The Glow: Difference between revisions
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[[File:GlowElevators.jpg|200px|thumb|right|Glow elevators]] | [[File:GlowElevators.jpg|200px|thumb|right|Glow elevators]] | ||
The Glow, known before the war as the '''West Tek Research Facility''', was founded in 2002 and is located in southern California. It was a facility dedicated to making advanced weapons and biomedical sciences research. Its scientists made, for example, the [[Power Armor]] and the first version of the | '''Glow is a PvP location with full loot-drop.''' The Glow, known before the war as the '''West Tek Research Facility''', was founded in 2002 and is located in southern California. It was a facility dedicated to making advanced weapons and biomedical sciences research. Its scientists made, for example, the first [[Power Armor]] and the first version of the Forced Evolutionary Virus (FEV) before the virus was moved to the [[Mariposa Military Base]]. | ||
__NOTOC__ | |||
During the [[Great War]] a nuclear missile exploded on the facility's surface, resulting in the destruction of the FEV containment tanks, releasing the virus into the atmosphere. This turned the whole area into one of the most [[Radiated|irradiated]] locations in California. | |||
Haunted by security [[Bots Patrol|robots]] and deadly due to [[Radiated|radiation]], this location in [[FOnline: Reloaded]] is very dangerous for any small team, and not recommended for lone travelers. It contains six underground levels that you can access using some old elevators. Reaching Level 5 requires using all 3 elevators, and going to Level 6 first where you must [[Repair]] the generator. The generator will remain repaired for some time and break again. You can get stuck on Level 5 and die from radiation if you don't time it correctly. Any team is advised to form a strong [[Glow Attack Plan]] before diving into this deadly place. | |||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
| Elevator Tip | | Elevator Tip | ||
|- | |- | ||
| The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must use all three elevators in order to get to level 5. Robots guard most levels and regenerate after you kill them. | | The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must use all three elevators in order to get to level 5. [[Bots Patrol|Robots]] guard most levels and regenerate after you kill them. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
| Operation Checklist | | Operation Checklist | ||
|- | |- | ||
| A fighter, a tumbler with high [[Lockpick]] skill, and a mule. | | A fighter, a tumbler with high [[Lockpick]] skill, and a mule. Cows are useless here due to high [[Radiated|radiation]]. Recommend two [[Rad-X]] and maybe ten [[RadAway]] per character, plus [[Super Stimpak]]s, [[Expanded Lockpick Set]], and repair [[Tool]]s. Picks and tools break, so bring extra. Plan on fighting the [[Bots Patrol|robots]] multiple times (depending on how long you stay) and bring enough ammo. Does your fighter use a minigun? Then he'll likely need more than 1000 rounds. [[Radio]]s are handy too unless you are okay using an external comm tool like irc or voice chat. Know how to use concurrent doses of [[RadAway]]! Watch your on-screen [[Radiated|radiation]] indicator. You should have a plan so that everyone knows not to get stuck on level 5 with nobody on level 6 with a [[Tool]] to fix the generator. Be mindful of the [[Bots Patrol|robot]] regeneration cycle to avoid deadly combat surprises. | ||
|} | |} | ||
== Risks == | == Risks == | ||
* Serious radiation levels begin as you approach the Glow, even from within two zones. | * Serious [[Radiated|radiation]] levels begin as you approach the '''Glow''', even from within two zones. | ||
* Deadly robots protect the interior levels and | * Deadly [[Bots Patrol|robots]] protect the interior levels and regenerate and attack you again. | ||
* Access to Level 5 requires temporarily repairing the broken generator on Level 6, and it | * Access to Level 5 requires temporarily repairing the broken generator on Level 6, and it might break again before you leave. | ||
* Requires concurrent use and multiple doses of [[RadAway]]. | * Requires concurrent use and multiple doses of [[RadAway]]. | ||
* Extended exposure to radiation due to logistical delays: robots, locked containers, heavy loot. | * Extended exposure to [[Radiated|radiation]] due to logistical delays: [[Bots Patrol|robots]], locked containers, and heavy loot loads to carry. | ||
* | * The zones on [[The World|the map]] surrounding this area are populated with [[Endless Walker]]s. | ||
* | * [[PvP]] collisions with other players who compete for the prized loot. | ||
