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'''Vehicles''' give their users the ability to move much faster on the [[world map]]. They have to be refueled and repaired from time to time.
'''Vehicles''' give their users the ability to move much faster on the [[The World|world map]]. They have to be refueled and repaired from time to time.
 
__NOTOC__
== Important Notes ==
== Important Notes ==
* You can park a vehicle in a random encounter, leave it there and still get back to it from the map (unless someone else finds it and steals it).
* You can park a vehicle in a random encounter, leave it there and still get back to it from the [[The World|map]] (unless someone else finds it and steals it).
* When you park your car in a random encounter, everyone who is traveling nearby can also find it and take it.
* When you park your car in a random encounter, everyone who is traveling nearby can also find it and take it.
* Parking in towns is also a bad idea because everyone can [[Lockpick]] your car and drive away.
* Parking in towns is also a bad idea because everyone can [[Lockpick]] your car and drive away.
* To park your care safely, always use private locations such as bases or tents.
* To park your care safely, always use private locations such as [[Bases]], [[Tent]]s, or [[Safe House|houses]].
* [[Outdoorsman]] is not applied while in a vehicle, and the driver automatically notices 95% of [[Random Encounters]].
* All vehicles, but carts have max [[Outdoorsman]] which overrides the driver's OD skill.
* Leader's charisma is ignored when traveling by a car.
* Leader's [[Charisma]] is ignored when traveling by a car.
* Vehicles have a different spawn point than normal humans, and this can be useful in a well-organized attack.
* Vehicles have a different spawn point than characters, and this can be useful, for example, in a [[Flare Trap]].
* Vehicles behave differently in Turn-Based and Real-Time combat.
* Accessing vehicles is different in [[Turn-Based]] than in [[Real-Time]] combat.
* Using the [[Science]] skill on a vehicle will enable you to check the deterioration, key number, and fuel supply of a vehicle without having to take it to the world map.
* When parked, use [[Science]] skill on a vehicle to check its [[Deterioration]], [[Key]] number, and fuel level.
* A vehicle can be lock-picked, after which the [[Vehicle Key|key]] is no longer needed to drive it. There is no way to undo this once it is done.
* Use a [[Tool]] to improve a vehicle's [[Deterioration|condition]].
* Vehicles no longer have dynamic prices, the prices listed below are current as of 09/01/2014 for [[Todd]] and 14/01/2014 for [[T-Ray]]
* A vehicle can be [[Lockpick]]ed, after which its [[Key]] is no longer needed to drive it.
* Be careful not to transfer [[Vehicle Key|key]] to the trunk of the vehicle because it will be LOCKED in trunk and you need to [[Lockpick]] trunk to get the [[Vehicle Key|key]].
* Vehicle [[Lockpick]] protection time in towns: 15 minutes (trunk is always pickable)
* You can use a [[Lock]] on a [[Lockpick]]ed vehicle to "fix" the vehicle's locks (door, and trunk).
* Vehicle prices are always the same (per model) when purchased from [[NPC]]s.
* Be careful not to put a vehicle's [[Key]]s in its trunk because the key will be locked in that trunk and you'll need to [[Lockpick]] the trunk to recover the [[Key]].


== Getting a Vehicle ==
== Getting a Vehicle ==
There are three options when it comes to purchasing a vehicle in the game. [[T-Ray]] in [[New Reno]] sells a variety of vehicles. Todd in [[Junkyard above San Francisco|Junkyard]]. Your last option for purchasing a vehicle is to trade with another player. The other method is to simply take one, or get lucky enough to find a [[Special Encounter]] with one of the ultra-rare vehicles.
You can buy vehicles for smoother travels across [[The World|the map]]. Some of them are ready to drive, and some require a working [[Fuel Cell Controller]]. Each one has trunk space, a passenger limit, and different rates of [[Deterioration]] and fuel consumption. [[T-Ray]] in [[New Reno]] sells certain vehicles that are ready to drive. [[Junkyard Todd]] sells a different variety of vehicles, over on the coast north of [[San Francisco]], but you'll need a working [[FCC]] to buy one of his. You can also trade with other players, or get lucky enough to find a [[Special Encounter]] with a [[Vertibird]].
 
