ants can kill you.
* For now, your mission is to simply stay alive. Do not trust other players, and do not expect to win any fights yet. Even ants can kill you.


==Start Getting XP==
==Start Getting XP==
* Start walking to Hub, and note the location of [[Hinkley]] along the way. It is a combat training site.
* Start walking to Hub, and note the location of [[Hinkley]] along the way. It is a combat training site.
* When you reach Hub, do not enter yet. Use the Town/World button to enter via '''Old Town'''.
* When you reach Hub, do not enter yet. Use the '''Town/World''' button to enter via '''Old Town'''.
* Run south and find the "sad wife" inside where she lives. Talk with her about finding Joseph. Your 2nd quest!
* Run south and find [[The Sad Wife]] inside where she lives. Talk with her about finding Joseph. Your 2nd quest!
* Note the other building has a working still, for making [[Rot Gut]]. (The workbenches there do not work though.)
* Note the other building has a working still, for making [[Rot Gut]]. (The workbenches there do not work though.)
* Run north and talk with Jacob the merchant about a deal with [[Gun Runners]]. Your 3rd quest!
* Run north and talk with [[Jacob]] the merchant about a deal with [[Gun Runners]]. Your 3rd quest!
* Optional: Ask Jacob about the location of [[Gun Runners]] so it highlights on your map.
* Enter the building at the east end of the street. The workbench here works. You can use this later to craft stuff.
* Enter the building at the east end of the street. The workbench here works. You can use this later to craft stuff.
* Note the workbench has a toolboard, which acts as a container. And note a guy there named Shadow.  
* Note the workbench has a toolboard, which acts as a container. And note a guy there named [[Shadow the Thief|Shadow]].  
* Exit Old Town and you get your next 150 xp just for reaching the more populated part of Hub.
* Exit Old Town and you get your next 150 xp just for reaching the more populated part of Hub.
* The Far Go Traders is right there, so go in and deliver that message from J.D. to Mitch to get 400 more xp!
* The Far Go Traders is right there, so go in and deliver that message from J.D. to [[Mitch at Far Go Traders|Mitch]] to get 400 more xp!
* (Note there are two different NPCs at Hub named Mitch. The other one is [[Mitch the Short Merchant]].)
* Exit the Far Go Traders and run west through the Market area into the bar, the Maltese Falcon.
* Exit the Far Go Traders and run west through the Market area into the bar, the Maltese Falcon.
* Talk with Mick in the bar to get [[The Wasteland Band]] quest. Mick gives you some caps. Don't spend them. You need them for the quest.
* Talk with [[Mick of the Wasteland Band|Mick]] in the bar to get [[The Wasteland Band]] quest. [[Mick of the Wasteland Band|Mick]] gives you some caps. Don't spend them. You need them for the quest.
* You might have 600 [[xp]] now, including 150 from entering [[Hub]] and 50 from Kris at the [[Starting location]].
* You might have 600 [[xp]] now, including 150 from entering [[Hub]] and 50 from Kris at the [[Starting location]].


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==A Humble Beginning==
==A Humble Beginning==
* Run up the street and find the brahmin pens on the left. Get a shovel from Cleve (black guy in a red shirt) and agree to shovel poo.
* Run up the street and find the brahmin pens on the left. Get a shovel from [[Cleve]] (black guy in a red shirt) and agree to shovel poo.
* Arm your shovel in slot 1 and now you can shovel poo in any cow pen by simply mousing over poo.
* Arm your shovel in slot 1 and now you can shovel poo in any cow pen by simply mousing over poo.
* '''Never block a gate!''' You get some fast warnings a few times if you block gates and then the guards kill you.
* '''Never block a gate!''' You get some fast warnings a few times if you block gates and then the guards kill you.
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==Your First Perk==
==Your First Perk==
* Go back to Cleve, the poo man down the street to get paid for whatever poo you shoveled.
* (Depending on how you reach level 3, be prepared to choose [[Adrenaline Rush]].)
* Exit the city and note some things on the map: [[A Tent in the Wasteland]], and [[Gun Runners]].
* (Also make sure you get [[Boneyard Guard]] ''before'' you distribute any Skill Points. See below.)
* Go back to [[Cleve]], the poo man down the street to get paid for whatever poo you shoveled.
* Exit the city and note a new quest location on the map: [[A Tent in the Wasteland]], but don't go there yet.
* '''Remember: you're not fighting yet.''' You need to opt out of encounters and quickly exit the ones you're forced into. Stay alive!
* '''Remember: you're not fighting yet.''' You need to opt out of encounters and quickly exit the ones you're forced into. Stay alive!
* Head south to Gun Runners but be careful! Boneyard is dangerous. Be ready to quickly exit forced encounters. You're in RT mode, right?
* Head south to Gun Runners but be careful! Boneyard is dangerous. Be ready to quickly exit forced encounters. You're in RT mode, right?
* Enter Gun Runners, get 150 xp, run up into the main Gun Runners building and speak with Marshall (in Combat Armor) to get a perk.
* Enter Gun Runners, get 150 xp, run up into the main Gun Runners building and speak with [[Marshal]] (in Combat Armor) to get a perk.
* Apply the [[Boneyard Guard]] [[support perk]] to your Small Guns skill to get a free boost. Nice.
* Apply the [[Boneyard Guard]] [[support perk]] to your Small Guns skill to get a free boost. Nice.
* Talk with him again to dialogue about one of your quests, the one for Jacob.
* Talk with him again to dialogue about one of your quests, the one for [[Jacob]].
* (Take the easiest dialogue options in this quest to avoid complications.)
* (Take the easiest dialogue options in this quest to avoid complications.)
* (Note that short merchant at Gun Runners. His name is Ralph.)
* (Note that short merchant at Gun Runners. His name is Ralph.)
* Now that you got the [[Boneyard Guard]] perk, you can dump all of your [[Skill Points]] into [[Small Guns]] (110).
* Now that you got the [[Boneyard Guard]] perk, spend some [[Skill Points]]. Boost [[Small Guns]] to 110. Save the rest for now.
* Before you exit Gun Runners, just look at all that poo! It's smells like...like...like [[xp]].
* Before you exit Gun Runners, just look at all that poo! It's smells like...like...like [[xp]].
* If there is a lot of poo here, consider shoveling more. You can hit level 3 here in only a few minutes, though it's only 12 xp per poo at level 2.
* If there is a lot of poo here, consider shoveling more. You can hit level 3 here in only a few minutes, though it's only 12 xp per poo at level 2.
* Exit Gun Runners when done, and travel to New Adytum, just south.
* Exit Gun Runners when done, and travel to New Adytum, just south.
* '''Do not go to Warehouse yet'''. It's a very tough place to survive even for seasoned veterans.
* '''Do not go to Warehouse yet'''. It's a very tough place to survive even for seasoned veterans.
* Enter New Adytum and speak with Dyer Greenberg, in [[Combat Armor]]. Ask him about Salvagers to get their location. 150 xp!
* Enter New Adytum and get another free 150 xp.
* Speak with Dyer Greenberg, in [[Combat Armor]]. Ask him about Salvagers to get their location.
* Back to map, head West to Salavagers and talk with the bald Regulator about Joseph. Sad news, but 500 xp.
* Back to map, head West to Salavagers and talk with the bald Regulator about Joseph. Sad news, but 500 xp.
* As long as you're in Salvagers, you may as well move boxes, like in Hub, for caps. It's faster here.
* '''Do not go to Crater yet'''. You will be radiated as soon as you enter.
* Exit Salvagers and head back north to Hub. Enter Old Town and deliver the sad news to the sad wife. 250 xp.
* As long as you're in Salvagers, you may as well move boxes, like in Hub, for caps. It's faster here and you get 300 xp.
* Run north and talk with Jacob again about the deal with Gun Runners. You're not done with this quest just yet.
* Exit Salvagers and head back north toward Hub. Pass up [[Hub]] and go 4 more zones north to [[Junktown]].
* Exit Old Town to Market area and find the Far Go Trader right there. Deliver JD's message to Mitch. 400 xp.
* Enter Junktown's north gate, ignore the warnings from the guards, and run west to find [[Ronnie of the Wasteland Band|Ronnie]] near the boxing arena.
* (Note there are two different NPCs at Hub named Mitch. The other one is the short merchant.)
* Talk with [[Ronnie of the Wasteland Band|Ronnie]] about getting [[The Wasteland Band|the band]] back together with [[Mick of the Wasteland Band|Mick]]. 250 xp.
* You're coming back to [[Junktown]] soon but exit for now and head 1 zone west to see the quarry on your map.
* Go back to [[Hub]], enter via Old Town and deliver the sad news to [[The Sad Wife]]. 250 xp.
* Run north and talk with [[Jacob]] again about the deal with Gun Runners. You're not done with this quest just yet.
* Go to Hub's Market and tell [[Mick of the Wasteland Band|Mick]] in the bar the good news that [[Ronnie of the Wasteland Band|Ronnie]] is on board. 450 xp.
* (Mick needs you to find [[Charlie of the Wasteland Band|Charlie]] next, who is in [[San Francisco]].)
* Exit Hub. (There is an exit in the Market area below the Gun Store and the Iguana Bits vendor. Use '''F4''' to toggle your HUD up and down to find it.)  


