Group Encounters: Difference between revisions
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* [[Junktown Scouts]] | * [[Junktown Scouts]] | ||
* [[Mad Dogs]] | * [[Mad Dogs]] | ||
* [[ | * [[Marauders]] | ||
* [[Mercenaries]] | * [[Mercenaries]] | ||
* [[Merchant Party]]s | * [[Merchant Party]]s |
Revision as of 01:32, 15 August 2018
Some of the organized NPC groups you can encounter:
- 80s
- Agile Thugs
- Bandits
- Big Gun Thugs
- Bloodbeasts
- Bootleggers
- Bounty Hunters
- Brotherhood Initiate Patrols
- Brotherhood Patrols
- Cannibals
- Claim Jumpers
- Crazies
- Desert Hounds
- Desert Hunters
- Elronologists
- Enclave Patrols
- Farmers
- Fishermen
- Followers of the Apocolypse
- Gangs
- Ghoul Crazies
- Ghoul Scavengers
- Hell Razors
- Highwaymen
- Holy People
- Homeless People
- Homesteaders
- Hub Patrols
- Hubologists
- Hunting Partys
- Irwine Jules Gangers
- Jackals
- Junktown Scouts
- Mad Dogs
- Marauders
- Mercenaries
- Merchant Partys
- Mobsters
- Moonshiners
- NCR Army
- NCR Rangers
- Nomads
- Outcasts
- Powder Gangers
- Press Gangs
- Primitive Hunters
- Prospectors
- Raiders
- Rangers
- Rave Partys
- Regulators
- Robbers
- Rogues
- Salvagers
- Scavengers
- Slags
- Slave Runs
- Slavers
- Slaves
- Spiked Fists
- Strong Slavers
- Super Mutant Remnants
- Traders
- Trappers
- Unity Patrols
- Vault City Patrols
- Vipers
- War Partys
- Wilders
- Yakuza...shit!