Tent: Difference between revisions
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* Enter a random location on desert (the map should be empty/unpopulated with no NPCs at all). | * Enter a random location on desert (the map should be empty/unpopulated with no NPCs at all). | ||
* Open inventory and use the [[Folded Tent]]. A message will be displayed, the screen goes dark for a moment, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent (need to be checked). Parked [[cars]] will also stay with you when you make a tent. | * Open inventory and use the [[Folded Tent]]. A message will be displayed, the screen goes dark for a moment, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent (need to be checked). Parked [[cars]] will also stay with you when you make a tent. | ||
* '''Make sure no one is with you in the encounter (enemies)''' (excluding own followers) or you won't be able to make the tent in such location. | |||
* If your character has ten tents already, one of them must be chosen for deletion when you attempt to build an eleventh tent, and you'll be prompted with a list of them by name only, not by coordinates. This is a good reason to name your tents as you build them rather than leave the default name, which is "Yet Another Tent". All items left at a tent will be lost when it is chosen for deletion. | * If your character has ten tents already, one of them must be chosen for deletion when you attempt to build an eleventh tent, and you'll be prompted with a list of them by name only, not by coordinates. This is a good reason to name your tents as you build them rather than leave the default name, which is "Yet Another Tent". All items left at a tent will be lost when it is chosen for deletion. | ||
* You can check your character's list of tents at any time by using the '''~myinfo''' [[Commands|command]]. This shows tent names and map coordinates. | * You can check your character's list of tents at any time by using the '''~myinfo''' [[Commands|command]]. This shows tent names and map coordinates. | ||
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== The Campfire == | == The Campfire == | ||
The small | The small [[Fire Pit]] at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which allows you to do some special things: | ||
* Rename the tent | |||
* Creating [[Tent Map]]s for sharing the tent's location | |||
* [[Cooking]] certain food items | |||
* Destroying certain items, like [[Tent Map]]s | |||
== Extra Information == | == Extra Information == |
Revision as of 05:12, 19 December 2019
A tent is a small personal hideout that you can establish in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there. Tents are "must have" for all characters for storing their most valued items.
NOTE: If a tent is ever deleted, all items left at the tent will be permanently lost, including Vehicles.
How to Acquire a Tent
- Get Folded Tents by Crafting them or simply buying them.
- A Folded Tent can be included in your Lander's Point Exit Package.
- A Folded Tent is a reward for completing the tent quest.
- There is an easy quest in Hub that also earns you a Folded Tent.
Pitching a Tent
- Enter a random location on desert (the map should be empty/unpopulated with no NPCs at all).
- Open inventory and use the Folded Tent. A message will be displayed, the screen goes dark for a moment, and the map will be turned into a tent map. If you have any followers with you, they will also gain access to that tent (need to be checked). Parked cars will also stay with you when you make a tent.
- Make sure no one is with you in the encounter (enemies) (excluding own followers) or you won't be able to make the tent in such location.
- If your character has ten tents already, one of them must be chosen for deletion when you attempt to build an eleventh tent, and you'll be prompted with a list of them by name only, not by coordinates. This is a good reason to name your tents as you build them rather than leave the default name, which is "Yet Another Tent". All items left at a tent will be lost when it is chosen for deletion.
- You can check your character's list of tents at any time by using the ~myinfo command. This shows tent names and map coordinates.
If your character has the Ranger perk, building a tent yields a Safe House with a workbench instead of a standard tent with a crate.
Forgetting Tent Location
One option for 'forgetting' a tent location is to click the Campfire there and choose to Abandon Tent, which yields back a folded tent on the ground. Grab that and use it again to rebuild a fresh tent location. Destroy the previous map, aka 'throw it in the fire' and make a new map for trusted characters. You can forget a tent's location that as learned through a map, by interacting with the expanded fireplace and choosing "forget this location." This will note destroy the tent unless that character was the original creator.
The Campfire
The small Fire Pit at any standard tent can be upgraded to a Campfire by using 3 Wood on the fire pit, which allows you to do some special things:
- Rename the tent
- Creating Tent Maps for sharing the tent's location
- Cooking certain food items
- Destroying certain items, like Tent Maps
Extra Information
Nobody can enter your tent unless they follow you (or follow anyone else who has access to your tent), so take care. People like to "tag" you and follow you, and if you're not cautious and don't look at who is in your party, you may introduce enemies into your tent. As long as nobody follows you to your private tent, then stuff stored inside is safe.
NOTE: If someone has "tagged" you and follows you into the wasteland, you can remove them from your party by holding your left click down on their player name and selecting the remove from party option.
Your tent has a crate container with limited storage space, but the tent map itself may contain an infinite amount of stuff, since you can store stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot. If you add more Crates or Lockers you can place and sort your gear in them.
It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.
Surroundings
Not all tent maps look the same, and this is based on the type of encounter in which you build the tent. Some are common like the standard desert tent map, or the city ruins tent map. One less common tent map is found in a coastal encounter with water. Building your tent inside the tent quest location will make a unique tent map with that large tree.
Limits
- When you choose to Forget Location, you are immediately thrown to worldmap and all items at that tent will be gone, including Vehicles.
- Each tent has only one small storage crate but additional containers can be added.
- Tents are useful as personal hideouts, safe parking places, gear storage, and potentially as crafting locations.
- There are a few rare places on worldmap that do not allow tents to be built. The zone with Gordon's Gas Station is one example.
See Also | ||
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Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
Combat | Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting | |
Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters |