The Glow: Difference between revisions

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[[File:GlowElevators.jpg|200px|thumb|right|Glow elevators]]  
[[File:GlowElevators.jpg|200px|thumb|right|Glow elevators]]  


The Glow, known before the war as the '''West Tek Research Facility''', was founded in 2002 and is located in southern California. It was a facility dedicated to making advanced weapons and biomedical sciences research. Its scientists made, for example, the [[Power Armor]] and the first version of the Forced Evolutionary Virus (FEV) before the virus was moved to the [[Mariposa Military Base]].
The Glow, known before the war as the '''West Tek Research Facility''', was founded in 2002 and is located in southern California. It was a facility dedicated to making advanced weapons and biomedical sciences research. Its scientists made, for example, the first [[Power Armor]] and the first version of the Forced Evolutionary Virus (FEV) before the virus was moved to the [[Mariposa Military Base]].


During the [[Great War]] a nuclear missile exploded on the facility's surface, resulting in the destruction of the FEV containment tanks and releasing the virus into the atmosphere, turning the whole area into one of the most irradiated in California.
During the [[Great War]] a nuclear missile exploded on the facility's surface, resulting in the destruction of the FEV containment tanks, releasing the virus into the atmosphere. This turned the whole area into one of the most [[Radiated|irradiated]] locations in California.


Haunted by security robots and deadly due to radiation, this location in [[FOnline: Reloaded]] is pretty dangerous for lone travelers. It contains six underground levels that you can access using some old elevators. Rumors say that on the mysterious, underground level 5 you can find pre-war weapons, ammunition and armor.
Haunted by security [[Bots Patrol|robots]] and deadly due to [[Radiated|radiation]], this location in [[FOnline: Reloaded]] is pretty dangerous for lone travelers. It contains six underground levels that you can access using some old elevators. Rumors say that on the mysterious level 5 you can find pre-war weapons, ammunition and armor.


{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
| Elevator Tip
| Elevator Tip
|-
|-
| The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must use all three elevators in order to get to level 5. Robots guard most levels and regenerate after you kill them.
| The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must use all three elevators in order to get to level 5. [[Bots Patrol|Robots]] guard most levels and regenerate after you kill them.
|}
|}
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
| Operation Checklist
| Operation Checklist
|-
|-
| A fighter, a tumbler with high [[Lockpick]] skill, and a mule. Cows are useless here due to high radiation. Two [[Rad-X]] and maybe ten [[RadAway]] per character. Stims, lockpicks, and repair tools. Picks and tools break, so bring extra. Plan on fighting 22 robots minimum (depending on how long you stay) and bring enough ammo. Does your fighter use a minigun? Then he might need over 1000 rounds. Radios are handy too unless you are okay using an external comm tool like irc or voice chat. Know how to use concurrent doses of [[RadAway]]! A working [[Geiger Counter]] can also be useful. You should have a plan so that everyone knows not to get stuck on level 5 with nobody on level 6 to fix the generator. Be mindful of the robot respawn cycle so your weaker characters don't get attacked with no fighter there to protect them.
| A fighter, a tumbler with high [[Lockpick]] skill, and a mule. Cows are useless here due to high [[Radiated|radiation]]. Recommend two [[Rad-X]] and maybe ten [[RadAway]] per character, plus [[Super Stimpak]]s, [[Expanded Lockpicks]], and repair [[Tool]]s. Picks and tools break, so bring extra. Plan on fighting the [[Bots Patrol|robots]] multiple times (depending on how long you stay) and bring enough ammo. Does your fighter use a minigun? Then he'll likely need more than 1000 rounds. [[Radio]]s are handy too unless you are okay using an external comm tool like irc or voice chat. Know how to use concurrent doses of [[RadAway]]! Watch your on-screen [[Radiated|radiation]] indocator. You should have a plan so that everyone knows not to get stuck on level 5 with nobody on level 6 with a [[Tool]] to fix the generator. Be mindful of the [[Bots Patrol|robot]] regeneration cycle to avoid deadly combat surprises.
|}
|}


== Risks ==
== Risks ==
* Serious radiation levels begin as you approach the Glow, even from within two zones.
* Serious [[Radiated|radiation]] levels begin as you approach the '''Glow''', even from within two zones.
* Deadly robots protect the interior levels and respawn and attack you again.
* Deadly [[Bots Patrol|robots]] protect the interior levels and regenerate and attack you again.
* Access to Level 5 requires temporarily repairing the broken generator on Level 6, and it breaks again very soon.
* Access to Level 5 requires temporarily repairing the broken generator on Level 6, and it might break again before you leave.
* Requires concurrent use and multiple doses of [[RadAway]].
* Requires concurrent use and multiple doses of [[RadAway]].
* Extended exposure to radiation due to logistical delays: robots, locked containers, heavy loot.
* Extended exposure to [[Radiated|radiation]] due to logistical delays: [[Bots Patrol|robots]], locked containers, and heavy loot loads to carry.
* Surrounding area populated [[Endless Walker]]s.
* The zones on [[The World|the map]] surrounding this area are populated with [[Endless Walker]]s.
* Collisions with other players who compete for the prized loot.
* Collisions with other players who compete for the prized loot.