'''NOTE''': Whenever you get vehicle, you should put some spare fuel and a [[Tool]] of some kind in the trunk, so you're ready for those awkward moments when you "run out of gas" or your vehicle breaks down and get stuck on [[The World|the map]]. Otherwise, it's easy to lose a vehicle, (and maybe everything in the trunk!).


[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]
[[File:T-ray.jpg|thumb|T-Ray, the car salesman in New Reno.]]


=== T-Ray in New Reno ===
=== T-Ray in New Reno ===
You can buy vehicles from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east). Just talk to him with [[caps]] in your inventory and you'll be able to buy a vehicle. The vehicle will spawn right after that near you, in T-Ray's garage, and you'll have a [[Vehicle Key|key]] in your inventory. Each [[Vehicle Key]] has a unique key number that matches its vehicle.
You can buy certain vehicles from [[T-Ray]] in [[New Reno]] (Gas Station area, at the north-east) that do not require you to provide a working [[Fuel Cell Controller]]. With [[Caps]] in your [[Inventory]], talk with [[T-Ray]] and you'll be able to buy a vehicle. The vehicle will show up immediately in T-Ray's garage, and you'll have its [[Key]] in your [[Inventory]]. Each vehicle [[Key]] has a unique key number that matches to the vehicle. That key will allow you to drive the vehicle, and will also allow access to the trunk. So it works for two locks, both of which can be removed with a successfully picking the locks for key-less use.


[[File:180px-Junkyard.jpg|thumb|Junkyard above San Francisco.]]
[[File:180px-Junkyard.jpg|thumb|Junkyard above San Francisco.]]


=== Todd in Junkyard ===
=== Todd in Junkyard ===
The only other place to get a vehicle from an '''[[NPC]]''' Merchant is in the '''[[Junkyard above San Francisco|Junkyard]]'''. In the Junkyard garage you will find an NPC by the name of Todd, that you can talk to. He will tell you that he can fix up a vehicle for you, but he requires a part. He will tell you to come back with a '''[[Fuel Cell Controller]]'''. After you complete that task and have the caps to pay him, you will be able to buy a new car from him. It will spawn outside the garage and you will have the '''[[Vehicle Key|key]]''' in your inventory.
The only other [[NPC]] vehicle merchant is [[Junkyard Todd|Todd]] in the [[Junkyard]], a location on the coast north of [[San Francisco]]. Todd has a garage there and will offer to fix up certain other vehicles for you that [[T-Ray]] does not offer, but he requires a [[Fuel Cell Controller]] first. Bring the part to Todd along with [[Caps]], and you will be able to buy one of his vehicles. The vehicle you buy from Todd will show up just outside his garage and you will have its [[Key]] in your inventory.


=== Special and Random Encounters ===
=== Special and Random Encounters ===
From time to time you will encounter other players with vehicles or ones lost by their owners. In the more uncommon [[Special Encounter]], you will sometimes find an exceptionally rare vehicle. In either case, the vehicle may need to be lock-picked, the [[Vehicle Key|key]] must be stolen, or simply taken by brute force.  
From time to time you might find a dot on the map that you do not recognize, where a player character has parked a vehicle to do some quick shopping in a nearby town for example. Sometimes it's where a bunch of people parked their cars, maybe to go do [[Town Control]]. In some cases, they might be abandoned vehicles.
Everyone can use [[Lockpick]] to steal these cars, so stay safe and park in your [[tent]] or [[base]].


You can also find [[Special Encounter]]s while traveling in a vehicle. You can, for example, find the [[Vertibird]] SE while driving in a car, and you can get back to that location to get your car out after you've flown the vbird out. Some Special Encounters have no parking space available, the [[Family Grave]] for example. In this case the encounter will automatically cancel.


== Using a Vehicle ==
With the vehicle's [[Key]] in your [[Inventory]], just click on the vehicle, and you'll find yourself on the [[The World|World Map]] ready to travel. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to [[The World|World Map]] in a vehicle without fuel. [[Lockpick]] works also. See '''Important Notes''' above.


