Shady Sands

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Greetings message: "You have entered Shady Sands, the capitol of the New California Republic. Its streets are busy and filled with traders and travelers of various kind."

Shady Sands is a more frequented city in FOnline: Reloaded. It is the capital of the New California Republic state, and thus Shady Sands is often referred to as NCR (even though NCR is technically not a town). Saying that it is the largest city would be wrong, since other cities like San Francisco or the Hub provide equal services and are as large as the New California Republic's capital. However, Shady Sands is known for being populated - especially the entrance of the town - which attracts even more population over time.

History

Shady Sands was a small town built by the survivors of the early-opened Vault 15. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Later on, the New California Republic was created, with both police and military forces. Its great resources are coming from its large brahmin herds, and from the caravans that travel across the Republic. Directed by the president Tandi for dozens of years, Shady Sands is still expanding. Well-driven and safe, this city can only grow stronger.

Description

File:Ncr-normal-day.jpg
The main entrance of NCR, a populated and living town.

In Fallout 2, NCR is one of the biggest cities. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in the FOnline world. As it is a guarded city, wandering around in the town is quite safe. Players are able to trade safely and to talk to many NPCs that can give out quests, profession levels, and provide other services (Slavery, bank accounts, etc, see below).

You can also take your mutant or ghoul mercenary there, as they're able to enter the city.

Weapons or drugs are not allowed in the inside city, and the guards have no mercy in these cases.

Quests

Other Activities

  • Beginners may earn some early Caps and XP here.
  • NCR contains some jobs and quests.
  • A guarded quarry just outside of town to the west is a great place to get Iron Ore and Minerals.
  • Shoveling Poo is great in NCR since there are a lot of brahmin, and a lot of brahmin pens that are on the western part of the city.
  • The workbench (inside the city, above the Brotherhood of Steel's bunker) attracts many players who don't have their own workbenches yet, for crafting.
  • Some of the NCR inhabitants can teach crafting professions. See the Crafting page for more information.
  • Doc Jubilee can heal you and give you instruction in the medical profession.
  • Dr. Henry will refer you to Doc Jubilee for medical services.
  • Roger Westin's ranch is here, protected by an energy gate guarded by Grant, with Felix the Foreman, and Saltbeef Bob.
  • The bank located in the inner part of the town can store caps within banking accounts.
  • Vortis building, in the outer part of the town (Northwest), can provide some slavery services.
  • A merc seller is also located in NCR, before the entrance gates.
  • You can trade with merchants, like Buster, the dwarf in the Northeast, or various bartenders.
  • Sell Gold Nuggets to Mikey at the Son of Bob's booth.
  • Ride the train, from the NCR Train Station.
  • A Barber will cut your hair (shorten or make it longer) if you are a male. She is located in the bathhouse in the residence section.
  • You can join Caravans as a guard.
  • You might meet a couple named Dorothy and Toto but they don't have much to say.
  • You might also meet a couple named Elise and Gond near the workbench.

Merchants

  • Buster in the Bazaar will trade Energy Weapons, Big Guns, and Small Guns.
  • Mira in her Cantina just outside of Downtown will trade Melee Weapons, and Small Guns.
  • Dusty of Dusty's Cantina within the city will trade Small Guns and Melee Weapons.
  • Seymour in the Bazaar will trade Small Guns, and Armor.

Entrances

  • Vortis Holding Center
  • Bazaar
  • Residence

Location

Shady Sands is located at Grid 34:27 (western central area).


Other Locations in World map
Сities Arroyo · Klamath · Den · Modoc · Redding · Gecko · Vault City · New Reno · Broken Hills · Junktown · Necropolis · San Francisco · Shady Sands · Boneyard · The Hub · Junkyard · Lander's Point
Player Locations Tent · Safe House · Bases · Starting Location · Respawn Point
Dangerous Locations Mariposa Military Base · Toxic Caves · Sierra Army Depot · Vault 15 · Ares Rocket Silo · Warehouse · Raiders bases · The Glow · Crater · Flare Traps · Woodland Fields · Fort Seth · West Side Freeway · Prison · Breakwater Farms · Gecko Sanctuary · Badega Bay · The Winston Family Mansion · Dead Horse Bay · Abandoned Homestead · Dayglow (very hard)
Special Encounter Ruined Military Bunker · Hidden Bomb Shelter · Abandoned howitzer · Family Grave · Old Warehouse · Medical Clinic · Factory · Nuka Cola Truck
Other Locations Barter Ground · Gordon's Gas Station · Ghost Farm · Golgotha · Hinkley · Themepark · Tobacco Farm · Military Camp · Talchem California HQ · New Reno Stables · Cathedral of the Lost · Waterworks · Library · Fortress · Vault 13 · Lost Hills Bunker · Navarro · La Grange
Boneyard Train Station · NCR Train Station · San Francisco Train Station · Vault City Train Station
Mines · Random Encounters · Group Encounters · Caravan Encounters