'''Welcome to level 3 and your first Perk!''' This guy will benefit greatly from the [[Adrenaline Rush]] perk. You can dump all of your [[Skill Points]] into [[Outdoorsman]] (92) this time and this will help you get your own workbenches and travel more safely.
'''Welcome to level 3 and your first Perk!''' You will benefit greatly from the [[Adrenaline Rush]] perk. You can now use enough [[Skill Points]] to get your [[Outdoorsman]] skill to '''88''' and your Small Guns to '''111''' with a few points left over for now. This will help you get a [[Folded Tent]], get your own workbenches and travel more safely.


==Your First Caps and Skill Books==
==Getting Tougher==
* Get a small piece of paper and make 4 rows: '''Scouting''' on row 1, '''Science''' on row 2, '''Repair''' and '''Barter''' on rows 3 and 4.
* As long as you're here, move boxes again to get a few more caps. You can buy a [[Books|Scout book]] to boost OD.
* Each time you read a skill book, put a hash mark in the proper place to keep track of how many books you read. 10 max for each.
* (This will help keep you from wasting precious caps on books after you've already read 10 max for each type.)
* Exit Hub and head north 4 zones to [[Junktown]].
* (There is an exit in the Market area below the Gun Store and the Iguana Bits vendor. Use F4 to toggle your HUD up and down to find it.)
* Enter Junktown's north gate and run west to find Ronnie near the boxing arena.
* Talk with Ronnie about getting the band back together with Mick. 250 xp.
* You're coming back to [[Junktown]] soon but exit for now and head 1 zone west to see the quarry on your map.
* Head south back to Hub to tell Mick the good news that Ronnie said yes about the band.
* Enter Hub's Market area, run into the bar and tell Mick Ronnie is on board. 450 xp.
* (Mick needs you to find Charlie next, who is in San Francisco.)
* As long as you're here, move boxes again to get a few more caps. You can buy a Scout book to boost OD.
* (Moving boxes is a job with a timer, so if you made it back pretty fast, you won't be able to do this again just yet.)
* (Moving boxes is a job with a timer, so if you made it back pretty fast, you won't be able to do this again just yet.)
* Shoveling poo at this point is more about simply getting a few caps. [[Books]] are expensive so shovel if you can.
* Shoveling poo at this point is more about simply getting more caps. [[Books]] are expensive so shovel if you can.
* Get paid for boxes and poo, then run south to Hub's market area into the book store.
* Get paid for boxes and poo, then run south to Hub's market area into the book store.
* (The book store is one of the four buildings in the middle of Hub's Market, above the FLC bank.)
* Go into the book store, one of the four buildings in the middle of Hub's Market, above the FLC bank.
* Talk with Mrs Stapleton to buy a Scout book. Read that book and your Outdoorsman should reach 102.
* Talk with [[Mrs Stapleton]] to buy a Scout book. Read that book and your Outdoorsman should reach 100.
* (You can read 9 more Scout books later for more boosts to your Outdoorsman skill, and you will soon!)
* (You will read 9 more Scout books later for more boosts to your Outdoorsman skill.)
* Run back up the street to the tent near the poo man, and talk with Dan to trade your shovel for a knife. 100 xp.
* Run back up the street to the tent near the poo man, and talk with Dan to trade your shovel for a knife. 100 xp.
* Run across the street into the corn fields and use the knife on certain stalks to get fiber. Nine of them produce fiber. Find them!
* Arm the [[Knife]] in Slot 1 and run across the street into the corn fields.
* Gather a bunch of [[fiber]]s, go to the workbench in Old Town and make some ropes for 10 [[xp]] each.
* Nine of the plant stalks produce [[Fibers]]. Use the knife on those to get [[Fibers]]. Find them!
* Gather a bunch of [[Fibers]], go to the workbench in Old Town and make some ropes for 5 [[xp]] each.
* (Ropes are heavy. You may only be able to make 15 ropes before you are overloaded.)
* (Ropes are heavy. You may only be able to make 15 ropes before you are overloaded.)
* Next, you can sell the rope at Beth's Gun Store in Hub's Market area. Get 100 caps each!
* Next, you can sell the rope at [[Gun Store Beth|Beth]]'s Gun Store in Hub's Market area. Get 100 caps each!
* (Stepping through this guide while writing it, i was able to craft 60 ropes total and thus get 4 more Scout books.)
* Exit [[Hub]] and let's go see about that little location, [[A Tent in the Wasteland|Tent in the Wasteland]]
* Now talk with the farmer standing there near the water pipe. He gives you a job to water the other farmers.
* Talk with [[Evelyn the Farmer|Evelyn]] in the tent to agree to help her family. Go back to the map.
* Click the water pipe to fill your [[water bag]] with water and go talk with a farmer.
* Now you can see their farm a few zones to the west. Go there but be ready for rats to attack!
* Refill your water bag at the pipe each time and water 10 farmers to get paid. Some of them are across the street. 150 xp and 100 caps.
* Press '''Q''' to highlight your [[Sight|Field of View]] and notice the [[Red Ryder BB Gun]] on the ground near the farmhouse door.
* Exit Hub, head south to [[Gun Runners]] again to close the deal for Jacob.
* Go grab that weapon and immediately run back down south under the [[Brahmin]] pen.
* You need those other Scout books asap so head over to Salvagers again and move boxes for a few more caps.
* Shoot the few rats inside the pen first, and then go inside it and close the gate to kill the other 2 outside.
* Exit and head west to the Boneyard Library. Get a job as a hit man from Hammilton. This uncovers the train station nearby.
* When ready, run behind the building and shoot the inside rats through the windows.
* (As a white knight, you already know you're not going to murder Hammilton's target, but you might help him escape!)
* Open the farmhouse door and clear any remaining rats. There are 12 rats total in this location.
* Exit to map again and now you see the Boneyard Train Station. Go there and buy a ticket. 150 xp.
* Find tools on the ground and in the farmhouse: [[Shovel]], [[Hatchet]], [[Sledgehammer]], [[Knife]].
* (Notice there is a merchant here. You'll be trading with Tine later.)
* Disarm yourself and put all items into the shelf in the farmhouse.
* Talk to 4 people there and ask about a middle-aged man with black hair. The last one will have a clue.
* You're going to hike a long distance to get an important perk next, and this is a safe place to leave items for now.
* You may have to wait a few minutes, but board the next train to San Francisco. (Not to NCR yet).
* Exit back to map, and start hiking northwest to [[Gordon's Gas Station]]. It's in zone 14:18 about 24 zones away.
* When you reach the San Fran Train Station (150 xp), talk to four people there about the man with black hair.
* Remember: you're still avoiding all encounters for now. Don't even stop to gather [[Broc Flower]]s yet.
* Exit the San Fran train station and walk to San Fran. Be careful! It's dangerous around here!
* When you get to Gordon's, review the wiki page about [[Ranger]] to say the right things to [[Tamira]].
* Enter San Fran via the Tanker. Run up into the bar and speak with Charlie about the band. 250 xp.
* The dialogue options are: 1 1 1 1 2 1 2 1 and if you say something wrong, she attacks you. Fail? Try again.
* Once you get the [[Ranger]] perk, you can go back to the farmhouse and get all of your stuff.
* Report back to the tent to complete the quest for [[Evelyn the Farmer]].
* Evelyn leaves you a [[Folded Tent]] to use and you'll make a [[Safe House]] with it since you're a [[Ranger]] now.
 