== Using a Vehicle ==
==CAUTION==
With the vehicle's [[Vehicle Key|key]] in your inventory, just click on the vehicle to move on the [[worldmap]] with it. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to [[worldmap]] in a vehicle without fuel. [[Lockpick]] works also, see Important Notes above.
* When traveling in a vehicle, make sure you're in [[Real-Time]] mode. If you're in [[RT]] when you get into a forced encounter, you can quickly escape. If however you're in [[TB]] mode, and combat begins, you're stuck in there until combat ends and you're still alive. Driving a vehicle in [[Turn-Based]] mode is a good way to lose that vehicle, if you are not fast enough to leave before combat starts.
* If you drive a vehicle into a quest location, which is often done for looting convenience, you're taking a chance, even in [[RT]] mode. Quests have timers, and when a quest timer expires, the quest map disappears. Players who might happen to be there when this happens, will suddenly find themselves thrown out to [[The World]] map, '''<span style="color:red">and vehicles will be erased from the server!</span>''' That means you lose your vehicle and all its trunk's contents. This can be devastating, so take care.


== Vehicle Maintenance ==
== Vehicle Maintenance ==
If your vehicle runs out of fuel it will stop on the [[world map]]. To refuel a vehicle, click on it to use the inventory (bag) icon and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your inventory. Alternately, you can refuel a vehicle with [[Rot Gut]] if the vehicle has the [[Rot Gut Engine Upgrade]]. You will also have to repair it from time to time (Using the [[Repair]] skill) with a [[Tool]] or [[Super Tool Kit]] in your hand.
If your vehicle runs out of fuel in the middle of a drive, it will suddenly stop on the [[The World|World Map]]. To refuel a vehicle, click-hold on it to use the [[Inventory]] (bag) icon, and then select [[Small Energy Cell]]s or [[Micro Fusion Cell]]s in your [[Inventory]]. Alternately, you can refuel a vehicle with [[Rot Gut]] if the vehicle has the [[Rot Gut Engine Upgrade]]. You will also have to [[Repair]] it from time to time by using a [[Tool]] or [[Super Tool Kit]].


== New Keys ==
[[T-Ray]] will make a copy of your vehicle's [[Key]], for 1k [[Caps]]. Just talk to him and select the right option when holding the [[Key]] in hand that you want copied. If someone else gets your vehicle's [[Key]], they can drive your vehicle if they can find where you parked it. Some players prefer keyless vehicles for convenience. A vehicle's [[Key]] also opens the vehicle's trunk.


== New Keys ==
== Locks and Lockpick ==
[[T-Ray]] will make a copy of your [[Vehicle Key]], for caps. Just talk to him and select the right option when holding a key in hand. If someone else gets your vehicle [[Vehicle Key|key]], they can drive your vehicle if they find it wherever you parked it. Some players prefer keyless vehicles for convenience. A vehicle's key also opens the vehicle's trunk.
Many players prefer keyless vehicle operation. They use [[Lockpick]] skill on a vehicle so the key is no longer needed. The trunk's lock will still be working though, unless you successfully pick that lock too. You can also reset a vehicle's lock by using a [[Lock]] item on the vehicle, which produces a new [[Key]] (with a new key number). This resets ''both'' of that vehicle's locks so the new [[Key]] will then work on that vehicle's trunk too.


'''NOTE''': A possible bug has been noted where the trunk of a [[Lockpick]]ed vehicle cannot subsequently be picked, even with maximum [[Lockpick]] skill and a [[Expanded Lockpick Set]]. To fix this without GM assistance, use a [[Lock]] on the vehicle to reset both locks.


== Selling ==
== Selling ==
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or Todd in the [[Junkyard above San Francisco|Junkyard]] or any caravan dealer when holding [[Vehicle Key|key]] to car in hand. Keep in mind that car must be on same map, as car dealer.
To sell your car, you need to visit someone who will be interested in this. Talk with [[T-Ray]] or [[Junkyard Todd]] in the [[Junkyard above San Francisco|Junkyard]] or any caravan dealer when holding [[Vehicle Key|key]] to car in hand. Keep in mind that car must be on same map, as car dealer.
 
