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[[File:Tente.jpg|thumb|The usual tent.]]
[[File:Tente.jpg|thumb|The usual tent.]]
A '''tent''' is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for ''any character who has no other way to store items safely.''
A '''tent''' is a small personal hideout that you can establish in ''almost'' any random encounter map in [[The World|the wasteland]]. [[Items]] stored inside the tent are safe, as long as you don't bring any thieving [[Character]]s there. Tents are "must have" for all [[Character]]s for storing their most valued [[Items]].


'''Note:''' If a tent is ever deleted, all items left at the tent will be permanently lost.
'''NOTE:''' If a tent is ever deleted, all [[Items]] left at the tent will be permanently lost, including [[Vehicles]].


== How to Acquire a Tent ==
==How to Acquire a Tent==
* Get a [[Folded Tent]] kit, by crafting it, buying it, or as a reward for completing the [[A Tent in the Wasteland|tent quest]].
* Get [[Folded Tent]]s by [[Crafting]] them
* Enter a random location on desert (the map should be empty with no NPCs at all).
* A [[Folded Tent]] can be included in your [[Lander's Point Exit Package]]
* Open inventory and use the [[Folded Tent]]. A message will be displayed, the screen goes dark for a moment, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent (need to be checked). Parked [[cars]] will also stay with you when you make a tent.
* A [[Folded Tent]] is a reward for completing the [[A Tent in the Wasteland|tent quest]]
** '''Make sure no one is with you in the encounter (enemies)''' (excluding own followers) or you won't be able to make the tent in such location.
* There is [[Old Traditions|a quest in Hub]] that also earns you a [[Folded Tent]]
* If your character has ten tents already, one of them must be chosen for deletion when you attempt to build an eleventh tent, and you'll be prompted with a list of them by name only, not by coordinates. This is a good reason to name your tents as you build them rather than leave the default name, which is "Yet Another Tent". All items left at a tent will be lost when it is chosen for deletion. '''You can have only ten tents per character.'''
* You can check your character's list of tents at any time by using the '''~myinfo''' [[Commands|command]]. This shows tent names and map coordinates.


If your character has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[workbench]] instead of a standard tent with a crate.
==Pitching a Tent==
* Enter a random location on [[The World]] map (encounter should be empty/un-populated with no [[NPC]]s at all).
* Open [[Inventory]] and "USE" the [[Folded Tent]]. A message will be displayed, the screen goes dark for a moment, and the location will become your new tent. If you have any [[followers]] with you, they will also gain access to that tent (need to be checked). Parked [[Vehicles]] will also stay with you when you set up a tent.
* '''Make sure no one is with you in the encounter (enemies)''' (excluding own followers) or you won't be able to make the tent in such location.
*''<span style="color:red"><s>You can check your [[Character]]'s list of tents at any time by using the '''~myinfo''' [[Commands|command]]. This shows tent names and map coordinates.</s></span>''


== Forgetting Tent Location ==
If your [[Character]] has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[Workbench]] instead of a standard tent with a [[Crate]].
One option for 'forgetting' a tent location is to go to the tent abandon it and remake it. You destroy the previous map 'throw it in the fire' *Thanks Mayck* make a new map that you only let the characters you want to remember the location see. With the new tents you don't lose the resources involved with creating the tent when abandoning it, so you can simply pick it up, reenter the area and remake it. However when dealing with a discovered map, unless you know the tent owner, you're stuck with it until devs they add a feature to forget it.


== The Campfire ==
==Forgetting Tent Location==
The small fire pit at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which allows you to do some special things, including creating [[Tent Map]]s for sharing the tent's location.
One option for 'forgetting' a tent location is to click the [[Campfire]] there and choose to '''Abandon Tent''', which yields back a [[Folded Tent]] on the ground. Grab that and use it again to rebuild a fresh tent location. Destroy the previous [[Tent Map]], aka 'throw it in the fire' and make a new map for trusted [[Character]]s. A tent location that you learned from reading a [[Tent Map]], can be forgotten via the [[Campfire]] and choosing "forget this location." This will not destroy the tent unless that [[Character]] was the original creator.


