Changelogs: Difference between revisions
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==RELOADED: Season 2== | ==RELOADED: Season 2== | ||
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! [http://forum.fonline-reloaded.net/index.php?topic=9080.0 19 September 2015] - Posted by Kilgore | |||
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| GENERAL | |||
Town Control changes: | |||
* Militia enabled in all TC towns; cost: 750 caps per guard; will react to murderers and thieves if town laws are properly set; max. 8 guards per town; | |||
* Weapon-carrying laws have no effect (militia will not shoot armed strangers with weapons equipped) | |||
New Reno underground locker spawns: | |||
* one of armors (regular Desert CA/Helmet, Brotherhood CA/Helmet, NCR CA/Helmet, Enclave CA/Helmet, buffed Tesla Armor/Helmet, Combat Armor/Helmet Combat Armor/Helmet Mk II, Metal Armor/Helmet Mk II), | |||
* if no armor is spawned, then it spawns one buffed weapon (Rocket Launcher, Plasma Rifle, Gatling Laser, Super Sledge, Sniper Rifle, .223 Pistol, P90c, Pancor Jackhammer, LSW, M60, Avenger Minigun, Improved Flamethrower, Laser Rifle Ext. Cap., Wakizashi Blade, Grenade Launcher), | |||
* 10% chance for some 2mm EC, 4.7mm Caseless, Shotgun Dragon's Breath Shells or Hypos, | |||
* note: buffed means Advanced or Unique. | |||
New Reno Commercial & Warehouse lockers spawn: | |||
* same as above; | |||
* in addition, there is 2% chance to spawn an implant or one of following items: Hardened Power Armor/Helmet, Power Armor/Helmet, Bridgekeeper's Robe, Turbo Plasma Rifle, Alien Blaster, Bozar, G11E, Gauss Pistol/Rifle, Vindicator Minigun | |||
* Changed expected spawn rate in Warehouse/New Reno lockers from 30 minutes to 20 minutes | |||
* Added few slags guarding locker at New Reno Commercial. Watch your step there - they are powerful enemies and will kill you on sight. | |||
Other changes: | |||
* Faction rank is now shown for all ranks. | |||
* Some hex-throw and hex-shoot fixes. | |||
* Fixed an exploit that allowed to join more followers than allowed in caravan runs. | |||
* Mutants in Ares will now instantly attack sneaked characters when detected. | |||
<u>Further changes 17/10/2015</u> | |||
* Max. militia decreased to 6 guards, | |||
* Militia cost is now 1000 per guard. | |||
<u>Further changes 6/12/2015</u> | |||
* Militia can no longer be bought, it only respawns after some time. | |||
<u>Further changes 17/12/2015</u> | |||
* Book of Achievement displays (USED) if it has been used by another player and assigned to his character, | |||
* Book of Achievement displays info about remaining levels in description, | |||
* Displaying item description in player/player trade window has been improved. | |||
<u>Further changes 31/12/2015</u> | |||
* Fixed a bug where hexshooting would ignore DR ammo mod - more details [http://forum.fonline-reloaded.net/index.php?topic=9753.0 here]. | |||
<u>Further changes 16/01/2016</u> | |||
* Stats of NCR Police uniform were nerfed. | |||
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! [http://forum.fonline-reloaded.net/index.php?topic=8631.0 8 August 2015] - Posted by Kilgore | ! [http://forum.fonline-reloaded.net/index.php?topic=8631.0 8 August 2015] - Posted by Kilgore |
Revision as of 23:35, 29 February 2016
This is a list of game updates. These are also available here, on the forum. Most of these require running the updater.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.