 


== Vehicle List ==
== Vehicle List ==
These are the different vehicles you can find in [[FOnline: Reloaded]].
These are the different vehicles you can find in [[FOnline: Reloaded]].
=== Cockroach ===
[[File:Cockroach.jpg|thumb|A Cockroach, somewhere in the wasteland.]]
Cockroach is the cheapest car in [[FOnline: Reloaded]].
* Sold by [[Junkyard above San Francisco|Todd]]
* Base Price: 1000 [[caps]] + [[Fuel Cell Controller]]
* Slots: 1
* Trunk volume: ~1600 kg
* Max. fuel: 50
=== Buggy ===
[[File:Buggy.jpg|thumb|A Buggy, waiting for its owner in [[NCR]].]]
* Sold by [[T-Ray]]
* Base Price: 15,000 [[caps]]
* Slots: 2
* Trunk volume: ~2700 kg
* Max. fuel: 50
* Fuel consumption: 0,19 per square
* Speed: 0,46 square per second
* Deterioration rate : 0,78% per square
=== Scout ===
[[File:Scout.jpg|thumb|A Scout, parked in New Reno.]]
The Scout is a fair car, the best of the smaller cars in FOnline.
* Sold by [[T-Ray]]
* Base Price: 20,000 [[caps]]
* Slots: 4
* Trunk volume: ~3200 kg
* Max. fuel: 60
* Fuel consumption: 8 squares per fuel unit
* Speed: 0,23 square per second
* Deterioration rate: 0,32% per square
=== Hummer ===
[[File:Hummer.jpg|thumb|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.]]
The Hummer is a big car that can carry several passengers. It is imported from Fallout Tactics, where it belonged to [[BoS]]. It's the main car used for groups of players.
* Sold by [[T-Ray]]
* Base Price: 50000 [[caps]]
* Slots: 10
* Trunk volume: ~6700 kg
* Max. fuel: 120
* Fuel consumption: 0,75 per square
* Speed: 0,36 square per second
* Deterioration rate : 0,19 % per square
=== Highwayman ===
[[File:Highwayman.jpg|thumb|A nice Highwayman, in T-Ray's garage.]]
The Highwayman is the car you can drive in the original [[Fallout 2]].
* Sold by [[T-Ray]]
* Base Price: 120000 [[caps]]
* Slots: 6
* Trunk volume: WIP
* Max. fuel: 80
=== Truck ===
[[File:Truck.jpg|thumb|A truck and its proud owner.]]
Out of all the vehicles the truck has the biggest trunk.
* Sold by [[Junkyard above San Francisco|Todd]]
* Base Price: 100,000 [[caps]] + [[Fuel Cell Controller]]
* Slots: 10
* Trunk volume: WIP
* Max. fuel: 200
* Fuel consumption: 1 squares per fuel unit
* Speed: 0,33 square per second
* Deterioration rate: 0,10% per square
=== Firetruck ===
[[File:Firetruck.png|thumb|A Firetruck, probably. (See image notes)]]
* Sold by [[Junkyard above San Francisco|Todd]]
* Base Price: 70,000 [[caps]] + [[Fuel Cell Controller]]
* Slots: 6
* Trunk volume: WIP
* Max. fuel: 100
* Max. water: 100
* Fuel consumption: high (exact value tba)
* Speed: medium/fast (exact value tba)
* Deterioration rate: fairly high (exact value tba)


=== Police Car ===
{| class="wikitable sortable" border="1"
[[File:Police Car.jpg|thumb|A Highway Patrol Car, parked in the desert.]]
!NAME
The Police Car is one of the best choice to drive in the wasteland.
!SELLER
* Sold by [[Junkyard above San Francisco|Todd]]
!PRICE<br>in [[Caps]]
* Base Price: 120,000 [[caps]] + [[Fuel Cell Controller]]
![[FCC]] NEEDED
* Slots: 4
!SLOTS
* Trunk volume: WIP
!LIFT<br>in kg
* Max. fuel: 40
!FUEL
* Fuel consumption: 20 squares per fuel unit
!CONSUMPTION<br>per [[Zones|Zone]]
* Speed: 0,4 square per second
!SPEED<br>[[Zones]] / sec
* Deterioration rate: 0,09% per square
!DETERIORATION<br>% / [[Zones|Zone]]
!COMMENT
|-
|[[Cockroach]]
|[[Junkyard above San Francisco|Todd]]
|1k
|Yes
|1
|~1600
|50
|
|
|
|At only 1000 [[Caps]], it's the most affordable car in [[FOnline: Reloaded]].
|-
|[[Buggy]]
|[[T-Ray]]
|15k
|No
|2
|~2700
|50
|0.19
|0.46
|0.78%
|
|-
|[[Scout Car|Scout]]
|[[T-Ray]]
|20k
|No
|4
|~3200
|60
|0.125
|0.23
|0.32%
|Fair car similar to a jeep, not the fastest, but slower to deteriorate.
|-
|[[Hummer]]
|[[T-Ray]]
|50k
|No
|10
|~6700
|120
|0.75
|0.36
|0.19
|[[BoS]] car from Fallout Tactics. Recommended for groups of players.
|-
|[[Highwayman]]
|[[T-Ray]]
|120k
|No
|6
|~6140
|80
|0.05
|
|~0.43%
|The car from [[Fallout 2]].
|-
|[[Truck]]
|[[Junkyard above San Francisco|Todd]]
|100k
|Yes
|10
|40000 kg
|200
|1
|0.33
|0.10%
|Biggest trunk
|-
|[[Firetruck]]
|[[Junkyard above San Francisco|Todd]]
|70k
|Yes
|6
|~23000
|100
|high
|medium/fast
|fairly high
|Also holds 100 units of water (might be a partially-implemented forgotten feature)
|-
|[[Police Car]]
|[[Junkyard above San Francisco|Todd]]
|120k
|Yes
|4
|~3850
|40
|0.05
|0.4
|0.09%
|One of the best choice to drive in the wasteland
|-
|[[Motorbike]]
|[[Junkyard above San Francisco|Todd]]
|40k
|Yes
|2
|~1790
|50
|0.91
|0.25
|0.02%
|
|-
|[[Corvega]]
|[[Gordon]], [[T-Ray]]
|200k
|No
|4
|~6140
|60
|0.125
|
|~0.45%
|The Chryslus Motors Corvega... for those who want more
|-
|[[Vertibird]]
|
|
|No
|10
|
|400
|
|
|
|Originally developed by the [[Enclave]], the Vertibird can be found in the [[Old Warehouse]] [[Special Encounter]]. With its powerful helicopter rotors, it is the quickest vehicle and one of the Enclave's most powerful pieces of technology. It is the only vehicle that flies, and thus allows you to travel over water. While the Brotherhood of Steel is still patrolling in Hummers, the Enclave can go anywhere quickly overhead, and so can you! It is possible to fly over the ocean and to islands where tents, houses and bases can be built. '''Caution''': Even in a Vertibird, forced [[Random Encounters]] can force you to land, regardless of flight.
|-
|[[Caravan cart]]
|Caravan salesmen in [[NCR]], [[Junktown]] and [[Klamath]]
|4k
|No
|10
|~51000
|15
|
|
|
|Price listed for medium cart. Big one costs 5000 caps.
|}


=== Motorbike ===
{{CollapseGallery|Vehicles|vehicles|center|<gallery perrow="6">
[[File:Motorbike.png|thumb|A Motorbike, probably. (See image notes)]]
Image:Cockroach.jpg|A Cockroach, somewhere in the wasteland.
* Selled by [[Junkyard above San Francisco|Todd]]
Image:Buggy.jpg|A Buggy, waiting for its owner in [[NCR]].
* Base Price: 40,000 [[caps]] + [[Fuel Cell Controller]]
Image:Scout.jpg|A Scout, parked in [[New Reno]].
* Slots: 2
Image:Hummer.jpg|A Hummer in front of the [[Brotherhood of Steel]] Lost Hill's bunker.
* Trunk volume: ~1600 kg
Image:Highwayman.jpg|A nice Highwayman, in T-Ray's garage.
* Max. fuel: 50
Image:Truck.jpg|A truck and its proud owner.
* Fuel consumption: unknown
Image:Firetruck.png|A Firetruck, probably. (See image notes)
* Speed: unknown
Image:Police Car.jpg|A Highway Patrol Car, parked in the desert.
* Deterioration rate: unknown
Image:Motorbike.png|A Motorbike, probably. (See image notes)
Image:Corvega.png|Newest vehicle.
Image:Vertibird.jpg|The Vertibird, in the heavily guarded base of [[Navarro]].
Image:Caravan_cart_med.png|A medium-sized caravan cart.
</gallery>|}}