== Rewards ==
== Rewards ==
* Sometimes [[Implants]]
* <s>Sometimes [[Implants]]</s>
* Sometimes [[2mm EC]] Gauss ammunition
* Sometimes [[2mm EC]] Gauss ammunition
* Sometimes [[Motion Sensor]]s, [[Stealth Boy]]s and [[Grenade (Pulse)|Pulse Grenades]]
* Sometimes [[Motion Sensor]]s, [[Stealth Boy]]s and [[Grenade (Pulse)|Pulse Grenades]]
* Sometimes special weapons including [[Vindicator]]s, [[YK42B Pulse Rifle|pulse weapons]], and [[PPK12 Gauss Pistol|Gauss weapons]]
* <s>Sometimes special weapons including [[Vindicator]]s, [[YK42B Pulse Rifle|pulse weapons]], and [[PPK12 Gauss Pistol|Gauss weapons]]</s>
* Sometimes special armor including: [[Enclave Armor|Enclave Combat Armor]], [[Power Armor]], and even [[Hardened Power Armor]]
* <s>Sometimes special armor including: [[Enclave Armor|Enclave Combat Armor]], [[Power Armor]], and even [[Hardened Power Armor]]</s>
* Access to the most radiated [[Advanced Workbench]] that the wasteland has to offer!
* [[Flare]]s! And access to the most [[Radiated]] [[Advanced Workbench]] that the wasteland has to offer!
* And more. Go there and find out the fun way!
* And more. Go there and find out the fun way!


== See Also ==
== See Also ==
* The loot list at Glow is similar (or exactly like) the loot list at [[New Reno]]  
* The loot list at '''Glow''' might be similar to the loot list at [[New Reno]]  
* [[Fallout 1]], where you will need to go to the Glow to be able to enter the [[Brotherhood of Steel]] as an initiate.
* The [http://www.falloutwiki.com/West_Tek West Tek Research Facility] article on The Vault.
* The [http://www.falloutwiki.com/West_Tek West Tek Research Facility] article on The Vault.


== Location ==
== Location ==
The Glow is located at zone 38:51 (south east area), and the most southerly permanent site in the game world.
The Glow is located at zone 38:51 (south east area), and might be the most southerly permanent site in the game world.




{{NavboxLocations}}
{{NavboxLocations}}

Revision as of 21:18, 28 July 2018

Glow elevators

The Glow, known before the war as the West Tek Research Facility, was founded in 2002 and is located in southern California. It was a facility dedicated to making advanced weapons and biomedical sciences research. Its scientists made, for example, the first Power Armor and the first version of the Forced Evolutionary Virus (FEV) before the virus was moved to the Mariposa Military Base.

During the Great War a nuclear missile exploded on the facility's surface, resulting in the destruction of the FEV containment tanks, releasing the virus into the atmosphere. This turned the whole area into one of the most irradiated locations in California.

Haunted by security robots and deadly due to radiation, this location in FOnline: Reloaded is pretty dangerous for lone travelers. It contains six underground levels that you can access using some old elevators. Rumors say that on the mysterious level 5 you can find pre-war weapons, ammunition and armor.

Elevator Tip
The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must use all three elevators in order to get to level 5. Robots guard most levels and regenerate after you kill them.
Operation Checklist
A fighter, a tumbler with high Lockpick skill, and a mule. Cows are useless here due to high radiation. Recommend two Rad-X and maybe ten RadAway per character, plus Super Stimpaks, Expanded Lockpicks, and repair Tools. Picks and tools break, so bring extra. Plan on fighting the robots multiple times (depending on how long you stay) and bring enough ammo. Does your fighter use a minigun? Then he'll likely need more than 1000 rounds. Radios are handy too unless you are okay using an external comm tool like irc or voice chat. Know how to use concurrent doses of RadAway! Watch your on-screen radiation indocator. You should have a plan so that everyone knows not to get stuck on level 5 with nobody on level 6 with a Tool to fix the generator. Be mindful of the robot regeneration cycle to avoid deadly combat surprises.

Risks

  • Serious radiation levels begin as you approach the Glow, even from within two zones.
  • Deadly robots protect the interior levels and regenerate and attack you again.
  • Access to Level 5 requires temporarily repairing the broken generator on Level 6, and it might break again before you leave.
  • Requires concurrent use and multiple doses of RadAway.
  • Extended exposure to radiation due to logistical delays: robots, locked containers, and heavy loot loads to carry.
  • The zones on the map surrounding this area are populated with Endless Walkers.
  • Collisions with other players who compete for the prized loot.

Rewards

See Also

Location

The Glow is located at zone 38:51 (south east area), and might be the most southerly permanent site in the game world.


Other Locations in World map
Сities Arroyo · Klamath · Den · Modoc · Redding · Gecko · Vault City · New Reno · Broken Hills · Junktown · Necropolis · San Francisco · Shady Sands · Boneyard · The Hub · Junkyard · Lander's Point
Player Locations Tent · Safe House · Bases · Starting Location · Respawn Point
Dangerous Locations Mariposa Military Base · Toxic Caves · Sierra Army Depot · Vault 15 · Ares Rocket Silo · Warehouse · Raiders bases · The Glow · Crater · Flare Traps · Woodland Fields · Fort Seth · West Side Freeway · Prison · Breakwater Farms · Gecko Sanctuary · Badega Bay · The Winston Family Mansion · Dead Horse Bay · Abandoned Homestead · Dayglow (very hard)
Special Encounter Ruined Military Bunker · Hidden Bomb Shelter · Abandoned howitzer · Family Grave · Old Warehouse · Medical Clinic · Factory · Nuka Cola Truck
Other Locations Barter Ground · Gordon's Gas Station · Ghost Farm · Golgotha · Hinkley · Themepark · Tobacco Farm · Military Camp · Talchem California HQ · New Reno Stables · Cathedral of the Lost · Waterworks · Library · Fortress · Vault 13 · Lost Hills Bunker · Navarro · La Grange
Boneyard Train Station · NCR Train Station · San Francisco Train Station · Vault City Train Station
Mines · Random Encounters · Group Encounters · Caravan Encounters