'''Hopefully, you can be welcomed to level 4 by now.''' Distribute [[Skill Points]]: [[Science]] (50) and have some leftover points for now. You'll be able to get the [[Swift Learner]] perk now, and some crafting professions soon.
 
==A Mining We Will Go==
* Let's set that tent up next to [[Junktown]] Quarry and craft some new gear!
* Bring your tent to a map location that is very close to the quarry, almost overlapping a bit.
* That close to the quarry, snugged up next to it only a few pixels away, enter an unpopulated location on the map.
* Use the folded tent there. Now you have a private place to store stuff and do basic crafting!
* (This is a safe location that others cannot see. They ''can'' follow you there though so watch for others in your party.)
* Now drop all your items there (use '''Control+G''') and bring only a hatchet with you. Let's go get some wood to use for crafting.
* Go a few pixels to the zone above the quarry, and enter unpopulated locations from the map until you find trees that can be cut.
* (You'll know if they are the right kind of trees because you get a mouse-over indicator when you hold a hatchet in slot 1.)
* (You may need to enter and re-enter from the world map before you find a suitable encounter with trees that can be cut.)
* (As you exit encounters, always watch your text box. If other players are nearby, their names will show in red.)
* Bring as much wood as you can carry back to your house and drop it on the ground somewhere.
* Use 3 wood on your fire pit to upgrade it to a [[Campfire]]. Rename your house to "[character name] JT Quarry".
* Drop all your items there and head south to [[Gun Runners]] again to close the deal for [[Jacob]].
* Run back up to Hub, enter Old Town and talk to [[Jacob]] to finish his quest. 750 xp!
* At Hub, talk with Mrs Stapleton in the bookstore and get [[Swift Learner]].
* Let's craft some ammo and get some xp! Keep your [[Sledgehammer]] and go back to the quarry.
* Bring back some [[Iron Ore]] and [[Minerals]] to your workbench and craft [[Metal Parts]] and [[Gunpowder]].
* Use the materials to craft 12 gauge shotgun ammo. Keep making ammo until you hit level 5.
 
'''Welcome to level 5.''' Distribute [[Skill Points]]: [[Repair]] 50 will allow some crafting professions.  
 
* Do whatever you have to do to get 1500 caps and bring them to [[Boyce]] at [[Junktown]] near the [[Workbench]].
* (Sell ammo if you have to.) Pay for Small Guns 1 Professional training, so you can craft some good gear.
* Notice that [[Boyce]] gives you a Skill Book. Read it to get a small boost to Small Guns.
* Now open [[Fix-Boy]] and figure out what you need to craft 6 or 7 [[Combat Shotgun]]s at [[Junktown]].
* Mine to get enough alloys to make those guns. Notice some of your crafted guns might have bonus stats!
* Pick the best gun to keep for yourself and take the rest to [[Hub]] to sell at the General Store.
* Mine some more and keep crafting ammo to reach level 6. You're going to need that ammo soon.
 
'''Welcome to level 6 and your second Perk!''' You will benefit greatly from basic [[Toughness]]. Distribute [[Skill Points]] into [[Repair]] (50) and have some leftover for later.
 
==Becoming a Snakeater==
* Grab one of your [[Combat Shotgun]]s and 400 rounds of ammo. Drop the rest at your tent.
* Go east from [[Hub]] to [[Necropolis]]. Watch out for dangerous encounters along the way - avoid them for now.
* When you reach [[Necropolis]], enter via Watershed, run up to the manhole cover and use it to go under the street.
* There are some rats down here. Kill them all and get over 1000 xp.
* Go back up and into the main building. Talk with [[Elmer (Necropolis)|Elmer]] the Ghoul about a [[Deliver Message for Elmer|message quest]].
* [[Elmer (Necropolis)|Elmer]] gives you a [[Tape|holotape]]. Use the tape to upload it to your [[Pip-Boy]] Archives, and read it.
* Drop the tape off at your tent and let's go [[Collect the Radscorpion Eggs|fight the Black Claw Scorpions]].
* Enter [[Junktown]]'s south gate and talk with [[Doc Larrikin]] in the clinic to get this quest.
* Go back to the map and find the scorpion cave nearby.
* Try not to get stung by these monsters! Their poison is far more intense than most. Kill all 13. 858 xp.
* Check the scorpions to gather their eggs. You should find 8 eggs total.
* (Note your current resistance to poison is 50% and to radiation is 40%.)
* Bring the eggs back to Doc Larrikin. 1375 xp and 400 caps. Ask him about the venom to get the [[Snakeater]] perk. 495 xp.
* Drop off the extra eggs at your House.
* Now check your resistances again: poison is now up to 80% and radiation is now 60%. This will help during desert leveling.
 
==Heading North==
* Bring a [[Combat Shotgun]], 300 rounds of ammo, and 300 caps and head north to [[Shady Sands]]. 150 xp
* Talk with [[Buster]] in the Guns tent about [[Buy Cigarettes for Buster|some work]].
* Run past the Holding Center fence and go into the Rawhide Saloon. Talk to [[Mira]] the bartender twice to get [[Pay Back Mira's Debt|another job]] and [[Buster]]'s [[Cigarettes|smokes]].
* Now run into the main street past the security gate and read the billboard. Take a note about a job for Westin.
* Keep running straight down the main street and go into Dusty's Cantina.
* Talk with the bartender to return [[Mira]]'s debt for her. Hand him the money and head out.
* Run back up the street and turn left to find the entrance to the Westin Ranch, protected by an energy fence.
* Talk to the guard to get in, using the job offer as a legitimate reason.
* Go inside the main building and speak with Mr Westin. He's at his desk, under a cross on the wall.
* Talk with Felix, the guy just outside the door there. You'll be automatically led to the the brahmin pasture. 150 xp.
* Go over to the rocks to the east and wait near there for the children to arrive.
* When the kids arrive, tell them they are making the animals nervous and get them to stop. Another 165 xp
* Go back in to NCR and give the [[Cigarettes|smokes]] to [[Buster]]. 880 xp. Put on that black leather jacket. Cool!
* Run back to the Rawhide Saloon and confirm with [[Mira]] that you paid her debt back. 825 xp


'''Hopefully, you can be welcomed to level 4 by now.''' Dump all those [[Skill Points]] into [[Repair]] (40) and you'll be close to getting your first crafting professions.
'''Welcome to level 7.''' Distribute [[Skill Points]] into (need info - do not spend points yet)


