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[[File:Fo1 Junktown Postcard.png|thumb|Postcard of Junktown as seen in Fallout 1...]]
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|align="center"|''« Junktown was a city of traders (and traitors). »''
|align="center"|''« Junktown was a city of traders (and traitors). »''
 
__NOTOC__
- [[Fallout 1]]'s Vault Dweller.''
- [[Fallout 1]]'s Vault Dweller.''
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[[File:Fo1 Junktown Postcard.png|thumb|Postcard of Junktown as seen in Fallout 1...]]


'''Junktown''' is one of the smaller towns in southern California. It is located north of [[the Hub]].


'''Junktown''' is one of the smaller towns in southern [[California]]. It is located north of [[the Hub]].  
==History==
It was founded soon after the War by a soldier called Killian Darkwater. Instead of the ruins of an old town, he thought it would be better to begin from the ground up. The town mostly lives out of trading and has a reputation of open hospitality.  


== History ==
Around 2161, the mayor of Junktown was Killian Darkwater, grandson of the town's founder, who also ran [[Darkwaters]] General Store. Another big player in the town was [[Gizmo]], a big-time crook and casino owner. While [[Gizmo's Casino]] brought a lot of tourists and money into the town, problems also came with it. Other important places in Junktown at that time included [[Crash-House Inn]], home to the Skulz and the [[Skum Pitt]], a bar owned by [[Neal of the Skum Pitt|Neal]]. Doc Morbid was the town's doctor. [[Tycho]], a Wasteland Ranger, also resided in Junktown for a while at that time.


It was founded soon after the War by a soldier called [[Darkwater Killian]] that his grandfather founded Junktown. Instead of the ruins of an old town, he thought it would be better to begin from the ground up. The town mostly lives out of trading and has a reputation of open hospitality.  
In 2161, Lars headed the guards in Junktown, working for Killian Darkwater. The gates were guarded by Kalnor. They also had a jail, which was guarded by Andrew. The guards were aware of the illegal activities of Gizmo and the Skulz, but they didn't want to act without proper evidence.


Around 2161, the mayor of Junktown was [[Killian Darkwater]], grandson of the town's founder, who also ran [[Darkwaters]] General Store. Another big player in the town was [[Gizmo]], a big-time crook and casino owner. While [[Gizmo's casino]] brought a lot of tourists and money into the town, problems also came with it. Other important places in Junktown at that time included [[Crash-House Inn]], home to the [[Skulz]] and the [[Skum Pitt]], a bar owned by [[Neal]]. [[Doc Morbid]] was the town's doctor. [[Tycho]], a Wasteland Ranger, also resided in Junktown for a while at that time.  
Gizmo hired a man to assassinate Killian, in order to gain full control over the town. It is not explicitly stated in the Fallout 2 manual which side the Vault Dweller sided with, as it alludes to both Killian and Gizmo.


In 2161, [[Lars]] headed the guards in Junktown, working for Killian Darkwater. The gates were guarded by [[Kalnor]]. They also had a jail, which is guarded by [[Andrew]]. The guards were aware of the illegal activities of Gizmo and the Skulz, but they didn't want to act without proper evidence.
==Description==
[[File:NCRBuster.gif|thumb|The main entrance of Junktown.]]


Gizmo hired a man to assassinate Killian, in order to gain full control over the town. It is not explicitly stated in the Fallout 2 manual which side the [[Vault Dweller]] sided with, as it alludes to both Killian and Gizmo.
As the name suggests, it was built after the [[Great War]] out of random pieces of junk, mostly of broken cars. Although it is a small community there are many activities in this town. You can buy a room from [[Crash House Bonny|Bonny]] at the ''Crash-House Hotel'', or get some drinks from [[Neal of the Skum Pitt|Neal]] at the ''Skum Pitt'' bar , [[Barter]] at ''Darkwaters'' general store owned by [[Jeremiah Darkwater]], or get medical attention from [[Doc Larrikin]] at the hospital near the south entrance. Also there's [[Earl the Base Seller|Earl]], a well-known scout who sells [[Bases]] to new [[Player-Driven Factions|factions]]. Leave [[Stephen the Jail Guard|Stephen]] alone while he guards the jail.
NCR was built from the ashes of the [[Shady Sands]], a small town built by the survivors of the early-opened [[Vault 15]]. Villagers of the Shady Sands were smart enough to build an army, and to develop their town. Later on, NCR had became a real state, with both police and military faction. Its great resources are coming from its large [[brahmin]] herds, and from the caravans. Directed by the president Tandi for dozens of years, NCR took wise decisions and is still expanding. Well-driven and safe, this state can only rise...


== Description ==
The Guards try to keep this place clean and won't allow troublemakers to enter their town. Beside for the [[NCR]] and [[Vault City]], Junktown is one of the safest places within [[The World|the wasteland]]. In the recent past, the guards would close the gates for protection, and re-open them from 07:00 to 22:00, but this restriction was relaxed and now Junktown is open 24 hours.
[[File:Junktown entrance.jpg|thumb|The main entrance of Junktown.]]


As the name suggests, it was built after the [[Great War]] out of random pieces of junk, mostly of broken cars. Although it is a small community there are many activities in this town. Important places in Junktown are the ''Crash-House Hotel'', the ''Skum Pitt'', a bar owned by [[Neal]], ''Darkwaters'', a general store owned by [[Jeremiah]] and the hospital nearby the entrance with [[Doc Larrikin]] as the town's doctor. Also there's [[Earl]], a well known scout who sells bases to new factions. Also you can find some interesting people there who offer several services.
==Attractions==
*Get paid for [[Shoveling Poo]] in any of the various brahmin pens around the town.
*Junktown contains some small [[quests#Junktown quests|quests]]
*Its [[workbench]] is inside the city, in a big house right next to ''Darkwaters''
*Find [[Boyce]] near the workbench, a guy who can teach you the [[Profession: Gunsmith (Small Guns)|Small Gun Gunsmith]] profession
*You can [[Selling Spears|sell spears]] to [[Sassy Givins]] in the same building as [[Boyce]].
*In the western part of Junktown, below ''Gizmo's'', you can find an old grizzled man. He sells [[Dog]]s
*Talk with [[Ford Crystler]] about Junktown's mercantile trouble with [[Hub]]
*Buy [[bases]] from [[Earl the Base Seller|Earl]] in the building next to the entrance
*In the northern part of Junktown, there's a [[Boxing Ring]]. Players can fight each other there in hand to hand combat for fun and [[Caps]]. Bring 10 caps and meet someone else who brings 10 caps, pay to fight and winner takes all
*Junktown is a quiet and secure place for trading and [[crafting]]
*Help [[Sad Darrion]] by [[Bring Antidote to Darrion|bringing 1 Antidote]] for his son
*You can join the [[caravan]] as a guard. Caravan Master NPC shows up at the south entrance
*The jail is guarded by [[Stephan the Jail Guard|Stephan]].
*Talk with [[Lee the Bounty Hunter|Lee]] and help defend the city from a massive wave of [[Walking Amongst Us|zombie invaders]]!
*You can speak with a [[Telltale]] for some very tough fights!
*[[Fairweather]] is in a tiny building south of Gizmo's Casino, and he has [[Damn Vault Dwellers|a problem]]
*A Tool Maker is in a house north of Darkwater's General Store, who can sell you various survival gear
*[[Frier]] has a big family, and some of his kids might be sick. [[Hippocratic Oath|Can you help?]]
*[[Dejerick]] has [[Despicable Me|a dark task]] for you, if you don't care about earning a bad [[Reputation]]


Wearing weapons in town was not permitted, but this rule is changed. The Guards try to keep this place clean and won't allow troublemakers to enter their town. Beside for the [[NCR]] and [[Vault City]], Junktown is one of the safest places within the wasteland. The guards were used to close the gates for protection. The gates were open from 07:00 to 22:00, but this is no more the case, as Junktown is open 24 hours now.
==Entrances==
*North Entrance
*South Entrance


== Activities ==
==Quests==
* The [[shit shoveling]] can be done there very well, since you got three places in town to do so.
*[[Abandoned Bunker]]
* Junktown contains some small [[quests#Junktown quests|quests]].
*[[Bring radscorpions tails for Mark]] (Miniquest)
* Its [[workbench]] is inside the city, in a big house right next to ''Darkwaters''. There you also find [[Boyce]], a guy who can teach you how to become a [[Profession: Gunsmith (Small Guns)|Small Gun Gunsmith]].
*[[Collect the Radscorpion Eggs]]
* You can [[Selling Spears|sell spears]] to [[Sassy Givins]] in the same building as [[Boyce]].
*[[Optimizing the Power House]]
* In the western part of Junktown, below ''Gizmo's'', you can find an old grizzled man. He sells some of his dogs to anyone who is willing to pay for it.
*[[The Inoperative Mr Handy Robot]]
* As mentioned above, Junktown is one of the towns in the wasteland where players can buy [[bases]] for their faction. To do so, talk to [[Earl]] in the building next to the entrance.
*[[Sun Kill Moon]]
* In the northern part of Junktown, there's a [[Boxing Ring]]. Players can fight each other there in hand to hand combat for fun and caps. Bring 10 caps and meet someone else who brings 10 caps, pay to fight and winner takes all.
*[[Junktown Brewery]]
* Although it is not very frequented by players, Junktown is attractive. It's a quiet and secure place for trading and [[crafting]].
*[[The Mutant's Drinking Contest]]
*[[Walking Amongst Us]]
*[[Viper Recruitment Camp]]
*[[Despicable Me]]


==Entrances==
==Location==
* North Entrance
Junktown is located at Grid 31:36 (near both [[Necropolis]] and [[The Hub]]).
* South Entrance


== Location ==
{{NavboxLocations}}
Junktown is located at Grid 31:36 (near both [[Necropolis]] and [[The Hub]]).


[[Category:Junktown]]
[[Category:Junktown| ]]

Latest revision as of 08:13, 28 December 2022

« Junktown was a city of traders (and traitors). »

- Fallout 1's Vault Dweller.

Postcard of Junktown as seen in Fallout 1...

Junktown is one of the smaller towns in southern California. It is located north of the Hub.

History

It was founded soon after the War by a soldier called Killian Darkwater. Instead of the ruins of an old town, he thought it would be better to begin from the ground up. The town mostly lives out of trading and has a reputation of open hospitality.

Around 2161, the mayor of Junktown was Killian Darkwater, grandson of the town's founder, who also ran Darkwaters General Store. Another big player in the town was Gizmo, a big-time crook and casino owner. While Gizmo's Casino brought a lot of tourists and money into the town, problems also came with it. Other important places in Junktown at that time included Crash-House Inn, home to the Skulz and the Skum Pitt, a bar owned by Neal. Doc Morbid was the town's doctor. Tycho, a Wasteland Ranger, also resided in Junktown for a while at that time.

In 2161, Lars headed the guards in Junktown, working for Killian Darkwater. The gates were guarded by Kalnor. They also had a jail, which was guarded by Andrew. The guards were aware of the illegal activities of Gizmo and the Skulz, but they didn't want to act without proper evidence.

Gizmo hired a man to assassinate Killian, in order to gain full control over the town. It is not explicitly stated in the Fallout 2 manual which side the Vault Dweller sided with, as it alludes to both Killian and Gizmo.

Description

The main entrance of Junktown.

As the name suggests, it was built after the Great War out of random pieces of junk, mostly of broken cars. Although it is a small community there are many activities in this town. You can buy a room from Bonny at the Crash-House Hotel, or get some drinks from Neal at the Skum Pitt bar , Barter at Darkwaters general store owned by Jeremiah Darkwater, or get medical attention from Doc Larrikin at the hospital near the south entrance. Also there's Earl, a well-known scout who sells Bases to new factions. Leave Stephen alone while he guards the jail.

The Guards try to keep this place clean and won't allow troublemakers to enter their town. Beside for the NCR and Vault City, Junktown is one of the safest places within the wasteland. In the recent past, the guards would close the gates for protection, and re-open them from 07:00 to 22:00, but this restriction was relaxed and now Junktown is open 24 hours.

Attractions

  • Get paid for Shoveling Poo in any of the various brahmin pens around the town.
  • Junktown contains some small quests
  • Its workbench is inside the city, in a big house right next to Darkwaters
  • Find Boyce near the workbench, a guy who can teach you the Small Gun Gunsmith profession
  • You can sell spears to Sassy Givins in the same building as Boyce.
  • In the western part of Junktown, below Gizmo's, you can find an old grizzled man. He sells Dogs
  • Talk with Ford Crystler about Junktown's mercantile trouble with Hub
  • Buy bases from Earl in the building next to the entrance
  • In the northern part of Junktown, there's a Boxing Ring. Players can fight each other there in hand to hand combat for fun and Caps. Bring 10 caps and meet someone else who brings 10 caps, pay to fight and winner takes all
  • Junktown is a quiet and secure place for trading and crafting
  • Help Sad Darrion by bringing 1 Antidote for his son
  • You can join the caravan as a guard. Caravan Master NPC shows up at the south entrance
  • The jail is guarded by Stephan.
  • Talk with Lee and help defend the city from a massive wave of zombie invaders!
  • You can speak with a Telltale for some very tough fights!
  • Fairweather is in a tiny building south of Gizmo's Casino, and he has a problem
  • A Tool Maker is in a house north of Darkwater's General Store, who can sell you various survival gear
  • Frier has a big family, and some of his kids might be sick. Can you help?
  • Dejerick has a dark task for you, if you don't care about earning a bad Reputation

Entrances

  • North Entrance
  • South Entrance

Quests

Location

Junktown is located at Grid 31:36 (near both Necropolis and The Hub).

Other Locations in World map
Сities Arroyo · Klamath · Den · Modoc · Redding · Gecko · Vault City · New Reno · Broken Hills · Junktown · Necropolis · San Francisco · Shady Sands · Boneyard · The Hub · Junkyard · Lander's Point
Player Locations Tent · Safe House · Bases · Starting Location · Respawn Point
Dangerous Locations Mariposa Military Base · Toxic Caves · Sierra Army Depot · Vault 15 · Ares Rocket Silo · Warehouse · Raiders bases · The Glow · Crater · Flare Traps · Woodland Fields · Fort Seth · West Side Freeway · Prison · Breakwater Farms · Gecko Sanctuary · Badega Bay · The Winston Family Mansion · Dead Horse Bay · Abandoned Homestead · Dayglow (very hard)
Special Encounter Ruined Military Bunker · Hidden Bomb Shelter · Abandoned howitzer · Family Grave · Old Warehouse · Medical Clinic · Factory · Nuka Cola Truck
Other Locations Barter Ground · Gordon's Gas Station · Ghost Farm · Golgotha · Hinkley · Themepark · Tobacco Farm · Military Camp · Talchem California HQ · New Reno Stables · Cathedral of the Lost · Waterworks · Library · Fortress · Vault 13 · Lost Hills Bunker · Navarro · La Grange
Boneyard Train Station · NCR Train Station · San Francisco Train Station · Vault City Train Station
Mines · Random Encounters · Group Encounters · Caravan Encounters