RELOADED: Season 2
19 September 2015 - Posted by Kilgore |
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GENERAL
Town Control changes:
New Reno underground locker spawns:
New Reno Commercial & Warehouse lockers spawn:
Other changes:
Further changes 17/10/2015
Further changes 6/12/2015
Further changes 17/12/2015
Further changes 31/12/2015
Further changes 16/01/2016
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8 August 2015 - Posted by Kilgore |
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GENERAL
Use Updater.exe to receive updated reloaded004.zip file. As always, post bugs with new graphics in this thread if you come across any. |
19 July 2015 - Posted by Kilgore |
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GENERAL
Please note: skin-buying feature will be reworked to something more appropriate for the next session. |
02 July 2015 - Posted by Kilgore |
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GENERAL
POSSIBLE VALUES
TIMEOUTS DISPLAY
TimeFormat Values
You can define position, colors, and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on Worldmap will only use colors settings with default position. To define custom timeout you can use: FULL CUSTOMIZATION
ONLY COLORS
The # Value for Timeouts (missing ones are not used right now):
FontType Values (other than mentioned are not suitable for timeouts):
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01 June 2015 - Posted by Kilgore |
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GENERAL
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28 May 2015 - Posted by Kilgore |
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GENERAL
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10 May 2015 - Posted by Kilgore |
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GENERAL
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09 May 2015 - Posted by Kilgore |
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GENERAL
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06 May 2015 - Posted by Kilgore |
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GENERAL
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04 May 2015 - Posted by Kilgore |
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GENERAL
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03 May 2015 - Posted by Kilgore |
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GENERAL
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26 April 2015 - Posted by Kilgore |
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GENERAL
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RELOADED: Season 1
28 March 2015 - Posted by Kilgore |
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GENERAL
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SUPPLEMENTAL FIXES |
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FIXES
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13 April 2014 - Posted by Kilgore |
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GENERAL
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30 March 2014 - Posted by Kilgore |
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GENERAL
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09 March 2014 - Posted by cubik2k |
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GENERAL
Changes to Ruined Military Base:
Changes to Stranded Ship quest:
Changes to Gunrunner Quest:
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16 February 2014 - Posted by Kilgore |
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GENERAL
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09 February 2014 - Posted by Kilgore |
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GENERAL
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05 January 2014 - Posted by Kilgore |
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GENERAL
Review the original post and thread on forum.
As you can see, some necessary bug-fixes are included. Rare weapons were improved to make them more effective in battles (especially Gauss Rifle vs Pistol). 40mm Grenades were improved in order to make them more interesting for organized PvP. There was +5 ST bonus from some unlisted "quest" in Stables, NPC is long gone since it was reported (a month or two ago), now it's fixed. New spawners were added in order to encourage some small and medium scale PvP in New Reno and Warehouse and to increase availability of rare items, which were accessible only through TC and Special Encounters. Most notably: implant modules. With average of 30 min spawn and 2% chance, there should be roughly one implant module spawned by each footlocker per day. However, you never know when it happens. Remember that footlockers are cleared with each respawn so if nobody picks these items, they will be simply lost.
Of course it's not over as my to-do list is big and you can expect another update very soon. |
24 December 2013 - Posted by Kilgore |
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GENERAL
More changes, features and bugfixes are WIP, so there is another update coming in few days or weeks. |
17 November 2013 - Posted by Kilgore |
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GENERAL
Adding stuff - for more variety, as always. Some improvements of caravans, more coming. Profit from interest limited for those who have more than 1M on their accounts. I know it doesn't solve the problem completely, but maybe it's a step forward. Guards not shooting everyone standing next to them should fix problems with spawning in encounters. Additional replication timer for bombers/victims only encouraged usage of more alts and caused more trolling so it wasn't needed. My to-do list is larger but some things took more time than expected. There are many changes coming soon. mostly new stuff and possibilities. |
06 November 2013 - Posted by Kilgore |
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GENERAL
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04 November 2013 - Posted by Kilgore |
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GENERAL
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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GENERAL
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26 September 2013 - Posted by Kilgore |
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GENERAL
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22 September 2013 - Posted by Kilgore |
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GENERAL
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16 September 2013 - Posted by Kilgore |
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GENERAL
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14 September 2013 - Posted by Kilgore |
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GENERAL
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09 September 2013 - Posted by Kilgore |
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GENERAL
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08 September 2013 - Posted by Kilgore |
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GENERAL
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07 September 2013 - Posted by Kilgore |
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GENERAL
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06 September 2013 - Posted by Kilgore |
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GENERAL
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05 September 2013 - Posted by Kilgore |
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GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
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GENERAL
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03 September 2013 - Posted by Kilgore |
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GENERAL
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02 September 2013 (C) - Posted by Kilgore |
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GENERAL
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02 September 2013 (B) - Posted by Kilgore |
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GENERAL
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02 September 2013 (A) - Posted by Kilgore |
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GENERAL
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01 September 2013 - Posted by Kilgore |
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GENERAL
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07 August 2013 - Initial Changelog, Posted by Kilgore |
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CHARACTER
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2238 (wip)
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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