Stressed Caravan Guards
In some towns you will find NPC's standing near an entrance, waiting with their caravans. Some of them have proper names, while others are simply described as "anxious" or "nervous" etc. Ask any of these people what they need. Provide Items and get some XP:
In Hub
- At Hub's main entrance, one nervous guard needs 1 Rope (200+ XP + 1 Lighter)
- At Hub's main entrance, one nervous guard needs 1 Lighter (320+ [[XP] + Empty Water Bag)
- At Hub's main entrance, one nervous guard needs 1 Water Bag (300 XP + 8 Fruit)
- At Hub's main entrance, one nervous guard needs 3 Stimpaks (650+ XP) + 1 Tool)
In Shady Sands
- Just to the right of Shady Sands's main entrance, one anxious guard needs 1 Cat's Paw Magazine (600 XP)
- Just to the right of Shady Sands's main entrance, one anxious guard needs 3 Electronic Parts (600 XP)
- Just to the right of Shady Sands's main entrance, one anxious guard needs 1 Doctor's Bag (600 XP)
- Just to the right of Shady Sands's main entrance, one anxious guard needs 1 Deck of Playing Cards (600 XP)
- Just to the right of Shady Sands's main entrance, one anxious guard needs 1 bottle of Heart Pills
- Just behind Buster's, Ceron wants 1 Jet Antidote
- Just behind Buster's, Floki wants 1 Gamma Gulp Beer (500 XP)
- Just behind Buster's, Amalie wants 1 Cookie (500 XP)
- Just behind Buster's, Thirsty Ronald needs 1 full Water Bag (500 XP)
These are one-time opportunities to get some easy XP and all you have to do is provide the right Items.
NOTE: None of these simple tasks show up as Quests in your Pip-Boy, so pay attention to dialogue to remember what they need.