* Run north past the old wrecked cars to exit [[Shady Sands]], stopping on the way to meet [[Ratch]] and [[Vortis]].
* ([[Ratch]] is an odd character, and [[Vortis]] is a slave dealer.)
* Exit Shady Sands and keep traveling north to [[Vault City]] to get work from Doctor Andrew.
* Enter Vault City and run in to the clinic there. Notice the bar and [[Happy Harry]]'s with the smiley face.
* Once you get the Medical Research quest, exit Vault City and you'll see their train station nearby. Go there. 150 xp.
* This is why you brought some caps. Buy 3 train tickets there and talk with 4 people about their medical condition.
* Wait for the train. When it arrives, board the train - it only goes one direction from here. Next stop: Shady Sands.
* Once you arrive at the NCR Train Station, talk with 4 people there about their medical condition. 150 xp.
* Make sure you get on the train going to Boneyard, and talk to 4 more people there. 150 xp.
* (Notice there is a merchant here - many players overlook this barter location.)
* Make sure you get on the train going to [[San Francisco]], and talk to 4 more people there. 150 xp.
* This time, exit to the [[The World|world map]], and head over to San Francisco. Be careful! Encounters here are deadly!
* Enter San Fran via the Tanker. Run up into the bar and speak with [[Charlie of the Wasteland Band|Charlie]] about the band. 275 xp.
* (On your way out of the Tanker, note the NPC merchants here. You'll be trading with them later.)
* (On your way out of the Tanker, note the NPC merchants here. You'll be trading with them later.)
* Find the stairway off the docks and exit San Fran via the west exit grid. Re-enter San Fran's main gate.
* Find the stairway off the docks and exit San Fran via the west exit grid.
* Re-enter San Fran's main gate.
* Run north to the Archway exit grid which leads to the science lab.
* Run north to the Archway exit grid which leads to the science lab.
* Get a tough job to kill ants from Dr Wong Yi Tze. This will be a tough fight against a bunch of ants.
* Get a tough job to kill ants from Dr Wong Yi Tze. This will be a tough fight against a bunch of ants.
* Exit San Fran and find the ant lair on the map not far away. Go there and be ready to enter and exit again quickly.
* Exit San Fran and find the ant lair on the map not far away.
* (On your way to the ant lair, note the location of the San Fran mine.)
* (On your way to the ant lair, note the location of the San Fran mine.)
* Go to the quest location and be ready to enter-exit, enter-exit over and over again quickly.
* To beat the ants, use guerrilla hit-n-run tactics. They will swarm you if you let them, so kill 1 or 2 and exit.
* To beat the ants, use guerrilla hit-n-run tactics. They will swarm you if you let them, so kill 1 or 2 and exit.
* You might need 50 rounds of ammo to do this, accounting for some misses.
* You might need 50 rounds of ammo to do this, accounting for some misses. Kill 'em all. 1124 xp
* (Your gun skill is only 110 which is low, so don't waste [[Action Points]] on long range shots.)
* (Your gun skill is still low, so don't waste [[Action Points]] on long range shots.)
* (If you no longer have any small gun to use, you'll need to go arm yourself first and come back.)
* (If you no longer have any small gun to use, you'll need to go arm yourself first and come back.)
* When you beat the ants, head north to find [[Gordon's Gas Station]] in zone 14:18, and get the [[Ranger]] perk.
* When you beat the ants, go back to Dr Wong in San Fran to get paid. 250 xp.
* Now you get a [[Safe House]] with a workbench whenever you build a [[Tent]]!
* Exit San Fran and head north through the desert past [[Gordon's Gas Station]].
* Head back to Dr Wong in San Fran to get paid for killing the ants. 250 xp.
* Travel straight north past Gordon's to [[Redding]] in zone 14:11 to get a boost to your [[Carry Weight]]. 150 xp.
* Go back to the San Fran Train Station, get a ticket and board the train back to [[Boneyard]].
* Enter [[Redding]] via the Mine, run straight west and find [[Dangerous Dan]] in his office building.
* Head back up to Hub and enter Old Town to talk with Jacob and finalize the deal with Gun Runners. 750 xp.
* After Dan gives you the [[Pack Rat]] perk, exit back to map and return to [[Vault City]].
* If you don't have fibers, get some more and craft more ropes at Hub's workbench in Old Town.
* Speak with [["Doctor" Andrew]] to complete his [[Medical Investigation]]. 4125 xp! Nice.
* Sell some ropes, get some caps, and buy some [[Science]] and electronics books. You need to get your [[Science]] and [[Repair]] both to 50.
* With Science 50, you get the [[Swift Learner]] perk from Mrs Stapleton in Hub's bookstore. Get that as soon as you can.
* (Not enough caps for Science books yet? Find a way to get them asap. The sooner you get [[Swift Learner]], the better.)
* Your [[Repair]] skill should be almost 50 by now too. As soon as it is, you qualify for some professions.
* Head over to the Maltese Falcon bar and talk to Mick again about the band. 1150 xp.
* Exit Hub to [[The World|World Map]]. Let's go check out that [[A Tent in the Wasteland|tent in the wasteland]].
* The abandoned farmhouse is a few zones straight west. Kill the 12 rats.
* You get [[xp]] and some tools on this quest (shovel, hatchet, sledgehammer, knife). Report back to the farmer woman and get a tent!


'''Welcome to level 5!''' Get your [[Small Guns]] skill up to 120, [[Doctor]] up to 23, and [[Repair]] to 50.
'''Welcome to level 8.''' Things are getting better. Distribute [[Skill Points]]: [[Small Guns]] (130) and [[Lockpick]] (100).


==Check Your Pip-Boy==
==Getting Even Tougher==
Open your Pip-Boy (press '''P''' twice) and check your quest status. It should show these seven:
* Head all the way back down to [[Hub]] and report to Mick regarding the band. 1265 xp!
* A Tent in the Wasteland '''Quest Completed'''
* Mick sends you to find [[Keith of the Wasteland Band|Keith]] in [[Gecko]], so bring 400 caps.
* Boneyard: A Man's Job
* Head back north to [[Vault City]]. [[Gecko]] is two zones north of there in zone 29:4.
* Hub: [[Far Go Scout]] '''Quest Completed'''
* Gecko is a "north town" and in the [[Town Control]] system so its another [[PvP]] hot zone. Be advised.
* Hub: [[Investigate for the Sad Wife|Find Joseph]] '''Quest Completed'''
* Enter [[Gecko]] via the Reactor, exit it and go into The Harp bar to talk with Keith about the band. 440 xp.
* Hub: [[The Gun Runner Delivery]] '''Quest Completed'''
* From the bar, run north in Gecko up to the Scrapyard area to find [[Skeeter]]. Don't waste any time here.
* Hub: [[The Wasteland Band]]
* Talk with [[Skeeter]] about the message quest from [[Necropolis]]. He gives you a reply message to take back to [[Elmer]].
* San Francisco: It came from the desert
* Upload the tape immediately to your [[Pip-Boy]], and exit north out of [[Gecko]]. Read the tape once on the map.
* Next you should go to [[Broken Hills]] in zone 29:17 to get another free boost to your [[Carry Weight]].
* '''Remember''': you are still too soft to survive most encounters, so stay on task and avoid combat for now.
* (Once you get some solid armor and more Toughness, you can start hunting critters for tons more xp.)
* Head straight south from [[Vault City]] to Broken Hills, and be glad you did not bring much with you. This is a [[PvP]] hot zone.
* Broken Hills is one of the north towns and this part of the [[Town Control]] system. Get in, get your perk, and get out.
* (If someone kills you in the town, you didn't lose much and you know how to craft more. Try again later.)
* Francis is the mutant who gives you [[Strong Back]]. Run up the main street. He's in the 2nd building on your right under the well.
* Exit [[Broken Hills]] and head back to your House near [[Junktown]] quarry. Drop off that holotape and grab your gun and ammo.
* Go speak with Mick in [[Hub]] one last time to complete [[The Wasteland Band]] quest. 1650 xp!
* Mick gives you a Scout book so read it for a 6% boost to your [[Outdoorsman]] skill.
* Head back to [[Necropolis]], enter via watershed again and hit that manhole cover to kill those rats again. 1000+ xp.
* Climb out, and deliver [[Skeeter]]'s reply to [[Elmer]]. 3300 xp!
 