== Extra Information ==
==The Campfire==
Nobody can enter your tent unless they follow you (or anyone else with access to your tent), so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe. (Note, if someone has arrowed on you and follows you into the wasteland, you can remove them from your party by holding your left click down on their player name and selecting the remove from party option)
The small [[Fire Pit]] at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which allows you to do some special things:
* Rename the tent
* Creating [[Tent Map]]s for sharing the tent's location
* [[Cooking]] certain [[Food]] items
* Destroying certain items, like [[Tent Map]]s
* Forgetting the tent location


Your tent has a crate container with limited storage space, but the tent map itself may contain an infinite amount of stuff, since you can harmlessly put stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot. If you build different [[Crate]]s or [[Lockers]] you can place and sort your gear in it.
==Extra Information==
Nobody can enter your tent unless they follow you (or follow anyone else who has access to your tent), so take care. People like to "tag" you and follow you, and if you're not cautious and don't look at who is in your party, you may introduce enemies into your tent. As long as nobody follows you to your private tent, then stuff stored inside is safe.
 
'''NOTE''': If someone has "tagged" you and follows you into [[The World|the wasteland]], you can remove them from your party by holding your left click down on their [[Character]] name and selecting the "remove from party" option.
 
Your tent has a [[Crate]] container with limited storage space, but the [[Tent Map]] itself may contain an infinite amount of stuff, since you can store stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot. If you add more [[Crate]]s or [[Lockers]] you can use them to sort your [[Items]].
 
Your tent or [[Safe House]] also has a working [[Waterpipe]] where [[Empty Water Bag]]s and [[Empty Bottle|Empty Water Bottle]]s can be filled.


[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]
[[File:Tentdrops.png|thumb|Items dropped outside a tent.]]
It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.
It is common practice to arrange large amounts of [[Items]] in rows on the ground at a tent. By default, the tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.
 
== Limits ==
*Ten tents per character, each shareable with other characters by using [[Tent Map]]s.


*Attempting to make more than ten tents will force you to choose which earlier tent to delete or find a friend to share a tent, more friends, more tents (every friend 10 tents => yours 10 + every new friend*10).
==Surroundings==
Not all tent locations look the same. Which one you get is based on the type of encounter in which you build the tent. Some are common like the standard desert tent map, or the city ruins tent map. One less common tent map is found in a coastal encounter with water. Building your tent inside the [[A Tent in the Wasteland|tent quest]] location will make a unique tent map with that large tree.


*Each tent is first made with only one small storage crate but additional containers can be added.
==Limits==
*When you choose to '''Forget Location''', you are immediately thrown to [[The World]] map and all items at that tent will be gone, including [[Vehicles]].
*Each tent has only one small storage [[Crate]] but additional containers can be added.
*Tents are useful as personal hideouts, safe parking places, gear storage, and potentially as [[Crafting]] locations.
*There are a few rare places on [[The World]] map that do not allow tents to be built. The zone with [[Gordon's Gas Station]] is one example.


*Tents are useful as personal hideouts, safe parking places, gear storage, and potentially as crafting locations.


[[Category:Locations]]
{{NavboxBasic}}
{{NavboxLocations}}

Latest revision as of 18:21, 23 August 2020

The usual tent.

A tent is a small personal hideout that you can establish in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any thieving Characters there. Tents are "must have" for all Characters for storing their most valued Items.

NOTE: If a tent is ever deleted, all Items left at the tent will be permanently lost, including Vehicles.

How to Acquire a Tent

Pitching a Tent

  • Enter a random location on The World map (encounter should be empty/un-populated with no NPCs at all).
  • Open Inventory and "USE" the Folded Tent. A message will be displayed, the screen goes dark for a moment, and the location will become your new tent. If you have any followers with you, they will also gain access to that tent (need to be checked). Parked Vehicles will also stay with you when you set up a tent.
  • Make sure no one is with you in the encounter (enemies) (excluding own followers) or you won't be able to make the tent in such location.
  • You can check your Character's list of tents at any time by using the ~myinfo command. This shows tent names and map coordinates.

