Necropolis
« The climate ain't good there, rain or shine. » |
History
Necropolis was built upon the ruins of Bakersfield. The town was the location of Vault 12, a vault that had to remain open regardless of the environmental conditions. Due to the heavy radiation, nhabitants are ghouls, descendants of those who attempted to protect themselves in Vault 12. To most of post-War California's residents, Necropolis was a haunted city, at times a myth used to frighten children, a "city of cannibals" inhabited by brain-eating ghouls.
A clever ghoul, Set, took control of the town in spring of 2084. In 2187, the Master learned the location of the town and sent a Super Mutants squad to take control of Vault 12. The Master got furious when he saw the destroyed vault and told to a detachment of his soldiers to stay in the town to ensure Set's cooperation in the upcoming war. Later, the super-mutants army attacked Necropolis and killed many of the ghouls, leading to a migration that would give birth to towns like Gecko and Broken Hills.
Description
The town contains a destroyed Motel, a church in the Hall of the Dead, and Watershed. There are no brahmin pens, but Elmer has a message delivery job for you.
Other Information
- There is only one trader at Hall of the Dead quarter. He specializes in Energy weapons.
- Various kinds of rats live in sewers under Necropolis.
- A Medical Terminal is available for use inside the vault under the city.
- Talk with Ringhold to establish a Trade Route with Necropolis.
Entrances
- Watershed
- Hall of the Dead
- Motel
Location
Necropolis is located at Grid 36:39 (south eastern area).