Vault 15: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Vault 15 is one of the many underground survival facilities built by Vault-Tec, like [[Vault 13]]. | Vault 15 is one of the many underground survival facilities built by Vault-Tec, like [[Vault 13]]. | ||
[[File:V15.png|200px|thumb|right|A manhole inside this hut leads to the rat-infested entrance of the vault, which is inhabited by Slags.]] | [[File:V15.png|200px|thumb|right|A manhole inside this hut leads to the rat-infested entrance of the vault, which is inhabited by Slags.]] | ||
__NOTOC__ | |||
==History== | ==History== | ||
Long ago, the situation in Vault 15 led to a schism, and all the inhabitants split into four groups. The [[Jackals]], the [[Vipers]] and the [[Raiders|Khans]] turned into raiders that only wanted to kill everyone in the wasteland, but the fourth group founded [[Shady Sands]] that would later become the great and powerful capitol of [[NCR]]. | Long ago, the situation in '''Vault 15''' led to a schism, and all the inhabitants split into four groups. The [[Jackals]], the [[Vipers]] and the [[Raiders|Khans]] turned into raiders that only wanted to kill everyone in the wasteland, but the fourth group founded [[Shady Sands]] that would later become the great and powerful capitol of [[NCR]]. | ||
==Threats== | ==Threats== | ||
The four groups left this vault behind, and it is now populated with hostile Slags, leftover raider types from the old days. | The four groups left this vault behind, and it is now populated with hostile [[Slags]], leftover raider types from the old days. | ||
==Interests== | ==Interests== | ||
In total, there are four computers inside that yield [[Electronic Parts]] if you use [[Science]] on them. There are two sub-levels with [[Lockers]] and two wall safes, all of which contain loot. Some of the loot is interesting and has combat value, well-worth the risks. | In total, there are four computers inside that yield [[Electronic Parts]] if you use [[Science]] on them. There are two sub-levels with [[Lockers]] and two wall safes, all of which contain loot. Some of the loot is interesting and has combat value, well-worth the risks. | ||
You can also find a working [[Medical Terminal]] inside Vault 15, for [[Crafting]] [[Drugs]]. | You can also find a working [[Medical Terminal]] inside '''Vault 15''', for [[Crafting]] [[Drugs]]. | ||
[[File:Vault15-Entrance.png|200px|thumb|right|The dark and rusty entrance of Vault 15, with its door exploded from the interior.]] | [[File:Vault15-Entrance.png|200px|thumb|right|The dark and rusty entrance of Vault 15, with its door exploded from the interior.]] | ||
== Location == | ==Location== | ||
Vault 15 is located | Vault 15 is located in [[Zone]] 39:27, due east of [[Shady Sands]]. Its entrance is a small shack in a barren map, that houses a manhole. The entrance is not guarded, but beware those who dwell inside. | ||
{{NavboxLocations}} | {{NavboxLocations}} |
Latest revision as of 09:48, 2 January 2022
Vault 15 is one of the many underground survival facilities built by Vault-Tec, like Vault 13.
History
Long ago, the situation in Vault 15 led to a schism, and all the inhabitants split into four groups. The Jackals, the Vipers and the Khans turned into raiders that only wanted to kill everyone in the wasteland, but the fourth group founded Shady Sands that would later become the great and powerful capitol of NCR.
Threats
The four groups left this vault behind, and it is now populated with hostile Slags, leftover raider types from the old days.
Interests
In total, there are four computers inside that yield Electronic Parts if you use Science on them. There are two sub-levels with Lockers and two wall safes, all of which contain loot. Some of the loot is interesting and has combat value, well-worth the risks.
You can also find a working Medical Terminal inside Vault 15, for Crafting Drugs.
Location
Vault 15 is located in Zone 39:27, due east of Shady Sands. Its entrance is a small shack in a barren map, that houses a manhole. The entrance is not guarded, but beware those who dwell inside.