=== Chryslus Motors Corvega ===
=== [[Train]] ===
[[File:Corvega.png|thumb|Newest vehicle.]]
One safe way to travel across the wasteland is to use one of the four available [[Train|trains]], which are maintained by the [[New California Republic|NCR]], [[Vault City]], [[Boneyard]] and [[San Francisco]]. Trains do not get interrupted by forced encounters and always reach their intended destinations. One [[Train Ticket]] costs 100 [[Caps]]. Check here for [[Train|train schedules]] and more details.
* Sold at [[Gordon's Gas Station]] + [[T-Ray]]
* Price : 100 [[Caps]] per ticket
* Base Price: 200,000 [[caps]]
* Slots : 20
* Slots: 4
* Trunk volume: (to do)
* Max. fuel: 60
* Fuel consumption: 60
* Speed: (to do)
* Deterioration rate: (to do)


=== Vertibird ===
{{NavboxBasic}}
[[File:Vertibird.jpg|thumb|The Vertibird, in the heavily guarded base of Navarro.]]
Originally developed by the [[Enclave]], the Vertibird can be found in [[Special Encounter]] [[Old Warehouse]]. It is the best vehicle. '''You can meet forced [[Random Encounters]] regardless of its ability to fly!''' It's the only vehicle that can go above the ocean. It is the quickest vehicle. It's one of the most powerful pieces of Enclave technology, while the Brotherhood is still patrolling in hummer, the Enclave '''AND Players''' can go anywhere quickly with its powerful helicopter rotors. Its is possible to fly over the ocean and to a island for the creation of tents/bases.
* Can be found in [[Special Encounter]] [[Old Warehouse]]
* Price: N/A.
* Slots: 10.
* Max. fuel: 400.


=== Train ===
The ultimate way to travel across the wasteland, is to use one of the four available [[Train|trains]], which are maintained by the [[New California Republic|NCR]], [[Vault City]], [[Boneyard]] and [[San Francisco]]. One [[Train Ticket]] costs 100 caps. ([[Train|Details to the train]])
* Price : 100 caps per ticket
* Slots : 20.
* Train stations are available after doing at least one of the three quests : [[Medical Investigation]], [[A Man's Job]], [[The Rail Line Gang]]


== See also ==
[[Category:Vehicles]]
[[Caravan_cart|Caravan carts]]
[[Category:Articles]]

Latest revision as of 03:59, 24 July 2022

Vehicles give their users the ability to move much faster on the world map. They have to be refueled and repaired from time to time.

Important Notes

  • You can park a vehicle in a random encounter, leave it there and still get back to it from the map (unless someone else finds it and steals it).
  • When you park your car in a random encounter, everyone who is traveling nearby can also find it and take it.
  • Parking in towns is also a bad idea because everyone can Lockpick your car and drive away.
  • To park your care safely, always use private locations such as Bases, Tents, or houses.
  • All vehicles, but carts have max Outdoorsman which overrides the driver's OD skill.
  • Leader's Charisma is ignored when traveling by a car.
  • Vehicles have a different spawn point than characters, and this can be useful, for example, in a Flare Trap.
  • Accessing vehicles is different in Turn-Based than in Real-Time combat.
  • When parked, use Science skill on a vehicle to check its Deterioration, Key number, and fuel level.
  • Use a Tool to improve a vehicle's condition.
  • A vehicle can be Lockpicked, after which its Key is no longer needed to drive it.
  • Vehicle Lockpick protection time in towns: 15 minutes (trunk is always pickable)
  • You can use a Lock on a Lockpicked vehicle to "fix" the vehicle's locks (door, and trunk).
  • Vehicle prices are always the same (per model) when purchased from NPCs.
  • Be careful not to put a vehicle's Keys in its trunk because the key will be locked in that trunk and you'll need to Lockpick the trunk to recover the Key.