'''Welcome to level 9 and your 3rd perk.''' Now we're talkin'! [[Even Tougher]] is the obvious choice. Distribute [[Skill Points]]: [[Lockpick]] (125), and [[Traps]] (36).


==Getting Tougher==
==Treasure Hunting==
* Let's set up that tent (as a Safe House) up next to Junktown Quarry and craft some new gear!
* The [[Even Tougher]] perk is important. While you still lack [[Hit Points]], you can resist more damage now.
* Bring your tent to a map location that is so close to the quarry that you could almost punch a miner from there.
* With [[Lockpick]] 125, you'll want the [[Treasure Hunter]] perk, so drop off your items at your House.
* That close to the quarry, snugged up next to it only a few pixels away, enter an unpopulated location on the map.
* Head back to [[Broken Hills]] and speak with [[Mickey the Treasure Hunter|Mickey]] in the middle of the main street. Exit the city asap.
* Use the folded tent there. Now you have a private [[Safe House]] with your own workbench!
* Craft 4 wooden poles, and grab 1 rope and 3 wood. Bring your gun and ammo, and let's get another tent set up.
* (This is a safe location that others cannot see. They can follow you there though so watch for others in your party.)
* Go into the wasteland, away from [[Hub]] and hunt some brahmin to craft a new [[Folded Tent]].
* Now drop all your items there and bring only a hatchet with you. Let's go get some wood to use for crafting.
* Set up your new tent somewhere near your favorite city ruins zone (pick one you think might be safest.)
* Go a few pixels to the zone above the quarry, and enter unpopulated locations from the map until you find trees that can be cut.
* Find some random lockers and try to open them with your [[Lockpick]] skill. Watch out for traps around the lockers.
* (You'll know if they are the right kind of trees because you get a mouse-over indicator when you hold a hatchet in slot 1.)
* (Your [[Doctor]] skill is still low, so correcting broken limbs is a pain for now, so try to spot traps.)
* Bring as much wood as you can carry back to your house and drop it on the floor at your workbench.
* (This zone has mostly BoS encounters, but be careful of hostiles too.)
* Use 3 wood on your fire pit to upgrade it to a [[Campfire]]. Rename your house to "JT Quarry".
* Troll the map to get encounters. If they don't have lockers, just run out.
* Now let's switch tools. Drop your hatchet somewhere and bring only a sledgehammer to the quarry.
* Find something good? Take it back to your tent and drop it off. Consider crafting some basic [[Lockpicks]].
* Bring back some iron and minerals to your workbench and craft [[Metal Parts]] and [[Gunpowder]].
* Before too long, you should find some sort of better armor than your leather jacket. Switch up and keep hunting lockers.
* Use the materials to craft some ammo and sell it at the General Store in Hub. Save up 1500 caps.
* Take 1500 caps into Junktown and pay Boyce to train you as a Small Guns gunsmith. He is near the workbench in Junktown.
* Head back to the quarry. Crafting is great for [[xp]] and [[caps]]. Let's make some [[Combat Shotgun]]s!
* Mine for a while and build a single pile of resources on the floor, in that hex where you craft.
* Mine and craft metal parts, gunpowder, and alloys, and combat shotguns or whatever else you want.
* Recommended: craft combat shotguns until you have one with an Accuracy bonus. Stash any better ones for later when your gun skill is higher. Craft a grenade pistol, a few desert eagles, and ammo for both plus some 12 gauge shells.


'''Welcome to level 6 and your next perk!''' Your character will greatly benefit from the [[Toughness]] perk but [[Quick Pockets]] is also popular especially if you plan to use bursting guns a lot. QP saves you a lot of [[Action Points]] in a fight against numerous enemies. Dump all 19 [[Skill Points]] into [[Doctor]] (42).
==A Quick Inventory of Quests==
Open your Pip-Boy (press '''P''' twice) and check your quest status. It should show these nine:
* [[A Tent in the Wasteland]] ''Quest Completed''
* Hub: [[Far Go Scout]] ''Quest Completed''
* Hub: [[Investigate for the Sad Wife|Find Joseph]] ''Quest Completed''
* Hub: [[The Gun Runner Delivery]] ''Quest Completed''
* Hub: [[The Wasteland Band]] ''Quest Completed''
* Junktown: [[Collect the Radscorpion Eggs]] ''Quest Completed''
* NCR: [[A Brahmin Herdsman's Job]] ''Quest Completed''
* NCR: [[Buy cigarettes for Buster]] ''Quest Completed''
* NCR: [[Pay back Mira's debt.|Return Mira's debt]] ''Quest Completed''
* San Francisco: [[It Came from the Desert]] ''Quest Completed''
* Vault City: [[Medical Investigation]] ''Quest Completed''


* It is recommended that you craft some spare tools: hatchets, sledgehammers, and knives.
{| class="mw-collapsible mw-collapsed wikitable"
* (If you lose your only tools, go into random, unpopulated map locations and find flint to make primitive tools until you make real tools again.)
! Fun with Holotapes!
* At some point, drop everything and run naked blue to zone 28:34. Collect junk there and bring back to your house.
|-
* (Junk collecting sucks. It's heavy, it's hard to spot, and PKs hunt you there. You need junk though so...)
| Go to the world map and use Science on your tape. This allows you to edit the tape. Put the cursor at the beginning of the text and hold down the Delete key until the entire tape is erased. Enter 3 dots and click the '''WRITE''' button to save it. I know this takes a minute, but you can re-use the tape. Erase the title too and replace it with "blank".  
* Use junk to craft extended magazines to improve your Desert Eagles, and to make some 40mm grenade ammo.
* You could go haywire crafting stuff. Stick to ammo and tier 1 guns now that you have a profession.
* Keep the guns with bonus stats, and sell the rest for caps. Use the caps to buy more [[Books]].
* Keep mining and crafting, selling and saving caps until you're close to level 7 which won't be long.
* Take a break from mining, grab a few guns, some ammo and let's go fight the Black Claw Scorpions.
* Enter Junktown's south gate and talk with Doc Larrikin in the clinic to get this quest.
* Go back to the map and find the scorpion cave nearby.
* Do not get stung by these monsters! Their poison is far more intense than most. Kill all 13. 780 xp.
* Check the scorpions to gather their eggs. You should find 8 eggs total.
* (Note your current resistance to poison is 50% and to radiation is 20%.)
* Bring the eggs back to Doc Larrikin. 1250 xp and 400 caps. Ask him about the venom to get the [[Snakeater]] perk. 450 xp.
* Drop off the extra eggs at your House.
* Now check your resistances again: poison is now up to 80% and radiation is now 40%. Nice.


'''Welcome to level 7!''' Distribute [[Skill Points]]: [[Small Guns]] 130, [[Doctor]] 50, [[Lockpick]] 50, [[Outdoorsman]] 140.
Now you can open a new txt file on your computer and write something up to 1995 characters long (and 53 characters wide max), copy it and paste it into your tape. Then upload that tape to your Pip-Boy and you'll have that info handy at a glance in-game. You could do this, for example, to save your character's build so you can see which perks you planned to get as you level up, and all the support perks you qualify for as well.


==A Quick Check==
Note: There is no way, as of now, to edit or delete records once a tape has been uploaded.
You might not be level 7 at this point. If not, do some more crafting to get there. If your skills are not as high as what is shown above, it might simply mean I read more skill books than you by this time. Sell some crafted items and buy whatever books you need. And get ready for more...
|}


==Links==
==Links==
* [[Step-by-Step White Knight Start-Up Guide|Guide 101: Title Page]]
* [[Guide 101: Step-by-Step White Knight Start-Up Guide|Guide 101: Title Page]]
* '''Guide 101: Crawling Out of the Sandstorm'''
* '''Guide 101: Crawling Out of the Sandstorm'''
* [[Guide 101: Building Your Safe Network]]
* [[Guide 101: Building Your Safe Network]]
[[Category:Guides]]

Latest revision as of 21:06, 27 October 2018

Guide 101: Step-by-Step White Knight Startup
Get a strong start exploring solo!
Season {{{season}}}
Status On Hold for Season 3
Completion 3%
Authors Henry
This Chapter Exit the Sandstorm
More Chapters Guide 101: Title Page
Exit the Sandstorm
Building Your Safe Network
Notes {{{notes}}}


You start this adventure having ducked a horrific sandstorm by taking cover in a sand hole under an old tent. You don't have much, but that is about to change...

Exit the Tent

  • Use the ladder to climb up, and find the NPCs there under the tent. Talk with J.D. the Caravan Driver inside this Starting location.
  • Ask him where they're going, about Hub, and if you can travel with them. You get the quest to deliver a message. Your first quest!
  • Press P twice to open your Pip-Boy and see the quest:
  • Also talk with Kris, the guy at the watering hole.
  • Get Kris talking about how to obtain water, and get your first 50 xp.
  • Grab the water bag from the ground near the water's edge, and exit this Starting Location.

Welcome to the World Map!

  • You likely see Hub from where you start on the map. Before you take one step, read a few pointers here.
  • First note how many Hit Points you have starting out. You are too weak to take any big risks yet.
  • Press C and notice your gun skill is only 65. That's too low to use a gun yet. Try it; you miss a lot and your guns explode.
  • (You'll want to get your gun skill up to at least 110 before you pull any triggers.)
  • It's best to avoid all forced encounters for now. You'll be fighting soon, but not yet.
  • A safe place: You'll soon be building your first tent, a safe place to store your items.
  • For now, when you are forced into encounters, immediately run straight for the exit. Play it safe to just stay alive.
  • Whenever you get into an encounter near Hub, Junktown, Boneyard, or anywhere between these places, you have but mere moments to exit before other players will show up and kill you. So do not plan to hunt near Hub - exit all encounters.
  • For now, your mission is to simply stay alive. Do not trust other players, and do not expect to win any fights yet. Even ants can kill you.

Start Getting XP

  • Start walking to Hub, and note the location of Hinkley along the way. It is a combat training site.
  • When you reach Hub, do not enter yet. Use the Town/World button to enter via Old Town.
  • Run south and find The Sad Wife inside where she lives. Talk with her about finding Joseph. Your 2nd quest!
  • Note the other building has a working still, for making Rot Gut. (The workbenches there do not work though.)
  • Run north and talk with Jacob the merchant about a deal with Gun Runners. Your 3rd quest!
  • Optional: Ask Jacob about the location of Gun Runners so it highlights on your map.
  • Enter the building at the east end of the street. The workbench here works. You can use this later to craft stuff.
  • Note the workbench has a toolboard, which acts as a container. And note a guy there named Shadow.
  • Exit Old Town and you get your next 150 xp just for reaching the more populated part of Hub.
  • The Far Go Traders is right there, so go in and deliver that message from J.D. to Mitch to get 400 more xp!
  • (Note there are two different NPCs at Hub named Mitch. The other one is Mitch the Short Merchant.)
  • Exit the Far Go Traders and run west through the Market area into the bar, the Maltese Falcon.
  • Talk with Mick in the bar to get The Wasteland Band quest. Mick gives you some caps. Don't spend them. You need them for the quest.
  • You might have 600 xp now, including 150 from entering Hub and 50 from Kris at the Starting location.

Check Your Pip-Boy

Open your Pip-Boy (press P twice) and check which quests you have now. It should show these four:

Now let's make some easy xp. When you hit level 2, resist the urge to distribute your first Skill Points. Just wait.

A Humble Beginning

  • Run up the street and find the brahmin pens on the left. Get a shovel from Cleve (black guy in a red shirt) and agree to shovel poo.
  • Arm your shovel in slot 1 and now you can shovel poo in any cow pen by simply mousing over poo.
  • Never block a gate! You get some fast warnings a few times if you block gates and then the guards kill you.
  • Check the brahmin pens at Hub's main gate area. Watch for sneaky poo under the fence.
  • At 24 xp per poo, you can get to level 2 pretty fast. Other players do this too so poo might be scarce at Hub.
  • Move boxes too. Get this job from the box man (another black guy in a red shirt) near the caravan trailer.
  • Move 10 boxes from the cart into the hut nearby (just drop them on the floor inside) and talk to him again to get paid.
  • Hub is a popular place to hang out. Talk with players there to get info. Some will help. Some will not. But they all know stuff and you can learn even by simply listening to their conversations.

Now that's more poo than most players care to shovel but it helped you get to level 2.

Welcome to Level 2! Do not distribute your Skill Points yet. You'll get a free boost to Small Guns if you wait. Now let's see about those quests.

Your First Perk

  • (Depending on how you reach level 3, be prepared to choose Adrenaline Rush.)
  • (Also make sure you get Boneyard Guard before you distribute any Skill Points. See below.)
  • Go back to Cleve, the poo man down the street to get paid for whatever poo you shoveled.
  • Exit the city and note a new quest location on the map: A Tent in the Wasteland, but don't go there yet.
  • Remember: you're not fighting yet. You need to opt out of encounters and quickly exit the ones you're forced into. Stay alive!
  • Head south to Gun Runners but be careful! Boneyard is dangerous. Be ready to quickly exit forced encounters. You're in RT mode, right?
  • Enter Gun Runners, get 150 xp, run up into the main Gun Runners building and speak with Marshal (in Combat Armor) to get a perk.
  • Apply the Boneyard Guard support perk to your Small Guns skill to get a free boost. Nice.
  • Talk with him again to dialogue about one of your quests, the one for Jacob.
  • (Take the easiest dialogue options in this quest to avoid complications.)
  • (Note that short merchant at Gun Runners. His name is Ralph.)
  • Now that you got the Boneyard Guard perk, spend some Skill Points. Boost Small Guns to 110. Save the rest for now.
  • Before you exit Gun Runners, just look at all that poo! It's smells like...like...like xp.
  • If there is a lot of poo here, consider shoveling more. You can hit level 3 here in only a few minutes, though it's only 12 xp per poo at level 2.
  • Exit Gun Runners when done, and travel to New Adytum, just south.
  • Do not go to Warehouse yet. It's a very tough place to survive even for seasoned veterans.
  • Enter New Adytum and get another free 150 xp.
  • Speak with Dyer Greenberg, in Combat Armor. Ask him about Salvagers to get their location.
  • Back to map, head West to Salavagers and talk with the bald Regulator about Joseph. Sad news, but 500 xp.
  • Do not go to Crater yet. You will be radiated as soon as you enter.
  • As long as you're in Salvagers, you may as well move boxes, like in Hub, for caps. It's faster here and you get 300 xp.
  • Exit Salvagers and head back north toward Hub. Pass up Hub and go 4 more zones north to Junktown.
  • Enter Junktown's north gate, ignore the warnings from the guards, and run west to find Ronnie near the boxing arena.
  • Talk with Ronnie about getting the band back together with Mick. 250 xp.
  • You're coming back to Junktown soon but exit for now and head 1 zone west to see the quarry on your map.
  • Go back to Hub, enter via Old Town and deliver the sad news to The Sad Wife. 250 xp.
  • Run north and talk with Jacob again about the deal with Gun Runners. You're not done with this quest just yet.
  • Go to Hub's Market and tell Mick in the bar the good news that Ronnie is on board. 450 xp.
  • (Mick needs you to find Charlie next, who is in San Francisco.)
  • Exit Hub. (There is an exit in the Market area below the Gun Store and the Iguana Bits vendor. Use F4 to toggle your HUD up and down to find it.)

