Gecko: Difference between revisions
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== See Also == | == See Also == | ||
*The [http://falloutwiki.com/Gecko Vault's article about Gecko]. | *The [http://falloutwiki.com/Gecko Vault's article about Gecko]. | ||
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[[Category:Gecko| ]] | [[Category:Gecko| ]] | ||
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Revision as of 14:36, 18 November 2017
« Just a bunch of ghouls clinging tenaciously to the ass-end of life. »
- Wooz, Gecko's bartender. |
History
Gecko was built upon the ashes of Gecko City, a pre-war town. It seems the main town inhabitants are ghouls who escaped from Necropolis when the Master decided to wipe the town. The ghouls fixed the power plant, and tried to trade with and visit the nearest city, Vault City, but unfortunately their neighbors decided to shoot them on sight. Gecko's ghouls then created a power plan that could provide energy to all nearby cities, but due to their ghoul status, they haven't been able to negotiate anything. They have a leader, Harold, who is helped by the town's doctor, Lenny.
Description
Gecko is what we could call a secondary town, but is not a desert town. Thanks to the nearby Vault City, Gecko attracts many players, and features all a big town can have. Beware, as it is not a guarded town, you may die there.
Activities
- Gecko contains quests.
- You can trade with merchants there.
- The Town Control system makes this town a battlefield at the right times.
- You can learn some professions here.
- You can join the Caravan as a guard.
- The Gecko Mine is just outside of town, to the east. It has HQ materials, for those willing to fight the various geckos that live there, including one Fire Gecko in the back.
Entrances
- Settlement
- South West
- Reactor
- Scrapyard
See Also
Location
Gecko is located at Grid 29:4 (north east area, near Vault City).