Getting a Vehicle

You can buy vehicles for smoother travels across the map. Some of them are ready to drive, and some require a working Fuel Cell Controller. Each one has trunk space, a passenger limit, and different rates of Deterioration and fuel consumption. T-Ray in New Reno sells certain vehicles that are ready to drive. Junkyard Todd sells a different variety of vehicles, over on the coast north of San Francisco, but you'll need a working FCC to buy one of his. You can also trade with other players, or get lucky enough to find a Special Encounter with a Vertibird.

NOTE: Whenever you get vehicle, you should put some spare fuel and a Tool of some kind in the trunk, so you're ready for those awkward moments when you "run out of gas" or your vehicle breaks down and get stuck on the map. Otherwise, it's easy to lose a vehicle, (and maybe everything in the trunk!).

T-Ray, the car salesman in New Reno.

T-Ray in New Reno

You can buy certain vehicles from T-Ray in New Reno (Gas Station area, at the north-east) that do not require you to provide a working Fuel Cell Controller. With Caps in your Inventory, talk with T-Ray and you'll be able to buy a vehicle. The vehicle will show up immediately in T-Ray's garage, and you'll have its Key in your Inventory. Each vehicle Key has a unique key number that matches to the vehicle. That key will allow you to drive the vehicle, and will also allow access to the trunk. So it works for two locks, both of which can be removed with a successfully picking the locks for key-less use.

Junkyard above San Francisco.

Todd in Junkyard

The only other NPC vehicle merchant is Todd in the Junkyard, a location on the coast north of San Francisco. Todd has a garage there and will offer to fix up certain other vehicles for you that T-Ray does not offer, but he requires a Fuel Cell Controller first. Bring the part to Todd along with Caps, and you will be able to buy one of his vehicles. The vehicle you buy from Todd will show up just outside his garage and you will have its Key in your inventory.

Special and Random Encounters

From time to time you might find a dot on the map that you do not recognize, where a player character has parked a vehicle to do some quick shopping in a nearby town for example. Sometimes it's where a bunch of people parked their cars, maybe to go do Town Control. In some cases, they might be abandoned vehicles. Everyone can use Lockpick to steal these cars, so stay safe and park in your tent or base.

You can also find Special Encounters while traveling in a vehicle. You can, for example, find the Vertibird SE while driving in a car, and you can get back to that location to get your car out after you've flown the vbird out. Some Special Encounters have no parking space available, the Family Grave for example. In this case the encounter will automatically cancel.

Using a Vehicle

With the vehicle's Key in your Inventory, just click on the vehicle, and you'll find yourself on the World Map ready to travel. Players that have tagged you will have an option to follow you, if they are close enough. You can't go to World Map in a vehicle without fuel. Lockpick works also. See Important Notes above.

CAUTION

  • When traveling in a vehicle, make sure you're in Real-Time mode. If you're in RT when you get into a forced encounter, you can quickly escape. If however you're in TB mode, and combat begins, you're stuck in there until combat ends and you're still alive. Driving a vehicle in Turn-Based mode is a good way to lose that vehicle, if you are not fast enough to leave before combat starts.
  • If you drive a vehicle into a quest location, which is often done for looting convenience, you're taking a chance, even in RT mode. Quests have timers, and when a quest timer expires, the quest map disappears. Players who might happen to be there when this happens, will suddenly find themselves thrown out to The World map, and vehicles will be erased from the server! That means you lose your vehicle and all its trunk's contents. This can be devastating, so take care.

Vehicle Maintenance

If your vehicle runs out of fuel in the middle of a drive, it will suddenly stop on the World Map. To refuel a vehicle, click-hold on it to use the Inventory (bag) icon, and then select Small Energy Cells or Micro Fusion Cells in your Inventory. Alternately, you can refuel a vehicle with Rot Gut if the vehicle has the Rot Gut Engine Upgrade. You will also have to Repair it from time to time by using a Tool or Super Tool Kit.