Welcome to level 3 and your first Perk! You will benefit greatly from the Adrenaline Rush perk. You can now use enough Skill Points to get your Outdoorsman skill to 88 and your Small Guns to 111 with a few points left over for now. This will help you get a Folded Tent, get your own workbenches and travel more safely.

Getting Tougher

  • As long as you're here, move boxes again to get a few more caps. You can buy a Scout book to boost OD.
  • (Moving boxes is a job with a timer, so if you made it back pretty fast, you won't be able to do this again just yet.)
  • Shoveling poo at this point is more about simply getting more caps. Books are expensive so shovel if you can.
  • Get paid for boxes and poo, then run south to Hub's market area into the book store.
  • Go into the book store, one of the four buildings in the middle of Hub's Market, above the FLC bank.
  • Talk with Mrs Stapleton to buy a Scout book. Read that book and your Outdoorsman should reach 100.
  • (You will read 9 more Scout books later for more boosts to your Outdoorsman skill.)
  • Run back up the street to the tent near the poo man, and talk with Dan to trade your shovel for a knife. 100 xp.
  • Arm the Knife in Slot 1 and run across the street into the corn fields.
  • Nine of the plant stalks produce Fibers. Use the knife on those to get Fibers. Find them!
  • Gather a bunch of Fibers, go to the workbench in Old Town and make some ropes for 5 xp each.
  • (Ropes are heavy. You may only be able to make 15 ropes before you are overloaded.)
  • Next, you can sell the rope at Beth's Gun Store in Hub's Market area. Get 100 caps each!
  • Exit Hub and let's go see about that little location, Tent in the Wasteland
  • Talk with Evelyn in the tent to agree to help her family. Go back to the map.
  • Now you can see their farm a few zones to the west. Go there but be ready for rats to attack!
  • Press Q to highlight your Field of View and notice the Red Ryder BB Gun on the ground near the farmhouse door.
  • Go grab that weapon and immediately run back down south under the Brahmin pen.
  • Shoot the few rats inside the pen first, and then go inside it and close the gate to kill the other 2 outside.
  • When ready, run behind the building and shoot the inside rats through the windows.
  • Open the farmhouse door and clear any remaining rats. There are 12 rats total in this location.
  • Find tools on the ground and in the farmhouse: Shovel, Hatchet, Sledgehammer, Knife.
  • Disarm yourself and put all items into the shelf in the farmhouse.
  • You're going to hike a long distance to get an important perk next, and this is a safe place to leave items for now.
  • Exit back to map, and start hiking northwest to Gordon's Gas Station. It's in zone 14:18 about 24 zones away.
  • Remember: you're still avoiding all encounters for now. Don't even stop to gather Broc Flowers yet.
  • When you get to Gordon's, review the wiki page about Ranger to say the right things to Tamira.
  • The dialogue options are: 1 1 1 1 2 1 2 1 and if you say something wrong, she attacks you. Fail? Try again.
  • Once you get the Ranger perk, you can go back to the farmhouse and get all of your stuff.
  • Report back to the tent to complete the quest for Evelyn the Farmer.
  • Evelyn leaves you a Folded Tent to use and you'll make a Safe House with it since you're a Ranger now.

Hopefully, you can be welcomed to level 4 by now. Distribute Skill Points: Science (50) and have some leftover points for now. You'll be able to get the Swift Learner perk now, and some crafting professions soon.

A Mining We Will Go

  • Let's set that tent up next to Junktown Quarry and craft some new gear!
  • Bring your tent to a map location that is very close to the quarry, almost overlapping a bit.
  • That close to the quarry, snugged up next to it only a few pixels away, enter an unpopulated location on the map.
  • Use the folded tent there. Now you have a private place to store stuff and do basic crafting!
  • (This is a safe location that others cannot see. They can follow you there though so watch for others in your party.)
  • Now drop all your items there (use Control+G) and bring only a hatchet with you. Let's go get some wood to use for crafting.
  • Go a few pixels to the zone above the quarry, and enter unpopulated locations from the map until you find trees that can be cut.
  • (You'll know if they are the right kind of trees because you get a mouse-over indicator when you hold a hatchet in slot 1.)
  • (You may need to enter and re-enter from the world map before you find a suitable encounter with trees that can be cut.)
  • (As you exit encounters, always watch your text box. If other players are nearby, their names will show in red.)
  • Bring as much wood as you can carry back to your house and drop it on the ground somewhere.
  • Use 3 wood on your fire pit to upgrade it to a Campfire. Rename your house to "[character name] JT Quarry".
  • Drop all your items there and head south to Gun Runners again to close the deal for Jacob.
  • Run back up to Hub, enter Old Town and talk to Jacob to finish his quest. 750 xp!
  • At Hub, talk with Mrs Stapleton in the bookstore and get Swift Learner.
  • Let's craft some ammo and get some xp! Keep your Sledgehammer and go back to the quarry.
  • Bring back some Iron Ore and Minerals to your workbench and craft Metal Parts and Gunpowder.
  • Use the materials to craft 12 gauge shotgun ammo. Keep making ammo until you hit level 5.

Welcome to level 5. Distribute Skill Points: Repair 50 will allow some crafting professions.

  • Do whatever you have to do to get 1500 caps and bring them to Boyce at Junktown near the Workbench.
  • (Sell ammo if you have to.) Pay for Small Guns 1 Professional training, so you can craft some good gear.
  • Notice that Boyce gives you a Skill Book. Read it to get a small boost to Small Guns.
  • Now open Fix-Boy and figure out what you need to craft 6 or 7 Combat Shotguns at Junktown.
  • Mine to get enough alloys to make those guns. Notice some of your crafted guns might have bonus stats!
  • Pick the best gun to keep for yourself and take the rest to Hub to sell at the General Store.
  • Mine some more and keep crafting ammo to reach level 6. You're going to need that ammo soon.

Welcome to level 6 and your second Perk! You will benefit greatly from basic Toughness. Distribute Skill Points into Repair (50) and have some leftover for later.

Becoming a Snakeater

  • Grab one of your Combat Shotguns and 400 rounds of ammo. Drop the rest at your tent.
  • Go east from Hub to Necropolis. Watch out for dangerous encounters along the way - avoid them for now.
  • When you reach Necropolis, enter via Watershed, run up to the manhole cover and use it to go under the street.
  • There are some rats down here. Kill them all and get over 1000 xp.
  • Go back up and into the main building. Talk with Elmer the Ghoul about a message quest.
  • Elmer gives you a holotape. Use the tape to upload it to your Pip-Boy Archives, and read it.
  • Drop the tape off at your tent and let's go fight the Black Claw Scorpions.
  • Enter Junktown's south gate and talk with Doc Larrikin in the clinic to get this quest.
  • Go back to the map and find the scorpion cave nearby.
  • Try not to get stung by these monsters! Their poison is far more intense than most. Kill all 13. 858 xp.
  • Check the scorpions to gather their eggs. You should find 8 eggs total.
  • (Note your current resistance to poison is 50% and to radiation is 40%.)
  • Bring the eggs back to Doc Larrikin. 1375 xp and 400 caps. Ask him about the venom to get the Snakeater perk. 495 xp.
  • Drop off the extra eggs at your House.
  • Now check your resistances again: poison is now up to 80% and radiation is now 60%. This will help during desert leveling.