== Rewards == | == Rewards == | ||
* | * Lockers are sometimes overloaded with Small Guns, Energy Weapons, or Close Combat weapons, plus ammo | ||
* You will sometimes find [[2mm EC]] Gauss ammunition, [[Motion Sensor]]s and [[Stealth Boy]]s | |||
* A special locker in level 5 has some special item with "stats" (like crafting bonus) | |||
* Skill [[Books]], [[Flare]]s, [[Blueprints]], and access to an [[Advanced Workbench]] | |||
* | * Tons of crafting resources like [[Bio Med Gel]], [[Empty Hypodermic]]s, more [[Junk]] than you can carry, etc. | ||
== See | == See Also == | ||
* The [http://www.falloutwiki.com/West_Tek West Tek Research Facility] article on The Vault. | * The [http://www.falloutwiki.com/West_Tek West Tek Research Facility] article on The Vault. | ||
== Location == | |||
The Glow is located at zone 38:51 (south east area), and might be the most southerly permanent site in the game world. | |||
{{NavboxLocations}} |
Latest revision as of 07:13, 31 December 2020
Glow is a PvP location with full loot-drop. The Glow, known before the war as the West Tek Research Facility, was founded in 2002 and is located in southern California. It was a facility dedicated to making advanced weapons and biomedical sciences research. Its scientists made, for example, the first Power Armor and the first version of the Forced Evolutionary Virus (FEV) before the virus was moved to the Mariposa Military Base.
During the Great War a nuclear missile exploded on the facility's surface, resulting in the destruction of the FEV containment tanks, releasing the virus into the atmosphere. This turned the whole area into one of the most irradiated locations in California.
Haunted by security robots and deadly due to radiation, this location in FOnline: Reloaded is very dangerous for any small team, and not recommended for lone travelers. It contains six underground levels that you can access using some old elevators. Reaching Level 5 requires using all 3 elevators, and going to Level 6 first where you must Repair the generator. The generator will remain repaired for some time and break again. You can get stuck on Level 5 and die from radiation if you don't time it correctly. Any team is advised to form a strong Glow Attack Plan before diving into this deadly place.
Elevator Tip |
The elevators can be confusing. Note that elevator A only spans levels 1, 2, and 3. Elevator B only spans levels 3, 4, and 6, skipping level 5. Elevator C connects levels 4, 5, and 6. So you must use all three elevators in order to get to level 5. Robots guard most levels and regenerate after you kill them. |
Operation Checklist |
A fighter, a tumbler with high Lockpick skill, and a mule. Cows are useless here due to high radiation. Recommend two Rad-X and maybe ten RadAway per character, plus Super Stimpaks, Expanded Lockpick Set, and repair Tools. Picks and tools break, so bring extra. Plan on fighting the robots multiple times (depending on how long you stay) and bring enough ammo. Does your fighter use a minigun? Then he'll likely need more than 1000 rounds. Radios are handy too unless you are okay using an external comm tool like irc or voice chat. Know how to use concurrent doses of RadAway! Watch your on-screen radiation indicator. You should have a plan so that everyone knows not to get stuck on level 5 with nobody on level 6 with a Tool to fix the generator. Be mindful of the robot regeneration cycle to avoid deadly combat surprises. |
Risks
- Serious radiation levels begin as you approach the Glow, even from within two zones.
- Deadly robots protect the interior levels and regenerate and attack you again.
- Access to Level 5 requires temporarily repairing the broken generator on Level 6, and it might break again before you leave.
- Requires concurrent use and multiple doses of RadAway.
- Extended exposure to radiation due to logistical delays: robots, locked containers, and heavy loot loads to carry.
- The zones on the map surrounding this area are populated with Endless Walkers.
- PvP collisions with other players who compete for the prized loot.
Rewards
- Lockers are sometimes overloaded with Small Guns, Energy Weapons, or Close Combat weapons, plus ammo
- You will sometimes find 2mm EC Gauss ammunition, Motion Sensors and Stealth Boys
- A special locker in level 5 has some special item with "stats" (like crafting bonus)
- Skill Books, Flares, Blueprints, and access to an Advanced Workbench
- Tons of crafting resources like Bio Med Gel, Empty Hypodermics, more Junk than you can carry, etc.
See Also
- The West Tek Research Facility article on The Vault.
Location
The Glow is located at zone 38:51 (south east area), and might be the most southerly permanent site in the game world.