If your Character has the Ranger perk, building a tent yields a Safe House with a Workbench instead of a standard tent with a Crate.

Forgetting Tent Location

One option for 'forgetting' a tent location is to click the Campfire there and choose to Abandon Tent, which yields back a Folded Tent on the ground. Grab that and use it again to rebuild a fresh tent location. Destroy the previous Tent Map, aka 'throw it in the fire' and make a new map for trusted Characters. A tent location that you learned from reading a Tent Map, can be forgotten via the Campfire and choosing "forget this location." This will not destroy the tent unless that Character was the original creator.

The Campfire

The small Fire Pit at any standard tent can be upgraded to a Campfire by using 3 Wood on the fire pit, which allows you to do some special things:

  • Rename the tent
  • Creating Tent Maps for sharing the tent's location
  • Cooking certain Food items
  • Destroying certain items, like Tent Maps
  • Forgetting the tent location

Extra Information

Nobody can enter your tent unless they follow you (or follow anyone else who has access to your tent), so take care. People like to "tag" you and follow you, and if you're not cautious and don't look at who is in your party, you may introduce enemies into your tent. As long as nobody follows you to your private tent, then stuff stored inside is safe.

NOTE: If someone has "tagged" you and follows you into the wasteland, you can remove them from your party by holding your left click down on their Character name and selecting the "remove from party" option.

Your tent has a Crate container with limited storage space, but the Tent Map itself may contain an infinite amount of stuff, since you can store stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot. If you add more Crates or Lockers you can use them to sort your Items.

Your tent or Safe House also has a working Waterpipe where Empty Water Bags and Empty Water Bottles can be filled.

Items dropped outside a tent.

It is common practice to arrange large amounts of Items in rows on the ground at a tent. By default, the tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.

Surroundings

Not all tent locations look the same. Which one you get is based on the type of encounter in which you build the tent. Some are common like the standard desert tent map, or the city ruins tent map. One less common tent map is found in a coastal encounter with water. Building your tent inside the tent quest location will make a unique tent map with that large tree.

Limits

  • When you choose to Forget Location, you are immediately thrown to The World map and all items at that tent will be gone, including Vehicles.
  • Each tent has only one small storage Crate but additional containers can be added.
  • Tents are useful as personal hideouts, safe parking places, gear storage, and potentially as Crafting locations.
  • There are a few rare places on The World map that do not allow tents to be built. The zone with Gordon's Gas Station is one example.


See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters
Other Locations in World map
Сities Arroyo · Klamath · Den · Modoc · Redding · Gecko · Vault City · New Reno · Broken Hills · Junktown · Necropolis · San Francisco · Shady Sands · Boneyard · The Hub · Junkyard · Lander's Point
Player Locations Tent · Safe House · Bases · Starting Location · Respawn Point
Dangerous Locations Mariposa Military Base · Toxic Caves · Sierra Army Depot · Vault 15 · Ares Rocket Silo · Warehouse · Raiders bases · The Glow · Crater · Flare Traps · Woodland Fields · Fort Seth · West Side Freeway · Prison · Breakwater Farms · Gecko Sanctuary · Badega Bay · The Winston Family Mansion · Dead Horse Bay · Abandoned Homestead · Dayglow (very hard)
Special Encounter Ruined Military Bunker · Hidden Bomb Shelter · Abandoned howitzer · Family Grave · Old Warehouse · Medical Clinic · Factory · Nuka Cola Truck
Other Locations Barter Ground · Gordon's Gas Station · Ghost Farm · Golgotha · Hinkley · Themepark · Tobacco Farm · Military Camp · Talchem California HQ · New Reno Stables · Cathedral of the Lost · Waterworks · Library · Fortress · Vault 13 · Lost Hills Bunker · Navarro · La Grange
Boneyard Train Station · NCR Train Station · San Francisco Train Station · Vault City Train Station
Mines · Random Encounters · Group Encounters · Caravan Encounters