Heading North

  • Bring a Combat Shotgun, 300 rounds of ammo, and 300 caps and head north to Shady Sands. 150 xp
  • Talk with Buster in the Guns tent about some work.
  • Run past the Holding Center fence and go into the Rawhide Saloon. Talk to Mira the bartender twice to get another job and Buster's smokes.
  • Now run into the main street past the security gate and read the billboard. Take a note about a job for Westin.
  • Keep running straight down the main street and go into Dusty's Cantina.
  • Talk with the bartender to return Mira's debt for her. Hand him the money and head out.
  • Run back up the street and turn left to find the entrance to the Westin Ranch, protected by an energy fence.
  • Talk to the guard to get in, using the job offer as a legitimate reason.
  • Go inside the main building and speak with Mr Westin. He's at his desk, under a cross on the wall.
  • Talk with Felix, the guy just outside the door there. You'll be automatically led to the the brahmin pasture. 150 xp.
  • Go over to the rocks to the east and wait near there for the children to arrive.
  • When the kids arrive, tell them they are making the animals nervous and get them to stop. Another 165 xp
  • Go back in to NCR and give the smokes to Buster. 880 xp. Put on that black leather jacket. Cool!
  • Run back to the Rawhide Saloon and confirm with Mira that you paid her debt back. 825 xp

Welcome to level 7. Distribute Skill Points into (need info - do not spend points yet)

  • Run north past the old wrecked cars to exit Shady Sands, stopping on the way to meet Ratch and Vortis.
  • (Ratch is an odd character, and Vortis is a slave dealer.)
  • Exit Shady Sands and keep traveling north to Vault City to get work from Doctor Andrew.
  • Enter Vault City and run in to the clinic there. Notice the bar and Happy Harry's with the smiley face.
  • Once you get the Medical Research quest, exit Vault City and you'll see their train station nearby. Go there. 150 xp.
  • This is why you brought some caps. Buy 3 train tickets there and talk with 4 people about their medical condition.
  • Wait for the train. When it arrives, board the train - it only goes one direction from here. Next stop: Shady Sands.
  • Once you arrive at the NCR Train Station, talk with 4 people there about their medical condition. 150 xp.
  • Make sure you get on the train going to Boneyard, and talk to 4 more people there. 150 xp.
  • (Notice there is a merchant here - many players overlook this barter location.)
  • Make sure you get on the train going to San Francisco, and talk to 4 more people there. 150 xp.
  • This time, exit to the world map, and head over to San Francisco. Be careful! Encounters here are deadly!
  • Enter San Fran via the Tanker. Run up into the bar and speak with Charlie about the band. 275 xp.
  • (On your way out of the Tanker, note the NPC merchants here. You'll be trading with them later.)
  • Find the stairway off the docks and exit San Fran via the west exit grid.
  • Re-enter San Fran's main gate.
  • Run north to the Archway exit grid which leads to the science lab.
  • Get a tough job to kill ants from Dr Wong Yi Tze. This will be a tough fight against a bunch of ants.
  • Exit San Fran and find the ant lair on the map not far away.
  • (On your way to the ant lair, note the location of the San Fran mine.)
  • Go to the quest location and be ready to enter-exit, enter-exit over and over again quickly.
  • To beat the ants, use guerrilla hit-n-run tactics. They will swarm you if you let them, so kill 1 or 2 and exit.
  • You might need 50 rounds of ammo to do this, accounting for some misses. Kill 'em all. 1124 xp
  • (Your gun skill is still low, so don't waste Action Points on long range shots.)
  • (If you no longer have any small gun to use, you'll need to go arm yourself first and come back.)
  • When you beat the ants, go back to Dr Wong in San Fran to get paid. 250 xp.
  • Exit San Fran and head north through the desert past Gordon's Gas Station.
  • Travel straight north past Gordon's to Redding in zone 14:11 to get a boost to your Carry Weight. 150 xp.
  • Enter Redding via the Mine, run straight west and find Dangerous Dan in his office building.
  • After Dan gives you the Pack Rat perk, exit back to map and return to Vault City.
  • Speak with "Doctor" Andrew to complete his Medical Investigation. 4125 xp! Nice.

Welcome to level 8. Things are getting better. Distribute Skill Points: Small Guns (130) and Lockpick (100).

Getting Even Tougher

  • Head all the way back down to Hub and report to Mick regarding the band. 1265 xp!
  • Mick sends you to find Keith in Gecko, so bring 400 caps.
  • Head back north to Vault City. Gecko is two zones north of there in zone 29:4.
  • Gecko is a "north town" and in the Town Control system so its another PvP hot zone. Be advised.
  • Enter Gecko via the Reactor, exit it and go into The Harp bar to talk with Keith about the band. 440 xp.
  • From the bar, run north in Gecko up to the Scrapyard area to find Skeeter. Don't waste any time here.
  • Talk with Skeeter about the message quest from Necropolis. He gives you a reply message to take back to Elmer.
  • Upload the tape immediately to your Pip-Boy, and exit north out of Gecko. Read the tape once on the map.
  • Next you should go to Broken Hills in zone 29:17 to get another free boost to your Carry Weight.
  • Remember: you are still too soft to survive most encounters, so stay on task and avoid combat for now.
  • (Once you get some solid armor and more Toughness, you can start hunting critters for tons more xp.)
  • Head straight south from Vault City to Broken Hills, and be glad you did not bring much with you. This is a PvP hot zone.
  • Broken Hills is one of the north towns and this part of the Town Control system. Get in, get your perk, and get out.
  • (If someone kills you in the town, you didn't lose much and you know how to craft more. Try again later.)
  • Francis is the mutant who gives you Strong Back. Run up the main street. He's in the 2nd building on your right under the well.
  • Exit Broken Hills and head back to your House near Junktown quarry. Drop off that holotape and grab your gun and ammo.
  • Go speak with Mick in Hub one last time to complete The Wasteland Band quest. 1650 xp!
  • Mick gives you a Scout book so read it for a 6% boost to your Outdoorsman skill.
  • Head back to Necropolis, enter via watershed again and hit that manhole cover to kill those rats again. 1000+ xp.
  • Climb out, and deliver Skeeter's reply to Elmer. 3300 xp!

Welcome to level 9 and your 3rd perk. Now we're talkin'! Even Tougher is the obvious choice. Distribute Skill Points: Lockpick (125), and Traps (36).

Treasure Hunting

  • The Even Tougher perk is important. While you still lack Hit Points, you can resist more damage now.
  • With Lockpick 125, you'll want the Treasure Hunter perk, so drop off your items at your House.
  • Head back to Broken Hills and speak with Mickey in the middle of the main street. Exit the city asap.
  • Craft 4 wooden poles, and grab 1 rope and 3 wood. Bring your gun and ammo, and let's get another tent set up.
  • Go into the wasteland, away from Hub and hunt some brahmin to craft a new Folded Tent.
  • Set up your new tent somewhere near your favorite city ruins zone (pick one you think might be safest.)
  • Find some random lockers and try to open them with your Lockpick skill. Watch out for traps around the lockers.
  • (Your Doctor skill is still low, so correcting broken limbs is a pain for now, so try to spot traps.)
  • (This zone has mostly BoS encounters, but be careful of hostiles too.)
  • Troll the map to get encounters. If they don't have lockers, just run out.
  • Find something good? Take it back to your tent and drop it off. Consider crafting some basic Lockpicks.
  • Before too long, you should find some sort of better armor than your leather jacket. Switch up and keep hunting lockers.

A Quick Inventory of Quests

Open your Pip-Boy (press P twice) and check your quest status. It should show these nine:

Fun with Holotapes!
Go to the world map and use Science on your tape. This allows you to edit the tape. Put the cursor at the beginning of the text and hold down the Delete key until the entire tape is erased. Enter 3 dots and click the WRITE button to save it. I know this takes a minute, but you can re-use the tape. Erase the title too and replace it with "blank".

Now you can open a new txt file on your computer and write something up to 1995 characters long (and 53 characters wide max), copy it and paste it into your tape. Then upload that tape to your Pip-Boy and you'll have that info handy at a glance in-game. You could do this, for example, to save your character's build so you can see which perks you planned to get as you level up, and all the support perks you qualify for as well.

Note: There is no way, as of now, to edit or delete records once a tape has been uploaded.

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