New Keys

T-Ray will make a copy of your vehicle's Key, for 1k Caps. Just talk to him and select the right option when holding the Key in hand that you want copied. If someone else gets your vehicle's Key, they can drive your vehicle if they can find where you parked it. Some players prefer keyless vehicles for convenience. A vehicle's Key also opens the vehicle's trunk.

Locks and Lockpick

Many players prefer keyless vehicle operation. They use Lockpick skill on a vehicle so the key is no longer needed. The trunk's lock will still be working though, unless you successfully pick that lock too. You can also reset a vehicle's lock by using a Lock item on the vehicle, which produces a new Key (with a new key number). This resets both of that vehicle's locks so the new Key will then work on that vehicle's trunk too.

NOTE: A possible bug has been noted where the trunk of a Lockpicked vehicle cannot subsequently be picked, even with maximum Lockpick skill and a Expanded Lockpick Set. To fix this without GM assistance, use a Lock on the vehicle to reset both locks.

Selling

To sell your car, you need to visit someone who will be interested in this. Talk with T-Ray or Junkyard Todd in the Junkyard or any caravan dealer when holding key to car in hand. Keep in mind that car must be on same map, as car dealer.

Vehicle List

These are the different vehicles you can find in FOnline: Reloaded.

NAME SELLER PRICE
in Caps
FCC NEEDED SLOTS LIFT
in kg
FUEL CONSUMPTION
per Zone
SPEED
Zones / sec
DETERIORATION
% / Zone
COMMENT
Cockroach Todd 1k Yes 1 ~1600 50 At only 1000 Caps, it's the most affordable car in FOnline: Reloaded.
Buggy T-Ray 15k No 2 ~2700 50 0.19 0.46 0.78%
Scout T-Ray 20k No 4 ~3200 60 0.125 0.23 0.32% Fair car similar to a jeep, not the fastest, but slower to deteriorate.
Hummer T-Ray 50k No 10 ~6700 120 0.75 0.36 0.19 BoS car from Fallout Tactics. Recommended for groups of players.
Highwayman T-Ray 120k No 6 ~6140 80 0.05 ~0.43% The car from Fallout 2.
Truck Todd 100k Yes 10 40000 kg 200 1 0.33 0.10% Biggest trunk
Firetruck Todd 70k Yes 6 ~23000 100 high medium/fast fairly high Also holds 100 units of water (might be a partially-implemented forgotten feature)
Police Car Todd 120k Yes 4 ~3850 40 0.05 0.4 0.09% One of the best choice to drive in the wasteland
Motorbike Todd 40k Yes 2 ~1790 50 0.91 0.25 0.02%
Corvega Gordon, T-Ray 200k No 4 ~6140 60 0.125 ~0.45% The Chryslus Motors Corvega... for those who want more
Vertibird No 10 400 Originally developed by the Enclave, the Vertibird can be found in the Old Warehouse Special Encounter. With its powerful helicopter rotors, it is the quickest vehicle and one of the Enclave's most powerful pieces of technology. It is the only vehicle that flies, and thus allows you to travel over water. While the Brotherhood of Steel is still patrolling in Hummers, the Enclave can go anywhere quickly overhead, and so can you! It is possible to fly over the ocean and to islands where tents, houses and bases can be built. Caution: Even in a Vertibird, forced Random Encounters can force you to land, regardless of flight.
Caravan cart Caravan salesmen in NCR, Junktown and Klamath 4k No 10 ~51000 15 Price listed for medium cart. Big one costs 5000 caps.
Vehicles
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Train

One safe way to travel across the wasteland is to use one of the four available trains, which are maintained by the NCR, Vault City, Boneyard and San Francisco. Trains do not get interrupted by forced encounters and always reach their intended destinations. One Train Ticket costs 100 Caps. Check here for train schedules and more details.

  • Price : 100 Caps per ticket
  • Slots : 20
See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters